• TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to Sumatra
            1 fighter moved from Shan State to India
            1 infantry moved from Shan State to Burma
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 cruiser and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 submarine; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to Sumatra
            1 fighter moved from Shan State to India
            1 infantry moved from Shan State to Burma
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 cruiser and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to French West Africa
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 cruiser moved from 88 Sea Zone to 87 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 battleship and 2 transports placed in 10 Sea Zone
            1 cruiser placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 11 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Egypt to Iraq
            2 infantry moved from Persia to Iraq
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            2 artilleries moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Ethiopia
            Battle in Iraq
                British attack with 2 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Ethiopia from Italians, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 cruiser moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
            1 infantry moved from Shan State to Burma
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter moved from Malta to Egypt
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
            UK_Pacific collect 24 PUs (2 lost to blockades); end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Neutral_Axis regular : 0,33
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
            1 fighter moved from Southern Italy to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Algeria
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Algeria, round 2 : 3/5 hits, 2,33 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the French lost in Algeria
                Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 cruiser moved from 93 Sea Zone to 98 Sea Zone
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Libya to Tobruk
            2 infantry moved from Albania to Yugoslavia
            1 armour moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Greater Southern Germany
            2 artilleries moved from Northern Italy to Greater Southern Germany
            4 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Algeria to Tunisia
            1 fighter moved from Algeria to Tunisia
            1 fighter moved from Tunisia to Libya
            1 bomber moved from Tunisia to Libya
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from 112 Sea Zone to 125 Sea Zone
            1 carrier moved from 112 Sea Zone to 125 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            1 cruiser moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Southern Italy to 125 Sea Zone
            1 bomber moved from Southern Italy to Egypt
            1 bomber moved from Southern France to Egypt
            2 tactical_bombers moved from Southern Italy to Egypt
            4 fighters moved from Southern Italy to 114 Sea Zone
            3 tactical_bombers moved from Southern Italy to 114 Sea Zone
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 artilleries and 6 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            10 infantry moved from Slovakia Hungary to Eastern Poland
            3 artilleries and 14 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            6 armour and 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
            3 armour moved from Greece to Romania
            2 infantry moved from Greece to Bulgaria
            2 artilleries moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to Western Germany
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            6 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 114 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 1/7 hits, 4,00 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
            Battle in Egypt
                Germans attack with 2 bombers and 2 tactical_bombers
                British defend with 1 factory_minor and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 2 : 1/4 hits, 2,33 expected hits
                    British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the French lost in Egypt
                    Germans roll dice for 2 bombers and 2 tactical_bombers in Egypt, round 3 : 3/4 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Egypt
                Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for French: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Egypt to Greece
            1 bomber moved from Egypt to Alexandria
            2 tactical_bombers moved from Egypt to Alexandria
            2 aaGuns moved from Poland to Eastern Poland
            2 aaGuns moved from Germany to Poland
            4 fighters moved from 114 Sea Zone to Poland
            3 tactical_bombers moved from 114 Sea Zone to Poland
            2 infantry moved from 125 Sea Zone to Norway
            2 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            5 armour, 1 artillery, 1 fighter and 3 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : -4,83
    British regular : -1,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            2 fighters moved from Queensland to 62 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            2 fighters moved from Queensland to 62 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 units repaired.
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            4 armour moved from Western Germany to 113 Sea Zone
            2 artilleries moved from Western Germany to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            7 infantry moved from Germany to 113 Sea Zone
            2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 armour moved from Holland Belgium to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            6 armour moved from 110 Sea Zone to United Kingdom
            10 infantry moved from 110 Sea Zone to United Kingdom
            4 artilleries moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 6 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 3/4 hits, 0,67 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 10 infantry in United Kingdom, round 2 : 6/21 hits, 7,33 expected hits
                    British roll dice for 5 aaGuns, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/16 hits, 5,33 expected hits
                    5 aaGuns owned by the British, 7 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 4 artilleries, 1 bomber and 3 infantry in United Kingdom, round 3 : 7/14 hits, 6,00 expected hits
                    British roll dice for 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/15 hits, 5,00 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 3 artilleries and 1 bomber in United Kingdom, round 4 : 7/10 hits, 4,67 expected hits
                    British roll dice for 7 infantry and 1 mech_infantry in United Kingdom, round 4 : 5/8 hits, 2,67 expected hits
                    3 artilleries owned by the Germans, 2 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 armour and 1 bomber in United Kingdom, round 5 : 4/5 hits, 2,67 expected hits
                    British roll dice for 1 mech_infantry in United Kingdom, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in United Kingdom
                Germans captures 34PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 4 armour and 1 bomber remaining. Battle score for attacker is -17
                Casualties for Germans: 2 armour, 4 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns, 13 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            3 aaGuns moved from Western Germany to France
            1 mech_infantry moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            5 infantry moved from Finland to Norway
            1 fighter moved from Southern Italy to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            7 armour and 1 mech_infantry placed in Germany
            1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greece: 3 armour
            EDIT: Adding units owned by Germans to Yugoslavia: 3 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greece: 1 infantry
            EDIT: Adding units owned by Germans to Albania: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    British AA : 2,33
    Germans regular : 2,17
    British regular : 2,67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            15 infantry moved from Belarus to Eastern Poland
            2 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            4 mech_infantrys moved from Novgorod to Eastern Poland
            2 fighters moved from Karelia to Eastern Poland
            1 tactical_bomber moved from Karelia to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 armour, 6 infantry and 1 mech_infantry moved from Karelia to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 armour, 6 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 2 artilleries, 3 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys
                    Germans roll AA dice in Eastern Poland : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 14/35 hits, 8,00 expected hits
                    Germans roll dice for 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/27 hits, 10,00 expected hits
                    6 infantry owned by the Russians, 2 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/29 hits, 7,00 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 7/15 hits, 6,00 expected hits
                    7 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 7/22 hits, 5,83 expected hits
                    Germans roll dice for 6 armour and 1 artillery in Eastern Poland, round 4 : 4/7 hits, 3,33 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans and 6 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 53
                Casualties for Russians: 1 fighter and 17 infantry
                Casualties for Germans: 2 aaGuns, 6 armour, 2 artilleries, 16 infantry and 3 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 fighters moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            3 infantry moved from Rostov to Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            2 aaGuns moved from Belarus to Bryansk
            1 mech_infantry moved from Russia to Western Ukraine
            4 infantry moved from Russia to Bryansk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            Russians undo move 1.
