@BobbaRossa
yes, full intercept in moscow.
Jason G vs Klaus Axis BM3
-
3d6: 4, 6, 5
2d6: 5, 4
1d6: 1 -
-
2d6: 6, 5
2d6: 1, 1
1d6: 4 -
wipeout! well done @Argothair
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 2 Artillerys and 3 Infantrys moved from Oslo to Nordland 2 Infantrys moved from Rhine to Belgium 1 Infantry moved from Rhine to Netherlands 1 Infantry moved from Hamburg to Netherlands 2 Infantrys moved from Paris to Normandy 1 Artillery and 1 Infantry moved from Paris to Normandy 1 Stuka moved from Paris to Normandy 1 Stuka moved from Rhine to Belgium 1 Stuka moved from Rhine to Normandy 1 Fighter moved from Hamburg to Netherlands 1 Fighter moved from Hamburg to Netherlands 1 Infantry moved from East Prussia to 24 Sea Zone 1 Infantry and 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Latvia 1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 3 Infantrys moved from 24 Sea Zone to Kotka 1 Bomber moved from Hamburg to Latvia 1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Kotka 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Brest to Minsk 1 Bomber moved from Warsaw to Minsk 1 Infantry moved from Paris to Normandy 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Infantrys and 1 Tank moved from El Agheila to 48 Sea Zone 2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh 1 Tank moved from El Agheila to Mersa Matruh Purchase Units - Germans Germans buy 2 Artillerys, 1 Bunker, 1 Cruiser, 13 Infantrys, 6 Mot.Infs, 2 Stukas and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Latvia Germans attack with 1 Bomber and 3 Infantrys Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Bomber and 2 Infantrys in Latvia, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans roll dice for 1 Bomber and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Latvia, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Germans win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Battle in Kotka Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Kotka, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kotka Germans win, taking Kotka from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 2 Infantrys and 1 Stuka British defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Minsk Germans attack with 1 Bomber and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Nordland Germans attack with 2 Artillerys and 3 Infantrys Neutral defend with 1 Infantry Germans roll dice for 2 Artillerys and 3 Infantrys in Nordland, round 2 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Normandy Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas British defend with 2 Artillerys and 2 Infantrys; French defend with 1 Factory Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 2 : 3/7 hits, 2.50 expected hits French roll dice for 2 Artillerys and 2 Infantrys in Normandy, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Normandy Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 3 : 2/7 hits, 2.50 expected hits French roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Normandy Germans win, taking Normandy from French with 1 Artillery, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 12 Casualties for British: 2 Artillerys and 2 Infantrys Battle in Mersa Matruh Germans attack with 2 Infantrys and 2 Tanks British defend with 1 Artillery, 2 Infantrys and 1 Tank Germans roll dice for 2 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh Germans roll dice for 1 Infantry and 2 Tanks in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh Germans roll dice for 2 Tanks in Mersa Matruh, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 4 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the British lost in Mersa Matruh Germans roll dice for 2 Tanks in Mersa Matruh, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 Tank in Mersa Matruh, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Mersa Matruh Germans win, taking Mersa Matruh from British with 2 Tanks remaining. Battle score for attacker is 9 Casualties for Germans: 2 Infantrys Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 34 Sea Zone: 4 Submarines EDIT: Removing units owned by Americans from 36 Sea Zone: 1 Transport EDIT: Turning off Edit Mode 2 Tanks moved from Warsaw to Kiev 1 Bomber moved from Minsk to Kiev 2 Infantrys moved from Warsaw to Brest 1 Bomber moved from Latvia to Danzig 1 Infantry moved from Bohemia to Krakow 1 ArmoredCar moved from Vinnytsia to Kiev 1 Artillery, 1 Infantry and 5 Tanks moved from Vinnytsia to Kiev 2 Fighters moved from Netherlands to Hamburg 2 Stukas moved from Normandy to Paris 1 Elite moved from Rhine to Hamburg 2 Infantrys moved from Paris to Orleanais 1 Infantry moved from Paris to Orleanais 2 ArmoredCars moved from Hamburg to Danzig 1 Stuka moved from Belgium to Hamburg 2 ArmoredCars moved from Hungary to Brest 1 Adv.Fighter and 1 Fighter moved from Kotka to 23 Sea Zone Place Units - Germans 3 Tanks placed in Kiev 2 Mot.Infs and 2 Stukas placed in Vinnytsia 4 Mot.Infs placed in Warsaw 3 Infantrys placed in Danzig 1 Artillery, 1 Bunker and 5 Infantrys placed in Hamburg Germans undo move 4. 