TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,3,1,3,6,5
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Japan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits
2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Japan
Americans captures 51PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry
Non Combat Move - Americans
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 tactical_bomber moved from Hawaiian Islands to Midway
2 bombers moved from Hawaiian Islands to Midway
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 116 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 transport moved from 76 Sea Zone to 79 Sea Zone
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to India
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Belgian Congo, round 2 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo
British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 3 : 4/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
Place Units - British
1 infantry placed in Union of South Africa
Place Units - UK_Pacific
1 aaGun, 2 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,3,4,1,2,3,4,4,5,1
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
Some Units in India change ownership: 1 aaGun, 2 armour and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0,50
Italians regular : 1,33
Japanese regular : -0,67
British regular : 2,00
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