Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 76 PUs;
Germans buy 3 armour, 3 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 artilleries and 10 infantry moved from Northwest Persia to Iraq
2 armour and 3 mech_infantrys moved from Persia to Iraq
27 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 infantry moved from France to Normandy Bordeaux
5 infantry moved from Western Germany to France
5 infantry moved from Western Germany to Northern Italy
1 bomber moved from Germany to Russia
1 fighter moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Russia
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
5 fighters moved from Germany to Western Germany
2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Northern Italy to Bryansk
1 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
15 artilleries and 8 infantry moved from Rostov to Bryansk
27 armour and 50 mech_infantrys moved from Caucasus to Bryansk
1 bomber moved from France to Norway
1 bomber moved from India to Philippines
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 4 armour, 10 artilleries, 10 infantry and 30 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 4 armour, 10 artilleries, 10 infantry and 30 mech_infantrys in Iraq, round 2 : 16/54 hits, 13.67 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from ANZAC with 4 armour, 10 artilleries, 9 infantry and 30 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 1 armour
EDIT: Turning off Edit Mode
1 armour moved from Turkmenistan to Caucasus
2 aaGuns moved from Northwest Persia to Iraq
1 aaGun moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 bomber and 2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
3 infantry placed in Persia
7 infantry placed in Western Germany
Germans undo move 4.
3 infantry placed in Persia
Germans undo move 3.
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,6,1,4,2,1,4,1,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Americans AA : 0.83
ANZAC regular : 0.67
Russians regular : -0.67
Germans regular : 1.83
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Russians
Russians buy nothing; Remaining resources: 10 PUs;
Combat Move - Russians
1 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Timguska to Vologda
5 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
3 infantry moved from Evenkiyskiy to Timguska
Turn Complete - Russians
Russians collect 11 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Shan State to Sumatra
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Hopei to Hunan
1 infantry moved from Hopei to Chahar
1 armour moved from Chahar to Amur
1 mech_infantry moved from Central Mongolia to Amur
1 infantry moved from Sakha to Amur
1 mech_infantry moved from Yakut S.S.R. to Amur
1 armour and 10 mech_infantrys moved from Eastern Persia to Iraq
10 artilleries and 10 infantry moved from Eastern Persia to Persia
5 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
4 mech_infantrys moved from Burma to West India
2 mech_infantrys moved from Burma to Yunnan
3 fighters moved from Japan to Philippines
Combat - Japanese
Battle in Borneo
Japanese attack with 1 armour, 5 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 5 tactical_bombers in Borneo, round 2 : 7/12 hits, 6.50 expected hits
Americans roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 armour, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 4 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 mech_infantrys in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sumatra to Shan State
1 aaGun moved from West India to Eastern Persia
5 fighters and 5 tactical_bombers moved from Borneo to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 fighters and 2 tactical_bombers placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 infantry and 1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.67
Japanese regular : -1.50
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 10 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Southern France to Germany
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 43 Sea Zone to Western Australia
2 tactical_bombers moved from Caroline Islands to Queensland
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun, 3 armour, 1 artillery and 14 infantry moved from Norway to Finland
Place Units - Americans
8 infantry placed in Eastern United States
3 artilleries placed in Southern France
1 armour and 2 mech_infantrys placed in Norway
1 bomber placed in Eastern United States
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Germans AA : 0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 10 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Southern France to Germany
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 43 Sea Zone to Western Australia
2 tactical_bombers moved from Caroline Islands to Queensland
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun, 3 armour, 1 artillery and 14 infantry moved from Norway to Finland
Place Units - Americans
8 infantry placed in Eastern United States
3 artilleries placed in Southern France
1 armour and 2 mech_infantrys placed in Norway
1 bomber placed in Eastern United States
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - British
Battle in Holland Belgium
Battle in Smolensk
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Smolensk
British win, taking Holland Belgium from Germans, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Smolensk to Russia
1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern France
2 fighters moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 fighter, 2 infantry and 1 marine placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.50
Japanese regular : -0.33
Germans AA : 0.67
Germans regular : 0.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Caucasus to Bryansk
2 aaGuns moved from Northern Italy to France
2 artilleries and 4 infantry moved from Northern Italy to Greater Southern Germany
1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
3 artilleries and 3 infantry moved from Northern Italy to France
2 aaGuns and 16 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 marine placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,4,3,6,5,3,6,2
Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 aaGun and 1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to Western Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 aaGun and 1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to Western Australia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
BTW, this feels ridiculous playing a game while in a winter storm with spotty power and no water! On the other hand, I can’t do much.
@surfer I feel the same way! I cant believe our infrastructure sucks this bad. How long have you been out of water? I just got mine back on and we’ve been filling bottles and bathtubs just in case.
french? or are they okay where they’re at?
I thought I played the French. But yes, they are not moving.
Been without water since Monday…really sucks. I’ve been melting snow.
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
I thought I played the French
didnt show up when I sent that message, guess i needed to refresh.
@surfer said in WindowWasher (X) vs Surfer (L+18) BM #4:
Been without water since Monday…really sucks. I’ve been melting snow.
Is the whole city out of water?
~ 30%. Should get better soon, as the pump houses start getting power. But we got some frozen pipes because of the lack of water movement, so I may have a problem for many days waiting for plumber. :(*
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 72 PUs;
Germans buy 7 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
3 infantry moved from Persia to Iraq
4 armour moved from Iraq to Caucasus
1 armour moved from Caucasus to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 artilleries moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Novgorod
14 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
3 fighters moved from Bryansk to Germany
1 tactical_bomber moved from Bryansk to Germany
1 fighter moved from Western Germany to Germany
6 infantry moved from Northern Italy to France
5 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from France to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
20 mech_infantrys moved from Bryansk to Novgorod
10 armour moved from Bryansk to Novgorod
4 infantry moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 3.67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Novgorod
1 bomber moved from Holland Belgium to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
7 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery placed in Western Germany
1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2,3,3,1,6,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.67
Germans regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 15 PUs;
Russians buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
9 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 9 infantry in Samara, round 2 : 3/10 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
3 infantry moved from Timguska to Novosibirsk
5 artilleries moved from Russia to Samara
6 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
1 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 15 PUs;
Russians buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
9 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 9 infantry in Samara, round 2 : 3/10 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
3 infantry moved from Timguska to Novosibirsk
5 artilleries moved from Russia to Samara
6 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
1 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 5 artilleries and 11 infantry
EDIT: Adding units owned by Russians to Russia: 5 artilleries and 11 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.00
Edit. Did not reinforce Samara so strongly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Amur to Siberia
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
3 mech_infantrys moved from Yakut S.S.R. to Buryatia
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Shan State to Kweichow
10 artilleries and 10 infantry moved from Persia to Iraq
5 infantry moved from Eastern Persia to Persia
3 infantry and 4 mech_infantrys moved from West India to Eastern Persia
4 mech_infantrys moved from Eastern Persia to Persia
2 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Yunnan to India
1 artillery moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 4 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Hopei
1 aaGun moved from Eastern Persia to Persia
1 bomber moved from Kweichow to Shantung
Place Units - Japanese
2 infantry placed in India
1 submarine placed in 39 Sea Zone
3 submarines placed in 37 Sea Zone
2 submarines placed in 19 Sea Zone
Japanese undo move 4.
1 submarine placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Kiangsu
2 fighters and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.33
Russians regular : -0.67