I’m both busy and not emotionally ready too do the next turn.
David vs Kenneth
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Sumatra 1 fighter moved from Shan State to India 1 infantry moved from Shan State to Burma 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 cruiser and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to French West Africa 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 cruiser moved from 88 Sea Zone to 87 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser and 3 transports; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 transport placed in 101 Sea Zone 1 battleship and 2 transports placed in 10 Sea Zone 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone Combat - British Battle in Ethiopia Battle in Iraq British attack with 2 armour, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1,17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Ethiopia from Italians, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 2 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Malta to Egypt 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 10 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour, 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 UK_Pacific collect 24 PUs (2 lost to blockades); end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0,33 Neutral_Axis regular : 0,33 British regular : 1,00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Gibraltar Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 2,33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Algeria Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Libya to Tobruk 2 infantry moved from Albania to Yugoslavia 1 armour moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Greater Southern Germany 2 artilleries moved from Northern Italy to Greater Southern Germany 4 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Algeria to Tunisia 1 fighter moved from Algeria to Tunisia 1 fighter moved from Tunisia to Libya 1 bomber moved from Tunisia to Libya Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -0,67 Italians regular : 0,67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 carrier moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Southern Italy to 125 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern France to Egypt 2 tactical_bombers moved from Southern Italy to Egypt 4 fighters moved from Southern Italy to 114 Sea Zone 3 tactical_bombers moved from Southern Italy to 114 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 6 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 10 infantry moved from Slovakia Hungary to Eastern Poland 3 artilleries and 14 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland 3 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 2 artilleries moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to Western Germany 1 submarine moved from 91 Sea Zone to 109 Sea Zone 6 infantry moved from Finland to Norway Combat - Germans Battle in 125 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 1/7 hits, 4,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in Egypt Germans attack with 2 bombers and 2 tactical_bombers British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the French lost in Egypt Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 3 : 3/4 hits, 2,33 expected hits British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for French: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Greece 1 bomber moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Alexandria 2 aaGuns moved from Poland to Eastern Poland 2 aaGuns moved from Germany to Poland 4 fighters moved from 114 Sea Zone to Poland 3 tactical_bombers moved from 114 Sea Zone to Poland 2 infantry moved from 125 Sea Zone to Norway 2 aaGuns moved from Western Germany to Germany Place Units - Germans 5 armour, 1 artillery, 1 fighter and 3 infantry placed in Romania Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -4,83 British regular : -1,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Java 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Java 2 fighters moved from Queensland to 62 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 4 armour moved from Western Germany to 113 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 1 artillery moved from Germany to 113 Sea Zone 7 infantry moved from Germany to 113 Sea Zone 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour moved from Holland Belgium to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 6 armour moved from 110 Sea Zone to United Kingdom 10 infantry moved from 110 Sea Zone to United Kingdom 4 artilleries moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 6 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 3/4 hits, 0,67 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 10 infantry in United Kingdom, round 2 : 6/21 hits, 7,33 expected hits British roll dice for 5 aaGuns, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/16 hits, 5,33 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 3 infantry in United Kingdom, round 3 : 7/14 hits, 6,00 expected hits British roll dice for 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/15 hits, 5,00 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 3 artilleries and 1 bomber in United Kingdom, round 4 : 7/10 hits, 4,67 expected hits British roll dice for 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/8 hits, 2,67 expected hits 3 artilleries owned by the Germans, 2 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour and 1 bomber in United Kingdom, round 5 : 4/5 hits, 2,67 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 armour and 1 bomber remaining. Battle score for attacker is -17 Casualties for Germans: 2 armour, 4 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 13 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 3 aaGuns moved from Western Germany to France 1 mech_infantry moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 5 infantry moved from Finland to Norway 1 fighter moved from Southern Italy