2 Infantrys placed in Danzig 1 Cruiser placed in 23 Sea Zone 1 Artillery and 2 Infantrys placed in Paris 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 110 PUs; end with 110 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Danzig: 2 ArmoredCars EDIT: Adding units owned by Germans to Lorraine: 2 ArmoredCars EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -1.67 Russians regular : 1.00 Germans regular : 1.67 Neutral regular : 0.67 British regular : -2.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Infantry moved from Kolyma to Koryakia Russians take Koryakia from Yamamoto 1 Infantry moved from Okhotsk to Ayan Russians take Ayan from Hisaichi 1 ArmoredCar moved from Yakutsk to Khabarovsk Russians take Khabarovsk from Hisaichi 1 Artillery, 1 Fighter and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Yakutsk to N.Buryat Mongolia 1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk 1 Artillery, 1 Infantry and 2 Mech.Rockets moved from Khatanga to Olyokminsk 2 Mech.Rockets moved from Olyokminsk to Yakutsk 1 Artillery moved from Zhigansk to Yakutsk 1 Infantry moved from Zhigansk to Kolyma 1 Infantry moved from Sibirsky to Khatanga 1 Artillery moved from Sibirsky to Khatanga 1 Artillery and 3 Infantrys moved from Sibirsky to Evenkia 1 Bomber moved from Sverdlovsk to N.Buryat Mongolia 3 Infantrys moved from W.Iran to Iraq 2 ArmoredCars moved from E.Iran to Iraq 1 Artillery moved from E.Iran to W.Iran 1 Bomber moved from Erzurum to Donetsk 1 Artillery and 1 Infantry moved from Crimea to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Artillery moved from Georgia to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 1 Infantry moved from Georgia to Rostov 1 Artillery and 4 Infantrys moved from Stalingrad to Rostov 4 Artillerys and 5 Infantrys moved from Tula to Rostov 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Novgorod to Latvia 1 Artillery and 1 Infantry moved from Yaroslavl to Smolensk 2 Artillerys, 5 Infantrys, 2 Mech.Rockets and 1 Mot.Inf moved from Moscow to Yaroslavl 2 Mech.Rockets and 1 Mot.Inf moved from Yaroslavl to Novgorod 1 Fighter moved from Novgorod to Leningrad 1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from 6 Sea Zone to 5 Sea Zone 1 Artillery and 3 Infantrys moved from 5 Sea Zone to Nordland 1 Artillery, 8 Infantrys and 2 Tanks moved from Vyborg to Oulu 1 Artillery and 3 Infantrys moved from N.Karelia to Oulu 1 Infantry moved from Leningrad to Vyborg Purchase Units - Russians Russians buy 1 Adv.Fighter, 8 Artillerys, 1 Cruiser, 1 Fighter, 22 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Donetsk Russians attack with 2 Artillerys, 1 Bomber and 4 Infantrys Romanians defend with 1 Artillery and 2 Elites Russians roll dice for 2 Artillerys, 1 Bomber and 4 Infantrys in Donetsk, round 2 : 3/7 hits, 2.33 expected hits Romanians roll dice for 1 Artillery and 2 Elites in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 2 Elites owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Artillery and 2 Elites Battle in N.Buryat Mongolia Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 2/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Oulu Russians attack with 2 Artillerys, 11 Infantrys and 2 Tanks Finns defend with 1 Infantry Russians roll dice for 2 Artillerys, 11 Infantrys and 2 Tanks in Oulu, round 2 : 5/15 hits, 3.83 expected hits Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu Russians win, taking Oulu from Finns with 2 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Nordland Russians attack with 1 Artillery and 3 Infantrys Germans defend with 2 Artillerys and 2 Infantrys Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Nordland, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans lost in Nordland Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 Artillerys in Nordland, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Germans lost in Nordland Russians win, taking Nordland from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 Artillerys and 2 Infantrys Non Combat Move - Russians 1 Tank moved from Kuybyshev to Moscow 1 Fighter moved from Sverdlovsk to Olyokminsk 1 Fighter moved from N.Buryat Mongolia to Olyokminsk 1 Bomber moved from N.Buryat Mongolia to Olyokminsk 1 Adv.Fighter moved from Rostov to Moscow 1 Bomber moved from Donetsk to Moscow Place Units - Russians 3 Infantrys placed in W.Iran 1 Cruiser placed in 54 Sea Zone 1 Artillery and 1 Infantry placed in Georgia 1 Artillery and 4 Infantrys placed in Stalingrad 1 Artillery and 3 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 2 Artillerys and 4 Infantrys placed in Sibirsky 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Mot.Inf placed in Moscow Turn Complete - Russians Russians collect 108 PUs; end with 108 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 Infantry EDIT: Adding units owned by Russians to Tula: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Finns regular : 0.67 Romanians regular : 1.00 Germans regular : -2.00 Russians regular : 4.00 Hisaichi regular : -0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 2 ArmoredCars moved from Paris to Brittany 1 Tank moved from Paris to Brittany 1 Infantry moved from Rhodes to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Crete 1 Artillery and 1 Elite moved from Greece to 51 Sea Zone 1 Artillery and 1 Elite moved from 51 Sea Zone to Crete 2 Adv.Fighters moved from 51 Sea Zone to Crete 1 JetFighter moved from Rome to Crete 2 Infantrys moved from Kufra to Darfur 2 Fighters moved from El Agheila to Darfur 1 Artillery and 2 Infantrys moved from Kufra to New Valley 3 HeavyTanks moved from Hun to New Valley 2 Mot.Infs moved from El Agheila to New Valley Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Fighter, 4 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Italians attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter British defend with 1 Artillery and 1 Tank Italians roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits 1 Artillery owned by the British lost in Crete Italians roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter in Crete, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 Tank in Crete, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Italians lost in Crete Italians win, taking Crete from British with 2 Adv.Fighters, 1 Artillery, 1 Elite and 1 JetFighter remaining. Battle score for attacker is 7 Casualties for British: 1 Artillery and 1 Tank Casualties for Italians: 1 Infantry Battle in New Valley Italians attack with 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs British defend with 1 Tank Italians roll dice for 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs in New Valley, round 2 : 4/8 hits, 3.17 expected hits British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Italians lost in New Valley Italians win, taking New Valley from British with 1 Artillery, 3 HeavyTanks, 1 Infantry and 2 Mot.Infs remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for British: 1 Tank Battle in Brittany Italians attack with 2 ArmoredCars and 1 Tank British defend with 1 Infantry Italians roll dice for 2 ArmoredCars and 1 Tank in Brittany, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 Infantry in Brittany, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Brittany Italians win, taking Brittany from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Infantry Battle in Darfur Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Italians roll dice for 2 Fighters and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Darfur to Mersa Matruh 1 Mot.Inf moved from El Agheila to Mersa Matruh 3 Mot.Infs moved from Tobruk to Mersa Matruh 1 Infantry moved from Rhodes to 51 Sea Zone 3 Artillerys moved from Greece to 51 Sea Zone 2 Infantrys moved from Greece to 51 Sea Zone 3 Artillerys and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Elites and 4 Infantrys moved from Rome to 46 Sea Zone 2 Elites, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone 2 Elites and 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Transports moved from 51 Sea Zone to 46 Sea Zone 1 JetFighter moved from Crete to 51 Sea Zone 1 Adv.Fighter moved from Crete to 51 Sea Zone 1 Adv.Fighter moved from Crete to Mersa Matruh 1 ArmoredCar, 3 Artillerys, 5 Infantrys and 4 Tanks moved from W.Morocco to E.Morocco Place Units - Italians 1 Carrier placed in 46 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone 1 Bunker and 4 Infantrys placed in E.Morocco 3 Mech.Infs placed in Hun 2 Tanks placed in Rome Turn Complete - Italians Italians collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.17 British regular : 1.