@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV
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@pejon_88
regularkid said in WW2 Path to Victory - Rules Discussion:Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).
The substantive changes:
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Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)
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New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.
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A U.S. marine has been added to Hawaii.
Enjoy!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour, 7 infantry and 1 mech_infantry moved from Northern Caucasus to Stalingrad 2 artilleries and 5 infantry moved from Samara to Stalingrad 2 fighters and 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Tula to Kursk 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry moved from Yaroslavl to Smolensk Combat - Russians Battle in Kursk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry in Smolensk, round 2 : 6/40 hits, 7.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Stalingrad, round 2 : 3/16 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kursk to Russia 2 artilleries and 8 infantry moved from Russia to Smolensk 1 aaGun moved from Yaroslavl to Russia 6 infantry moved from Gorky to Russia 2 infantry moved from Urals to Samara 2 aaGuns, 1 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Northern Manchuria to Amur Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,1 Russians collect 28 PUs (1 lost to blockades); end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -1.50 -
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Shansi 1 fighter moved from Anhwe to Shansi 1 bomber moved from Manilla to Shansi 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 2 fighters and 3 tactical_bombers moved from 24 Sea Zone to Wake Island 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 fighter and 2 tactical_bombers moved from Davao to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Wake IslandCombat Hit Differential Summary :
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Scrambles SZ24/Wake Island?
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@simon33 need scrambles whenever you have time.
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Oh sorry, thought I had posted. I am going to scramble to SZ24 but not Wake.
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@simon33 so to be clear. To SZ from wake and the adjacent SZ?
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 so to be clear. To SZ from wake and the adjacent SZ?
Oh that’s right! Forgot about the scramble from SZ to SZ. Only scramble the doomed ANZAC planes. Don’t scramble the planes on the CV.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Shansi 1 fighter moved from Anhwe to Shansi 1 bomber moved from Manilla to Shansi 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 2 fighters and 3 tactical_bombers moved from 24 Sea Zone to Wake Island 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 fighter and 2 tactical_bombers moved from Davao to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Wake Island Combat - Japanese Japanese creates battle in territory 6 Sea Zone Americans scrambles 2 units out of Wake Island to defend against the attack in 24 Sea Zone Americans scrambles to create a battle in territory 24 Sea Zone Battle in 24 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports ANZAC defend with 2 fighters Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 24 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits ANZAC roll dice for 2 fighters in 24 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese 2 fighters owned by the ANZAC lost in 24 Sea Zone Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20 Casualties for ANZAC: 2 fighters Battle in Wake Island Japanese attack with 3 fighters, 4 infantry and 4 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 infantry and 1 marine Japanese roll dice for 3 fighters, 4 infantry and 4 tactical_bombers in Wake Island, round 2 : 5/11 hits, 4,67 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Wake Island, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 marine Battle in Shansi Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 3 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shansi, round 4 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Wake Island to 24 Sea Zone 1 fighter moved from Wake Island to 24 Sea Zone 1 fighter moved from Wake Island to 24 Sea Zone 1 fighter and 3 tactical_bombers moved from Wake Island to Marianas 1 destroyer and 2 submarines moved from 7 Sea Zone to 24 Sea Zone 1 infantry moved from Southern Manchuria to Korea 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 transports moved from 132 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 58 Sea Zone to 57 Sea Zone 2 infantry and 1 marine moved from Malaya to 132 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 132 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 44 Sea Zone 2 infantry and 1 marine moved from 44 Sea Zone to Borneo 1 submarine moved from 132 Sea Zone to 44 Sea Zone 1 aaGun and 3 infantry moved from 37 Sea Zone to French Indo China 1 fighter moved from Shansi to Anhwe 1 bomber moved from Shansi to Anhwe 1 submarine moved from 57 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun and 3 infantry EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 3 infantry EDIT: Removing units owned by Japanese from Korea: 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 infantry EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Marianas: 1 fighter EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 carrier and 1 destroyer placed in 6 Sea Zone 1 submarine placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : -2,83 ANZAC regular : -0,33 -
@pejon_88 Sorry about the edits at the end. I had forgotten my plan and also forgot I could not build a carrier without a harbour, hence my edits around FIC.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 transport moved from 32 Sea Zone to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 7 fighters moved from 32 Sea Zone to Wake Island 2 infantry moved from 32 Sea Zone to Wake Island 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Amur to Northern Manchuria Combat - AmericansCombat Hit Differential Summary :
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Scramble to Wake?
