Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 87 Sea Zone
4 bombers moved from Eastern United States to 109 Sea Zone
1 armour, 1 infantry and 4 mech_infantrys moved from Eastern United States to Quebec
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 106 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 109 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
Non Combat Move - Americans
4 bombers moved from 109 Sea Zone to Eire
2 artilleries moved from 106 Sea Zone to Quebec
1 bomber moved from 87 Sea Zone to British Guiana
Place Units - Americans
6 bombers placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 5 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 2 : 1/10 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 87 Sea Zone
4 bombers moved from Eastern United States to 109 Sea Zone
1 armour, 1 infantry and 4 mech_infantrys moved from Eastern United States to Quebec
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 106 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 109 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
Non Combat Move - Americans
4 bombers moved from 109 Sea Zone to Eire
2 artilleries moved from 106 Sea Zone to Quebec
1 bomber moved from 87 Sea Zone to British Guiana
Place Units - Americans
6 bombers placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 5 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 2 : 1/10 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Iceland to Eire
2 artilleries and 2 infantry moved from Burma to Shan State
2 artilleries and 6 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 battleship, 1 destroyer and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - British
Non Combat Move - British
3 aaGuns moved from Hunan to Kwangsi
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : 0,33
Japanese regular : 0,33
Germans regular : -0,83
@kilroynothere Hey Kilroynothere can´t tell what it was but by just switching to a different Laptop solved the issue.
@robson Computers are strange indeed! So, didn’t realize you had taken Eire before (should have, but didn’t). Huge mistake on my part. I’m going to concede the game, don’t see a path to victory now. Well played game on your part. Want to try another?
@Robson So, looking at the game a bit more, I would like to see if I can escape my horrible mistake. Still think China and US and Russia are too darn strong to beat, but… its a place in a game I’ve never been before so playing it out longer is a great learning tool. If you’ll allow me to play longer for a learning experience, I’d greatly appreciate it.
@kilroynothere I am absolutely up for couple rounds more. Very interesting though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Iraq
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Iraq to Syria
Italians take Syria from Neutral_Axis
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
2 artilleries and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,5,5,6,5,4,4,6,2,6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
2 artilleries and 1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,5,5,6,5,4,4,6,2,6,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :