dawgoneit (allies) v entek axis TRS

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Yamamoto round 7

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 B.Transport moved from sz1 to sz15
            2 Infantrys moved from Japan to sz15
            2 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            2 Destroyers and 1 Submarine moved from sz1 to sz7
            3 Destroyers moved from sz78 to sz7
            4 Infantrys moved from sz1 to Yakutsk
            3 Infantrys moved from Irkutsk to Ustkut
            3 B.Transports moved from sz60 to sz68
            1 B.Transport moved from sz60 to sz68
            3 Artillerys and 2 Tanks moved from Java to sz60
            3 Infantrys moved from Malaya to sz60
            1 Infantry moved from Malaya to sz60
            3 Artillerys, 3 B.Transports, 4 Infantrys and 2 Tanks moved from sz60 to sz59
            3 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to Soem
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz60
            4 Infantrys moved from sz60 to Malaya
            1 B.Transport moved from sz68 to sz70
            1 Infantry moved from Davao to sz70
            1 Infantry moved from sz70 to Samar
                  Yamamoto take Samar from Americans
            1 B.Transport moved from sz68 to sz70
            2 Infantrys and 1 Tank moved from Davao to sz70
            2 Infantrys and 1 Tank moved from sz70 to S
            2 B.Transports moved from sz68 to sz70
            6 Infantrys moved from Davao to sz70
            1 Infantry moved from sz70 to Punay
                  Yamamoto take Punay from Americans
            5 Infantrys moved from sz70 to Punay
            2 Infantrys moved from Shansi to Sian
            2 Infantrys moved from Shansi to Shangsi
            1 Marine moved from Hopeh to E.Shansi
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 21 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in S
                Yamamoto attack with 2 Infantrys and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in S, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 2 Infantrys in S, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in S
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in S, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in S, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in S, round 4 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in S, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in S
                Yamamoto win, taking S from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in Soem
                Yamamoto attack with 3 Artillerys, 4 Infantrys and 2 Tanks
                Anzac defend with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
                    Yamamoto roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Soem, round 2 : 1/9 hits, 3.17 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Soem, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Soem, round 3 : 4/8 hits, 3.00 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Marine in Soem, round 3 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac and 1 Marine owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Anzac with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
            Battle in Ustkut
                Yamamoto attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Ustkut, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Ustkut, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ustkut
                Yamamoto win, taking Ustkut from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in sz7
                Yamamoto attack with 5 Destroyers and 1 Submarine
                Americans defend with 5 Destroyers, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 5 Destroyers in sz7, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 5 Destroyers and 2 Transports in sz7, round 2 : 1/7 hits, 2.83 expected hits
                    1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 2 Transports owned by the Americans lost in sz7
                    Yamamoto roll dice for 5 Destroyers in sz7, round 3 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 5 Destroyers in sz7, round 3 : 1/5 hits, 2.50 expected hits
                    2 Destroyers owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 4 Destroyers in sz7, round 4 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 4 : 1/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 3 Destroyers in sz7, round 5 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 3 Destroyers in sz7, round 5 : 2/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 Destroyer in sz7, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 6 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 7 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz7, round 8 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 8 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Americans win with 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 5 Destroyers and 1 Submarine
                Casualties for Americans: 4 Destroyers, 1 Submarine and 2 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            6 Infantrys placed in Malaya
