Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
@Robson so I have to confess. Your bomber move against the German fleet. Not sure why I did not see the move, but I didn’t. feel I got lucky there!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 tactical_bomber
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to United Kingdom: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 tactical_bombers moved from Holland Belgium to Poland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 armour moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
2 infantry moved from Germany to Poland
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Poland
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Poland, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
2 bombers moved from 125 Sea Zone to Western Germany
1 fighter moved from Scotland to Western Germany
1 tactical_bomber moved from Scotland to Western Germany
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 87 Sea Zone
2 armour moved from 87 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 aaGun moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
2 aaGuns, 2 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 aaGun, 3 artilleries and 5 infantry moved from Germany to Slovakia Hungary
3 tactical_bombers moved from Poland to Slovakia Hungary
6 transports moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
2 artilleries, 1 fighter and 3 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 destroyer placed in 112 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Poland
7 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 fighter moved from Russia to Poland
1 fighter and 1 tactical_bomber moved from Vologda to Eastern Poland
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
Place Units - Russians
2 armour and 1 infantry placed in Ukraine
3 armour placed in Novgorod
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : 1,67
@Robson I feel that Germany and Japan are under a LOT of pressure. Sure, UK is out for now, but damn! First time I’ve done a sealion and I’m not so sure its a great idea…
@kilroynothere absolutely right, still not sure which directions it goes but it makes a lot of fun.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to Java
1 cruiser and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@Robson Scramble off Australia?
@kilroynothere Yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to Java
1 cruiser and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Guam
Battle in Celebes
Battle in Soviet Far East
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking Soviet Far East from Russians, taking 54 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from Anhwe to Kwangtung
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
2 bombers moved from Manchuria to Kwangtung
1 fighter moved from 33 Sea Zone to Kwangtung
1 fighter moved from 33 Sea Zone to Kwangtung
1 fighter moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Jehol
1 artillery moved from Korea to Amur
1 artillery moved from Korea to Manchuria
Place Units - Japanese
3 infantry placed in Kwangtung
Japanese undo move 1.
3 infantry placed in Kwangtung
1 artillery and 5 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.83
ANZAC regular : -2.83
@Robson Well, looks like the dice gods decided they liked the Japanese on this one. ANZAC got the short end of it for sure… Looked like Malta all over again but reversed! ;-)
@kilroynothere Somehow I have problems with posting my turn.
@robson Wow. That’s a new one.
Did you check the upfront information for us both. Make sure everything is still accurate or is imputed. I have to actually close out the game and start new with the original file if I look at the game on “local mode” to plan my move. Otherwise, it will lose that upfront info.
Worst case, you can also manually save the file by drag and drop into the forum. But obviously we want it working properly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 87 Sea Zone
4 bombers moved from Eastern United States to 109 Sea Zone
1 armour, 1 infantry and 4 mech_infantrys moved from Eastern United States to Quebec
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 106 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 109 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
Non Combat Move - Americans
4 bombers moved from 109 Sea Zone to Eire
2 artilleries moved from 106 Sea Zone to Quebec
1 bomber moved from 87 Sea Zone to British Guiana
Place Units - Americans
6 bombers placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 5 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 2 : 1/10 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 87 Sea Zone
4 bombers moved from Eastern United States to 109 Sea Zone
1 armour, 1 infantry and 4 mech_infantrys moved from Eastern United States to Quebec
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 64 Sea Zone to 106 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 109 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser and 2 transports
Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
2 transports owned by the Germans lost in 109 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
Non Combat Move - Americans
4 bombers moved from 109 Sea Zone to Eire
2 artilleries moved from 106 Sea Zone to Quebec
1 bomber moved from 87 Sea Zone to British Guiana
Place Units - Americans
6 bombers placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 artillery and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 5 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 7 infantry in Anhwe, round 2 : 1/10 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Iceland to Eire
2 artilleries and 2 infantry moved from Burma to Shan State
2 artilleries and 6 infantry moved from India to Burma
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 battleship, 1 destroyer and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - British
Non Combat Move - British
3 aaGuns moved from Hunan to Kwangsi
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : 0,33
Japanese regular : 0,33
Germans regular : -0,83
@kilroynothere Hey Kilroynothere can´t tell what it was but by just switching to a different Laptop solved the issue.
@robson Computers are strange indeed! So, didn’t realize you had taken Eire before (should have, but didn’t). Huge mistake on my part. I’m going to concede the game, don’t see a path to victory now. Well played game on your part. Want to try another?
@Robson So, looking at the game a bit more, I would like to see if I can escape my horrible mistake. Still think China and US and Russia are too darn strong to beat, but… its a place in a game I’ve never been before so playing it out longer is a great learning tool. If you’ll allow me to play longer for a learning experience, I’d greatly appreciate it.
@kilroynothere I am absolutely up for couple rounds more. Very interesting though.