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Transport moved from 8 Sea Zone to 1 Sea Zone 1 Transport moved from 16 Sea Zone to 8 Sea Zone 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 16 Sea Zone 2 Infantrys moved from 16 Sea Zone to Azores 1 Infantry moved from Mauritania to W.Morocco French take W.Morocco from Italians 1 Infantry moved from French Sudan to Mauritania 1 Fighter, 1 Infantry and 1 Tank moved from French Equatorial Africa to Darfur Purchase Units - French French buy 2 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Darfur French attack with 1 Fighter, 1 Infantry and 1 Tank Italians defend with 1 Infantry French roll dice for 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Fighter moved from Darfur to Cairo Place Units - French 1 Artillery and 1 Infantry placed in Syria 1 Artillery, 1 Fighter and 1 Infantry placed in French Equatorial Africa Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.00 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 109 Sea Zone 2 Infantrys moved from Ponape to 102 Sea Zone 2 Infantrys and 1 Transport moved from 102 Sea Zone to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Woleai 1 Tank moved from Ponape to Woleai 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to Woleai 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 88 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 72 Sea Zone 1 Infantry moved from 72 Sea Zone to Attu Yamamoto take Attu from Americans 1 Fighter moved from 102 Sea Zone to 88 Sea Zone 1 T.Boat moved from 112 Sea Zone to 113 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 1 Infantry moved from Jilolo to 112 Sea Zone 1 Artillery moved from Jilolo to 112 Sea Zone 1 Artillery moved from Timor to 112 Sea Zone 1 Tank moved from Timor to 112 Sea Zone 1 Tank moved from Tanimbar to 112 Sea Zone 1 Infantry moved from Celebes to 112 Sea Zone 2 Artillerys, 1 B.Transport, 3 Infantrys, 2 Tanks and 2 Transports moved from 112 Sea Zone to 67 Sea Zone 2 Artillerys, 3 Infantrys and 2 Tanks moved from 67 Sea Zone to Broome 1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to 113 Sea Zone 1 Infantry and 1 Tank moved from Celebes to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Broome 1 Artillery moved from Celebes to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Artillery moved from Timor to 112 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Broome 1 Bomber moved from Davao to 109 Sea Zone 1 Bomber moved from Davao to 109 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Soembawa to Broome Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 2 L.Fighters and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Broome Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys Anzac roll AA dice in Broome : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in Broome, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks in Broome, round 2 : 9/17 hits, 5.83 expected hits Anzac roll dice for 1 Bunker and 7 Infantrys in Broome, round 2 : 2/8 hits, 2.83 expected hits 7 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome Yamamoto win, taking Broome from Anzac with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 Infantrys Casualties for Anzac: 1 Bunker and 7 Infantrys Battle in 109 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat Americans defend with 1 Submarine and 1 Transport Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in 109 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 13 Casualties for Americans: 1 Submarine and 1 Transport Battle in 113 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 T.Boat Anzac defend with 1 Submarine Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in 113 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 Submarine owned by the Anzac lost in 113 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 T.Boat Casualties for Anzac: 1 Submarine Battle in 88 Sea Zone Yamamoto attack with 1 Adv.Fighter and 2 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 88 Sea Zone Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Woleai Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank Americans defend with 2 Infantrys Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Woleai, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 Infantrys in Woleai, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Woleai Yamamoto win, taking Woleai from Americans with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 1 Destroyer, 1 Submarine and 1 T.Boat moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 86 Sea Zone to 95 Sea Zone 1 T.Boat moved from 86 Sea Zone to 102 Sea Zone 1 Battleship, 4 Carriers and 2 Destroyers moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Woleai to 86 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 109 Sea Zone to 86 Sea Zone 1 Carrier moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Fighter moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 113 Sea