            3 Infantrys and 1 Marine placed in Davao
            4 Infantrys placed in Japan
            4 Infantrys placed in S.Japan
            3 Destroyers placed in sz78
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Americans regular : -6.83
    Anzac regular : -1.33
    Russians regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Infantrys and 1 Marine moved from Sikang to W.Sian
            1 EarlyFighter moved from Szechwan to W.Sian
            1 EarlyFighter, 2 Infantrys and 1 Tank moved from Szechwan to Sian
            2 Mech.Infs moved from Tsingnan to Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 EarlyFighter, 2 Infantrys, 2 Mech.Infs and 1 Tank
                Hisaichi defend with 3 Tankettes; Yamamoto defend with 2 Infantrys and 1 Tank
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys, 2 Mech.Infs and 1 Tank in Sian, round 2 : 2/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 2 Infantrys, 1 Tank and 3 Tankettes in Sian, round 2 : 1/6 hits, 1.67 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry, 2 Mech.Infs and 1 Tank in Sian, round 3 : 0/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in Sian, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry, 2 Mech.Infs and 1 Tank in Sian, round 4 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in Sian, round 4 : 3/4 hits, 1.33 expected hits
                2 Mech.Infs owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                1 EarlyFighter owned by the Chinese retreated
                1 Tank owned by the Chinese retreated to Szechwan
                Hisaichi win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 Infantrys and 2 Mech.Infs
                Casualties for Hisaichi: 3 Tankettes
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Marine
                Hisaichi defend with 3 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Marine in W.Sian, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 2 : 1/3 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in W.Sian, round 3 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 3 : 1/3 hits, 0.50 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in W.Sian, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 4 : 1/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi and 1 Marine owned by the Chinese lost in W.Sian
                Chinese win with 1 EarlyFighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 Infantrys and 1 Marine
                Casualties for Hisaichi: 3 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Szechwan
            1 EarlyFighter moved from Sian to Szechwan
            1 Infantry moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
            4 Infantrys moved from Tsingnan to Gansu
            3 Infantrys moved from Sikang to Szechwan
            6 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Gobi to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Hisaichi regular : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Infantrys moved from Shansi to Sian
            1 Infantry moved from E.Shansi to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            1 Tank moved from Peking to Shangsi
            1 Infantry moved from Peking to E.Shansi
            2 Destroyers moved from sz1 to sz7
            1 B.Transport moved from sz1 to sz79
            5 Infantrys moved from Quingdao to Jinan
            4 Infantrys moved from Seoul to Manchuria
            1 Transport moved from sz74 to sz60
            1 B.Transport moved from sz60 to sz68
            1 Tank moved from Borneo to sz68
            1 B.Transport and 1 Tank moved from sz68 to sz60
            1 Tank moved from N.S to sz60
            1 Elite moved from S.Borneo to sz60
            5 Infantrys moved from S.Borneo to sz60
            1 Marine moved from N.S to sz60
            1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from sz60 to Malaya
            1 Tankette moved from Kwangsi to Chunking
            1 Tankette moved from Kwangsi to N.French I.
            6 Tankettes moved from Hongkong to Kwangsi
            1 Tankette moved from Kwangsi to W.Sian
            3 Infantrys moved from Hopeh to E.Shansi
            3 Infantrys moved from Tientsin to Hopeh
            2 Infantrys moved from Korea to Tientsin
            4 Infantrys moved from Seoul to Korea
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Destroyer, 8 Infantrys, 2 Tanks and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Jinan
                Hisaichi attack with 5 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 5 Infantrys in Jinan, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Hisaichi roll dice for 5 Infantrys in Jinan, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 5 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in sz7
                Hisaichi attack with 2 Destroyers
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz7
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Destroyer
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Hisaichi
            3 Bombers, 1 EarlyFighter and 1 Fighter moved from Marcus to Iwo Jima
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Destroyer placed in sz79
            6 Infantrys and 1 Tank placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Russians regular : -1.00
    Hisaichi regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            5 Infantrys moved from Phuket to Thailand
            4 Infantrys moved from Malaya to Thailand
            1 Artillery and 1 Elite moved from Lambok to sz59
            1 Artillery and 1 Elite moved from sz59 to Celebs
            1 Transport moved from sz59 to sz60
            1 EarlyFighter moved from N.S to Malaya
            1 Infantry moved from N.S to sz60
            1 Infantry moved from sz60 to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Celebs
                Thai attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Elite in Celebs, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs
                Thai win, taking Celebs from Dutch with 1 Elite remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Artillery
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    Dutch regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Destroyers, 2 Infantrys and 2 Transports moved from sz63 to sz64
            2 Transports moved from sz64 to sz63
            2 Artillerys and 2 Infantrys moved from C.India to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
            4 Artillerys, 2 EarlyFighters and 4 Infantrys moved from sz64 to Thailand
            3 Artillerys, 1 Marine, 2 Mech.Infs and 4 Tanks moved from Burma to Thailand
            6 Infantrys moved from Bengal to W.Chunking
            2 Tankettes moved from Nepal to W.Chunking
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Destroyer, 4 Infantrys, 1 Mech.Inf, 4 Tankettes and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 6 Infantrys and 2 Tankettes
                Hisaichi defend with 1 Infantry
                    British roll dice for 6 Infantrys and 2 Tankettes in W.Chunking, round 2 : 2/8 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 5 Infantrys and 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Thailand
                British attack with 7 Artillerys, 2 EarlyFighters, 4 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks
                Thai defend with 11 Infantrys
                    British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Thailand, round 2 : 5/20 hits, 7.50 expected hits
                    Thai roll dice for 11 Infantrys in Thailand, round 2 : 2/11 hits, 3.67 expected hits
                    5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Thailand
                    British roll dice for 7 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine, 2 Mech.Infs and 4 Tanks in Thailand, round 3 : 9/18 hits, 6.83 expected hits
                    Thai roll dice for 6 Infantrys in Thailand, round 3 : 1/6 hits, 2.00 expected hits
                    6 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand
                British win, taking Thailand from Thai with 7 Artillerys, 2 EarlyFighters, 1 Infantry, 1 Marine, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 16
                Casualties for British: 3 Infantrys
                Casualties for Thai: 11 Infantrys
    
        Non Combat Move - British
            2 EarlyFighters moved from Thailand to sz64
            1 Tank moved from Nepal to Bengal
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
    
        Place Units - British
            2 Tankettes placed in Bengal
            1 Mech.Inf and 2 Tankettes placed in Dheli
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Destroyer and 1 Transport placed in sz49
    
        Turn Complete - British
            British collect 59 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Thai regular : -2.67
    British regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Infantry moved from Derby to sz50
            1 Infantry and 1 Transport moved from sz50 to sz57
            1 Infantry and 1 Transport moved from sz57 to sz56
            1 Infantry moved from sz56 to Sumatra
                  Anzac take Sumatra from Yamamoto
            1 Marine moved from W.Australia to sz50
            1 Marine and 1 Transport moved from sz50 to sz56
            1 Marine moved from sz56 to Java
                  Anzac take Java from Yamamoto
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            2 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            1 Artillery and 1 Marine placed in W.Australia
            1 Artillery, 1 Elite and 1 Marine placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Bomber moved from Manila to sz7
            1 L.Fighter moved from sz20 to sz7
            2 Destroyers moved from sz4 to sz7
            4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks moved from Magadan to Yakutsk
            1 B.Carrier, 2 B.Transports, 1 Battleship, 3 Destroyers and 2 EarlyFighters moved from sz20 to sz19
            2 Destroyers moved from sz25 to sz20
    
        Purchase Units - Americans
