• 3d6: 4, 6, 5
    2d6: 5, 4
    1d6: 1

  • 22 20 19 18 17 16 15 14 12

    @karl7

    uh oh, USA pulling ahead

    r4

    Germany

    [dice 2d6]

    US
    trns [dice 2d6]

    dd [dice 1d6]


  • 2d6: 6, 5
    2d6: 1, 1
    1d6: 4

  • 22 20 19 18 17 16 15 14 12

    @karl7

    wipeout! well done @Argothair

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 Artillerys and 3 Infantrys moved from Oslo to Nordland
            2 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Rhine to Netherlands
            1 Infantry moved from Hamburg to Netherlands
            2 Infantrys moved from Paris to Normandy
            1 Artillery and 1 Infantry moved from Paris to Normandy
            1 Stuka moved from Paris to Normandy
            1 Stuka moved from Rhine to Belgium
            1 Stuka moved from Rhine to Normandy
            1 Fighter moved from Hamburg to Netherlands
            1 Fighter moved from Hamburg to Netherlands
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 3 Infantrys moved from 24 Sea Zone to Kotka
            1 Bomber moved from Hamburg to Latvia
            1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Kotka
            1 Infantry moved from Lithuania to Latvia
            1 Infantry moved from Brest to Minsk
            1 Bomber moved from Warsaw to Minsk
            1 Infantry moved from Paris to Normandy
            2 Transports moved from 51 Sea Zone to 48 Sea Zone
            2 Infantrys and 1 Tank moved from El Agheila to 48 Sea Zone
            2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
            1 Tank moved from El Agheila to Mersa Matruh
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 1 Bunker, 1 Cruiser, 13 Infantrys, 6 Mot.Infs, 2 Stukas and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 2 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Fighters and 2 Infantrys in Netherlands, round 3 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Latvia
                Germans attack with 1 Bomber and 3 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Bomber and 2 Infantrys in Latvia, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Bomber and 1 Infantry in Latvia, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Germans win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Kotka
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Kotka, round 2 : 3/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kotka
                Germans win, taking Kotka from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Belgium
                Germans attack with 2 Infantrys and 1 Stuka
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys and 1 Stuka in Belgium, round 3 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Minsk
                Germans attack with 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Nordland
                Germans attack with 2 Artillerys and 3 Infantrys
                Neutral defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 3 Infantrys in Nordland, round 2 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland
                Germans loses 0 PUs for violating Nordlands neutrality.
                Germans win, taking Nordland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Normandy
                Germans attack with 1 Artillery, 4 Infantrys and 2 Stukas
                British defend with 2 Artillerys and 2 Infantrys; French defend with 1 Factory
                    Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 2 : 3/7 hits, 2.50 expected hits
                    French roll dice for 2 Artillerys and 2 Infantrys in Normandy, round 2 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery, 4 Infantrys and 2 Stukas in Normandy, round 3 : 2/7 hits, 2.50 expected hits
                    French roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 12
                Casualties for British: 2 Artillerys and 2 Infantrys
            Battle in Mersa Matruh
                Germans attack with 2 Infantrys and 2 Tanks
                British defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Germans roll dice for 2 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh
                    Germans roll dice for 1 Infantry and 2 Tanks in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Mersa Matruh, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Mersa Matruh
                    Germans roll dice for 2 Tanks in Mersa Matruh, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Mersa Matruh, round 4 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the British lost in Mersa Matruh
                    Germans roll dice for 2 Tanks in Mersa Matruh, round 5 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Tank in Mersa Matruh, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Mersa Matruh
                Germans win, taking Mersa Matruh from British with 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Germans: 2 Infantrys
                Casualties for British: 1 Artillery, 2 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 34 Sea Zone: 4 Submarines
            EDIT: Removing units owned by Americans from 36 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
            2 Tanks moved from Warsaw to Kiev
            1 Bomber moved from Minsk to Kiev
            2 Infantrys moved from Warsaw to Brest
            1 Bomber moved from Latvia to Danzig
            1 Infantry moved from Bohemia to Krakow
            1 ArmoredCar moved from Vinnytsia to Kiev
            1 Artillery, 1 Infantry and 5 Tanks moved from Vinnytsia to Kiev
            2 Fighters moved from Netherlands to Hamburg
            2 Stukas moved from Normandy to Paris
            1 Elite moved from Rhine to Hamburg
            2 Infantrys moved from Paris to Orleanais
            1 Infantry moved from Paris to Orleanais
            2 ArmoredCars moved from Hamburg to Danzig
            1 Stuka moved from Belgium to Hamburg
            2 ArmoredCars moved from Hungary to Brest
            1 Adv.Fighter and 1 Fighter moved from Kotka to 23 Sea Zone
    
