The alpha 2 conditions for victory will reign supreme, however, if a game does not end before the next round a decision will have to be made. It will be based on position on the board, not just victory cities.
Things we will look at:
- Control of Africa south of the Sahara
- Control of the Mediterranian Sea
- Control of the North and Central Atlatic
- Control of the South-East and North Pacific
- Control of the Indian Ocean
- Control of Asia
Essentially, it will come down to who has physical control and who can take control in our minds.
As for nation turn play, due to work and life and kids and being a kid and school and anything else that can effect your posting schedule, I really hate to lock down turns. However, I would say that if your opponent can document you played more than one game on a day and none of them were the tournament game you should be given a delay warning. Three warnings would be a forfeit.
As for just quitting for a week or two before the end of the tournament round to hold their position, DM and I have seen that before and I know how previous tournament moderators have ruled in that regard: no post for an extended time means your opponent wins the round, even if all they have is 1 infantry in each of their capitols.
As for tournament rounds of play, this is a significantly longer game in many respects than Classic, Revised, Revised-Enhanced, and in my opinion, Anniversary, so the typical 4 week limit may not work. I would say that each tournament round will run until about 80% of the games are complete, a time limit warning will be issued and after another week of play the round will end, results will be shown and new matchups drawn. I expect tournament rounds to take between three and six weeks with the shortest week being the first round.
Keep in mind, the more time that is alloted the more assured victory is and if victory cannot be attainted due to turtling, luck or whatever, it should (in theory) give DM and I the most information possible in determining who should move on and who should move into the Teir-2 bracket.