            Americans buy 1 Bunker, 5 Destroyers, 1 Fighter, 4 Infantrys, 4 Marines, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber, 2 Destroyers and 1 L.Fighter
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Bomber, 2 Destroyers and 1 L.Fighter in sz7, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz7
                Americans win with 1 Bomber, 2 Destroyers and 1 L.Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Yakutsk
                Americans attack with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks
                Hisaichi defend with 8 Infantrys; Masaharu defend with 14 Infantrys; Yamamoto defend with 12 Infantrys
                    Americans roll dice for 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks in Yakutsk, round 2 : 10/26 hits, 9.00 expected hits
                    Masaharu roll dice for 34 Infantrys in Yakutsk, round 2 : 12/34 hits, 11.33 expected hits
                    6 Infantrys owned by the Masaharu, 4 Infantrys owned by the Yamamoto and 12 Infantrys owned by the Americans lost in Yakutsk
                    Americans roll dice for 4 Artillerys, 8 Elites and 2 Tanks in Yakutsk, round 3 : 5/14 hits, 7.00 expected hits
                    Masaharu roll dice for 24 Infantrys in Yakutsk, round 3 : 12/24 hits, 8.00 expected hits
                    4 Infantrys owned by the Yamamoto, 8 Elites owned by the Americans, 4 Artillerys owned by the Americans and 1 Infantry owned by the Hisaichi lost in Yakutsk
                2 Tanks owned by the Americans retreated to Magadan
                Masaharu win with 19 Infantrys remaining. Battle score for attacker is -42
                Casualties for Americans: 4 Artillerys, 8 Elites and 12 Infantrys
                Casualties for Masaharu: 6 Infantrys
                Casualties for Yamamoto: 8 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Americans
            8 Infantrys moved from Palana to Magadan
            2 B.Transports moved from sz4 to sz5
            7 Infantrys and 1 Marine moved from N.Canada to sz5
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz5 to sz4
            7 Infantrys and 1 Marine moved from sz4 to Palana
            7 Elites and 1 Marine moved from Seattle to sz6
            2 B.Transports, 7 Elites and 1 Marine moved from sz6 to sz5
            7 Elites and 1 Marine moved from sz5 to Alaska
            3 Infantrys and 2 Tankettes moved from Anchorage to Alaska
            1 Infantry moved from Portland to Seattle
            1 Tank moved from San Francisco to Portland
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
            1 Bomber moved from sz7 to Palana
            1 L.Fighter moved from sz7 to Palana
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Bunker placed in Manila
            1 Fighter placed in sz19
            2 Transports placed in sz5
            2 Destroyers placed in sz25
            1 Destroyer and 1 Submarine placed in sz25
            4 Infantrys and 4 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Masaharu regular : 4.67
    Hisaichi regular : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            7 Artillerys, 2 Elites, 25 Infantrys, 1 Marine and 5 Tanks moved from Quingdao to Ulaan Ude
            1 Bomber moved from Belogorsk to sz7
            1 EarlyFighter moved from Akina to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ulaan Ude
                Masaharu attack with 7 Artillerys, 2 Elites, 25 Infantrys, 1 Marine and 5 Tanks
                Russians defend with 2 Bunkers
                    Masaharu roll dice for 7 Artillerys, 2 Elites, 25 Infantrys, 1 Marine and 5 Tanks in Ulaan Ude, round 2 : 13/40 hits, 11.50 expected hits
                    Russians roll dice for 2 Bunkers in Ulaan Ude, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu and 2 Bunkers owned by the Russians lost in Ulaan Ude
                Masaharu win, taking Ulaan Ude from Russians with 7 Artillerys, 2 Elites, 24 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is 10
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 2 Bunkers
            Battle in sz7
                Masaharu attack with 1 Bomber and 1 EarlyFighter
                Americans defend with 2 Destroyers
                    Masaharu roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans, 1 EarlyFighter owned by the Masaharu and 1 Bomber owned by the Masaharu lost in sz7
                Americans win with no units remaining. Battle score for attacker is -6
                Casualties for Masaharu: 1 Bomber and 1 EarlyFighter
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            1 Marine moved from N.Japan to sz1
            1 Elite and 6 Infantrys moved from Belogorsk to Quingdao
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Belogorsk
            8 Infantrys and 1 Marine moved from sz1 to Yakutsk
    
        Place Units - Masaharu
            3 Infantrys placed in Amursk
            4 Infantrys placed in Manchuria
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Masaharu regular : 2.50
    Russians regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            4 Artillerys, 3 EarlyFighters, 22 Infantrys, 2 Marines, 5 Mech.Infs and 4 Tanks moved from Tulun to Ulaan Ude
