Here’s what I get when I load the save file in tripleA and select play by forum. Everything is autofilled out
7782fcae-4761-4667-9979-2ac797da0ace-image.png
@enigma ved du hvad hitraten bør være på i det utænkelige scenarie, at man rammer lige præcis det gennemsnit en given omgangs terninger har i løbet af en runde? Vil det i så fald være 1? Eller 0?
Altså betyder 1,5 at man har ramt 50% mere end hvad man kunne forvente eller betyder 0,5 at man har ramt 50% mere end hvad man kunne forvente? Kan du følge mig?
@makalakalane Ja jeg kan. Hitraten for din AAA i Korea var så vidt jeg husker på 0 og du ramte 1/6. Så O må være det forventelige. Havde du ramt 0/6 ville den være ca. - 0,17 og havde du ramt 2/6 ville den så tilsvarende have været i plus. Det er sådan som jeg ser det.
@enigma ah helt klart. Ok, det er egentlig meget rart at vide. Du kender også følelsen af at man bliver bollet i røven af terningerne hele tiden :D jeg regnede gennemsnittet ud af hver runde for mine terninger og lagde dem sammen og tog så det samlede gennemsnit af alle runder, hvori der var blevet kastet terninger og endte på et snit på 0,17 så det er jo så fair som det kan blive haha. Endda en my til den positive side.
Det er nok mest timingen af de dårlige kast, der er den store synder.
@makalakalane Du nørder simpelthen terninger😂😂😂. Mit indtryk er heller ikke, at du har været udpræget uheldig i dette spil. Men disse hitrates er svære at bruge til noget, for hvad skal man bruge 5/5 til, hvis man kun har brug for én træffer? Men de “spildte” træffere tæller jo også i statistikken. Jeg er dog helt overbevist om, at der er noget med den server. Statistisk set slås der sikkert lige mange af hver, men de kommer meget i stimer af helt høje eller helt lave øjne. Og en masse “Yatzy”-slag med 4/4 seksere eller 8/9 femmere osv. Kan ikke erindre at have set 1,2,3,4,5 og 6 slået på seks terninger og det er sgu’ da underligt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Syria to Trans-Jordan
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour and 2 infantry
British defend with 1 armour
Germans roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Eastern Poland to Yugoslavia
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Caucasus
2 infantry moved from Ukraine to Bryansk
2 armour moved from Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Novgorod to Archangel
4 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
3 bombers moved from Ukraine to Western Germany
1 infantry moved from Bryansk to Tambov
Place Units - Germans
1 infantry placed in Yugoslavia
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Novosibirsk to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Novosibirsk to Volgograd
3 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
6 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 bomber moved from Malaya to Shan State
1 mech_infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Malaya to Kwangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 8 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 8 infantry in Shan State, round 2 : 1/9 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 7 infantry in Shan State, round 3 : 1/8 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
Japanese undo move 1.
1 armour and 1 artillery placed in French Indo China
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3,2,2,3,1,6,4,1,4,4,1,4,4,2,1,6,6,6,3,5,6,3,2,3
Japanese collect 31 PUs (17 lost to blockades); end with 31 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,33
Japanese regular : -4,67
UK_Pacific regular : 1,00
ANZAC regular : -0,50
@enigma kan man intercepte med lige så mange fly som det skal være?
@enigma Fightere kun, selvfølgelig :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Anhwe to Kiangsi
6 infantry moved from Anhwe to Kiangsi
2 artilleries moved from Hunan to Kiangsi
7 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 3 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Kiangsi, round 2 : 1/9 hits, 2,50 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 3 : 5/7 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 2 : 2/10 hits, 2,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
Place Units - Chinese
2 artilleries and 5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 2,67
@enigma nå, tak for spillet. Havde ikke styr på at du havde nok fly til at smadre den amerikanske flåde. Så er den vidst afgjort. Har ikke lagt blokader ud og købte havn i stedet for lufthavn, så ka ik engang få hjælp fra Korea.
Og talte forkert i Asien, så England er også endnu mere fucked end de var før. Er allerede træt af at tabe konstant igen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 3 destroyers, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Kwangtung
Non Combat Move - Americans
7 bombers moved from Soviet Far East to Korea
6 fighters moved from Hunan to Korea
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 battleship and 3 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Anhwe to Kiangsi
6 infantry moved from Anhwe to Kiangsi
2 artilleries moved from Hunan to Kiangsi
7 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 3 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Kiangsi, round 2 : 1/9 hits, 2,50 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 3 : 5/7 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 2 : 2/10 hits, 2,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
Place Units - Chinese
2 artilleries and 5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Syria
British take Syria from Germans
Combat - British
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 4 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from India to Kwangtung
3 armour, 2 mech_infantrys and 3 tactical_bombers moved from Hunan to Kwangtung
1 aaGun moved from Hunan to Kwangsi
4 mech_infantrys moved from Burma to Kwangsi
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
Place Units - British
1 artillery placed in United Kingdom
2 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,5,4,4,6,3,3
British collect 27 PUs (7 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 2,67
Germans regular : -2,17
British regular : 0,50
@makalakalane De tre fightere ville ikke gøre nogen forskel. Er du sikker? Du vil kunne tage resterne af Japans flåde ud bagefter og Japan er jo trykket helt i bund. Snart har du Asien helt og spillet lever i den grad. Du kan må gerne for min skyld ændre din naval base til en airfield - du kan bare redigere.
@enigma nej, fuck det. Hele pointen var jo at så ku jeg angribe i næste tur og det er stadig planen, men spillets fantastiske mekanisme med at 1 Destroyer kan blokere for 100 Battleships ville jo selvfølgelig kunne sætte en stopper for det alligevel.
Rusland ryger om 2 ture og mellemøsten med, så er det ligemeget at USA måske kan indtage Japan i tur 10 eller 12. Jeg skal bruge mindst 4 ture på at købe transports og derefter skal der købes landenheder nok. I mellemtiden har du købt 25 fightere for jeg kan ikke røre øerne med ANZAC og England tjener 9 IPC pr tur (juhu).
Jeg kan ikke se hvordan det her spil skulle være i live i tur 9.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 3 infantry
British defend with 2 infantry
Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,00 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits, 2,33 expected hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 infantry moved from Rostov to Caucasus
Place Units - Italians
2 armour and 4 infantry placed in Northern Italy
1 factory_minor placed in Rostov
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 0,67
@enigma Nå, nåede ikke at se dit seneste post. Tak for spillet så. Kan godt se du er træt af det. Hvis du vil høre min mening så sig til. Jeg er også frisk på en omkamp, hvis du vil :-).