            1 infantry placed in Ukraine
            1 armour and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0,33
    Germans regular : -2,67
    Russians regular : 9,50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            8 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Baltic States to Poland
            1 artillery moved from Baltic States to Poland
            1 infantry moved from Baltic States to Poland
            2 infantry moved from Bessarabia to Romania
            1 artillery moved from Bessarabia to Romania
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 armour and 7 infantry moved from Bessarabia to Eastern Poland
            3 armour moved from Western Ukraine to Eastern Poland
            1 aaGun, 8 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
            1 artillery and 1 infantry moved from Belarus to Eastern Poland
            1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            2 aaGuns and 5 infantry moved from Ukraine to Bessarabia
            3 armour moved from Novgorod to Eastern Poland
            3 infantry moved from Russia to Bryansk
            1 aaGun moved from Karelia to Finland
    
        Place Units - Russians
            2 fighters placed in Novgorod
            1 transport placed in 115 Sea Zone
            2 armour placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Russians collect 47 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 artillery, 2 fighters, 8 infantry and 1 mech_infantry moved from Manchuria to Amur
            2 artilleries and 2 infantry moved from Korea to Amur
            3 infantry moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to Amur
            1 fighter moved from Japan to Amur
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            2 cruisers moved from 36 Sea Zone to 37 Sea Zone
            2 battleships moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour moved from Kwangsi to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from 37 Sea Zone to Malaya
            3 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from Kiangsi to Kwangtung
            3 armour moved from Kiangsu to Kwangtung
            2 bombers moved from Anhwe to Amur
            1 artillery moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 artilleries and 5 infantry moved from Kweichow to Yunnan
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 bomber moved from Hunan to Amur
            2 fighters moved from Hunan to Yunnan
            2 fighters moved from Anhwe to 37 Sea Zone
            3 fighters moved from Anhwe to Yunnan
            3 tactical_bombers moved from Anhwe to Amur
            2 tactical_bombers moved from Hunan to Kwangtung
            1 tactical_bomber moved from Hunan to Yunnan
            2 tactical_bombers moved from Hunan to Yunnan
            2 fighters moved from Anhwe to Amur
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Malaya
            Battle in Yunnan
                Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 3 armour, 4 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 armour, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/9 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Amur
                Japanese attack with 3 artilleries, 4 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 1/6 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Japanese lost in Amur
                    Japanese roll dice for 3 artilleries, 4 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 11/25 hits, 9,83 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6,00 expected hits
                    8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 3 artilleries, 4 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 8/17 hits, 8,50 expected hits
                    Russians roll dice for 9 infantry in Amur, round 3 : 3/9 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                    Japanese roll dice for 2 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Amur, round 4 : 6/14 hits, 7,50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 artilleries, 4 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 artillery, 10 infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Amur to Manchuria
            1 bomber moved from Amur to Manchuria
            1 fighter moved from Amur to Anhwe
            3 bombers moved from Amur to Anhwe
            1 fighter moved from Amur to Anhwe
            3 fighters moved from Amur to Manchuria
            2 tactical_bombers moved from Yunnan to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to Hunan
            2 fighters moved from Yunnan to 37 Sea Zone
            3 fighters moved from Yunnan to Hunan
            3 infantry moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from Kwangtung to Hunan
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 fighter placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -1,33
    UK_Pacific regular : 0,33
    ANZAC regular : -0,33
    Russians regular : 1,67
    Russians AA : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Korea
            1 tactical_bomber moved from Manchuria to Korea
            1 fighter moved from Manchuria to Korea
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Anhwe to Chahar
            1 tactical_bomber moved from Anhwe to Chahar
            1 mech_infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kwangsi
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 armour moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from 36 Sea Zone to Malaya
            1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 tactical_bomber moved from Anhwe to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            1 battleship moved from 36 Sea Zone to 44 Sea Zone
            1 cruiser moved from 36 Sea Zone to 44 Sea Zone
            2 destroyers moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Anhwe to Kwangsi
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
            Battle in Sumatra
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
            Battle in Chahar
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Chahar to Hopei
            1 tactical_bomber moved from Chahar to Hopei
            1 fighter moved from Anhwe to Hopei
            2 bombers moved from Kiangsu to French Indo China
            1 fighter moved from Manchuria to Hopei
            1 fighter moved from Manchuria to Hopei
            1 fighter moved from Korea to Manchuria
            1 fighter moved from Japan to Manchuria
            1 tactical_bomber moved from Korea to Manchuria
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Hopei to Kweichow
            4 fighters moved from Hopei to Kweichow
            3 infantry moved from Hopei to Kweichow
            3 artilleries moved from Hopei to Kweichow
            1 tactical_bomber moved from Kwangsi to Kiangsu
            1 fighter moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : 0,17
    UK_Pacific regular : 0,00
    ANZAC regular : 0,17
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone
            2 carriers moved from 10 Sea Zone to 15 Sea Zone
            1 battleship moved from 10 Sea Zone to 15 Sea Zone