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ulaan Ude
                Russians attack with 4 Artillerys, 3 EarlyFighters, 22 Infantrys, 2 Marines, 5 Mech.Infs and 4 Tanks
                Masaharu defend with 7 Artillerys, 2 Elites, 24 Infantrys, 1 Marine and 5 Tanks
                    Russians roll dice for 4 Artillerys, 3 EarlyFighters, 22 Infantrys, 2 Marines, 5 Mech.Infs and 4 Tanks in Ulaan Ude, round 2 : 8/40 hits, 11.83 expected hits
                    Masaharu roll dice for 7 Artillerys, 2 Elites, 24 Infantrys, 1 Marine and 5 Tanks in Ulaan Ude, round 2 : 18/39 hits, 13.83 expected hits
                    18 Infantrys owned by the Russians and 8 Infantrys owned by the Masaharu lost in Ulaan Ude
                3 EarlyFighters owned by the Russians retreated
                4 Infantrys owned by the Russians, 4 Artillerys owned by the Russians, 5 Mech.Infs owned by the Russians, 2 Marines owned by the Russians and 4 Tanks owned by the Russians retreated to Tulun
                Masaharu win with 7 Artillerys, 2 Elites, 16 Infantrys, 1 Marine and 5 Tanks remaining. Battle score for attacker is -20
                Casualties for Russians: 18 Infantrys
                Casualties for Masaharu: 8 Infantrys
    
        Non Combat Move - Russians
            3 EarlyFighters moved from Ulaan Ude to Tulun
            1 Infantry moved from Kaask to Kyzal
            1 Infantry moved from Kaask to Bratsk
            4 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Bunker placed in Tulun
            1 Elite and 5 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 4.17
    Russians regular : -3.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz78 to sz18
            5 Destroyers moved from sz70 to sz18
            2 Destroyers moved from sz78 to sz18
            1 Carrier moved from sz70 to sz18
            1 Tank moved from S to sz70
            1 Marine moved from Davao to sz70
            1 Infantry moved from Samar to sz70
            2 Infantrys moved from S to sz70
            1 Infantry moved from Punay to sz70
            1 Infantry moved from Mindanao to sz70
            3 Infantrys moved from Davao to sz70
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            1 Infantry moved from Ustkut to Ulaan Ude
            3 Artillerys, 3 Infantrys and 2 Tanks moved from Soem to sz59
            3 Artillerys, 3 B.Transports, 3 Infantrys and 2 Tanks moved from sz59 to sz73
            1 Infantry moved from Punay to sz70
            4 Infantrys moved from Punay to sz70
            4 B.Transports, 13 Infantrys, 1 Marine and 1 Tank moved from sz70 to sz73
            3 Artillerys, 16 Infantrys, 1 Marine and 3 Tanks moved from sz73 to Thailand
            12 Infantrys moved from Malaya to Thailand
            1 B.Transport moved from sz60 to sz74
            1 Battleship moved from sz60 to sz73
            1 Marine moved from E.Shansi to N.Shangsi
            2 Infantrys moved from Shangsi to Sian
            4 Infantrys moved from S.Japan to sz74
            4 Infantrys moved from sz74 to Hopeh
            4 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Destroyers, 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Thailand
                Yamamoto attack with 3 Artillerys, 28 Infantrys, 1 Marine and 3 Tanks
                British defend with 7 Artillerys, 1 Infantry, 1 Marine, 2 Mech.Infs and 4 Tanks
                    Yamamoto roll dice for 1 Battleship in Thailand, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Artillerys, 28 Infantrys, 1 Marine and 3 Tanks in Thailand, round 2 : 3/35 hits, 8.00 expected hits
                    British roll dice for 7 Artillerys, 1 Infantry, 1 Marine, 2 Mech.Infs and 4 Tanks in Thailand, round 2 : 7/15 hits, 5.67 expected hits
                    7 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Marine owned by the British lost in Thailand
                    Yamamoto roll dice for 3 Artillerys, 21 Infantrys, 1 Marine and 3 Tanks in Thailand, round 3 : 6/28 hits, 6.83 expected hits
                    British roll dice for 5 Artillerys, 2 Mech.Infs and 4 Tanks in Thailand, round 3 : 3/11 hits, 4.33 expected hits
                    3 Infantrys owned by the Yamamoto, 5 Artillerys owned by the British and 1 Mech.Inf owned by the British lost in Thailand
                    Yamamoto roll dice for 3 Artillerys, 18 Infantrys, 1 Marine and 3 Tanks in Thailand, round 4 : 8/25 hits, 6.33 expected hits
                    British roll dice for 1 Mech.Inf and 4 Tanks in Thailand, round 4 : 3/5 hits, 2.33 expected hits
                    4 Tanks owned by the British, 3 Infantrys owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 3 Artillerys, 15 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 37
                Casualties for Yamamoto: 13 Infantrys
                Casualties for British: 7 Artillerys, 1 Infantry, 1 Marine, 2 Mech.Infs and 4 Tanks
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Destroyers placed in sz78
            4 Infantrys placed in Davao
            Yamamoto undo move 2.
            4 Infantrys placed in Davao
            5 Infantrys and 1 Marine placed in Malaya
            4 Infantrys placed in S.Japan
            Yamamoto undo move 4.
            4 Infantrys placed in Japan
            1 Infantry placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.83
    British regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            2 EarlyFighters, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            2 Mech.Infs moved from Tsingnan to Sian
            1 Elite and 5 Infantrys moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 2 EarlyFighters, 3 Infantrys, 2 Mech.Infs and 1 Tank
                Hisaichi defend with 2 Infantrys; Yamamoto defend with 4 Infantrys and 1 Tank
                    Chinese roll dice for 2 EarlyFighters, 3 Infantrys, 2 Mech.Infs and 1 Tank in Sian, round 2 : 4/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 6 Infantrys and 1 Tank in Sian, round 2 : 2/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian
                    Chinese roll dice for 2 EarlyFighters, 1 Infantry, 2 Mech.Infs and 1 Tank in Sian, round 3 : 3/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Sian, round 3 : 2/3 hits, 1.17 expected hits
                1 Mech.Inf owned by the Chinese, 2 Infantrys owned by the Yamamoto, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Hisaichi with 2 EarlyFighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 Infantrys and 1 Mech.Inf
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Yamamoto: 4 Infantrys and 1 Tank
            Battle in Shangsi
                Chinese attack with 1 Elite and 5 Infantrys
                Hisaichi defend with 1 Infantry, 1 Tank and 1 Tankette
                    Chinese roll dice for 1 Elite and 5 Infantrys in Shangsi, round 2 : 2/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Elite and 5 Infantrys in Shangsi, round 3 : 2/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Infantry, 1 Tank and 1 Tankette
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Sikang
            5 Infantrys moved from Tsingnan to Gansu
            2 EarlyFighters moved from Sian to Gansu
            1 AAGun moved from Szechwan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Gobi to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.50
    Hisaichi regular : -1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            4 Infantrys moved from E.Shansi to Shangsi
            5 Tankettes moved from Kwangsi to Sian
            1 Tankette moved from W.Sian to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 Tankette moved from Szechwan to Sikang
            1 Tankette moved from Chunking to Burma
                  Hisaichi take Burma from British
            1 Tankette moved from Kwangsi to N.Chunking
            1 Tankette moved from Kwangsi to Chunking
            1 EarlyFighter moved from Iwo Jima to sz18
            1 Fighter moved from Iwo Jima to sz18
            2 Bombers moved from Iwo Jima to Phuket
            1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from Malaya to Thailand
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Artillery and 1 Infantry moved from sz60 to Java
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Infantry moved from N.S to Sumatra
            1 Artillery and 1 Infantry moved from sz60 to Sumatra
            6 Tankettes moved from Hongkong to Kwangsi
            2 Infantrys, 1 Tank and 3 Tankettes moved from N.Shangsi to Shangsi
            2 Tankettes moved from Peking to Shangsi
            1 Tank moved from Peking to Shangsi
            3 Infantrys moved from Hopeh to E.Shansi
            2 Infantrys moved from Tientsin to Peking
            4 Infantrys moved from Seoul to sz79
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            5 Infantrys moved from Jinan to Ulaan Ude
            4 Infantrys moved from Manchuria to Hsingan
            4 Infantrys moved from Korea to Tientsin
            2 Infantrys moved from Seoul to Korea
            1 Tank moved from Seoul to Tientsin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 1 Elite, 10 Infantrys and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Sikang
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in Shangsi
                Hisaichi attack with 6 Infantrys, 2 Tanks and 5 Tankettes
                Chinese defend with 1 Elite and 5 Infantrys
                    Hisaichi roll dice for 6 Infantrys, 2 Tanks and 5 Tankettes in Shangsi, round 2 : 3/13 hits, 3.67 expected hits
                    Chinese roll dice for 1 Elite and 5 Infantrys in Shangsi, round 2 : 5/6 hits, 2.00 expected hits
                    5 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Infantry, 2 Tanks and 5 Tankettes in Shangsi, round 3 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry, 2 Tanks and 5 Tankettes remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Chinese: 1 Elite and 5 Infantrys
            Battle in Sumatra
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 1/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Anzac with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Sian
                Hisaichi attack with 5 Tankettes
                Chinese defend with 1 Mech.Inf and 1 Tank
                    Hisaichi roll dice for 5 Tankettes in Sian, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Sian, round 2 : 1/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 4 Tankettes in Sian, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Sian, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 3 Tankettes in Sian, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Sian, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 3 Tankettes in Sian, round 5 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Sian, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
            Battle in Java
                Hisaichi attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Marine
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Marine in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Marine in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win with no units remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Anzac: 1 Marine
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Destroyer placed in sz60
            1 Destroyer placed in sz79
            3 Tankettes placed in Peking
            1 Infantry and 5 Tankettes placed in Hongkong
            7 Infantrys placed in Seoul
            1 Elite and 2 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Anzac regular : 2.00
    Hisaichi regular : -3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Elite moved from Celebs to sz59
            1 Elite moved from sz59 to Bali
                  Thai take Bali from Dutch
            1 Transport moved from sz59 to sz60
            1 Infantry moved from Malaya to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Anzac
            1 Elite and 3 Infantrys moved from Phuket to Malaya
            2 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            2 Infantrys moved from Moresby to sz49
            1 Destroyer, 2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
                  British take Soem from Yamamoto
            4 Transports moved from sz64 to sz63
            4 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz61
            4 Artillerys and 4 Infantrys moved from sz61 to N.S
            2 EarlyFighters moved from sz64 to N.S
            1 Infantry and 1 Tankette moved from W.Chunking to N.Chunking
            1 Infantry and 1 Tankette moved from W.Chunking to Chunking
            1 Infantry moved from W.Chunking to Burma
            1 Tankette moved from Bengal to Burma
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 5 Infantrys, 1 Mech.Inf, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys, 2 EarlyFighters and 4 Infantrys
                Hisaichi defend with 2 Artillerys, 4 Infantrys, 2 Marines and 1 Mech.Inf
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in N.S, round 2 : 3/10 hits, 3.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys, 2 Marines and 1 Mech.Inf in N.S, round 2 : 1/9 hits, 3.00 expected hits
                    1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 3 Infantrys in N.S, round 3 : 2/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 2 Marines and 1 Mech.Inf in N.S, round 3 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in N.S
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in N.S, round 4 : 4/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Marine and 1 Mech.Inf in N.S, round 4 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the British, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in N.S
                British win, taking N.S from Hisaichi with 4 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 21
                Casualties for British: 3 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 4 Infantrys, 2 Marines and 1 Mech.Inf
            Battle in Chunking
                British attack with 1 Infantry and 1 Tankette
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Infantry and 1 Tankette in Chunking, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in Chunking, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Chunking
                British win, taking Chunking from Hisaichi with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in Burma
                British attack with 1 Infantry and 1 Tankette
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Infantry and 1 Tankette in Burma, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry and 1 Tankette in Burma, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in N.Chunking
                British attack with 1 Infantry and 1 Tankette
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Yamamoto with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - British
            2 Tankettes moved from Nepal to Bengal
            2 Infantrys moved from W.Chunking to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Carrier and 6 Destroyers moved from sz64 to sz61
            2 EarlyFighters moved from N.S to sz61
    
        Place Units - British
            1 Destroyer placed in sz49
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Bunker and 2 Tanks placed in Bengal
            1 Mech.Inf and 2 Tankettes placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    British regular : 1.00
    Hisaichi regular : -3.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Artillery moved from Derby to sz50