        Place Units - Germans
            3 Tanks placed in Kiev
            2 Mot.Infs and 2 Stukas placed in Vinnytsia
            4 Mot.Infs placed in Warsaw
            3 Infantrys placed in Danzig
            1 Artillery, 1 Bunker and 5 Infantrys placed in Hamburg
            Germans undo move 4.
            2 Infantrys placed in Danzig
            1 Cruiser placed in 23 Sea Zone
            1 Artillery and 2 Infantrys placed in Paris
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 110 PUs; end with 110 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Danzig: 2 ArmoredCars
            EDIT: Adding units owned by Germans to Lorraine: 2 ArmoredCars
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -1.67
    Russians regular : 1.00
    Germans regular : 1.67
    Neutral regular : 0.67
    British regular : -2.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from Kolyma to Koryakia
                  Russians take Koryakia from Yamamoto
            1 Infantry moved from Okhotsk to Ayan
                  Russians take Ayan from Hisaichi
            1 ArmoredCar moved from Yakutsk to Khabarovsk
                  Russians take Khabarovsk from Hisaichi
            1 Artillery, 1 Fighter and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Yakutsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery, 1 Infantry and 2 Mech.Rockets moved from Khatanga to Olyokminsk
            2 Mech.Rockets moved from Olyokminsk to Yakutsk
            1 Artillery moved from Zhigansk to Yakutsk
            1 Infantry moved from Zhigansk to Kolyma
            1 Infantry moved from Sibirsky to Khatanga
            1 Artillery moved from Sibirsky to Khatanga
            1 Artillery and 3 Infantrys moved from Sibirsky to Evenkia
            1 Bomber moved from Sverdlovsk to N.Buryat Mongolia
            3 Infantrys moved from W.Iran to Iraq
            2 ArmoredCars moved from E.Iran to Iraq
            1 Artillery moved from E.Iran to W.Iran
            1 Bomber moved from Erzurum to Donetsk
            1 Artillery and 1 Infantry moved from Crimea to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 Artillery moved from Georgia to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Georgia to Rostov
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            4 Artillerys and 5 Infantrys moved from Tula to Rostov
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Novgorod to Latvia
            1 Artillery and 1 Infantry moved from Yaroslavl to Smolensk
            2 Artillerys, 5 Infantrys, 2 Mech.Rockets and 1 Mot.Inf moved from Moscow to Yaroslavl
            2 Mech.Rockets and 1 Mot.Inf moved from Yaroslavl to Novgorod
            1 Fighter moved from Novgorod to Leningrad
            1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from 6 Sea Zone to 5 Sea Zone
            1 Artillery and 3 Infantrys moved from 5 Sea Zone to Nordland
            1 Artillery, 8 Infantrys and 2 Tanks moved from Vyborg to Oulu
            1 Artillery and 3 Infantrys moved from N.Karelia to Oulu
            1 Infantry moved from Leningrad to Vyborg
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 8 Artillerys, 1 Cruiser, 1 Fighter, 22 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 2 Artillerys, 1 Bomber and 4 Infantrys
                Romanians defend with 1 Artillery and 2 Elites
                    Russians roll dice for 2 Artillerys, 1 Bomber and 4 Infantrys in Donetsk, round 2 : 3/7 hits, 2.33 expected hits
                    Romanians roll dice for 1 Artillery and 2 Elites in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 2 Elites owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Artillery and 2 Elites
            Battle in N.Buryat Mongolia
                Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Oulu
                Russians attack with 2 Artillerys, 11 Infantrys and 2 Tanks
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Artillerys, 11 Infantrys and 2 Tanks in Oulu, round 2 : 5/15 hits, 3.83 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                Russians win, taking Oulu from Finns with 2 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Nordland
                Russians attack with 1 Artillery and 3 Infantrys
                Germans defend with 2 Artillerys and 2 Infantrys
                    Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Nordland, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Nordland
                    Russians roll dice for 1 Artillery and 3 Infantrys in Nordland, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 Artillerys in Nordland, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Germans lost in Nordland
                Russians win, taking Nordland from Germans with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Russians
            1 Tank moved from Kuybyshev to Moscow
            1 Fighter moved from Sverdlovsk to Olyokminsk
            1 Fighter moved from N.Buryat Mongolia to Olyokminsk
            1 Bomber moved from N.Buryat Mongolia to Olyokminsk
            1 Adv.Fighter moved from Rostov to Moscow
            1 Bomber moved from Donetsk to Moscow
    
        Place Units - Russians
            3 Infantrys placed in W.Iran
            1 Cruiser placed in 54 Sea Zone
            1 Artillery and 1 Infantry placed in Georgia
            1 Artillery and 4 Infantrys placed in Stalingrad
            1 Artillery and 3 Infantrys placed in Leningrad
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            2 Artillerys and 4 Infantrys placed in Sibirsky
            1 Adv.Fighter, 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Mot.Inf placed in Moscow
    
        Turn Complete - Russians
            Russians collect 108 PUs; end with 108 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Rostov: 1 Infantry
            EDIT: Adding units owned by Russians to Tula: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Romanians regular : 1.00
    Germans regular : -2.00
    Russians regular : 4.00
    Hisaichi regular : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            2 ArmoredCars moved from Paris to Brittany
            1 Tank moved from Paris to Brittany
            1 Infantry moved from Rhodes to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Crete
            1 Artillery and 1 Elite moved from Greece to 51 Sea Zone
            1 Artillery and 1 Elite moved from 51 Sea Zone to Crete
            2 Adv.Fighters moved from 51 Sea Zone to Crete
            1 JetFighter moved from Rome to Crete
            2 Infantrys moved from Kufra to Darfur
            2 Fighters moved from El Agheila to Darfur
            1 Artillery and 2 Infantrys moved from Kufra to New Valley
            3 HeavyTanks moved from Hun to New Valley
            2 Mot.Infs moved from El Agheila to New Valley
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Fighter, 4 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Crete
                Italians attack with 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter
                British defend with 1 Artillery and 1 Tank
                    Italians roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits
                    1 Artillery owned by the British lost in Crete
                    Italians roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 1 Infantry and 1 JetFighter in Crete, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 Tank in Crete, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Crete
                Italians win, taking Crete from British with 2 Adv.Fighters, 1 Artillery, 1 Elite and 1 JetFighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Artillery and 1 Tank
                Casualties for Italians: 1 Infantry
            Battle in New Valley
                Italians attack with 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs
                British defend with 1 Tank
                    Italians roll dice for 1 Artillery, 3 HeavyTanks, 2 Infantrys and 2 Mot.Infs in New Valley, round 2 : 4/8 hits, 3.17 expected hits
                    British roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in New Valley
                Italians win, taking New Valley from British with 1 Artillery, 3 HeavyTanks, 1 Infantry and 2 Mot.Infs remaining. Battle score for attacker is 3
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Tank
            Battle in Brittany
                Italians attack with 2 ArmoredCars and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars and 1 Tank in Brittany, round 2 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Brittany, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Brittany
                Italians win, taking Brittany from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Italians: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Darfur
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 2 Infantrys in Darfur, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Darfur to Mersa Matruh
            1 Mot.Inf moved from El Agheila to Mersa Matruh
            3 Mot.Infs moved from Tobruk to Mersa Matruh
            1 Infantry moved from Rhodes to 51 Sea Zone
            3 Artillerys moved from Greece to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            3 Artillerys and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Elites and 4 Infantrys moved from Rome to 46 Sea Zone
            2 Elites, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
            2 Elites and 4 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Transports moved from 51 Sea Zone to 46 Sea Zone
            1 JetFighter moved from Crete to 51 Sea Zone
            1 Adv.Fighter moved from Crete to 51 Sea Zone
            1 Adv.Fighter moved from Crete to Mersa Matruh
            1 ArmoredCar, 3 Artillerys, 5 Infantrys and 4 Tanks moved from W.Morocco to E.Morocco
    
