@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - British
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan
6 infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
8 armour moved from Libya to Trans-Jordan
2 bombers moved from Anglo Egypt to Southern Europe
3 infantry moved from Italian East Africa to Anglo Egypt
4 artilleries moved from Angola to 27 Sea Zone
4 infantry moved from Union of South Africa to 27 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone
4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro
2 infantry moved from Angola to Belgian Congo
1 fighter moved from 27 Sea Zone to Rio De Oro
3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in Southern Europe
Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits
Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory
Bombing raid in Southern Europe causes 10 damage total.
Battle in Algeria
British attack with 1 armour and 6 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rio De Oro
British attack with 4 artilleries, 1 fighter and 4 infantry
Neutral defend with 5 infantry
British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits
Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Rio De Oro
British loses 0 PUs for violating Rio De Oros neutrality.
British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Trans-Jordan
British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits
Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Trans-Jordan
British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - British
2 bombers moved from Southern Europe to Anglo Egypt
1 fighter moved from Rio De Oro to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa
Place Units - British
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Germans AA : -0.33
Germans regular : -0.67
Neutral regular : -1.67
British regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
2 armour and 1 halftrack moved from Kwantung to French Indochina
1 armour moved from Kwantung to Himalaya
2 armour and 1 halftrack moved from China to Sinkiang
1 halftrack moved from China to Himalaya
1 armour and 1 bomber moved from Manchuria to Himalaya
Combat - Japanese
Battle in French Indochina
Japanese attack with 2 armour and 1 halftrack
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 halftrack in French Indochina, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 2 armour and 1 halftrack remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sinkiang
Japanese attack with 2 armour and 1 halftrack
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 halftrack in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 halftrack owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang
Japanese win, taking Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 halftrack
Casualties for Chinese: 1 infantry
Battle in Himalaya
Japanese attack with 2 armour, 1 bomber and 1 halftrack
Chinese defend with 1 armour
Japanese roll dice for 2 armour, 1 bomber and 1 halftrack in Himalaya, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 armour in Himalaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Chinese lost in Himalaya
Japanese win, taking Himalaya from Chinese with 2 armour, 1 bomber and 1 halftrack remaining. Battle score for attacker is 5
Casualties for Chinese: 1 armour
Non Combat Move - Japanese
1 bomber moved from Himalaya to Manchuria
1 artillery and 2 infantry moved from Manchuria to China
1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
2 destroyers and 1 submarine placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 4 infantry moved from Venezuela to Brazil
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Brazil
Combat - Americans
Battle in Brazil
Americans attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 2 : 2/11 hits, 4.17 expected hits
Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Neutral lost in Brazil
Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 3 : 7/11 hits, 4.17 expected hits
Neutral roll dice for 3 infantry in Brazil, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Brazil
Americans loses 0 PUs for violating Brazils neutrality.
Americans win, taking Brazil from Neutral with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral: 5 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Brazil to 20 Sea Zone
4 infantry moved from Western United States to Mexico
2 transports moved from 20 Sea Zone to 54 Sea Zone
3 transports moved from 20 Sea Zone to 10 Sea Zone
Place Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 21x factory; Remaining resources: 21 PUs;
Germans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Spain to 7 Sea Zone
1 tactical_bomber moved from Spain to 7 Sea Zone
1 fighter moved from Spain to 7 Sea Zone
1 tactical_bomber moved from Spain to 7 Sea Zone
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 armour, 3 artilleries and 4 infantry moved from Spain to Western Europe
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Germany
2 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Southern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
Combat - Germans
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Russians, 1 destroyer owned by the Russians and 1 tactical_bomber owned by the Germans lost in 7 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 artilleries, 1 fighter and 7 infantry
Russians defend with 1 aaGun, 3 bombers, 1 factory and 1 infantry
Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/10 hits, 2.67 expected hits
Russians roll dice for 3 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.83 expected hits
3 bombers owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 2/9 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 2 infantry
Casualties for Russians: 3 bombers and 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Eastern Europe
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Western Europe
1 fighter moved from Western Europe to Southern Europe
Place Units - Germans
7 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : 0.50
Russians AA : -0.17
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - British
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia
2 bombers moved from Anglo Egypt to India
1 armour moved from Algeria to Anglo Egypt
2 infantry moved from Belgian Congo to Anglo Egypt
4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone
4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone
4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar
British take Gibraltar from Germans
3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt
3 artilleries and 3 infantry moved from Union of South Africa to Kenya
Combat - British
Strategic bombing raid in India
Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Saudi Arabia
British attack with 8 armour, 2 artilleries and 4 infantry
Neutral defend with 5 infantry
British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits
Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia
British loses 0 PUs for violating Saudi Arabias neutrality.