to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 108 Sea Zone to 110 Sea Zone Place Units - Germans 7 armour and 1 mech_infantry placed in Germany 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 3 armour EDIT: Adding units owned by Germans to Yugoslavia: 3 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 infantry EDIT: Adding units owned by Germans to Albania: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : 2,33 Germans regular : 2,17 British regular : 2,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 15 infantry moved from Belarus to Eastern Poland 2 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 2 fighters moved from Karelia to Eastern Poland 1 tactical_bomber moved from Karelia to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 armour, 6 infantry and 1 mech_infantry moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 1 armour, 6 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 1,67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 armour, 2 artilleries, 3 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys Germans roll AA dice in Eastern Poland : 1/4 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/35 hits, 8,00 expected hits Germans roll dice for 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/27 hits, 10,00 expected hits 6 infantry owned by the Russians, 2 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/29 hits, 7,00 expected hits Germans roll dice for 6 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 7/15 hits, 6,00 expected hits 7 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 7/22 hits, 5,83 expected hits Germans roll dice for 6 armour and 1 artillery in Eastern Poland, round 4 : 4/7 hits, 3,33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 6 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53 Casualties for Russians: 1 fighter and 17 infantry Casualties for Germans: 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Rostov to Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns moved from Belarus to Bryansk 1 mech_infantry moved from Russia to Western Ukraine 4 infantry moved from Russia to Bryansk 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine Russians undo move 1. 1 infantry placed in Ukraine 1 armour and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans AA : 0,33 Germans regular : -2,67 Russians regular : 9,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 8 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Baltic States to Poland 1 artillery moved from Baltic States to Poland 1 infantry moved from Baltic States to Poland 2 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour and 7 infantry moved from Bessarabia to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 1 aaGun, 8 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland 1 artillery and 1 infantry moved from Belarus to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 2 aaGuns and 5 infantry moved from Ukraine to Bessarabia 3 armour moved from Novgorod to Eastern Poland 3 infantry moved from Russia to Bryansk 1 aaGun moved from Karelia to Finland Place Units - Russians 2 fighters placed in Novgorod 1 transport placed in 115 Sea Zone 2 armour placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4 Russians collect 47 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry moved from Manchuria to Amur 2 artilleries and 2 infantry moved from Korea to Amur 3 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Japan to Amur 1 fighter moved from Japan to Amur 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 cruisers moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 3 carriers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from Kiangsi to Kwangtung 3 armour moved from Kiangsu to Kwangtung 2 bombers moved from Anhwe to Amur 1 artillery moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 bomber moved from Hunan to Amur 2 fighters moved from Hunan to Yunnan 2 fighters moved from Anhwe to 37 Sea Zone 3 fighters moved from Anhwe to Yunnan 3 tactical_bombers moved from Anhwe to Amur 2 tactical_bombers moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to Yunnan 2 tactical_bombers moved from Hunan to Yunnan 2 fighters moved from Anhwe to Amur Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Battle in Yunnan Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 armour, 4 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/9 hits, 3,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Amur Japanese attack with 3 artilleries, 4 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese lost in Amur Japanese roll dice for 3 artilleries, 4 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 11/25 hits, 9,83 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6,00 expected hits 8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 4 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 8/17 hits, 8,50 expected hits Russians roll dice for 9 infantry in Amur, round 3 : 3/9 hits, 3,00 expected hits 2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese roll dice for 2 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/14 hits, 7,50 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Amur to Manchuria 1 bomber moved from Amur to Manchuria 1 fighter moved from Amur to Anhwe 3 bombers moved from Amur to Anhwe 1 fighter moved from Amur to Anhwe 3 fighters moved from Amur to Manchuria 2 tactical_bombers moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Yunnan to Hunan 2 fighters moved from Yunnan to 37 Sea Zone 3 fighters moved from Yunnan to Hunan 3 infantry moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from Kwangtung to Hunan Place Units - Japanese 3 armour placed in Kiangsu 1 fighter placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,33 UK_Pacific regular : 0,33 ANZAC regular : -0,33 Russians regular : 1,67 Russians AA : 0,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 2 infantry moved from Hopei to Chahar 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter moved from Anhwe to Chahar 1 tactical_bomber moved from Anhwe to Chahar 