@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
L21 Game2 Bretters axis vs Sovietish allies +12 BM3
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well i should probably quit after losing Berlin twice… but the Japanese are waving hello to the Russians who seem to all be in the west… and i do own London. oh yea made another mistake placing my factory in manchuria - it should have been placed in Korea turn 1… dang it!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 carrier Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 carrier in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 carrier in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 1 carrier Battle in 104 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Morocco 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 49 Sea Zone 3 fighters moved from Queensland to 49 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to Western United States 2 aaGuns and 2 mech_infantrys moved from British Columbia to Western United States 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber moved from Rhodesia to Egypt 1 submarine moved from 46 Sea Zone to 35 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 airfield placed in Morocco Americans undo move 2. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 artilleries and 4 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Battle in Manchuria Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Manchuria, round 2 : 3/7 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Manchuria from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese 4 artilleries and 14 infantry moved from Jehol to Manchuria 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Anhwe 1 fighter moved from Yunnan to Kwangsi Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Jehol to Buyant-Uhaa 2 fighters and 1 tactical_bomber moved from Jehol to Buyant-Uhaa 1 armour moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Rhodesia 1 armour moved from Morocco to Tunisia British take Tunisia from Italians Combat - British Battle in Buyant-Uhaa British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buyant-Uhaa British win, taking Buyant-Uhaa from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Buyant-Uhaa to Manchuria 2 mech_infantrys moved from Jehol to Manchuria 1 infantry moved from Kiangsi to Kwangsi 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 2 infantry moved from Burma to Yunnan 20 infantry moved from India to Burma 2 fighters moved from Romania to Egypt 3 aaGuns, 1 artillery and 6 infantry moved from Szechwan to Sikang 1 infantry moved from Shan State to Siam 1 fighter moved from India to Yunnan 1 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 battleship moved from 83 Sea Zone to 91 Sea Zone Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 fightersCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -2,33 Japanese regular : 0,33 Italians regular : 0,00 Germans regular : -0,33 British regular : 0,17 -
@bretters said in L21 Game2 Bretters axis vs Sovietish allies +12 BM3:
well i should probably quit after losing Berlin twice… but the Japanese are waving hello to the Russians who seem to all be in the west… and i do own London. oh yea made another mistake placing my factory in manchuria - it should have been placed in Korea turn 1… dang it!
Tough to give up when you have London, somehow I did not make that much money taking Germany a second time, mostly just to prevent building units for a turn… We’ll see if Japan can cause havoc in the backside of Russia, hopefully I’ll be ready 🙃
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Yea a capital can only be readied once per game …
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Obviously still a very good move on your part though as I still lose my $
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@sovietishcat
And yea the big test will be if Japan can get to Moscow and/or Volgograd -
@bretters Japan has to take something otherwise supply line is gonna be thin! You can always buy a new IC in Korea… This time China won’t be able to take it!
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@sovietishcat true
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Northern Italy to Germany 1 armour moved from Northern Italy to Germany 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia Combat - Italians Battle in Germany Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Germany, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Germany Italians roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Germany, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Germany Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Yugoslavia Italians attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 tactical_bomber placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -4.67 Russians regular : 1.67 -
wow horrible combat…
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Yunnan to Shan State Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour and 1 mech_infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@bretters said in L21 Game2 Bretters axis vs Sovietish allies +12 BM3:
wow horrible combat…
@bretters I must agree…
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Finland to 115 Sea Zone 1 tactical_bomber moved from Finland to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria Germans take Yugoslavia from Russians 1 infantry moved from Slovakia Hungary to Poland Germans take Poland from Russians 1 infantry moved from Finland to Norway 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Germany Germans take Germany from Russians 1 infantry moved from Slovakia Hungary to Yugoslavia 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 4 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Slovakia Hungary to Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 infantry moved from Eire to Scotland Combat - Germans -
@Sovietishcat do you want to scramble your russian 2 russian fighters to defend your sub/Destroyer against my destroyer, cruiser, ftr, tac, bomber?
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@bretters No scramble!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Finland to 115 Sea Zone 1 tactical_bomber moved from Finland to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria Germans take Yugoslavia from Russians 1 infantry moved from Slovakia Hungary to Poland Germans take Poland from Russians 1 infantry moved from Finland to Norway 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Germany Germans take Germany from Russians 1 infantry moved from Slovakia Hungary to Yugoslavia 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 4 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Slovakia Hungary to Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 infantry moved from Eire to Scotland Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 1 destroyer and 1 submarine Battle in 104 Sea Zone Germans attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bulgaria Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 1 bomber moved from 104 Sea Zone to Western Germany 1 fighter moved from 115 Sea Zone to Western Germany 1 bomber moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 transports moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -0.33 -
ugh… Germany is soo weak
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Eastern Poland to Poland 4 fighters moved from Romania to Bulgaria 2 fighters moved from Romania to Yugoslavia 2 fighters moved from Novgorod to Poland 4 armour, 3 artilleries, 1 bomber, 21 infantry and 4 mech_infantrys moved from Romania to Slovakia Hungary 1 bomber moved from Slovakia Hungary to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Germany causes 4 damage total. Battle in Yugoslavia Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 4 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 4 fighters and 3 infantry in Bulgaria, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Russians roll dice for 4 fighters and 2 infantry in Bulgaria, round 3 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 11/32 hits, 7,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Germany to Romania 2 fighters moved from Yugoslavia to Romania 4 fighters moved from Bulgaria to Romania 4 aaGuns moved from Romania to Slovakia Hungary 2 fighters moved from Poland to Romania 3 mech_infantrys moved from Ukraine to Romania 1 fighter moved from Kazakhstan to Sikang 1 armour, 4 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Russia to Vologda 1 infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Russia to Volgograd Place Units - Russians 3 armour placed in Romania 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Novgorod 1 artillery placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Russians collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans AA : -0,17 Germans regular : -0,67 Russians regular : -0,17 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Eastern Poland to Poland 4 fighters moved from Romania to Bulgaria 2 fighters moved from Romania to Yugoslavia 2 fighters moved from Novgorod to Poland 4 armour, 3 artilleries, 1 bomber, 21 infantry and 4 mech_infantrys moved from Romania to Slovakia Hungary 1 bomber moved from Slovakia Hungary to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Germany causes 4 damage total. Battle in Yugoslavia Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 4 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 4 fighters and 3 infantry in Bulgaria, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Russians roll dice for 4 fighters and 2 infantry in Bulgaria, round 3 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 11/32 hits, 7,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Germany to Romania 2 fighters moved from Yugoslavia to Romania 4 fighters moved from Bulgaria to Romania 4 aaGuns moved from Romania to Slovakia Hungary 2 fighters moved from Poland to Romania 3 mech_infantrys moved from Ukraine to Romania 1 fighter moved from Kazakhstan to Sikang 1 armour, 4 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Russia to Vologda 1 infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Russia to Volgograd Place Units - Russians 3 armour placed in Romania 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Novgorod 1 artillery placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Russians collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Northwest Persia: 1 artillery and 4 infantry EDIT: Removing units owned by Russians from Persia: 1 artillery and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans AA : -0,17 Germans regular : -0,67 Russians regular : -0,17 -
@bretters If it is not too late please use second file posted!