            1 Artillery moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Java
            1 Destroyer moved from sz50 to sz59
            2 EarlyFighters moved from sz50 to sz59
            2 Transports moved from sz56 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Elite moved from W.Australia to sz50
            1 Marine moved from W.Australia to sz50
            1 Artillery, 1 Elite and 1 Marine moved from sz50 to Soem
            1 Artillery moved from Darwin to Derby
            1 Marine moved from Darwin to Derby
            1 Elite moved from Darwin to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Anzac roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Sumatra
                Anzac attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Anzac roll dice for 1 Artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Sumatra
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in sz59
                Anzac attack with 1 Destroyer and 2 EarlyFighters
                Thai defend with 1 Destroyer and 1 T.Boat
                    Anzac roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer and 1 T.Boat in sz59, round 2 : 1/2 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz59
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer and 1 T.Boat in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Anzac and 1 T.Boat owned by the Thai lost in sz59
                    Anzac roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz59
                Thai win with 1 Destroyer remaining. Battle score for attacker is -19
                Casualties for Anzac: 1 Destroyer and 2 EarlyFighters
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 EarlyFighter and 1 Transport placed in sz50
            1 Artillery placed in W.Australia
            3 Artillerys placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.00
    Thai regular : 1.50
    Hisaichi regular : 1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Americans
            1 L.Fighter moved from Palana to sz1
            1 Bomber moved from Palana to sz1
            7 Infantrys and 1 Marine moved from Palana to Magadan
            1 Marine moved from Alaska to sz4
            7 Elites moved from Alaska to sz4
            7 Elites and 1 Marine moved from sz4 to Palana
            2 B.Transports moved from sz5 to sz6
            2 Infantrys and 2 Tankettes moved from Alaska to sz5
            2 Infantrys, 2 Tankettes and 2 Transports moved from sz5 to sz4
            2 Infantrys and 2 Tankettes moved from sz4 to Palana
            8 Marines moved from Seattle to sz6
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Alaska
            1 Infantry moved from Seattle to British Columbia
            1 Tank moved from Portland to British Columbia
            2 B.Transports moved from sz14 to sz23
            4 Infantrys and 4 Marines moved from San Francisco to sz23
            2 B.Transports, 4 Infantrys and 4 Marines moved from sz23 to sz14
            4 Infantrys and 4 Marines moved from sz14 to Seattle
            3 Destroyers and 1 Submarine moved from sz25 to sz20
            2 Destroyers moved from sz20 to sz19
    
        Purchase Units - Americans
            Americans buy 1 B29, 6 Destroyers, 8 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 1 Bomber and 1 L.Fighter
                Hisaichi defend with 1 B.Transport and 1 Destroyer; Masaharu defend with 1 T.Boat and 4 Transports; Yamamoto defend with 1 B.Transport
                    Americans roll dice for 1 Bomber and 1 L.Fighter in sz1, round 2 : 2/2 hits, 1.17 expected hits
                    Masaharu roll dice for 2 B.Transports, 1 Destroyer, 1 T.Boat and 4 Transports in sz1, round 2 : 1/8 hits, 1.67 expected hits
                1 L.Fighter owned by the Americans, 1 T.Boat owned by the Masaharu and 1 Transport owned by the Masaharu lost in sz1
                1 Bomber owned by the Americans retreated
                Masaharu win with 2 B.Transports, 1 Destroyer and 3 Transports remaining. Battle score for attacker is -1
                Casualties for Americans: 1 L.Fighter
                Casualties for Masaharu: 1 T.Boat and 1 Transport
    
        Non Combat Move - Americans
            1 Bomber moved from sz1 to Alaska
    
        Place Units - Americans
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            1 B29 placed in Pearl Harbor
            8 Infantrys placed in San Francisco
            2 Tankettes placed in Anchorage
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Masaharu regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Masaharu
            1 Elite and 6 Infantrys moved from Quingdao to Ulaan Ude
            6 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Belogorsk
            3 Transports moved from sz1 to sz15
            6 Infantrys moved from Akina to sz15
            6 Infantrys and 3 Transports moved from sz15 to sz1
            6 Infantrys moved from sz1 to Yakutsk
            2 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Infantrys placed in Amursk
            4 Infantrys placed in Manchuria
            7 Infantrys and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

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