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kwangsi 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 armour moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Anhwe to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Sumatra Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in Chahar Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2,50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Chahar to Hopei 1 tactical_bomber moved from Chahar to Hopei 1 fighter moved from Anhwe to Hopei 2 bombers moved from Kiangsu to French Indo China 1 fighter moved from Manchuria to Hopei 1 fighter moved from Manchuria to Hopei 1 fighter moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to Kiangsu 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Hopei to Kweichow 4 fighters moved from Hopei to Kweichow 3 infantry moved from Hopei to Kweichow 3 artilleries moved from Hopei to Kweichow 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 1 fighter placed in Japan 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,17 UK_Pacific regular : 0,00 ANZAC regular : 0,17 Russians regular : 0,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 battleship moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Guam to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 2 fighters moved from Hawaiian Islands to 15 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone 2 carriers moved from 10 Sea Zone to 15 Sea Zone 1 battleship moved from 10 Sea Zone to 15 Sea Zone 1 fighter moved from Guam to 15 Sea Zone 1 fighter moved from Western United States to 15 Sea Zone 2 fighters moved from Hawaiian Islands to 15 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 3 infantry moved from Burma to Shan State Combat - British Battle in Shan State British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 infantry in Shan State, round 6 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns, 1 armour, 6 infantry and 2 mech_infantrys moved from Burma to India 1 tactical_bomber moved from Persia to Egypt 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French West Africa to Egypt 1 armour moved from French West Africa to French Equatorial Africa 4 infantry moved from Brazil to Suriname 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 battleship moved from 87 Sea Zone to 88 Sea Zone 1 destroyer moved from 87 Sea Zone to 88 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Suriname 1 artillery moved from 88 Sea Zone to Suriname 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 airfield and 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1 British collect 29 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 3 artilleries and 2 fighters placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,6,6,3,4,6,6,4,3,2,6,6,3,6,3 UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs Some Units in India change ownership: 3 artilleries and 2 fighters
Combat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,00 British regular : -0,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,3,1,3,6,5 Battle in 20 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 carrier, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier and 1 destroyer Battle in Japan Americans attack with 1 artillery and 3 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Japan Americans captures 51PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14 Casualties for Americans: 3 infantry Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from Hawaiian Islands to Midway 2 bombers moved from Hawaiian Islands to Midway 1 battleship moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 cruisers moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 116 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,3,1,3,6,5 Battle in 20 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 carrier, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier and 1 destroyer Battle in Japan Americans attack with 1 artillery and 3 infantry Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Japan Americans captures 51PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14 Casualties for Americans: 3 infantry Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry Non Combat Move - Americans 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 tactical_bomber moved from Hawaiian Islands to Midway 2 bombers moved from Hawaiian Islands to Midway 1 battleship moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 2 cruisers moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 116 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Ethiopia to Kenya British take Kenya from Italians 1 transport moved from 76 Sea Zone to 79 Sea Zone 2 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from Shan State to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Siam to Shan State 1 infantry moved from Burma to India Combat - British Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 2 artilleries and 4 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Belgian Congo, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 3 : 4/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British Place Units - British 1 infantry placed in Union of South Africa Place Units - UK_Pacific 1 aaGun, 2 armour and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,3,4,1,2,3,4,4,5,1 UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 aaGun, 2 armour and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0,50 Italians regular : 1,33 Japanese regular : -0,67 British regular : 2,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Malta to Alexandria 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery moved from Southern France to Northern Italy Combat - Italians Battle in Gibraltar Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 93 Sea Zone 1 fighter placed in Southern France Italians undo move 2. 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 2 transports EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Combat - French Non Combat Move - French 1 cruiser moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :