Nearly a catastrophic mistake there.
L21 Game2 Bretters axis vs Sovietish allies +12 BM3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Northern Italy to Germany 1 armour moved from Northern Italy to Germany 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia Combat - Italians Battle in Germany Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Germany, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Germany Italians roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Germany, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Germany, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Germany Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Yugoslavia Italians attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Yugoslavia, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 tactical_bomber placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -4.67 Russians regular : 1.67 -
wow horrible combat…
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 49 Sea Zone 1 marine moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Yunnan to Shan State Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour and 1 mech_infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@bretters said in L21 Game2 Bretters axis vs Sovietish allies +12 BM3:
wow horrible combat…
@bretters I must agree…
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Finland to 115 Sea Zone 1 tactical_bomber moved from Finland to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria Germans take Yugoslavia from Russians 1 infantry moved from Slovakia Hungary to Poland Germans take Poland from Russians 1 infantry moved from Finland to Norway 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Germany Germans take Germany from Russians 1 infantry moved from Slovakia Hungary to Yugoslavia 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 4 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Slovakia Hungary to Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 infantry moved from Eire to Scotland Combat - Germans -
@Sovietishcat do you want to scramble your russian 2 russian fighters to defend your sub/Destroyer against my destroyer, cruiser, ftr, tac, bomber?
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@bretters No scramble!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Finland to 115 Sea Zone 1 tactical_bomber moved from Finland to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria Germans take Yugoslavia from Russians 1 infantry moved from Slovakia Hungary to Poland Germans take Poland from Russians 1 infantry moved from Finland to Norway 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Germany Germans take Germany from Russians 1 infantry moved from Slovakia Hungary to Yugoslavia 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 4 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Slovakia Hungary to Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 infantry moved from Eire to Scotland Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 destroyer and 1 submarine Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 1 destroyer and 1 submarine Battle in 104 Sea Zone Germans attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bulgaria Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Germany 1 bomber moved from 104 Sea Zone to Western Germany 1 fighter moved from 115 Sea Zone to Western Germany 1 bomber moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 transports moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -0.33 -
ugh… Germany is soo weak
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Eastern Poland to Poland 4 fighters moved from Romania to Bulgaria 2 fighters moved from Romania to Yugoslavia 2 fighters moved from Novgorod to Poland 4 armour, 3 artilleries, 1 bomber, 21 infantry and 4 mech_infantrys moved from Romania to Slovakia Hungary 1 bomber moved from Slovakia Hungary to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Germany causes 4 damage total. Battle in Yugoslavia Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 4 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 4 fighters and 3 infantry in Bulgaria, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Russians roll dice for 4 fighters and 2 infantry in Bulgaria, round 3 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 11/32 hits, 7,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Germany to Romania 2 fighters moved from Yugoslavia to Romania 4 fighters moved from Bulgaria to Romania 4 aaGuns moved from Romania to Slovakia Hungary 2 fighters moved from Poland to Romania 3 mech_infantrys moved from Ukraine to Romania 1 fighter moved from Kazakhstan to Sikang 1 armour, 4 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Russia to Vologda 1 infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Russia to Volgograd Place Units - Russians 3 armour placed in Romania 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Novgorod 1 artillery placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Russians collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans AA : -0,17 Germans regular : -0,67 Russians regular : -0,17 -
TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Eastern Poland to Poland 4 fighters moved from Romania to Bulgaria 2 fighters moved from Romania to Yugoslavia 2 fighters moved from Novgorod to Poland 4 armour, 3 artilleries, 1 bomber, 21 infantry and 4 mech_infantrys moved from Romania to Slovakia Hungary 1 bomber moved from Slovakia Hungary to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Germany causes 4 damage total. Battle in Yugoslavia Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 4 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 4 fighters and 3 infantry in Bulgaria, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Russians roll dice for 4 fighters and 2 infantry in Bulgaria, round 3 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 11/32 hits, 7,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 3 artilleries, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Germany to Romania 2 fighters moved from Yugoslavia to Romania 4 fighters moved from Bulgaria to Romania 4 aaGuns moved from Romania to Slovakia Hungary 2 fighters moved from Poland to Romania 3 mech_infantrys moved from Ukraine to Romania 1 fighter moved from Kazakhstan to Sikang 1 armour, 4 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Russia to Vologda 1 infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Russia to Volgograd Place Units - Russians 3 armour placed in Romania 5 artilleries and 5 infantry placed in Russia 3 infantry placed in Novgorod 1 artillery placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Russians collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Northwest Persia: 1 artillery and 4 infantry EDIT: Removing units owned by Russians from Persia: 1 artillery and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans AA : -0,17 Germans regular : -0,67 Russians regular : -0,17 -
@bretters If it is not too late please use second file posted!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Novosibirsk to Kazakhstan 2 artilleries and 5 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 artillery and 3 infantry moved from Timguska to Novosibirsk 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 artillery moved from Evenkiyskiy to Urals 1 armour moved from Evenkiyskiy to Novosibirsk 2 fighters and 2 tactical_bombers moved from Tsinghai to Novosibirsk 1 armour and 2 mech_infantrys moved from Olgiy to Novosibirsk 1 infantry moved from Amur to Buyant-Uhaa 1 fighter moved from Korea to Buyant-Uhaa 1 tactical_bomber moved from Japan to Buyant-Uhaa 1 bomber moved from Japan to Novosibirsk 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 1 fighter moved from 55 Sea Zone to 46 Sea Zone 1 fighter moved from 55 Sea Zone to 46 Sea Zone 1 fighter moved from Philippines to 46 Sea Zone 1 tactical_bomber moved from Philippines to Caroline Islands 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 bomber moved from Philippines to 41 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur Combat - Japanese Japanese creates battle in territory 55 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Buyant-Uhaa Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buyant-Uhaa Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 4/16 hits, 4.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 55 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 submarine 1 submarine owned by the ANZAC submerged Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese winJapanese winJapanese win with 2 fighters remaining with 2 fighters remaining with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 6 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 46 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 bomber moved from 41 Sea Zone to Celebes 1 fighter moved from Buyant-Uhaa to Korea 1 tactical_bomber moved from Buyant-Uhaa to Amur 1 infantry moved from Amur to Korea 1 tactical_bomber moved from Caroline Islands to Japan 1 bomber moved from 6 Sea Zone to Japan Place Units - Japanese 4 infantry placed in Japan 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 ANZAC regular : -0.17 UK_Pacific regular : 0.67 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Southern France Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Southern France from Germans with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 6 submarines and 1 transport Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1,00 expected hitsCombat Hit Differential Summary :
Americans regular : -0,67 Germans regular : -1,00 -
@bretters Sea zone 54 : 4 ACs, 5 dds, 3 subs, 2 cruisers, 5 Fighters , 3 Tacs and 1 BB. VS 6 subs, 1 dd , 3 ACS , 2 Cruisers, 6 Fighters and 1 BB…
I have 2 hits subs,
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@sovietishcat damage carriers
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@sovietishcat sorry … where is this sea battle at? I might change my casualty pick
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@sovietishcat i want to damage 1 bship and 1 carrier
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@bretters Ok sounds good, will do the combat later on today!
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Southern France Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win, taking Southern France from Germans with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 6 submarines and 1 transport Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/16 hits, 7,83 expected hitsCombat Hit Differential Summary :
Americans regular : -1,50 Germans regular : -1,00





