holy moly… shockingly bad dice lol
Freh(x) v Sovietishcat(L+8) - BM3
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@sovietishcat wow totally forgot about them. And I’m sure I clicked through all the units to make sure I didn’t miss anything.
Thanks for mentioning them to me. I’ll move them for sure! -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans
Combat Hit Differential Summary :
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Thanks for that. I knew I had to deal with that from the beginning, but then after doing my non-combat I am sure I tried to cycle through all the unmoved units and didn’t come up with anything unmoved.
And in reviewing I noticed that my DD had moved back from the gulf - I think I was undoing DD moves in the pacific and that one accidentally got undone.
Thanks for the sportsmanship!
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@freh Geez I wanted to do a SB on France with UK bomber but for some reason, it is a major IC, It should be a minor IC… Bug from triplea, you did not buy an upgrade?
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@sovietishcat must be - it’s impossible to upgrade a factory on a 3+ that isn’t originally your territory.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 43 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Non Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 bomber moved from Western United States to Queensland 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States 2 mech_infantrys moved from Western United States to Central United States 2 aaGuns and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 battleship placed in 101 Sea Zone 1 marine placed in Central United States 1 bomber placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 factory_major EDIT: Adding units owned by Germans to France: 1 factory_minor EDIT: Turning off Edit Mode 1 bomber moved from United Kingdom to France 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Holland Belgium Battle in Tanganyika Territory British attack with 1 artillery, 4 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/6 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tanganyika Territory, round 3 : 3/6 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Holland Belgium from Germans, taking Tanganyika Territory from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Morocco to United Kingdom 1 bomber moved from France to United Kingdom 1 infantry moved from Scotland to Eire 2 infantry moved from Scotland to United Kingdom 1 carrier, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 infantry moved from West India to India 2 infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : -1,17 Italians regular : -0,33 Japanese regular : 0,67 Germans AA : -0,17 British regular : 0,33
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@freh said in Freh(x) v Sovietishcat(L+8) - BM3:
Thanks for that. I knew I had to deal with that from the beginning, but then after doing my non-combat I am sure I tried to cycle through all the unmoved units and didn’t come up with anything unmoved.
And in reviewing I noticed that my DD had moved back from the gulf - I think I was undoing DD moves in the pacific and that one accidentally got undone.
Thanks for the sportsmanship!
@freh No worries, I am sure you would have done the same! :blush:
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Bessarabia Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking 97 Sea Zone from British, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Romania to Belarus 1 aaGun moved from Romania to Eastern Poland 2 artilleries moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Libya to Tunisia 1 infantry moved from Libya to Tobruk 1 bomber moved from Bessarabia to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Italians undo move 3. 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from South Australia to Queensland 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Java to 42 Sea Zone 1 infantry moved from Kenya to Ethiopia Place Units - ANZAC 1 airfield placed in Java 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Holland Belgium 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine
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@Sovietishcat @freh intercept over London?
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@freh What are you bombing?
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@sovietishcat according to the G40 rules I don’t have to declare that until after the interceptor battle…
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@freh Make sense… Ok please scramble the French Fighter!
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Holland Belgium 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Eastern Poland to Western Ukraine Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 1/3 hits, 0.67 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in United Kingdom 1 fighter owned by the French lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6 Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 marine Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 marine in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 bomber moved from Western Ukraine to Western Germany 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Western Ukraine to Novgorod 1 armour moved from Poland to Belarus 3 armour moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Eastern Poland to Belarus 5 artilleries moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 artilleries placed in Novgorod 6 infantry placed in Germany 3 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 British AA : -0.33 Defenders Fire, : 0.67 Attackers Fire, : 0.33 Russians regular : 0.33 Germans regular : -0.33 British regular : -0.67
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@sovietishcat interesting decision - I’d have to say that trading a fighter for that can-opening-threat-of-a-french-fighter was probably worth it from my point of view.
and the dice gods continue to show me favour… which really has me worried for when they eventually bite me in the ass! and they will!!! :sob: :sob: :sob: -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Smolensk to Vologda 1 aaGun and 1 infantry moved from Smolensk to Russia 5 artilleries moved from Russia to Tambov 1 infantry moved from Volgograd to Tambov 6 artilleries and 26 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 2 aaGuns, 2 armour, 13 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Place Units - Russians 1 mech_infantry placed in Volgograd 1 infantry placed in Ukraine 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,50
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Was a good move to bomb harbor, kinda leaves my Navy with less options… Ya maybe at one point I’ll get some good dice :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 airfields, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 2 armour, 3 artilleries, 1 fighter and 10 infantry moved from Manchuria to Amur 3 fighters moved from Japan to Amur 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Shantung to Amur 1 infantry moved from Shensi to Tsinghai 1 artillery moved from Shensi to Tsinghai 1 armour moved from Kansu to Tsinghai 1 infantry moved from Sikang to Tsinghai 3 tactical_bombers moved from Shensi to Tsinghai 1 bomber moved from Sumatra to India 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Sumatra to 35 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 35 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Tsinghai Japanese attack with 1 armour, 1 artillery, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Amur Japanese attack with 2 armour, 3 artilleries, 5 fighters and 10 infantry Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 armour, 3 artilleries, 4 fighters and 10 infantry in Amur, round 2 : 4/19 hits, 6.17 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 3/18 hits, 6.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 armour, 3 artilleries, 4 fighters and 7 infantry in Amur, round 3 : 8/16 hits, 5.67 expected hits Russians roll dice for 16 infantry in Amur, round 3 : 7/16 hits, 5.33 expected hits 7 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur Japanese roll dice for 2 armour, 3 artilleries and 4 fighters in Amur, round 4 : 4/9 hits, 4.00 expected hits Russians roll dice for 8 infantry in Amur, round 4 : 5/8 hits, 2.67 expected hits 4 infantry owned by the Russians, 3 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Amur Japanese roll dice for 4 fighters in Amur, round 5 : 4/4 hits, 2.00 expected hits Russians roll dice for 4 infantry in Amur, round 5 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour, 3 artilleries, 2 fighters and 10 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shantung to Manchuria 3 fighters moved from Amur to Manchuria 3 tactical_bombers moved from Tsinghai to Yunnan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 fighter moved from 35 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 bomber moved from India to French Indo China 2 artilleries moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 airfield placed in French Indo China 1 airfield placed in Manchuria 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 1 infantry placed in Shantung 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.67 Japanese regular : 2.17 UK_Pacific AA : -0.17 Russians regular : 0.67 Russians AA : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Marshall Islands Non Combat Move - Americans 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 battleship and 1 marine moved from 101 Sea Zone to 87 Sea Zone 1 marine moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from Western United States to Hawaiian Islands 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 tactical_bomber moved from United Kingdom to 110 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Scotland to 109 Sea Zone 1 infantry moved from Eire to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits, 3,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Normandy Bordeaux to Gibraltar 4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Tanganyika Territory to Kenya 3 aaGuns, 1 armour, 5 artilleries and 18 infantry moved from India to Burma 1 tactical_bomber moved from 54 Sea Zone to Java Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,4 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans regular : -0,67 British regular : 0,33