British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
2 bombers moved from India to Anglo Egypt
Place Units - British
1 factory placed in Anglo Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone
Turn Complete - British
British collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese AA : -0.33
Neutral regular : -0.67
British regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to French Indochina
2 fighters and 2 tactical_bombers moved from 61 Sea Zone to French Indochina
1 bomber moved from Manchuria to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 1/6 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in French Indochina
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indochina to China
2 armour moved from Sinkiang to China
1 armour, 1 artillery and 2 infantry moved from Manchuria to China
1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 fighter, 1 submarine and 1 transport placed in 61 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 10 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone
5 artilleries and 5 infantry moved from 8 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to United Kingdom
4 infantry moved from Mexico to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Argentina
4 infantry moved from 21 Sea Zone to Argentina
5 artilleries and 2 infantry moved from Brazil to Argentina
Combat - Americans
Battle in Argentina
Americans attack with 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 1 battleship in Argentina, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Argentina, round 2 : 4/13 hits, 4.67 expected hits
Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 3 infantry
Casualties for Neutral: 5 infantry
Battle in United Kingdom
Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in United Kingdom, round 2 : 7/12 hits, 4.50 expected hits
Neutral roll dice for 5 infantry in United Kingdom, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in United Kingdom
Americans loses 0 PUs for violating United Kingdoms neutrality.
Americans win, taking United Kingdom from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from United Kingdom to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Argentina to 21 Sea Zone
2 transports moved from 10 Sea Zone to 20 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 54 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Neutral regular : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Purchase Units - Germans
Germans buy 7 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Eastern Europe to Ukraine S.S.R.
8 armour moved from Eastern Europe to Germany
1 fighter moved from Southern Europe to Ukraine S.S.R.
2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Western Europe to Spain
1 infantry moved from Balkans to Eastern Europe
3 artilleries and 1 infantry moved from Balkans to Germany
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Southern Europe
1 fighter moved from Ukraine S.S.R. to Germany
Place Units - Germans
7 artilleries and 1 tactical_bomber placed in Southern Europe
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Research Technology - British
British spend 20 on tech rolls
British roll 4,5,5,3 and gets 0 hits
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 34 PUs; 4 techTokens;
British buy 1 cruiser, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - British
4 artilleries and 4 infantry moved from Gibraltar to 13 Sea Zone
4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 13 Sea Zone to 15 Sea Zone
4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 15 Sea Zone to Turkey
8 armour, 2 artilleries and 3 infantry moved from Saudi Arabia to Trans-Jordan
2 infantry moved from Anglo Egypt to Trans-Jordan
2 bombers moved from Anglo Egypt to India
1 fighter and 1 tactical_bomber moved from Anglo Egypt to Trans-Jordan
3 artilleries and 3 infantry moved from Kenya to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Kenya
1 transport moved from 27 Sea Zone to 28 Sea Zone
1 cruiser and 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 armour moved from Anglo Egypt to Trans-Jordan
3 infantry moved from Anglo Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in India
Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 2,2 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.
Battle in Turkey
British attack with 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Neutral defend with 5 infantry
British roll dice for 2 cruisers in Turkey, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Turkey, round 2 : 5/14 hits, 6.00 expected hits
Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey
British loses 0 PUs for violating Turkeys neutrality.
British win, taking Turkey from Neutral with 4 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Neutral: 5 infantry
Battle in Trans-Jordan
British attack with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
British roll dice for 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 7/21 hits, 8.00 expected hits
Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Trans-Jordan
British win, taking Trans-Jordan from Chinese with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Turkey to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egypt
2 bombers moved from India to Anglo Egypt
Place Units - British
3 infantry placed in Anglo Egypt
2 infantry placed in Union of South Africa
1 cruiser and 1 destroyer placed in 28 Sea Zone
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Chinese AA : -0.33
Neutral regular : 1.33
British regular : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to French Indochina
1 infantry moved from China to Himalaya
1 armour moved from Manchuria to Sinkiang
1 artillery and 1 infantry moved from Manchuria to Kwantung
3 armour, 2 artilleries and 1 infantry moved from China to Sinkiang
1 fighter moved from 61 Sea Zone to Kwantung
1 fighter and 1 tactical_bomber moved from China to French Indochina
1 fighter and 1 tactical_bomber moved from China to Himalaya
1 bomber moved from China to Kwantung
Combat - Japanese
Battle in Kwantung
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 armour
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwantung, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour in Kwantung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Chinese lost in Kwantung
Japanese win, taking Kwantung from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 armour
Battle in French Indochina
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indochina, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indochina, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Himalaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Himalaya, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Himalaya, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Himalaya
Japanese win, taking Himalaya from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Sinkiang
Japanese attack with 4 armour, 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 2 artilleries and 1 infantry in Sinkiang, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang
Japanese win, taking Sinkiang from Chinese with 4 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwantung to China
1 infantry moved from Manchuria to China
1 bomber moved from China to Manchuria
1 fighter and 1 tactical_bomber moved from French Indochina to China
1 tactical_bomber moved from Himalaya to 61 Sea Zone
1 fighter moved from Kwantung to China
2 armour, 1 artillery and 3 infantry moved from Japan to 61 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 submarine and 1 tactical_bomber placed in 61 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from China: 1 fighter
EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to China: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 6 infantry and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
5 artilleries and 3 infantry moved from United Kingdom to 8 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 8 Sea Zone to 2 Sea Zone
3 infantry moved from 2 Sea Zone to Eire
5 artilleries moved from 2 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from 2 Sea Zone to Eire
Combat - Americans
Battle in Eire
Americans attack with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 1 battleship in Eire, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eire, round 2 : 4/10 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Eire, round 2 : 4/5 hits, 1.67 expected hits
5 infantry owned by the Neutral, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Eire
Americans loses 0 PUs for violating Eires neutrality.
Americans win, taking Eire from Neutral with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Eire to 2 Sea Zone
2 infantry moved from Argentina to Brazil
2 artilleries moved from Argentina to 21 Sea Zone
2 transports moved from 20 Sea Zone to 21 Sea Zone
2 artilleries moved from Argentina to 21 Sea Zone
1 artillery moved from Argentina to Brazil
4 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 20 Sea Zone
4 artilleries moved from 20 Sea Zone to Venezuela
4 destroyers and 1 transport moved from 10 Sea Zone to 20 Sea Zone
Place Units - Americans
3 artilleries and 6 infantry placed in Western United States
Americans undo move 1.
3 transports placed in 54 Sea Zone
3 artilleries and 3 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Neutral regular : 2.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 halftrack and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
1 tactical_bomber moved from Southern Europe to Ukraine S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
1 armour moved from Gibraltar to Spain
3 armour, 4 artilleries and 2 infantry moved from Germany to Balkans
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Balkans
1 armour moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 6 armour, 1 fighter and 1 tactical_bomber
Russians defend with 2 armour
Germans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Ukraine S.S.R., round 2 : 2/8 hits, 4.17 expected hits
Russians roll dice for 2 armour in Ukraine S.S.R., round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 2 armour
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
1 armour owned by the Germans retreated to Eastern Europe
Russians win with 3 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Southern Europe
1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe
Place Units - Germans
4 armour, 1 artillery, 1 halftrack and 1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : -3.33
Russians AA : 0.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 3,6,6,6 and gets 3 hits
British removing all Technology Tokens after successful research.
British discover Mechanized Infantry
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 halftracks and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Union of South Africa to 28 Sea Zone
2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Kenya to Italian East Africa
4 artilleries and 1 infantry moved from Turkey to Persia
9 armour, 2 artilleries and 8 infantry moved from Trans-Jordan to Persia
2 infantry moved from 34 Sea Zone to Persia
3 infantry moved from Anglo Egypt to 15 Sea Zone
2 bombers moved from Anglo Egypt to India
3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 15 Sea Zone to 34 Sea Zone
3 infantry moved from 34 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egypt to 34 Sea Zone
3 artilleries and 3 infantry moved from Belgian Congo to Anglo Egypt
Combat - British
Strategic bombing raid in India
Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Persia
British attack with 9 armour, 6 artilleries and 14 infantry
Chinese defend with 1 infantry
British roll dice for 4 cruisers in Persia, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Persia
British win, taking Persia from Chinese with 9 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - British
2 bombers moved from India to Anglo Egypt
Place Units - British
1 carrier placed in 34 Sea Zone
1 artillery and 1 infantry placed in Anglo Egypt
1 armour, 1 artillery, 1 fighter, 2 halftracks and 2 infantry placed in Union of South Africa
Activate Technology - British
British activating Mechanized Infantry
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Chinese AA : -0.33
British regular : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Kwantung to French Indochina
1 infantry moved from China to Himalaya
1 artillery moved from Sinkiang to Himalaya
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to French Indochina
1 fighter and 2 tactical_bombers moved from China to Himalaya
1 bomber moved from Manchuria to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
Combat - Japanese
Battle in French Indochina
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indochina, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in French Indochina
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Novosibirsk
Japanese win, taking Novosibirsk from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Himalaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Himalaya, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Himalaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Himalaya
Japanese win, taking Himalaya from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Himalaya to China
1 fighter and 1 tactical_bomber moved from French Indochina to China
4 armour moved from Sinkiang to China
1 bomber moved from Novosibirsk to China
2 armour, 1 artillery and 3 infantry moved from Manchuria to China
1 armour, 2 artilleries and 3 infantry moved from Japan to 61 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 fighter and 1 transport placed in 61 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Non Combat Move - Americans
3 artilleries moved from Eire to 2 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 1 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 1 Sea Zone to 9 Sea Zone
3 artilleries moved from 9 Sea Zone to Eastern Canada
1 artillery and 1 infantry moved from Brazil to Venezuela
3 transports moved from 54 Sea Zone to 20 Sea Zone
Place Units - Americans
1 factory placed in Brazil
2 artilleries and 2 infantry placed in Western United States
3 artilleries placed in Eastern United States
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 halftrack and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Europe to Ukraine S.S.R.
4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R.
1 halftrack moved from Southern Europe to Ukraine S.S.R.
1 fighter moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 tactical_bomber moved from Southern Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber
Chinese defend with 4 armour
Germans roll dice for 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 4 infantry and 1 tactical_bomber in Ukraine S.S.R., round 2 : 10/16 hits, 6.67 expected hits
Chinese roll dice for 4 armour in Ukraine S.S.R., round 2 : 1/4 hits, 2.00 expected hits
4 armour owned by the Chinese and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Chinese with 5 armour, 4 artilleries, 1 fighter, 1 halftrack, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Chinese: 4 armour
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Southern Europe
1 tactical_bomber moved from Ukraine S.S.R. to Southern Europe
1 armour moved from Spain to Southern Europe
1 armour moved from Spain to Southern Europe
Place Units - Germans
3 armour, 1 bomber, 1 halftrack and 1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Germans regular : 3.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 56 PUs; 0 techTokens;
British buy 3 armour, 1 artillery, 1 bomber, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
3 infantry moved from Persia to Afghanistan
9 armour, 6 artilleries and 11 infantry moved from Persia to India
2 bombers moved from Anglo Egypt to Afghanistan
1 artillery and 1 infantry moved from Italian East Africa to 34 Sea Zone
4 artilleries and 4 infantry moved from Anglo Egypt to 34 Sea Zone
5 artilleries, 4 carriers, 4 cruisers, 4 destroyers, 5 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 34 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to India
Combat - British
Battle in Afghanistan
British attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
British roll dice for 2 bombers and 3 infantry in Afghanistan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Afghanistan
British win, taking Afghanistan from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
British attack with 9 armour, 6 artilleries, 5 fighters, 11 infantry and 3 tactical_bombers
Chinese defend with 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Chinese roll AA dice in India : 1/8 hits, 1.33 expected hits
1 tactical_bomber owned by the British lost in India
British roll dice for 9 armour, 6 artilleries, 5 fighters, 11 infantry and 2 tactical_bombers in India, round 2 : 15/33 hits, 13.17 expected hits
Chinese roll dice for 2 armour, 2 artilleries, 1 bomber and 5 infantry in India, round 2 : 3/10 hits, 3.50 expected hits
1 bomber owned by the Chinese, 2 armour owned by the Chinese, 5 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 3 infantry owned by the British lost in India
British captures 24PUs while taking Chinese capital
British win, taking India from Chinese with 9 armour, 6 artilleries, 5 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 3 infantry and 1 tactical_bomber
Casualties for Chinese: 2 armour, 2 artilleries, 1 bomber and 5 infantry
Non Combat Move - British
5 artilleries and 5 infantry moved from 35 Sea Zone to India
5 fighters and 2 tactical_bombers moved from India to 35 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to Belgian Congo
2 halftracks moved from Union of South Africa to Anglo Egypt
1 fighter moved from Union of South Africa to 35 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Kenya
2 bombers moved from Afghanistan to Anglo Egypt
Place Units - British
1 factory placed in Italian East Africa
1 bomber and 2 infantry placed in Anglo Egypt
British undo move 2.
1 artillery, 1 bomber and 1 infantry placed in Anglo Egypt
3 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 72 PUs; end with 97 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Chinese AA : -0.33
British regular : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs;
Non Combat Move - Japanese
6 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers moved from China to Manchuria
1 fighter moved from 61 Sea Zone to Manchuria
2 armour, 1 artillery and 5 infantry moved from Japan to 61 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from Himalaya to Sinkiang
3 fighters and 3 tactical_bombers moved from Manchuria to 61 Sea Zone
Place Units - Japanese
1 carrier placed in 61 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 5 PUs;
Non Combat Move - Americans
3 artilleries moved from Eastern Canada to Eastern United States
1 battleship, 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 9 Sea Zone to 10 Sea Zone
3 transports moved from 20 Sea Zone to 10 Sea Zone
5 artilleries moved from Venezuela to 20 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 7 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 20 Sea Zone to 54 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 8 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 55 Sea Zone
5 artilleries moved from 55 Sea Zone to Western United States
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Brazil
3 infantry placed in Eastern United States
1 artillery placed in Western United States
1 battleship placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :