dawgoneit (allies) v entek axis TRS

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Bratsk to Ustkut
            3 EarlyFighters moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 3 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 3 EarlyFighters and 1 Infantry in Ustkut, round 2 : 0/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 EarlyFighters and 1 Infantry in Ustkut, round 3 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ustkut
                Russians win, taking Ustkut from Yamamoto with 3 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
            3 EarlyFighters moved from Ustkut to Tulun
            1 Elite and 8 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Russians regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Artillerys, 15 Infantrys, 1 Marine and 3 Tanks moved from Thailand to sz73
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from sz73 to sz60
            1 Artillery, 1 Infantry and 1 Marine moved from sz60 to Java
            2 Artillerys, 6 B.Transports, 1 Battleship, 14 Infantrys and 3 Tanks moved from sz73 to sz60
            2 Artillerys, 14 Infantrys and 3 Tanks moved from sz60 to N.S
            5 Infantrys and 1 Marine moved from Malaya to Thailand
            1 Destroyer moved from sz78 to sz79
            4 Destroyers moved from sz78 to sz18
            4 Infantrys moved from Hopeh to E.Shansi
            5 Infantrys moved from S.Japan to sz74
            5 Infantrys moved from sz74 to Hopeh
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Yakutsk
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 1 Elite, 16 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 14 Infantrys and 3 Tanks
                British defend with 4 Artillerys and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 14 Infantrys and 3 Tanks in N.S, round 2 : 4/19 hits, 4.83 expected hits
                    British roll dice for 4 Artillerys and 1 Infantry in N.S, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 3 Artillerys owned by the British and 1 Infantry owned by the British lost in N.S
                    Yamamoto roll dice for 2 Artillerys, 13 Infantrys and 3 Tanks in N.S, round 3 : 4/18 hits, 4.67 expected hits
                    British roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 2 Artillerys, 13 Infantrys and 3 Tanks remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 4 Artillerys and 1 Infantry
            Battle in Java
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Marine
                Anzac defend with 1 Artillery
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 1 Artillery, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from sz18: 1 Destroyer
            EDIT: Adding units owned by Yamamoto to sz17: 1 Destroyer
            EDIT: Turning off Edit Mode
            4 Infantrys placed in Japan
            1 Elite and 5 Infantrys placed in Malaya
            3 Destroyers placed in sz78
            1 Transport placed in sz70
            3 Infantrys placed in Davao
            Yamamoto undo move 2.
            Yamamoto undo move 4.
            1 Elite and 2 Infantrys placed in Davao
            6 Infantrys placed in Malaya
            4 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Anzac regular : -0.33
    British regular : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Sikang to W.Sian
                  Chinese take W.Sian from Hisaichi
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Gansu to Szechwan
                  Chinese take Szechwan from Hisaichi
            2 Mech.Infs moved from Tsingnan to Shangsi
            2 EarlyFighters and 4 Infantrys moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters, 5 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Infantry, 2 Tanks and 5 Tankettes
                    Chinese roll dice for 2 EarlyFighters, 5 Infantrys and 2 Mech.Infs in Shangsi, round 2 : 5/9 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Infantry, 2 Tanks and 5 Tankettes in Shangsi, round 2 : 2/8 hits, 2.17 expected hits
                    5 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 2 Mech.Infs in Shangsi, round 3 : 2/7 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Shangsi, round 3 : 1/3 hits, 1.33 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 EarlyFighters, 2 Infantrys and 2 Mech.Infs in Shangsi, round 4 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Tank in Shangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 24
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Infantry, 2 Tanks and 5 Tankettes
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Shangsi to Gansu
            8 Infantrys moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Hisaichi regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Infantrys moved from E.Shansi to Shangsi
            3 Tankettes moved from Peking to Shangsi
            1 B.Transport moved from sz1 to sz79
            1 Destroyer moved from sz79 to sz1
            4 Infantrys moved from Seoul to Manchuria
            4 Infantrys moved from Hsingan to Quingdao
            2 Tankettes moved from Sian to Szechwan
            1 Tankette moved from Sian to W.Sian
            1 Tankette moved from Kwangsi to W.Sian
            3 Tankettes moved from Kwangsi to N.Chunking
            1 Tankette moved from Kwangsi to N.Chunking
            1 Elite, 2 Infantrys and 1 Marine moved from Thailand to Burma
            1 Tankette moved from N.French I. to Chunking
            2 Tankettes moved from Kwangsi to Chunking
            1 Bomber moved from Iwo Jima to Manila
            1 Bomber moved from Phuket to Manila
            1 Bomber moved from Phuket to Manila
            1 Tankette moved from Kwangsi to Chunking
            1 Infantry moved from Thailand to Burma
            1 Infantry moved from Thailand to Burma
            1 B.Transport moved from sz60 to sz73
            2 Tanks moved from Thailand to sz73
            1 Infantry moved from Thailand to sz73
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz73 to sz68
            1 Infantry and 2 Tanks moved from sz68 to Manila
            1 Artillery moved from Sumatra to sz60
            1 Elite moved from S.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from sz60 to sz68
            1 Artillery, 1 Elite and 1 Infantry moved from sz68 to Manila
            1 Infantry moved from S.Borneo to sz60
            1 Infantry and 1 Transport moved from sz60 to sz68
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Manila
            1 Infantry and 1 Transport moved from sz68 to sz74
            1 Infantry moved from Korea to sz74
            2 Infantrys moved from sz74 to Manila
            1 Infantry moved from Hongkong to Macau
            5 Tankettes moved from Hongkong to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bomber, 1 Elite, 7 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Chunking
                Hisaichi attack with 4 Tankettes
                British defend with 1 Infantry and 1 Tankette
                    Hisaichi roll dice for 4 Tankettes in N.Chunking, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi, 1 Tankette owned by the British and 1 Infantry owned by the British lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Tankette
                Casualties for British: 1 Infantry and 1 Tankette
            Battle in W.Sian
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 3 Infantrys and 3 Tankettes
                Chinese defend with 1 Infantry and 2 Mech.Infs
                    Hisaichi roll dice for 3 Infantrys and 3 Tankettes in Shangsi, round 2 : 1/6 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 3 Infantrys and 3 Tankettes in Shangsi, round 3 : 2/6 hits, 1.50 expected hits
                    Chinese roll dice for 2 Mech.Infs in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 3 Infantrys and 3 Tankettes remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 Infantry and 2 Mech.Infs
            Battle in Manila
                Hisaichi attack with 1 Artillery, 3 Bombers, 1 Elite, 5 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 3 Bombers, 1 Elite, 5 Infantrys and 2 Tanks in Manila, round 2 : 6/12 hits, 4.83 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Manila, round 2 : 1/5 hits, 2.00 expected hits
                    1 Bunker owned by the Americans, 1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Manila
                    Hisaichi roll dice for 1 Artillery, 3 Bombers, 1 Elite, 4 Infantrys and 2 Tanks in Manila, round 3 : 5/11 hits, 4.67 expected hits
                    Americans roll dice for 1 Bunker in Manila, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Americans and 1 Infantry owned by the Hisaichi lost in Manila
                Hisaichi win, taking Manila from Americans with 1 Artillery, 3 Bombers, 1 Elite, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Americans: 1 Artillery, 2 Bunkers and 2 Infantrys
            Battle in Burma
                Hisaichi attack with 1 Elite, 4 Infantrys and 1 Marine
                British defend with 1 Infantry and 1 Tankette
                    Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Marine in Burma, round 2 : 2/6 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                Hisaichi win, taking Burma from British with 1 Elite, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry and 1 Tankette
            Battle in Chunking
                Hisaichi attack with 4 Tankettes
                British defend with 1 Infantry and 1 Tankette
                    Hisaichi roll dice for 4 Tankettes in Chunking, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tankette in Chunking, round 2 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the British lost in Chunking
                    Hisaichi roll dice for 4 Tankettes in Chunking, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Tankettes in Chunking, round 4 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 4 Tankettes remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry and 1 Tankette
            Battle in Szechwan
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Infantrys moved from Peking to E.Shansi
            1 Tank moved from Tientsin to E.Shansi
            4 Infantrys moved from Tientsin to Hopeh
            3 Infantrys moved from Seoul to Korea
            3 Bombers moved from Manila to Phuket
    
        Place Units - Hisaichi
            1 Artillery, 1 Bomber, 1 Elite and 1 Infantry placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            1 Artillery and 6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Americans regular : -0.50
    British regular : 0.50
    Hisaichi regular : 4.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek dutch



  • @dawgoneit I’m not sure.

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Non Combat Move - Dutch
            1 Artillery and 1 Infantry moved from New Guinea to Sarong
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Elite and 3 Infantrys moved from Malaya to sz60
            1 Elite, 3 Infantrys and 2 Transports moved from sz60 to sz59
            1 EarlyFighter moved from Malaya to Soem
            1 Elite and 3 Infantrys moved from sz59 to Soem
            2 Infantrys moved from Phuket to Thailand
            2 Artillerys and 2 Infantrys moved from Phuket to Malaya
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Soem
                Thai attack with 1 EarlyFighter, 1 Elite and 3 Infantrys
                British defend with 2 Infantrys; Anzac defend with 1 Artillery, 1 Elite and 1 Marine
                    Thai roll dice for 1 EarlyFighter, 1 Elite and 3 Infantrys in Soem, round 2 : 3/5 hits, 1.33 expected hits
                    British roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine in Soem, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Thai, 2 Infantrys owned by the British and 1 Marine owned by the Anzac lost in Soem
                    Thai roll dice for 1 EarlyFighter and 1 Elite in Soem, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery and 1 Elite in Soem, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Elite owned by the Anzac lost in Soem
                Thai win, taking Soem from British with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 9
                Casualties for Thai: 3 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Soem to Lambok
            1 Elite moved from Bali to Lambok
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 2.83
    British regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - British
            4 Transports moved from sz61 to sz63
            4 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64
            4 Artillerys and 4 Infantrys moved from sz64 to Thailand
            2 EarlyFighters moved from sz61 to Thailand
            1 Artillery, 2 Infantrys, 2 Mech.Infs, 3 Tanks and 3 Tankettes moved from Bengal to Burma
            2 Tankettes moved from Nepal to Burma
            1 Transport moved from sz50 to sz49
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Elites, 3 Infantrys, 1 Mech.Inf, 1 Tank, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 Artillery, 2 Infantrys, 2 Mech.Infs, 3 Tanks and 5 Tankettes
                Hisaichi defend with 1 Elite, 3 Infantrys and 1 Marine
                    British roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs, 3 Tanks and 5 Tankettes in Burma, round 2 : 7/13 hits, 4.83 expected hits
                    Hisaichi roll dice for 1 Elite, 3 Infantrys and 1 Marine in Burma, round 2 : 2/5 hits, 1.67 expected hits
                    1 Elite owned by the Hisaichi, 2 Infantrys owned by the British, 3 Infantrys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery, 2 Mech.Infs, 3 Tanks and 5 Tankettes remaining. Battle score for attacker is 9
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 1 Elite, 3 Infantrys and 1 Marine
            Battle in Thailand
                British attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys
                Yamamoto defend with 5 Infantrys and 1 Marine; Thai defend with 4 Infantrys
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Thailand, round 2 : 4/10 hits, 3.33 expected hits
                    Thai roll dice for 9 Infantrys and 1 Marine in Thailand, round 2 : 3/10 hits, 3.33 expected hits
                    2 Infantrys owned by the Thai, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Thailand
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 1 Infantry in Thailand, round 3 : 1/7 hits, 2.33 expected hits
                    Thai roll dice for 5 Infantrys and 1 Marine in Thailand, round 3 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Thailand
                    British roll dice for 4 Artillerys and 2 EarlyFighters in Thailand, round 4 : 3/6 hits, 2.00 expected hits
                    Thai roll dice for 4 Infantrys and 1 Marine in Thailand, round 4 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Thai, 2 Infantrys owned by the Yamamoto and 1 Artillery owned by the British lost in Thailand
                    British roll dice for 3 Artillerys and 2 EarlyFighters in Thailand, round 5 : 1/5 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Thailand, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Thailand
                    British roll dice for 3 Artillerys and 2 EarlyFighters in Thailand, round 6 : 1/5 hits, 1.67 expected hits
                    Thai roll dice for 1 Marine in Thailand, round 6 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Artillery owned by the British lost in Thailand
                British win, taking Thailand from Thai with 2 Artillerys and 2 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for British: 2 Artillerys and 4 Infantrys
                Casualties for Thai: 4 Infantrys
                Casualties for Yamamoto: 5 Infantrys and 1 Marine
            Battle in Soem
                British attack with 2 Infantrys
                Thai defend with 1 Elite
                    British roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite in Soem, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Soem
                    British roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Soem, round 5 : 1/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Soem
                British win, taking Soem from Thai with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Elite
    
        Non Combat Move - British
            1 Tankette moved from Dheli to Nepal
            1 Tankette moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Infantry moved from Bengal to W.Chunking
            2 EarlyFighters moved from Thailand to sz64
            1 Destroyer moved from sz61 to sz57
            1 Carrier and 5 Destroyers moved from sz61 to sz64
    
        Place Units - British
            2 Elites placed in Bengal
            4 Artillerys, 1 Elite and 3 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            1 Elite and 1 Tank placed in Moresby
            1 Transport placed in sz49
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.33
    British regular : 1.33
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Artillery moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            1 Elite moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Java
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Lambok
            1 Elite, 1 Marine and 1 Transport moved from sz50 to sz57
            1 Elite and 1 Marine moved from sz57 to Java
            2 Transports moved from sz56 to sz50
            1 EarlyFighter moved from sz50 to sz70
            1 Infantry moved from S.W.Australia to W.Australia
            3 Artillerys moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 EarlyFighters, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
                Yamamoto defend with 1 Artillery, 1 Infantry and 1 Marine
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Java, round 2 : 2/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Marine in Java, round 2 : 0/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Java, round 3 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Marine
                Casualties for Anzac: 1 Infantry
            Battle in sz70
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz70, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz70
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Lambok
                Anzac attack with 1 Artillery and 1 Infantry
                Thai defend with 1 EarlyFighter and 1 Elite
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 EarlyFighter and 1 Elite in Lambok, round 2 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 EarlyFighter and 1 Elite in Lambok, round 3 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Lambok
                Thai win with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz70 to sz50
    
        Place Units - Anzac
            1 EarlyFighter and 1 Transport placed in sz50
            1 Infantry placed in W.Australia
            1 EarlyFighter and 2 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Anzac regular : -0.67
    Thai regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Americans
            3 Destroyers and 1 Submarine moved from sz20 to sz18
            1 Tank moved from Wake to sz19
            2 Artillerys moved from Wake to sz19
            3 Infantrys moved from Wake to sz19
            2 Artillerys, 1 B.Carrier, 2 B.Transports, 1 Battleship, 6 Destroyers, 2 EarlyFighters, 1 Fighter, 3 Infantrys and 1 Tank moved from sz19 to sz18
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz18 to Marcus
            1 B29 moved from Pearl Harbor to sz1
            1 Bomber moved from Alaska to sz1
            7 Elites, 2 Infantrys, 1 Marine and 2 Tankettes moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 1 B29, 5 Destroyers, 1 Elite, 3 Infantrys, 4 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz18
                Americans attack with 1 B.Carrier, 2 B.Transports, 1 Battleship, 9 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Submarine
                Hisaichi defend with 1 EarlyFighter and 1 Fighter; Yamamoto defend with 1 Carrier and 11 Destroyers
                    Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Carrier, 2 B.Transports, 1 Battleship, 9 Destroyers, 2 EarlyFighters and 1 Fighter in sz18, round 2 : 4/14 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Carrier, 11 Destroyers, 1 EarlyFighter and 1 Fighter in sz18, round 2 : 6/14 hits, 7.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 B.Carrier owned by the Americans, 1 EarlyFighter owned by the Hisaichi and 3 Destroyers owned by the Yamamoto lost in sz18
                    Americans roll dice for 2 B.Transports, 1 Battleship, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz18, round 3 : 5/11 hits, 4.17 expected hits
                    Yamamoto roll dice for 1 Carrier, 8 Destroyers and 1 Fighter in sz18, round 3 : 7/10 hits, 5.17 expected hits
                    5 Destroyers owned by the Americans, 5 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz18
                    Americans roll dice for 2 B.Transports, 1 Battleship, 2 Destroyers and 1 Fighter in sz18, round 4 : 3/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Carrier, 3 Destroyers and 1 Fighter in sz18, round 4 : 2/5 hits, 2.67 expected hits
                    2 Destroyers owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz18
                    Americans roll dice for 2 B.Transports, 1 Battleship and 1 Fighter in sz18, round 5 : 2/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 Fighter in sz18, round 5 : 1/2 hits, 1.17 expected hits
                1 B.Transport owned by the Americans, 1 Fighter owned by the Hisaichi and 1 Carrier owned by the Yamamoto lost in sz18
                    2 Infantrys owned by the Americans and 1 Artillery owned by the Americans lost in Marcus
                Americans win with 1 B.Transport, 1 Battleship and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 B.Carrier, 1 B.Transport, 9 Destroyers, 2 EarlyFighters and 1 Submarine
                Casualties for Hisaichi: 1 EarlyFighter and 1 Fighter
                Casualties for Yamamoto: 1 Carrier and 11 Destroyers
            Battle in Marcus
                Americans attack with 1 Artillery, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Marcus, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is -3
                Casualties for Americans: 1 Artillery and 3 Infantrys
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in sz1
                Americans attack with 1 B29 and 1 Bomber
                Hisaichi defend with 2 Destroyers; Masaharu defend with 3 Transports; Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 B29 and 1 Bomber in sz1, round 2 : 2/2 hits, 1.50 expected hits
                    Masaharu roll dice for 1 B.Transport, 2 Destroyers and 3 Transports in sz1, round 2 : 0/6 hits, 1.67 expected hits
                    2 Transports owned by the Masaharu lost in sz1
                    Americans roll dice for 1 B29 and 1 Bomber in sz1, round 3 : 1/2 hits, 1.50 expected hits
                    Masaharu roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in sz1, round 3 : 3/4 hits, 1.33 expected hits
                    1 Bomber owned by the Americans, 1 B29 owned by the Americans and 1 Transport owned by the Masaharu lost in sz1
                Masaharu win with 1 B.Transport and 2 Destroyers remaining. Battle score for attacker is -14
                Casualties for Masaharu: 3 Transports
                Casualties for Americans: 1 B29 and 1 Bomber
    
        Non Combat Move - Americans
            8 Marines moved from Alaska to sz4
            2 Transports moved from sz4 to sz5
            2 B.Transports moved from sz5 to sz6
            2 Tankettes moved from Anchorage to sz5
            1 Infantry moved from Alaska to sz5
            1 Infantry, 2 Tankettes and 2 Transports moved from sz5 to sz4
            1 Infantry, 8 Marines and 2 Tankettes moved from sz4 to Palana
            1 Tank moved from British Columbia to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            4 Infantrys and 4 Marines moved from Seattle to sz6
            2 B.Transports, 4 Infantrys and 4 Marines moved from sz6 to sz5
            4 Infantrys and 4 Marines moved from sz5 to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            8 Infantrys moved from sz14 to Seattle
            3 Destroyers moved from sz25 to sz20
            1 Fighter moved from sz18 to Wake
    
        Place Units - Americans
            1 S.Sub placed in sz19
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            1 B29 placed in Pearl Harbor
            2 Destroyers placed in sz4
            1 Elite, 3 Infantrys and 4 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Americans regular : 2.33
    Masaharu regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            6 Infantrys and 1 Marine moved from Quingdao to Ulaan Ude
            7 Infantrys moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Belogorsk
            2 Infantrys and 1 Marine moved from Ulaan Ude to Kyzal
            2 Infantrys moved from Ulaan Ude to Ustkut
            1 Artillery moved from Ulaan Ude to Ustkut
    
        Purchase Units - Masaharu
            Masaharu buy 2 Destroyers, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Kyzal
                Masaharu attack with 2 Infantrys and 1 Marine
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Kyzal, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Kyzal, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Kyzal, round 4 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Kyzal, round 5 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kyzal, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kyzal
                Masaharu win, taking Kyzal from Russians with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Destroyers placed in sz15
            3 Infantrys placed in Amursk
            3 Infantrys and 1 Marine placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.50
    Russians regular : -1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            2 Infantrys and 1 Marine moved from Kaask to Kyzal
            1 Mech.Inf moved from Achinsk to Kyzal
            2 EarlyFighters moved from Tulun to Kyzal
            1 Elite, 1 Infantry and 1 Marine moved from Tulun to Ustkut
            1 EarlyFighter moved from Tulun to Ustkut
    
        Purchase Units - Russians
            Russians buy 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter, 1 Elite, 1 Infantry and 1 Marine
                Masaharu defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Infantry and 1 Marine in Ustkut, round 2 : 1/4 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 EarlyFighter, 1 Elite, 1 Infantry and 1 Marine in Ustkut, round 3 : 2/4 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 EarlyFighter, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Masaharu: 1 Artillery and 2 Infantrys
            Battle in Kyzal
                Russians attack with 2 EarlyFighters, 2 Infantrys, 1 Marine and 1 Mech.Inf
                Masaharu defend with 2 Infantrys and 1 Marine
                    Russians roll dice for 2 EarlyFighters, 2 Infantrys, 1 Marine and 1 Mech.Inf in Kyzal, round 2 : 0/6 hits, 1.83 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Kyzal, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Kyzal
                    Russians roll dice for 2 EarlyFighters, 1 Marine and 1 Mech.Inf in Kyzal, round 3 : 2/4 hits, 1.50 expected hits
                    Masaharu roll dice for 2 Infantrys and 1 Marine in Kyzal, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Masaharu and 1 Marine owned by the Russians lost in Kyzal
                    Russians roll dice for 2 EarlyFighters and 1 Mech.Inf in Kyzal, round 4 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Marine in Kyzal, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Masaharu lost in Kyzal
                Russians win, taking Kyzal from Masaharu with 2 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys and 1 Marine
                Casualties for Masaharu: 2 Infantrys and 1 Marine
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Kyzal to Tulun
            7 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Kyzyl to Kaask
            3 Infantrys moved from Achinsk to Kyzyl
            1 EarlyFighter moved from Ustkut to Tulun
    
        Place Units - Russians
            1 Bunker placed in Tulun
            6 Infantrys placed in Kaask
            3 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.00
    Russians regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz79 to sz1
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            1 Infantry moved from Ulaan Ude to Kyzal
            4 Infantrys moved from E.Shansi to N.Shangsi
            2 Artillerys, 13 Infantrys and 3 Tanks moved from N.S to sz60
            5 Infantrys moved from Malaya to sz60
            2 Artillerys, 18 Infantrys and 3 Tanks moved from sz60 to Java
            5 Infantrys moved from Hopeh to E.Shansi
            1 T.Boat moved from sz74 to sz78
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz73
            4 Infantrys moved from sz73 to Thailand
            1 Infantry moved from Malaya to Thailand
            3 Destroyers moved from sz78 to sz18
            1 Destroyer moved from sz17 to sz19
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 4 Destroyers and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kyzal
                Yamamoto attack with 1 Infantry
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 1 Infantry in Kyzal, round 2 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Mech.Inf in Kyzal, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Kyzal
                Yamamoto win, taking Kyzal from Russians with 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mech.Inf
            Battle in Thailand
                Yamamoto attack with 5 Infantrys
                British defend with 2 Artillerys
                    Yamamoto roll dice for 5 Infantrys in Thailand, round 2 : 1/5 hits, 0.83 expected hits
                    British roll dice for 2 Artillerys in Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Thailand
                    Yamamoto roll dice for 5 Infantrys in Thailand, round 3 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Infantrys in Thailand, round 4 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Infantrys in Thailand, round 5 : 2/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Thailand, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys
            Battle in sz19
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz19, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz19, round 3 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with 1 S.Sub remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz18
                Yamamoto attack with 3 Destroyers
                Americans defend with 1 B.Transport and 1 Battleship
                    Yamamoto roll dice for 3 Destroyers in sz18, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport and 1 Battleship in sz18, round 2 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport and 1 Battleship in sz18, round 3 : 1/2 hits, 0.83 expected hits
                1 B.Transport owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                    Yamamoto roll dice for 1 Destroyer in sz18, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship in sz18, round 4 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 5 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Battleship in sz18, round 5 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with no units remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 3 Destroyers
                Casualties for Americans: 1 B.Transport and 1 Battleship
            Battle in Java
                Yamamoto attack with 2 Artillerys, 18 Infantrys and 3 Tanks
                Anzac defend with 1 Artillery, 1 Elite and 1 Marine
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 18 Infantrys and 3 Tanks in Java, round 2 : 6/23 hits, 5.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Marine in Java, round 2 : 3/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 3 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 2 Artillerys, 15 Infantrys and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Marine
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Destroyer placed in sz78
            1 Destroyer placed in sz16
            1 Destroyer placed in sz79
            1 Destroyer placed in sz78
            1 Bunker and 6 Infantrys placed in Malaya
            3 Infantrys placed in Japan
            3 Infantrys placed in S.Japan
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : 0.67
    Anzac regular : 2.00
    Russians regular : -0.33
    British regular : -1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to Szechwan
            1 EarlyFighter moved from Gansu to Szechwan
            1 Mech.Inf moved from Tsingnan to W.Sian
            1 EarlyFighter moved from Gansu to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Szechwan, round 5 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter and 1 Mech.Inf
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Gansu
            1 EarlyFighter moved from Szechwan to Gansu
            1 AAGun and 6 Infantrys moved from Gansu to Szechwan
            8 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Infantry moved from Manila to Mindor
                  Hisaichi take Mindor from Americans
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            4 Infantrys moved from Manchuria to Belogorsk
            4 Infantrys moved from Quingdao to Ulaan Ude
            1 T.Boat moved from sz74 to sz78
            3 Tankettes moved from N.Chunking to Burma
            4 Tankettes moved from Chunking to Burma
            1 Bomber moved from S.Borneo to Burma
            3 Bombers moved from Phuket to Burma
            1 Elite moved from Manila to sz68
            1 Artillery moved from Manila to sz68
            1 Tank moved from Manila to sz68
            1 Artillery, 1 B.Transport, 1 Elite and 1 Tank moved from sz68 to sz70
            1 Artillery, 1 Elite and 1 Tank moved from sz70 to Halma
            1 Tank moved from Manila to sz68
            2 Infantrys moved from Manila to sz68
            1 B.Transport, 2 Infantrys and 1 Tank moved from sz68 to sz48
            2 Infantrys and 1 Tank moved from sz48 to Ceram
                  Hisaichi take Ceram from Dutch
            3 Infantrys and 3 Tankettes moved from Shangsi to Szechwan
            1 Tank moved from E.Shansi to Szechwan
            2 Tankettes moved from Kiangsi to W.Sian
            1 Tankette moved from Kiangsi to W.Sian
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Tank moved from Peking to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            4 Infantrys moved from Hopeh to E.Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 B.Transports, 1 Destroyer, 9 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 3 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Mech.Inf
            Battle in Burma
                Hisaichi attack with 4 Bombers and 7 Tankettes
                British defend with 1 Artillery, 2 Mech.Infs, 3 Tanks and 5 Tankettes
                    Hisaichi roll dice for 4 Bombers and 7 Tankettes in Burma, round 2 : 6/11 hits, 5.00 expected hits
                    British roll dice for 1 Artillery, 2 Mech.Infs, 3 Tanks and 5 Tankettes in Burma, round 2 : 2/11 hits, 3.33 expected hits
                    2 Tankettes owned by the Hisaichi, 1 Artillery owned by the British and 5 Tankettes owned by the British lost in Burma
                    Hisaichi roll dice for 4 Bombers and 5 Tankettes in Burma, round 3 : 4/9 hits, 4.33 expected hits
                    British roll dice for 2 Mech.Infs and 3 Tanks in Burma, round 3 : 1/5 hits, 2.17 expected hits
                    2 Tanks owned by the British, 1 Tankette owned by the Hisaichi and 2 Mech.Infs owned by the British lost in Burma
                    Hisaichi roll dice for 4 Bombers and 4 Tankettes in Burma, round 4 : 6/8 hits, 4.00 expected hits
                    British roll dice for 1 Tank in Burma, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Tankette owned by the Hisaichi lost in Burma
                Hisaichi win, taking Burma from British with 4 Bombers and 3 Tankettes remaining. Battle score for attacker is 33
                Casualties for Hisaichi: 4 Tankettes
                Casualties for British: 1 Artillery, 2 Mech.Infs, 3 Tanks and 5 Tankettes
            Battle in Szechwan
                Hisaichi attack with 3 Infantrys, 1 Tank and 3 Tankettes
                Chinese defend with 1 AAGun and 8 Infantrys
                    Hisaichi roll dice for 3 Infantrys, 1 Tank and 3 Tankettes in Szechwan, round 2 : 0/7 hits, 2.00 expected hits
                    Chinese roll dice for 8 Infantrys in Szechwan, round 2 : 4/8 hits, 2.67 expected hits
                    1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Szechwan
                1 Tank owned by the Hisaichi and 2 Tankettes owned by the Hisaichi retreated to Shangsi
                Chinese win with 8 Infantrys remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 3 Infantrys and 1 Tankette
            Battle in Halma
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Halma, round 2 : 3/3 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Halma
                Hisaichi win, taking Halma from Dutch with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Tankettes moved from Kiangsi to Hanan
            6 Tankettes moved from Hongkong to Kiangsi
            1 Infantry moved from Macau to Kwangsi
            3 Bombers moved from Burma to Kiangsi
            1 Bomber moved from Burma to Kwangsi
            1 Transport moved from sz74 to sz60
            1 Artillery and 1 Elite moved from S.Borneo to sz60
            1 Artillery and 1 Elite moved from sz60 to Malaya
            3 Infantrys moved from Korea to Tientsin
            1 Artillery and 2 Infantrys moved from Seoul to Korea
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            3 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            6 Infantrys placed in Seoul
            1 B.Transport and 1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Dutch regular : -0.33
    British regular : -2.00
    Hisaichi regular : 3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            2 Transports moved from sz59 to sz60
            2 Artillerys and 2 Infantrys moved from Malaya to sz60
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz60 to sz59
            1 Artillery moved from sz59 to Bava
            1 Artillery moved from sz59 to Soem
            1 Infantry moved from sz59 to Soem
            1 Infantry moved from sz59 to Bava
            1 EarlyFighter moved from Lambok to Bava
            1 Elite moved from Lambok to Soem
            2 Artillerys and 2 Infantrys moved from Phuket to Malaya
            1 Infantry and 1 Tank moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bava
                Thai attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Bava, round 2 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bava
                Thai win, taking Bava from Dutch with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Soem
                Thai attack with 1 Artillery, 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Infantry in Soem, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Soem, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Soem
                Thai win, taking Soem from British with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Bava to Halma
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.83
    British regular : -0.33
    Dutch regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            4 Transports moved from sz64 to sz63
            4 Artillerys, 1 Elite and 3 Infantrys moved from Calcutta to sz63
            4 Artillerys, 1 Elite, 3 Infantrys and 4 Transports moved from sz63 to sz64
            4 Artillerys, 2 EarlyFighters, 1 Elite and 3 Infantrys moved from sz64 to Thailand
            1 Mech.Inf moved from Bengal to Chunking
                  Chinese take Chunking from Hisaichi
            1 Mech.Inf moved from Chunking to N.French I.
                  British take N.French I. from Hisaichi
            1 Infantry moved from W.Chunking to Burma
            2 Elites moved from Bengal to Burma
            2 Tankettes moved from Nepal to Burma
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Elite and 1 Tank moved from Moresby to sz49
            1 Elite, 1 Tank and 1 Transport moved from sz49 to sz50
            1 Elite and 1 Tank moved from sz50 to Soem
            1 Transport moved from sz50 to sz49
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Destroyer, 6 Infantrys, 1 Mech.Inf and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Soem
                British attack with 1 Elite, 2 Infantrys and 1 Tank
                Thai defend with 1 Artillery, 1 Elite and 1 Infantry
                    British roll dice for 1 Elite, 2 Infantrys and 1 Tank in Soem, round 2 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Infantry in Soem, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Soem
                    British roll dice for 1 Elite, 1 Infantry and 1 Tank in Soem, round 3 : 2/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite and 1 Infantry in Soem, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Soem
                    British roll dice for 1 Elite, 1 Infantry and 1 Tank in Soem, round 4 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Soem
                British win, taking Soem from Thai with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Burma
                British attack with 2 Elites, 1 Infantry and 2 Tankettes
                Hisaichi defend with 3 Tankettes
                    British roll dice for 2 Elites, 1 Infantry and 2 Tankettes in Burma, round 2 : 0/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 3 Tankettes in Burma, round 2 : 2/3 hits, 0.50 expected hits
                    1 Tankette owned by the British and 1 Infantry owned by the British lost in Burma
                    British roll dice for 2 Elites and 1 Tankette in Burma, round 3 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in Burma, round 3 : 1/3 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi and 1 Tankette owned by the British lost in Burma
                    British roll dice for 2 Elites in Burma, round 4 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in Burma, round 4 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Burma
                    British roll dice for 2 Elites in Burma, round 5 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in Burma, round 5 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 2 Elites remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry and 2 Tankettes
                Casualties for Hisaichi: 3 Tankettes
            Battle in Thailand
                British attack with 4 Artillerys, 2 EarlyFighters, 1 Elite and 3 Infantrys
                Yamamoto defend with 5 Infantrys; Thai defend with 1 Infantry and 1 Tank
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Elite and 3 Infantrys in Thailand, round 2 : 4/10 hits, 3.67 expected hits
                    Thai roll dice for 6 Infantrys and 1 Tank in Thailand, round 2 : 2/7 hits, 2.50 expected hits
                    1 Infantry owned by the Thai, 3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Elite and 1 Infantry in Thailand, round 3 : 5/8 hits, 3.00 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Thailand, round 3 : 3/3 hits, 1.17 expected hits
                    1 Tank owned by the Thai, 2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Thailand
                British win, taking Thailand from Thai with 2 Artillerys, 2 EarlyFighters and 1 Elite remaining. Battle score for attacker is 3
                Casualties for British: 2 Artillerys and 3 Infantrys
                Casualties for Thai: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 5 Infantrys
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to sz64
            2 Infantrys moved from Moresby to New Guinea
    
        Place Units - British
            1 Destroyer placed in sz49
            2 Artillerys placed in Moresby
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            2 Tankettes placed in Bengal
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 0.50
    Hisaichi regular : 1.50
    

    Savegame

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