@crockett36 This is the video about how to download for forum play.
20 Playoffs BM3 Majik vs WindowWasher +20
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@majikforce just did this move on a private game accidentally, redoing.
I like your Japanese strategy, the fighters keep your navy big without actually committing you to buying ships
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Trans-Jordan to Ukraine 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 3 artilleries and 5 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 22 Sea Zone to 48 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 48 Sea Zone 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 submarine moved from 54 Sea Zone to 48 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from Ukraine to Russia 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 carrier, 2 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry and 1 mech_infantry moved from 48 Sea Zone to Gilbert Islands Place Units - Americans 1 factory_minor placed in Norway 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.33
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Trans-Jordan to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Russia to 97 Sea Zone 1 fighter moved from 112 Sea Zone to Finland 1 fighter moved from Russia to Finland 1 carrier, 1 destroyer, 1 fighter and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 fighter moved from Ceylon to Iraq 1 fighter moved from Union of South Africa to Egypt 3 artilleries and 19 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Tunisia to Libya 4 mech_infantrys moved from Egypt to Iraq 1 battleship moved from 22 Sea Zone to 48 Sea Zone
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SZ97 Scrambles?
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@windowwasher Full scramble! Missed the sneaky Bomber from Russia. Hopefully all your ships die though:stuck_out_tongue_winking_eye: Yeah thanks for the comment about Japan. I’ve learned a lot from AndrewAAgamer by being partnered up with him in a tournament
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Trans-Jordan to Ukraine 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 3 artilleries and 5 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 22 Sea Zone to 48 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 48 Sea Zone 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 1 submarine moved from 54 Sea Zone to 48 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 bomber moved from Ukraine to Russia 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 carrier, 2 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry and 1 mech_infantry moved from 48 Sea Zone to Gilbert Islands Place Units - Americans 1 factory_minor placed in Norway 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Trans-Jordan to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 bomber moved from Russia to 97 Sea Zone 1 fighter moved from 112 Sea Zone to Finland 1 fighter moved from Russia to Finland 1 carrier, 1 destroyer, 1 fighter and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 fighter moved from Ceylon to Iraq 1 fighter moved from Union of South Africa to Egypt 3 artilleries and 19 infantry moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Tunisia to Libya 4 mech_infantrys moved from Egypt to Iraq 1 battleship moved from 22 Sea Zone to 48 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Persia British attack with 3 artilleries and 19 infantry Germans defend with 1 mech_infantry British roll dice for 3 artilleries and 19 infantry in Persia, round 2 : 6/22 hits, 4.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 3 artilleries and 19 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 5 submarines Italians defend with 2 destroyers, 3 fighters and 2 submarines British roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 1 destroyer owned by the Italians, 2 submarines owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone British roll dice for 3 submarines in 97 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 bomber, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 3 submarines owned by the British lost in 97 Sea Zone 1 bomber owned by the British and 2 fighters owned by the British retreated Italians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 destroyer and 5 submarines Casualties for Italians: 2 destroyers and 2 submarines Battle in Northwest Persia British attack with 1 artillery and 1 infantry Italians defend with 1 armour British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Libya British attack with 1 artillery and 2 infantry Italians defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Libya British roll dice for 1 artillery and 2 infantry in Libya, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 48 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 bomber moved from 97 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to Syria 2 mech_infantrys moved from Iraq to Syria 1 armour moved from Iraq to Syria 3 aaGuns moved from Eastern Persia to Persia 2 aaGuns, 3 infantry and 1 mech_infantry moved from Norway to Finland Place Units - British 2 artilleries placed in United Kingdom 1 transport placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.33 Italians regular : 0.17 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -0.33 British regular : 0.33
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edit was a US ncm in pacific
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 3 infantry moved from Northern Italy to France 1 bomber moved from Normandy Bordeaux to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 artilleries and 3 infantry moved from Romania to Bessarabia 1 aaGun and 5 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to Germany 2 artilleries moved from Western Germany to France 1 armour moved from Western Ukraine to Ukraine Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 87 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 85 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win, taking Marshall Islands from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland 2 fighters moved from Northern Territory to Queensland 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win, taking Marshall Islands from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland 2 fighters moved from Northern Territory to Queensland 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Tunisia to Algeria Non Combat Move - French 1 fighter moved from Norway to Finland Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 1 bomber and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Philippines to 32 Sea Zone 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 2 mech_infantrys moved from Rostov to Northwest Persia 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 2 infantry moved from Rostov to Tambov 2 fighters and 1 tactical_bomber moved from Rostov to Tambov 2 infantry moved from Rostov to Bryansk 2 bombers moved from Eastern Poland to Bryansk 4 artilleries