Shouldn’t the BB be damaged? I’ve edited that back in.
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@simon33 No scramble. I took a tac as casuality instead. The BB should be undamaged.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 transport moved from 32 Sea Zone to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 7 fighters moved from 32 Sea Zone to Wake Island 2 infantry moved from 32 Sea Zone to Wake Island 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Amur to Northern Manchuria Combat - Americans Battle in Wake Island Americans attack with 7 fighters and 2 infantry Japanese defend with 1 airfield and 3 infantry Americans roll dice for 7 fighters and 2 infantry in Wake Island, round 2 : 2/9 hits, 3.83 expected hits Japanese roll dice for 3 infantry in Wake Island, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans roll dice for 7 fighters and 1 infantry in Wake Island, round 3 : 3/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 7 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Battle in Northern Manchuria Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Northern Manchuria, round 2 : 1/7 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Northern Manchuria Americans win, taking Northern Manchuria from Japanese with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0 EDIT: Turning off Edit Mode 5 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 32 Sea Zone to 28 Sea Zone 1 destroyer and 2 submarines moved from 64 Sea Zone to 65 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 104 Sea Zone to 126 Sea Zone 2 artilleries and 2 infantry moved from 126 Sea Zone to Iceland 2 fighters moved from Iceland to United Kingdom 1 fighter moved from Eastern United States to 28 Sea Zone 2 fighters moved from Wake Island to 28 Sea Zone 2 fighters moved from Wake Island to 28 Sea Zone 3 fighters moved from Wake Island to Hawaiian Islands Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Eastern United States Americans undo move 1. 2 fighters placed in Eastern United States 1 destroyer, 3 submarines and 1 transport placed in 11 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Honan 1 infantry moved from Hunan to Kwangtung UK_Pacific take Kwangtung from Japanese 6 infantry moved from Kwangsi to Yunnan 3 artilleries and 4 infantry moved from Hunan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Hopei, round 2 : 5/7 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Inner Mongolia 1 infantry moved from Chahar to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 1 artillery and 1 infantry moved from Hunan to Hopei Place Units - Chinese 6 infantry placed in Hopei Chinese undo move 1. 1 infantry placed in Kwangsi 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French West Africa to French Equatorial Africa British take French Central Africa from Neutral_Axis Combat - British Non Combat Move - British 1 artillery and 7 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Southern Persia to Iraq 2 infantry moved from 82 Sea Zone to Iraq 1 transport moved from 82 Sea Zone to 77 Sea Zone 2 artilleries and 6 infantry moved from Belgian Congo to French Equatorial Africa 3 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from Eastern India to Hopei 1 armour and 1 mech_infantry moved from Hunan to Hopei 3 artilleries and 5 infantry moved from Eastern India to Burma 3 aaGuns, 3 artilleries and 17 infantry moved from Kwangsi to Yunnan Place Units - British 3 infantry placed in Southern Persia 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,1,5,2,2,4,6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,1,6,6,5,2,6,3,6 British collect 30 PUs (7 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 fighterCombat Hit Differential Summary :
Chinese regular : 3.17 Americans regular : -3.50 Japanese regular : 0.33 -
@simon33 In the BM3 rules (which PTV uses?):
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
Thus I moved your tank back to FCA. Feel free to do any changes.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from French Equatorial Africa: 1 armour EDIT: Adding units owned by British to French Central Africa: 1 armour EDIT: Turning off Edit Mode Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Anglo-Egyptian Sudan 3 fighters and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 infantry moved from Algeria to Tunisia Italians take Tunisia from Americans 1 artillery and 1 infantry moved from Algeria to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk 2 infantry moved from Malta to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Libya 1 armour moved from Rostov to Southern Caucasus Italians take Northern Caucasus from Russians Italians take Southern Caucasus from Russians Combat - Italians Battle in Tobruk Battle in Libya Battle in Anglo-Egyptian Sudan Italians attack with 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Italians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan Italians win, taking Tobruk from Americans, taking Libya from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 2 submarines moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 99 Sea Zone 1 aaGun and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from Malta to 98 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 aaGuns, 1 infantry and 1 marine moved from 100 Sea Zone to Egypt 2 infantry moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to Romania Place Units - Italians 3 infantry placed in Egypt 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 0,67 British regular : 0,67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Gilbert Islands Combat - ANZAC Battle in Gilbert Islands Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Iraq to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 32 Sea Zone to 28 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 In the BM3 rules (which PTV uses?):
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
Thus I moved your tank back to FCA. Feel free to do any changes.