        Place Units - Italians
            1 Carrier placed in 46 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone
            1 Bunker and 4 Infantrys placed in E.Morocco
            3 Mech.Infs placed in Hun
            2 Tanks placed in Rome
    
        Turn Complete - Italians
            Italians collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -0.17
    British regular : 1.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Transport moved from 8 Sea Zone to 1 Sea Zone
            1 Transport moved from 16 Sea Zone to 8 Sea Zone
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 16 Sea Zone
            2 Infantrys moved from 16 Sea Zone to Azores
            1 Infantry moved from Mauritania to W.Morocco
                  French take W.Morocco from Italians
            1 Infantry moved from French Sudan to Mauritania
            1 Fighter, 1 Infantry and 1 Tank moved from French Equatorial Africa to Darfur
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 1 Fighter, 1 Infantry and 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 1 Fighter, 1 Infantry and 1 Tank in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                French win, taking Darfur from Italians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Fighter moved from Darfur to Cairo
    
        Place Units - French
            1 Artillery and 1 Infantry placed in Syria
            1 Artillery, 1 Fighter and 1 Infantry placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 0.00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 T.Boat moved from 102 Sea Zone to 109 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Ponape to 102 Sea Zone
            2 Infantrys and 1 Transport moved from 102 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Woleai
            1 Tank moved from Ponape to Woleai
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to Woleai
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 88 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 72 Sea Zone
            1 Infantry moved from 72 Sea Zone to Attu
                  Yamamoto take Attu from Americans
            1 Fighter moved from 102 Sea Zone to 88 Sea Zone
            1 T.Boat moved from 112 Sea Zone to 113 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Infantry moved from Jilolo to 112 Sea Zone
            1 Artillery moved from Jilolo to 112 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            1 Tank moved from Timor to 112 Sea Zone
            1 Tank moved from Tanimbar to 112 Sea Zone
            1 Infantry moved from Celebes to 112 Sea Zone
            2 Artillerys, 1 B.Transport, 3 Infantrys, 2 Tanks and 2 Transports moved from 112 Sea Zone to 67 Sea Zone
            2 Artillerys, 3 Infantrys and 2 Tanks moved from 67 Sea Zone to Broome
            1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry and 1 Tank moved from Celebes to 111 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Broome
            1 Artillery moved from Celebes to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Broome
            1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Broome
            1 Bomber moved from Davao to 109 Sea Zone
            1 Bomber moved from Davao to 109 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Soembawa to Broome
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 2 L.Fighters and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Broome
                Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks
                Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys
                    Anzac roll AA dice in Broome : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Battleship in Broome, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 7 Infantrys and 3 Tanks in Broome, round 2 : 9/17 hits, 5.83 expected hits
                    Anzac roll dice for 1 Bunker and 7 Infantrys in Broome, round 2 : 2/8 hits, 2.83 expected hits
                    7 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome
                Yamamoto win, taking Broome from Anzac with 1 Adv.Fighter, 4 Artillerys, 2 Fighters, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Bunker and 7 Infantrys
            Battle in 109 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat
                Americans defend with 1 Submarine and 1 Transport
                    Americans roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in 109 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 13
                Casualties for Americans: 1 Submarine and 1 Transport
            Battle in 113 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 T.Boat
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in 113 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 Submarine owned by the Anzac lost in 113 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Anzac: 1 Submarine
            Battle in 88 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 2 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 Submarine owned by the Americans lost in 88 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Woleai
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Woleai, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Infantrys in Woleai, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Woleai
                Yamamoto win, taking Woleai from Americans with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Destroyer, 1 Submarine and 1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 86 Sea Zone to 95 Sea Zone
            1 T.Boat moved from 86 Sea Zone to 102 Sea Zone
            1 Battleship, 4 Carriers and 2 Destroyers moved from 102 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Woleai to 86 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 109 Sea Zone to 86 Sea Zone
            1 Carrier moved from 86 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
            1 Fighter moved from 86 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 113 Sea Zone to 67 Sea Zone
            1 Fighter moved from Broome to Lombok
            1 Adv.Fighter moved from Broome to Lombok
            1 Fighter moved from Broome to Lombok
            1 Adv.Fighter moved from Davao to 85 Sea Zone
            1 Adv.Fighter moved from Davao to Tokyo
            1 Elite and 2 Infantrys moved from Tokyo to 85 Sea Zone
            1 Elite, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 86 Sea Zone
            1 Elite and 2 Infantrys moved from 86 Sea Zone to Saipan
            1 Infantry moved from Ponape to Truk
            2 Bombers moved from 109 Sea Zone to Saipan
            1 Fighter moved from Banjarmasin to 107 Sea Zone
    
