L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck

  • 2024 '23 '22 '21

    @dawgoneit what do you mean? I played and posted the French, three days ago…


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to 112 Sea Zone
            1 bomber moved from Western Germany to 125 Sea Zone
            2 bombers moved from Western Germany to Normandy Bordeaux
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 mech_infantry moved from Germany to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
            1 mech_infantry moved from Germany to Denmark
            1 mech_infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 bomber moved from Western Germany to Denmark
            1 bomber moved from Western Germany to Norway
            1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Volgograd to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Archangel to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Novgorod to Bryansk
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Denmark
                Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Denmark, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Denmark, round 3 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Norway
                Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                British defend with 2 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/1 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers and 5 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 5 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Denmark to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from Norway to Western Germany
            1 bomber moved from 125 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 4 infantry placed in Western Germany
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Volgograd
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : 0.67
    

    Savegame


  • @martin said in L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck:

    @dawgoneit what do you mean? I played and posted the French, three days ago…

    sorry about that. when i went to our game it took me to the previous page. i didn’t think to look to see there was a next page. again sorry

  • 2024 '23 '22 '21

    @dawgoneit no worries - that happened to me as well :-) I should have asked you in the meantime…

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer, 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @martin does the Italian sub submerge? If not - what would be your first loss (if any)?


  • @martin stay and maybe die first

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer, 1 submarine and 1 transport
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians and 1 submarine owned by the Italians lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
                Casualties for Russians: 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    Russians regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    @martin did you have another Nascar weekend? ;-)


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 transport moved from 37 Sea Zone to 78 Sea Zone
            1 mech_infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 mech_infantry moved from Hopei to Chahar
            2 infantry moved from Anhwe to Kweichow
            1 fighter moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 bomber moved from Kiangsu to Hunan
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 2 infantry moved from Amur to Siberia
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Chahar
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kweichow to Anhwe
            1 bomber moved from Hunan to Anhwe
            1 fighter moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Japanese collect 38 PUs (6 lost to blockades); end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Malaya
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 5 submarines
                1 submarine owned by the Americans submerged
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 artillery placed in Eastern United States
            Americans undo move 1.
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Western United States
            1 transport moved from 3 Sea Zone to 9 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 fighter moved from 7 Sea Zone to 1 Sea Zone
            1 battleship moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Malaya
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 5 submarines
                1 submarine owned by the Americans submerged
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 artillery placed in Eastern United States
            Americans undo move 1.
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Eastern Persia to Kazakhstan
            2 artilleries and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 artillery and 3 infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from India to Yunnan
            3 artilleries moved from Tobruk to Alexandria
            2 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Tobruk to Egypt
            1 armour moved from Persia to Northwest Persia
            1 tactical_bomber moved from Iraq to India
    
        Combat - British
            Battle in Holland Belgium
            Battle in Kwangsi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Holland Belgium from Germans, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Northwest Persia
                British attack with 1 armour, 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 2/1 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 1 armour
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
    
        Non Combat Move - British
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from Burma to Yunnan
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 infantry placed in Egypt
            3 infantry placed in Persia
            2 infantry placed in United Kingdom
            British undo move 5.
            1 infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : 1,67
    Germans regular : 0,00
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Eastern Poland to Germany
            1 mech_infantry moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Libya
            Battle in Holland Belgium
                Italians attack with 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                British win, taking Libya from Russians with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            2 artilleries and 1 infantry placed in Southern France
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser moved from 45 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser moved from 45 Sea Zone to 43 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Kansu
                  Germans take Kansu from Chinese
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Tambov to Samara
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Nenetsia to Belarus
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
            2 mech_infantrys moved from Denmark to Germany
            6 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Western Germany to Germany
            7 bombers moved from Western Germany to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 7 bombers and 1 cruiser
                British defend with 1 destroyer
                    Germans roll dice for 7 bombers and 1 cruiser in 112 Sea Zone, round 2 : 6/1 hits, 5.17 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
                Germans win with 7 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 cruiser
                Casualties for British: 1 destroyer
            Battle in Holland Belgium
                Germans attack with 1 artillery and 4 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            7 bombers moved from 112 Sea Zone to Western Germany
            4 infantry moved from Western Germany to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Norway
            1 artillery, 1 infantry and 1 mech_infantry moved from Norway to Finland
            1 mech_infantry moved from Finland to Karelia
            2 infantry moved from Bryansk to Rostov
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            3 armour placed in Novgorod
            1 armour and 9 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 3.
            1 armour and 1 mech_infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    British regular : 1.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Sakha to Siberia
            4 submarines moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Anhwe to Kwangsi
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Kiangsu to Kwangsi
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 5 submarines
                Americans defend with 1 battleship, 1 carrier and 1 fighter
                    Japanese roll dice for 5 submarines in 1 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                    Japanese roll dice for 4 submarines in 1 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 battleship and 1 carrier in 1 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                    Japanese roll dice for 3 submarines in 1 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    1 carrier owned by the Americans lost in 1 Sea Zone
                    Americans roll dice for 1 battleship in 1 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 submarines in 1 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits
                    1 battleship owned by the Americans lost in 1 Sea Zone
                Americans and Japanese reach a stalemate
                . Battle score for attacker is 24
                Casualties for Japanese: 2 submarines
                Casualties for Americans: 1 battleship and 1 carrier
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
                1 fighter owned by the Americans forced to land in British Columbia
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangsi to Kiangsu
            1 fighter moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
            Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.67
    Japanese regular : -1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to 101 Sea Zone
            4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 battleship moved from 110 Sea Zone to 91 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 battleship moved from 8 Sea Zone to 10 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            1 fighter moved from British Columbia to 1 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 submarines
                1 submarine owned by the Americans submerged
            Battle in Kwangtung
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 1,67 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                    Americans roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 1/1 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kwangtung
                Japanese winJapanese winJapanese win with 3 submarines remaining with 3 submarines remaining with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 3 submarines
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits
                    Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 submarines
    
        Non Combat Move - Americans
            4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 1 Sea Zone to Western United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 battleship placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,17
    Japanese regular : -1,67
    

    Savegame

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