Zone to 67 Sea Zone 1 Fighter moved from Broome to Lombok 1 Adv.Fighter moved from Broome to Lombok 1 Fighter moved from Broome to Lombok 1 Adv.Fighter moved from Davao to 85 Sea Zone 1 Adv.Fighter moved from Davao to Tokyo 1 Elite and 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Elite, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 86 Sea Zone 1 Elite and 2 Infantrys moved from 86 Sea Zone to Saipan 1 Infantry moved from Ponape to Truk 2 Bombers moved from 109 Sea Zone to Saipan 1 Fighter moved from Banjarmasin to 107 Sea Zone Place Units - Yamamoto 1 Factory placed in Saipan 1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 85 Sea Zone 2 L.Fighters placed in 85 Sea Zone 2 Infantrys placed in Davao 2 Infantrys placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 82 PUs; end with 82 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.33 Americans regular : -0.17 Anzac regular : -0.17 Anzac AA : -0.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Hupeh to Hunan 4 Fighters moved from Hupeh to Hunan 1 Infantry moved from Suiyuan to Chahar 1 ArmoredCar moved from Suiyuan to Chahar 2 Adv.Fighters moved from Suiyuan to Chahar 1 Artillery and 2 Infantrys moved from Suiyuan to Shansi 3 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank moved from Hupeh to Shansi 2 Infantrys moved from Ningsia to Suiyuan 2 ArmoredCars moved from Lanchow to Shansi 1 Artillery and 3 Infantrys moved from Szechwan to Hupeh 1 Artillery and 3 Infantrys moved from Lanchow to Szechwan 1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow 2 ArmoredCars moved from Hsining to Ningsia 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai 2 Fighters moved from Urumqi to Suiyuan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs; Combat - Chinese Battle in Hunan Chinese attack with 4 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 4 Fighters and 2 Infantrys in Hunan, round 2 : 2/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 2 Adv.Fighters moved from Chahar to Shansi 4 Fighters moved from Hunan to Shansi Place Units - Chinese 1 Artillery and 2 Infantrys placed in Hupeh 1 Artillery and 5 Infantrys placed in Hsining 2 ArmoredCars and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 2 Tanks moved from Changchun to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 2 Infantrys moved from Heilungchiang to Ayan 1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Ayan 2 Infantrys moved from Peking to Chahar 1 Bomber and 1 Fighter moved from Peking to Chahar 2 Infantrys moved from Shantung to Anhwei 1 Fighter moved from Shantung to Anhwei 1 Fighter moved from Kiangsi to Anhwei 1 Artillery and 1 Elite moved from Shanghai to Hunan 2 Artillerys and 2 Infantrys moved from Kwangsi to Hunan 2 ArmoredCars moved from S.French Indochina to Hunan 1 Infantry moved from N.French Indochina to Hunan 2 ArmoredCars moved from Hong Kong to Hunan 1 Fighter moved from Changchun to Khabarovsk 1 Tank moved from Chita to S.Buryat Mongolia Hisaichi take S.Buryat Mongolia from Russians 1 Tank moved from S.Buryat Mongolia to Chita 1 ArmoredCar and 1 Tank moved from N.Thailand to Hunan 2 Fighters moved from Hong Kong to Anhwei 1 Tank moved from Shanghai to Hunan 3 Tanks moved from Shantung to Hunan Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 1 Elite, 1 Fighter, 11 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks Chinese defend with 2 Infantrys Hisaichi roll dice for 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks in Hunan, round 2 : 6/17 hits, 6.50 expected hits Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 5 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Anhwei Hisaichi attack with 4 Fighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 4 Fighters and 2 Infantrys in Anhwei, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 4 Fighters and 1 Infantry in Anhwei, round 3 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 1 Bomber, 1 Fighter and 2 Infantrys Chinese defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Battle in Khabarovsk Hisaichi attack with 1 Fighter, 1 Infantry and 2 Tanks Russians defend with 1 ArmoredCar Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 ArmoredCar in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Adv.Fighter and 1 Fighter moved from Ayan to Chita 1 Fighter moved from Khabarovsk to Chita 1 Tank moved from Heilungchiang to Chita 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Peking 1 Infantry moved from Shantung to Peking 3 Infantrys moved from Shanghai to Hunan 2 Fighters moved from Anhwei to Peking 1 Bomber and 1 Fighter moved from Chahar to Peking 2 Fighters moved from Anhwei to Shanghai 1 Infantry moved