            1 fighter moved from Guam to 15 Sea Zone
            1 fighter moved from Western United States to 15 Sea Zone
            2 fighters moved from Hawaiian Islands to 15 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 16 Sea Zone
            2 carriers moved from 10 Sea Zone to 15 Sea Zone
            1 battleship moved from 10 Sea Zone to 15 Sea Zone
            1 fighter moved from Guam to 15 Sea Zone
            1 fighter moved from Western United States to 15 Sea Zone
            2 fighters moved from Hawaiian Islands to 15 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 fighter placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 7 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Shan State, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in Shan State, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 2 infantry in Shan State, round 6 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns, 1 armour, 6 infantry and 2 mech_infantrys moved from Burma to India
            1 tactical_bomber moved from Persia to Egypt
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from French West Africa to Egypt
            1 armour moved from French West Africa to French Equatorial Africa
            4 infantry moved from Brazil to Suriname
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 battleship moved from 87 Sea Zone to 88 Sea Zone
            1 destroyer moved from 87 Sea Zone to 88 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to Suriname
            1 artillery moved from 88 Sea Zone to Suriname
            1 artillery moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            1 airfield and 3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
            British collect 29 PUs (3 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 2 fighters placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,6,6,3,4,6,6,4,3,2,6,6,3,6,3
            UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs
            Some Units in India change ownership: 3 artilleries and 2 fighters
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 0,00
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from Philippines to 20 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,3,1,3,6,5
            Battle in 20 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in Japan
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits
                    2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Americans captures 51PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from Hawaiian Islands to Midway
            2 bombers moved from Hawaiian Islands to Midway
            1 battleship moved from 10 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 armour moved from 25 Sea Zone to Midway
            1 mech_infantry moved from 25 Sea Zone to Midway
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 artillery moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 cruisers moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 116 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from Philippines to 20 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,3,1,3,6,5
            Battle in 20 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in Japan
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Japan, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Japan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 aaGuns, 1 fighter and 1 infantry in Japan, round 2 : 2/2 hits, 1,00 expected hits
                    2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery and 1 infantry in Japan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Japan, round 3 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Japan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Japan, round 4 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery in Japan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Japan, round 6 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 6 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Americans captures 51PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery remaining. Battle score for attacker is 14
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 2 aaGuns, 1 fighter and 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from Hawaiian Islands to Midway
            2 bombers moved from Hawaiian Islands to Midway
            1 battleship moved from 10 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 armour moved from 25 Sea Zone to Midway
            1 mech_infantry moved from 25 Sea Zone to Midway
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 artillery moved from Eastern United States to New Brunswick Nova Scotia
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            2 cruisers moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 116 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 126 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 141 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 2 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
            2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 infantry moved from Tanganyika Territory to Belgian Congo
            1 infantry moved from Ethiopia to Kenya
                  British take Kenya from Italians
            1 transport moved from 76 Sea Zone to 79 Sea Zone
            2 armour moved from Iraq to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            1 infantry moved from Shan State to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Siam to Shan State
            1 infantry moved from Burma to India
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Belgian Congo
                British attack with 2 artilleries and 4 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 2 artilleries and 4 infantry in Belgian Congo, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo
                    British roll dice for 2 artilleries and 2 infantry in Belgian Congo, round 3 : 4/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 3 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 infantry placed in Union of South Africa
    
        Place Units - UK_Pacific
            1 aaGun, 2 armour and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,3,4,1,2,3,4,4,5,1
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 1 aaGun, 2 armour and 4 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Italians regular : 1,33
    Japanese regular : -0,67
    British regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 fighter moved from Malta to Alexandria
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 artillery moved from Southern France to Northern Italy
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 93 Sea Zone
            1 fighter placed in Southern France
            Italians undo move 2.
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport
            EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
            EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            3 infantry moved from Queensland to South Australia
            2 aaGuns moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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