        Place Units - Yamamoto
            1 Factory placed in Saipan
            1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 85 Sea Zone
            2 L.Fighters placed in 85 Sea Zone
            2 Infantrys placed in Davao
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.33
    Americans regular : -0.17
    Anzac regular : -0.17
    Anzac AA : -0.50
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from Hupeh to Hunan
            4 Fighters moved from Hupeh to Hunan
            1 Infantry moved from Suiyuan to Chahar
            1 ArmoredCar moved from Suiyuan to Chahar
            2 Adv.Fighters moved from Suiyuan to Chahar
            1 Artillery and 2 Infantrys moved from Suiyuan to Shansi
            3 ArmoredCars, 3 Artillerys, 4 Infantrys and 1 Tank moved from Hupeh to Shansi
            2 Infantrys moved from Ningsia to Suiyuan
            2 ArmoredCars moved from Lanchow to Shansi
            1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
            1 Artillery and 3 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            2 ArmoredCars moved from Hsining to Ningsia
            1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
            2 Fighters moved from Urumqi to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 4 Fighters and 2 Infantrys in Hunan, round 2 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Chahar to Shansi
            4 Fighters moved from Hunan to Shansi
    
        Place Units - Chinese
            1 Artillery and 2 Infantrys placed in Hupeh
            1 Artillery and 5 Infantrys placed in Hsining
            2 ArmoredCars and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Hisaichi regular : -0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Tanks moved from Changchun to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
            2 Infantrys moved from Heilungchiang to Ayan
            1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Ayan
            2 Infantrys moved from Peking to Chahar
            1 Bomber and 1 Fighter moved from Peking to Chahar
            2 Infantrys moved from Shantung to Anhwei
            1 Fighter moved from Shantung to Anhwei
            1 Fighter moved from Kiangsi to Anhwei
            1 Artillery and 1 Elite moved from Shanghai to Hunan
            2 Artillerys and 2 Infantrys moved from Kwangsi to Hunan
            2 ArmoredCars moved from S.French Indochina to Hunan
            1 Infantry moved from N.French Indochina to Hunan
            2 ArmoredCars moved from Hong Kong to Hunan
            1 Fighter moved from Changchun to Khabarovsk
            1 Tank moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Tank moved from S.Buryat Mongolia to Chita
            1 ArmoredCar and 1 Tank moved from N.Thailand to Hunan
            2 Fighters moved from Hong Kong to Anhwei
            1 Tank moved from Shanghai to Hunan
            3 Tanks moved from Shantung to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Elite, 1 Fighter, 11 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 5 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 5 Tanks in Hunan, round 2 : 6/17 hits, 6.50 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 5 ArmoredCars, 3 Artillerys, 1 Elite, 2 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Anhwei
                Hisaichi attack with 4 Fighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Fighters and 2 Infantrys in Anhwei, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    Hisaichi roll dice for 4 Fighters and 1 Infantry in Anhwei, round 3 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Bomber, 1 Fighter and 2 Infantrys
                Chinese defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Fighter, 1 Infantry and 2 Tanks
                Russians defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 ArmoredCar in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from Ayan to Chita
            1 Fighter moved from Khabarovsk to Chita
            1 Tank moved from Heilungchiang to Chita
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Peking
            1 Infantry moved from Shantung to Peking
            3 Infantrys moved from Shanghai to Hunan
            2 Fighters moved from Anhwei to Peking
            1 Bomber and 1 Fighter moved from Chahar to Peking
            2 Fighters moved from Anhwei to Shanghai
            1 Infantry moved from Shantung to Shanghai
            1 Artillery moved from Shantung to Peking
            1 Infantry moved from Shantung to Shanghai
            1 Infantry moved from Shantung to Peking
            1 Infantry moved from Shantung to Shanghai
            3 Infantrys moved from Hong Kong to Kiangsi
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter moved from 107 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 112 Sea Zone to 67 Sea Zone
            1 Infantry moved from Lombok to 110 Sea Zone
            1 Infantry and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Peking to Shantung
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 Battleship, 1 Carrier and 1 Destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 B.Carrier, 1 Battleship and 1 Destroyer
            EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Fighter
            EDIT: Adding units owned by Yamamoto to 84 Sea Zone: 1 Fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 B.Carrier
            EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 Carrier
            EDIT: Turning off Edit Mode
            3 Infantrys placed in Heilungchiang
            3 Infantrys placed in Peking
            1 ArmoredCar, 1 Mech.Inf and 4 Tanks placed in Hong Kong
            1 ArmoredCar and 1 Infantry placed in S.French Indochina
            1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun
            Hisaichi undo move 5.
            1 Elite, 1 Fighter, 4 Infantrys and 1 Tank placed in Changchun
            Hisaichi undo move 5.
            Hisaichi undo move 2.
            1 Elite and 2 Infantrys placed in Peking
            1 Fighter, 5 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Russians regular : 0.50
    Hisaichi regular : -0.67
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from French Sudan to French Equatorial Africa
            1 Fighter moved from Lower Egypt to Cairo
            1 Infantry moved from Cairo to Lower Egypt
            3 Transports moved from 20 Sea Zone to 18 Sea Zone
            1 ArmoredCar, 4 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
            1 ArmoredCar, 4 Infantrys, 1 Tank and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy
            1 Infantry moved from Burma to S.Thailand
                  British take S.Thailand from Thai
            3 Artillerys and 8 Infantrys moved from Bihar to Assam
            1 Artillery and 4 Infantrys moved from Delhi to Bihar
            2 ArmoredCars moved from Hyderabad to Assam
            2 ArmoredCars moved from Bombay to Hyderabad
            1 Artillery moved from Madras to Hyderabad
            4 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from Hyderabad to Bihar
            1 Infantry moved from Hyderabad to Bihar
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 2 Fighters and 21 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Normandy
                British attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank
                Germans defend with 1 Artillery, 1 Factory and 4 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Germans lost in Normandy
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 5 Infantrys and 1 Tank in Normandy, round 2 : 6/9 hits, 2.50 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Normandy, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Normandy
                British win, taking Normandy from Germans with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 1 Artillery and 4 Infantrys
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Normandy to 20 Sea Zone
            1 Adv.Fighter moved from Normandy to 20 Sea Zone
            1 AAGun moved from Lower Egypt to Nubia
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            2 ArmoredCars placed in Bombay
            1 Artillery and 4 Infantrys placed in Madras
            1 Artillery and 4 Infantrys placed in Delhi
            British undo move 4.
            1 Artillery, 1 Fighter and 3 Infantrys placed in Delhi
            1 Artillery and 3 Infantrys placed in Wales
            2 ArmoredCars placed in Cape Town
            1 Artillery and 3 Infantrys placed in Manchester
            1 Fighter and 2 Infantrys placed in London
    
        Turn Complete - British
            British collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : 4.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Place Units - Anzac
            1 Bunker, 1 Fighter and 5 Infantrys placed in Canberra
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            Anzac undo move 3.
            2 Infantrys placed in Wellington
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            3 Infantrys moved from Suriname to Amazon
            1 Tank moved from Amazon to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 1 Tank
                Neutral defend with 1 Artillery
                    Dutch roll dice for 1 Tank in Rio De Janeiro, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral and 1 Tank owned by the Dutch lost in Rio De Janeiro
                Neutral win with no units remaining. Battle score for attacker is -1
                Casualties for Dutch: 1 Tank
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Tank placed in Suriname
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.67
    Dutch regular : 0.50
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Finns
            Finns buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            2 Artillerys, 1 Fighter, 12 Infantrys and 1 Tank moved from Tampere to Kotka
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 2 ArmoredCars and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            2 Elites moved from Bucharest to E.Romania
            2 Tanks moved from Bucharest to Vinnytsia
            1 Artillery and 1 Elite moved from E.Romania to Vinnytsia
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 ArmoredCars and 1 Tank moved from Vinnytsia to Minsk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 2 ArmoredCars and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            2 Elites moved from Bucharest to E.Romania
            2 Tanks moved from Bucharest to Vinnytsia
            1 Artillery and 1 Elite moved from E.Romania to Vinnytsia
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Fighter and 2 Infantrys moved from N.Thailand to Burma
            1 Infantry and 1 Tank moved from N.Thailand to S.Thailand
            1 ArmoredCar moved from Bangkok to S.Thailand
            1 Transport moved from 61 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Burma
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to N.Thailand
            3 ArmoredCars moved from Bangkok to N.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    British regular : 0.33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Fighter and 2 Infantrys moved from N.Thailand to Burma
            1 Infantry and 1 Tank moved from N.Thailand to S.Thailand
            1 ArmoredCar moved from Bangkok to S.Thailand
            1 Transport moved from 61 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Burma
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to N.Thailand
            3 ArmoredCars moved from Bangkok to N.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    British regular : 0.33
    

    Savegame

  • 23 22 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Fighters moved from Mauritania to Andalusia
            1 Bomber moved from Mauritania to Andalusia
            1 Artillery moved from Gold Coast to 36 Sea Zone
            1 Infantry moved from Mauritania to 36 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 36 Sea Zone to 31 Sea Zone
            1 Artillery and 1 Infantry moved from 31 Sea Zone to Andalusia
            1 Tank moved from Gold Coast to Mauritania
            1 Artillery moved from Salvador to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 35 Sea Zone to 34 Sea Zone
            1 Artillery and 1 Infantry moved from 34 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Tank moved from Bahia to 35 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
            2 ArmoredCars and 1 Tank moved from Bolivia to Amazon
            2 ArmoredCars and 1 Tank moved from Amazon to Bahia
            1 Infantry moved from N.Chile to Bolivia
            2 ArmoredCars moved from Santiago to Bolivia
            1 Adv.Fighter and 1 Fighter moved from 33 Sea Zone to Cape Verde
            1 Carrier and 1 Destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Marine moved from Jamaica to 26 Sea Zone
            1 Destroyer, 1 Infantry, 1 Marine and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            1 Infantry and 1 Marine moved from 33 Sea Zone to Cape Verde
            2 Infantrys and 1 Marine moved from Iceland to 4 Sea Zone
            1 Carrier moved from 8 Sea Zone to 10 Sea Zone
            1 S.Bomber moved from Washington to Dublin
            1 B.Transport, 2 Infantrys and 1 Marine moved from 4 Sea Zone to 10 Sea Zone
            2 Infantrys and 1 Marine moved from 10 Sea Zone to Dublin
            1 Bomber moved from Mauritania to Dublin
            2 L.Fighters moved from Washington to 10 Sea Zone
            1 Submarine moved from 103 Sea Zone to 102 Sea Zone
            1 Destroyer moved from 103 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 103 Sea Zone to 95 Sea Zone
            1 Bomber moved from Bougainville to 72 Sea Zone
            1 Fighter moved from 103 Sea Zone to 108 Sea Zone
            1 Fighter moved from 103 Sea Zone to 108 Sea Zone
            1 Fighter moved from 103 Sea Zone to 102 Sea Zone
            1 Fighter moved from 103 Sea Zone to 109 Sea Zone
            1 Fighter moved from 103 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from 103 Sea Zone to 95 Sea Zone
            1 Infantry moved from Rongelap to 103 Sea Zone
            1 Marine moved from Rongelap to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Kusaie
            1 Infantry moved from 103 Sea Zone to Kusaie
            1 Artillery moved from Jaluit to 104 Sea Zone
            1 Infantry moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
            1 Artillery moved from 109 Sea Zone to Woleai
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Destroyer, 1 Elite, 1 Factory, 10 Infantrys, 2 L.Fighters, 1 S.Bomber, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 72 Sea Zone
                Americans attack with 1 Bomber
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 1 Bomber in 72 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 S.Submarine owned by the Yamamoto lost in 72 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 S.Submarine
            Battle in 109 Sea Zone
                Americans attack with 1 Destroyer, 1 Fighter and 1 Transport
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Destroyer, 1 Fighter and 1 Transport in 109 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 1 Destroyer, 1 Fighter and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 102 Sea Zone
                Americans attack with 1 Fighter and 1 Submarine
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 95 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
            Battle in 108 Sea Zone
                Americans attack with 2 Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 2 Fighters in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 Fighters in 108 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 Fighters in 108 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 108 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 108 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Cape Verde
                Americans attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Marine in Cape Verde, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Woleai
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans lost in Woleai
                    Americans roll dice for 1 Artillery in Woleai, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Artillery in Woleai, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 4 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Artillery in Woleai, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Woleai, round 5 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Woleai
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Kusaie
                Americans attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships and 2 Cruisers in Kusaie, round 2 : 3/4 hits, 2.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kusaie
                Americans win, taking Kusaie from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Andalusia
                Americans attack with 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry
                Neutral defend with 1 Bunker
                    Americans roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 1 Infantry in Andalusia, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia
                Americans loses 0 PUs for violating Andalusias neutrality.
                Americans win, taking Andalusia from Neutral with 1 Artillery, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Dublin
                Americans attack with 1 Bomber, 2 Infantrys, 1 Marine and 1 S.Bomber
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Bomber, 2 Infantrys, 1 Marine and 1 S.Bomber in Dublin, round 2 : 3/5 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                Americans loses 0 PUs for violating Dublins neutrality.
                Americans win, taking Dublin from Neutral with 1 Bomber, 1 Marine and 1 S.Bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Americans
            1 Bomber and 1 S.Bomber moved from Dublin to Northern Ireland
            1 Adv.Fighter and 1 Fighter moved from Cape Verde to 34 Sea Zone
            1 Bomber and 2 Fighters moved from Andalusia to Mauritania
            3 Infantrys moved from San Francisco to 83 Sea Zone
            1 Marine moved from San Francisco to 83 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone
            3 Infantrys and 1 Marine moved from Johnston to 91 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 91 Sea Zone to 104 Sea Zone
            3 Infantrys and 1 Marine moved from 104 Sea Zone to Jaluit
            1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 103 Sea Zone
            1 Fighter moved from 102 Sea Zone to 103 Sea Zone
            1 Fighter moved from 109 Sea Zone to 103 Sea Zone
            2 Fighters moved from 108 Sea Zone to 103 Sea Zone
            1 Destroyer moved from 103 Sea Zone to 95 Sea Zone
            3 Infantrys and 1 Marine moved from 91 Sea Zone to Johnston
            1 Destroyer and 2 Submarines moved from 91 Sea Zone to 104 Sea Zone
            1 Bomber moved from 72 Sea Zone to Kiska
    
        Place Units - Americans
            1 Factory placed in Iceland
            3 Infantrys placed in Rio de Oro
            1 B.Transport placed in 35 Sea Zone
            2 Infantrys placed in Salvador
            1 Infantry placed in Bahia
            1 Transport placed in 125 Sea Zone
            2 Infantrys placed in Santiago
            1 Transport placed in 26 Sea Zone
            1 Elite placed in South Atlantic USA
            1 Destroyer, 1 Submarine and 1 Transport placed in 91 Sea Zone
            2 Infantrys, 2 L.Fighters and 1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Americans regular : 2.17
    Neutral regular : 2.17
    

    Savegame

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