from Shantung to Shanghai 1 Artillery moved from Shantung to Peking 1 Infantry moved from Shantung to Shanghai 1 Infantry moved from Shantung to Peking 1 Infantry moved from Shantung to Shanghai 3 Infantrys moved from Hong Kong to Kiangsi 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter moved from 107 Sea Zone to 85 Sea Zone 1 Destroyer moved from 112 Sea Zone to 67 Sea Zone 1 Infantry moved from Lombok to 110 Sea Zone 1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Peking to Shantung Place Units - Hisaichi Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 Battleship, 1 Carrier and 1 Destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 B.Carrier, 1 Battleship and 1 Destroyer EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Fighter EDIT: Adding units owned by Yamamoto to 84 Sea Zone: 1 Fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 B.Carrier EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 Carrier EDIT: Turning off Edit Mode 3 Infantrys placed in Heilungchiang 3 Infantrys placed in Peking 1 ArmoredCar, 1 Mech.Inf and 4 Tanks placed in Hong Kong 1 ArmoredCar and 1 Infantry placed in S.French Indochina 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun Hisaichi undo move 5. 1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun Hisaichi undo move 5. Hisaichi undo move 2. 1 Elite and 2 Infantrys placed in Peking 1 Fighter, 5 Infantrys and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Russians regular : 0.50 Hisaichi regular : -0.67 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Artillery and 2 Infantrys moved from French Sudan to French Equatorial Africa 1 Fighter moved from Lower Egypt to Cairo 1 Infantry moved from Cairo to Lower Egypt 3 Transports moved from 20 Sea Zone to 18 Sea Zone 1 ArmoredCar, 4 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone 1 ArmoredCar, 4 Infantrys, 1 Tank and 3 Transports moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy 1 Infantry moved from Burma to S.Thailand British take S.Thailand from Thai 3 Artillerys and 8 Infantrys moved from Bihar to Assam 1 Artillery and 4 Infantrys moved from Delhi to Bihar 2 ArmoredCars moved from Hyderabad to Assam 2 ArmoredCars moved from Bombay to Hyderabad 1 Artillery moved from Madras to Hyderabad 4 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Hyderabad to Bihar 1 Infantry moved from Hyderabad to Bihar Purchase Units - British British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 2 Fighters and 21 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Normandy British attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank Germans defend with 1 Artillery, 1 Factory and 4 Infantrys British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in Normandy British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank in Normandy, round 2 : 6/9 hits, 2.50 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Normandy British win, taking Normandy from Germans with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Germans: 1 Artillery and 4 Infantrys Casualties for British: 1 Infantry Non Combat Move - British 1 Fighter moved from Normandy to 20 Sea Zone 1 Adv.Fighter moved from Normandy to 20 Sea Zone 1 AAGun moved from Lower Egypt to Nubia Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 2 ArmoredCars placed in Bombay 1 Artillery and 4 Infantrys placed in Madras 1 Artillery and 4 Infantrys placed in Delhi British undo move 4. 1 Artillery, 1 Fighter and 3 Infantrys placed in Delhi 1 Artillery and 3 Infantrys placed in Wales 2 ArmoredCars placed in Cape Town 1 Artillery and 3 Infantrys placed in Manchester 1 Fighter and 2 Infantrys placed in London Turn Complete - British British collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 4.33 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac Purchase Units - Anzac Anzac buy 1 Bunker, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Place Units - Anzac 1 Bunker, 1 Fighter and 5 Infantrys placed in Canberra 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby Anzac undo move 3. 2 Infantrys placed in Wellington 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 3 Infantrys moved from Suriname to Amazon 1 Tank moved from Amazon to Rio De Janeiro Purchase Units - Dutch Dutch buy 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 1 Tank Neutral defend with 1 Artillery Dutch roll dice for 1 Tank in Rio De Janeiro, round 2 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral and 1 Tank owned by the Dutch lost in Rio De Janeiro Neutral win with no units remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Tank Casualties for Neutral: 1 Artillery Non Combat Move - Dutch Place Units - Dutch 1 Tank placed in Suriname 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Neutral regular : 0.67 Dutch regular : 0.50 -
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Finns Finns buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns 2 Artillerys, 1 Fighter, 12 Infantrys and 1 Tank moved from Tampere to Kotka 1 Infantry moved from Helsinki to Tampere Place Units - Finns 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 ArmoredCars and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 2 Elites moved from Bucharest to E.Romania 2 Tanks moved from Bucharest to Vinnytsia 1 Artillery and 1 Elite moved from E.Romania to Vinnytsia Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Romanians regular : -0.17 Russians regular : -0.33 -
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 ArmoredCars and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 2 Elites moved from Bucharest to E.Romania 2 Tanks moved from Bucharest to Vinnytsia 1 Artillery and 1 Elite moved from E.Romania to Vinnytsia Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Romanians regular : -0.17 Russians regular : -0.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Fighter and 2 Infantrys moved from N.Thailand to Burma 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand 1 ArmoredCar moved from Bangkok to S.Thailand 1 Transport moved from 61 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in Burma Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to N.Thailand 3 ArmoredCars moved from Bangkok to N.Thailand Place Units - Thai 5 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Thai regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Fighter and 2 Infantrys moved from N.Thailand to Burma 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand 1 ArmoredCar moved from Bangkok to S.Thailand 1 Transport moved from 61 Sea Zone to 110 Sea Zone Purchase Units - Thai Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in Burma Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to N.Thailand 3 ArmoredCars moved from Bangkok to N.Thailand Place Units - Thai 5 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Thai regular : 0.33 British regular : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 2 Fighters moved from Mauritania to Andalusia 1 Bomber moved from Mauritania to Andalusia 1 Artillery moved from Gold Coast to 36 Sea Zone 1 Infantry moved from Mauritania to 36 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 36 Sea Zone to 31 Sea Zone 1 Artillery and 1 Infantry moved from 31 Sea Zone to Andalusia 1 Tank moved from Gold Coast to Mauritania 1 Artillery moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 35 Sea Zone to 34 Sea Zone 1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 1 Tank moved from Bahia to 35 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania 2 ArmoredCars and 1 Tank moved from Bolivia to Amazon 2 ArmoredCars and 1 Tank moved from Amazon to Bahia 1 Infantry moved from N.Chile to Bolivia 2 ArmoredCars moved from Santiago to Bolivia 1 Adv.Fighter and 1 Fighter moved from 33 Sea Zone to Cape Verde 1 Carrier and 1 Destroyer moved from 33 Sea Zone to 34 Sea Zone 1 Infantry and 1 Marine moved from Jamaica to 26 Sea Zone 1 Destroyer, 1 Infantry, 1 Marine and 1 Transport moved from 26 Sea Zone to 33 Sea Zone 1 Infantry and 1 Marine moved from 33 Sea Zone to Cape Verde 2 Infantrys and 1 Marine moved from Iceland to 4 Sea Zone 1 Carrier moved from 8 Sea Zone to 10 Sea Zone 1 S.Bomber moved from Washington to Dublin 1 B.Transport, 2 Infantrys and 1 Marine moved from 4 Sea Zone to 10 Sea Zone 2 Infantrys and 1 Marine moved from 10 Sea Zone to Dublin 1 Bomber moved from Mauritania to Dublin 2 L.Fighters moved from Washington to 10 Sea Zone 1 Submarine moved from 103 Sea Zone to 102 Sea Zone 1 Destroyer moved from 103 Sea Zone to 109 Sea Zone 1 Destroyer moved from 103 Sea Zone to 95 Sea Zone 1 Bomber moved from Bougainville to 72 Sea Zone 1 Fighter moved from 103 Sea Zone to 108 Sea Zone 1 Fighter moved from 103 Sea Zone to 108 Sea Zone 1 Fighter moved from 103 Sea Zone to 102 Sea Zone 1 Fighter moved from 103 Sea Zone to 109 Sea Zone 1 Fighter moved from 103 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from 103 Sea Zone to 95 Sea Zone 1 Infantry moved from Rongelap to 103 Sea Zone 1 Marine moved from Rongelap to 103 Sea Zone 1 Marine moved from 103 Sea Zone to Kusaie 1 Infantry moved from 103 Sea Zone to Kusaie 1 Artillery moved from Jaluit to 104 Sea Zone 1 Infantry moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai 1 Artillery moved from 109 Sea Zone to Woleai Purchase Units - Americans Americans buy 1 B.Transport, 1 Destroyer, 1 