@simon33 Scramble?
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
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@dawgoneit what do you mean? I played and posted the French, three days ago…
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 2 bombers moved from Western Germany to Normandy Bordeaux 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway 1 mech_infantry moved from Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 bomber moved from Western Germany to Denmark 1 bomber moved from Western Germany to Norway 1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Volgograd to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Archangel to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 112 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Denmark Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Denmark, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 2 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans roll dice for 1 bomber and 2 mech_infantrys in Denmark, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Norway Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry British defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/1 hits, 1.17 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers and 5 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 5 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.67 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from Denmark to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 4 infantry placed in Western Germany 1 bomber placed in Western Germany 3 mech_infantrys placed in Volgograd 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : 0.67
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@martin said in L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck:
@dawgoneit what do you mean? I played and posted the French, three days ago…
sorry about that. when i went to our game it took me to the previous page. i didn’t think to look to see there was a next page. again sorry
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@dawgoneit no worries - that happened to me as well :-) I should have asked you in the meantime…
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Russians Battle in 97 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer, 1 submarine and 1 transport
Combat Hit Differential Summary :
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@martin does the Italian sub submerge? If not - what would be your first loss (if any)?
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@martin stay and maybe die first
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Russians Battle in 97 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer, 1 submarine and 1 transport Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Italians: 1 submarine Non Combat Move - Russians Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 Russians regular : 0,33
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@martin did you have another Nascar weekend? ;-)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 transport moved from 37 Sea Zone to 78 Sea Zone 1 mech_infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 mech_infantry moved from Hopei to Chahar 2 infantry moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 bomber moved from Kiangsu to Hunan 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 2 infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 1 artillery and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with no units remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kweichow to Anhwe 1 bomber moved from Hunan to Anhwe 1 fighter moved from Anhwe to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States 1 transport moved from 3 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone 1 battleship moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Malaya Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 5 submarines 1 submarine owned by the Americans submerged Non Combat Move - Americans Place Units - Americans 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 2 destroyers placed in 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 artillery placed in Eastern United States Americans undo move 1. 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Western United States 1 transport moved from 3 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone 1 battleship moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Malaya Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 5 submarines 1 submarine owned by the Americans submerged Non Combat Move - Americans Place Units - Americans 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 2 destroyers placed in 10 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 artillery placed in Eastern United States Americans undo move 1. 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Eastern Persia to Kazakhstan 2 artilleries and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 artillery and 3 infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from India to Yunnan 3 artilleries moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Persia to Northwest Persia 1 tactical_bomber moved from Iraq to India Combat - British Battle in Holland Belgium Battle in Kwangsi British attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Northwest Persia British attack with 1 armour, 2 artilleries and 2 infantry Germans defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 2/1 hits, 1,83 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 armour Germans defend with 1 mech_infantry British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Kazakhstan Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Non Combat Move - British 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Burma to Yunnan Place Units - British 1 carrier placed in 110 Sea Zone 1 destroyer placed in 81 Sea Zone 1 infantry placed in Egypt 3 infantry placed in Persia 2 infantry placed in United Kingdom British undo move 5. 1 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5 UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 1,67 Germans regular : 0,00 British regular : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Eastern Poland to Germany 1 mech_infantry moved from Northern Italy to Holland Belgium Combat - Italians Battle in Libya Battle in Holland Belgium Italians attack with 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium British win, taking Libya from Russians with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 1 transport placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 cruiser moved from 45 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 cruiser moved from 45 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Sikang Germans take Sikang from Chinese 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Novosibirsk to Kansu Germans take Kansu from Chinese 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Tambov to Samara 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Nenetsia to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Denmark to Germany 6 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Germany 7 bombers moved from Western Germany to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 7 bombers and 1 cruiser British defend with 1 destroyer Germans roll dice for 7 bombers and 1 cruiser in 112 Sea Zone, round 2 : 6/1 hits, 5.17 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone Germans win with 7 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 cruiser Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 1 artillery and 4 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 7 bombers moved from 112 Sea Zone to Western Germany 4 infantry moved from Western Germany to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Norway 1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland 1 mech_infantry moved from Finland to Karelia 2 infantry moved from Bryansk to Rostov Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 armour placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany 1 infantry placed in Western Germany Germans undo move 3. 1 armour and 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Sakha to Siberia 4 submarines moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Anhwe to Kwangsi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter moved from Kiangsu to Kwangsi Combat - Japanese Battle in 1 Sea Zone Japanese attack with 5 submarines Americans defend with 1 battleship, 1 carrier and 1 fighter Japanese roll dice for 5 submarines in 1 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Japanese roll dice for 4 submarines in 1 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Japanese roll dice for 3 submarines in 1 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits 1 carrier owned by the Americans lost in 1 Sea Zone Americans roll dice for 1 battleship in 1 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 submarines in 1 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits 1 battleship owned by the Americans lost in 1 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 24 Casualties for Japanese: 2 submarines Casualties for Americans: 1 battleship and 1 carrier Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery 1 fighter owned by the Americans forced to land in British Columbia Non Combat Move - Japanese 1 bomber moved from Kwangsi to Kiangsu 1 fighter moved from Kwangsi to Kwangtung 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : -1.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 1 fighter moved from British Columbia to 1 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 3 submarines 1 submarine owned by the Americans submerged Battle in Kwangtung Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits 1 infantry owned by the Americans lost in Kwangtung Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine Japanese defend with 3 submarines Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Non Combat Move - Americans 4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 1 Sea Zone to Western United States Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 battleship placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -1,67