and 4 infantry moved from Rostov to Volgograd 1 submarine moved from 107 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern Poland to Tambov Combat - Germans Battle in 32 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 101 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 101 Sea Zone 1 transport owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 2 artilleries Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Tambov Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 4 artilleries and 4 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 artilleries and 4 infantry in Volgograd, round 2 : 1/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Germans 1 bomber moved from 32 Sea Zone to Caroline Islands 2 bombers moved from Bryansk to Novgorod 1 bomber moved from Tambov to Novgorod 3 armour moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 1 aaGun moved from Rostov to Volgograd 5 armour moved from Rostov to Volgograd 5 mech_infantrys moved from Rostov to Volgograd 7 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Poland to Novgorod 7 infantry moved from Vyborg to Karelia 3 infantry moved from Novgorod to Karelia 3 mech_infantrys moved from Novgorod to Karelia 3 fighters moved from Western Germany to Karelia 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 infantry moved from Denmark to Western Germany 2 infantry moved from Germany to Western Germany Place Units - Germans 1 bomber placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : -0.67 Germans regular : -0.17 British regular : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 3 artilleries and 2 infantry moved from Samara to Russia 1 armour moved from Russia to Archangel Russians take Archangel from Germans 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Samara to Russia 2 fighters moved from Tambov to Russia 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 5 mech_infantrys moved from Yunnan to Shensi 1 armour moved from Hunan to Shensi 5 armour, 6 artilleries, 5 infantry and 6 mech_infantrys moved from India to West India 1 submarine moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in West India Japanese attack with 5 armour, 6 artilleries, 5 infantry and 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 6 artilleries, 5 infantry and 6 mech_infantrys in West India, round 2 : 7/22 hits, 7.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 5 armour, 6 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 armour and 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 5 mech_infantrys in Shensi, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 armour moved from Jehol to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Korea 1 submarine moved from 19 Sea Zone to 5 Sea Zone 2 bombers moved from Japan to Philippines 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 infantry, 1 marine, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 3 tactical_bombers moved from Philippines to Caroline Islands 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 submarines moved from 36 Sea Zone to 33 Sea Zone 1 aaGun moved from Burma to India 5 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 2 tactical_bombers moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 infantry moved from Sakha to Siberia Place Units - Japanese 2 carriers, 2 submarines and 1 transport placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 transport placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 UK_Pacific regular : 0.67
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I totally thought you’d hit my fleet. I missed those bombers when originally looking so if im not mistaken you had like an 80+% shot.
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@windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:
I totally thought you’d hit my fleet. I missed those bombers when originally looking so if im not mistaken you had like an 80+% shot.
Missed it too. For some reason I had the bombers not being able to reach. Oh well. Slow and steady wins the race right?
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@majikforce yeah i panicked a little with the anzac tranports :laughing:
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to Novgorod Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Finland 2 fighters moved from 110 Sea Zone to Finland 1 fighter moved from United Kingdom to Finland 1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 102 Sea Zone 6 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Tunisia to Algeria 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from Gilbert Islands to 48 Sea Zone 1 bomber moved from Wake Island to New South Wales 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 48 Sea Zone to New South Wales 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 48 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Norway 1 factory_minor placed in Finland 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Russia to Novgorod Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Finland 2 fighters moved from 110 Sea Zone to Finland 1 fighter moved from United Kingdom to Finland 1 cruiser, 1 destroyer and 1 submarine moved from 104 Sea Zone to 102 Sea Zone 6 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Tunisia to Algeria 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from Gilbert Islands to 48 Sea Zone 1 bomber moved from Wake Island to New South Wales 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 48 Sea Zone to New South Wales 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 48 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Norway 1 factory_minor placed in Finland 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 destroyer, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 bomber moved from Malta to Ukraine 1 fighter moved from 110 Sea Zone to Finland 1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Syria to Iraq 3 artilleries and 19 infantry moved from Persia to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Syria to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 1 fighter moved from Syria to Northwest Persia 1 battleship moved from 48 Sea Zone to 26 Sea Zone Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Battle in Northwest Persia British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters moved from Northwest Persia to Persia 2 aaGuns moved from Persia to Iraq 10 infantry moved from Iraq to Persia 3 artilleries moved from Iraq to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Iraq to Persia 5 infantry and 1 mech_infantry moved from Iraq to Persia Place Units - British 3 submarines placed in 81 Sea Zone 3 infantry placed in Iraq 1 destroyer placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 armour, 6 artilleries, 8 infantry and 4 transports EDIT: Adding units owned by British to Algeria: 1 armour, 3 artilleries and 4 infantry EDIT: Adding units owned by British to 92 Sea Zone: 4 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans AA : 0.67 Germans regular : 0.67 British regular : -0.33