Elite, 1 Factory, 10 Infantrys, 2 L.Fighters, 1 S.Bomber, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in 72 Sea Zone Americans attack with 1 Bomber Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 S.Submarine owned by the Yamamoto lost in 72 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in 109 Sea Zone Americans attack with 1 Destroyer, 1 Fighter and 1 Transport Yamamoto defend with 1 T.Boat Americans roll dice for 1 Destroyer, 1 Fighter and 1 Transport in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 109 Sea Zone Americans win with 1 Destroyer, 1 Fighter and 1 Transport remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 102 Sea Zone Americans attack with 1 Fighter and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in 102 Sea Zone Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Submarine Battle in 108 Sea Zone Americans attack with 2 Fighters Yamamoto defend with 1 Transport Americans roll dice for 2 Fighters in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Fighters in 108 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 Fighters in 108 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 108 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Cape Verde Americans attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine in Cape Verde, round 2 : 1/4 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cape Verde Americans loses 0 PUs for violating Cape Verdes neutrality. Americans win, taking Cape Verde from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Woleai Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in Woleai Americans roll dice for 1 Artillery in Woleai, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Woleai, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Woleai, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Woleai Yamamoto win with 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 1 Artillery and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Kusaie Americans attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Infantry Americans roll dice for 2 Battleships and 2 Cruisers in Kusaie, round 2 : 3/4 hits, 2.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Andalusia Americans attack with 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry Neutral defend with 1 Bunker Americans roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry in Andalusia, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia Americans loses 0 PUs for violating Andalusias neutrality. Americans win, taking Andalusia from Neutral with 1 Artillery, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Dublin Americans attack with 1 Bomber, 2 Infantrys, 1 Marine and 1 S.Bomber Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Bomber, 2 Infantrys, 1 Marine and 1 S.Bomber in Dublin, round 2 : 3/5 hits, 2.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin Americans loses 0 PUs for violating Dublins neutrality. Americans win, taking Dublin from Neutral with 1 Bomber, 1 Marine and 1 S.Bomber remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Americans 1 Bomber and 1 S.Bomber moved from Dublin to Northern Ireland 1 Adv.Fighter and 1 Fighter moved from Cape Verde to 34 Sea Zone 1 Bomber and 2 Fighters moved from Andalusia to Mauritania 3 Infantrys moved from San Francisco to 83 Sea Zone 1 Marine moved from San Francisco to 83 Sea Zone 1 B.Transport, 3 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone 3 Infantrys and 1 Marine moved from Johnston to 91 Sea Zone 1 B.Transport, 3 Infantrys and 1 Marine moved from 91 Sea Zone to 104 Sea Zone 3 Infantrys and 1 Marine moved from 104 Sea Zone to Jaluit 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 103 Sea Zone 1 Fighter moved from 102 Sea Zone to 103 Sea Zone 1 Fighter moved from 109 Sea Zone to 103 Sea Zone 2 Fighters moved from 108 Sea Zone to 103 Sea Zone 1 Destroyer moved from 103 Sea Zone to 95 Sea Zone 3 Infantrys and 1 Marine moved from 91 Sea Zone to Johnston 1 Destroyer and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone 1 Bomber moved from 72 Sea Zone to Kiska Place Units - Americans 1 Factory placed in Iceland 3 Infantrys placed in Rio de Oro 1 B.Transport placed in 35 Sea Zone 2 Infantrys placed in Salvador 1 Infantry placed in Bahia 1 Transport placed in 125 Sea Zone 2 Infantrys placed in Santiago 1 Transport placed in 26 Sea Zone 1 Elite placed in South Atlantic USA 1 Destroyer, 1 Submarine and 1 Transport placed in 91 Sea Zone 2 Infantrys, 2 L.Fighters and 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 125 PUs; end with 125 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Americans regular : 2.17 Neutral regular : 2.17