FCA is an unfriendly neutral.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from French Central Africa: 1 armour EDIT: Adding units owned by British to French Equatorial Africa: 1 armour EDIT: Turning off Edit Mode Germans buy 1 armour, 6 artilleries, 1 fighter, 10 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 2 infantry moved from Ukraine to Kursk 1 bomber moved from Egypt to Kursk 1 infantry moved from Egypt to Anglo-Egyptian Sudan Germans take Anglo-Egyptian Sudan from British 1 fighter and 1 tactical_bomber moved from Leningrad to Kursk Combat - Germans Battle in Kursk Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 bomber moved from Gibraltar to Southern Italy 1 tactical_bomber moved from 100 Sea Zone to Ukraine 1 tactical_bomber moved from Egypt to 100 Sea Zone 4 infantry moved from Leningrad to Novgorod 5 artilleries and 15 infantry moved from Archangel to Vologda 6 armour moved from Eastern Poland to Novgorod 2 infantry moved from Southern Belarus to Northern Belarus 1 bomber moved from Kursk to Ukraine 9 infantry moved from Ukraine to Rostov 4 infantry moved from Western Ukraine to Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 2 aaGuns and 9 infantry moved from Poland to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 8 infantry moved from Germany to Poland 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 2 armour and 2 mech_infantrys moved from Western Germany to Poland 2 armour moved from Rostov to Southern Caucasus 1 fighter and 1 tactical_bomber moved from Kursk to Ukraine 1 armour moved from Rostov to Southern Caucasus Place Units - Germans 3 artilleries placed in Leningrad 3 artilleries placed in Ukraine 10 infantry placed in Germany 1 armour, 1 fighter and 1 tactical_bomber placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from French Central Africa: 1 armour EDIT: Adding units owned by British to French Equatorial Africa: 1 armour EDIT: Turning off Edit Mode Germans buy 1 armour, 6 artilleries, 1 fighter, 10 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 2 infantry moved from Ukraine to Kursk 1 bomber moved from Egypt to Kursk 1 infantry moved from Egypt to Anglo-Egyptian Sudan Germans take Anglo-Egyptian Sudan from British 1 fighter and 1 tactical_bomber moved from Leningrad to Kursk Combat - Germans Battle in Kursk Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Egypt 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 carrier and 1 destroyer moved from 94 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 bomber moved from Gibraltar to Southern Italy 1 tactical_bomber moved from 100 Sea Zone to Ukraine 1 tactical_bomber moved from Egypt to 100 Sea Zone 4 infantry moved from Leningrad to Novgorod 5 artilleries and 15 infantry moved from Archangel to Vologda 6 armour moved from Eastern Poland to Novgorod 2 infantry moved from Southern Belarus to Northern Belarus 1 bomber moved from Kursk to Ukraine 9 infantry moved from Ukraine to Rostov 4 infantry moved from Western Ukraine to Ukraine 4 infantry moved from Eastern Poland to Western Ukraine 2 aaGuns and 9 infantry moved from Poland to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 8 infantry moved from Germany to Poland 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 2 armour and 2 mech_infantrys moved from Western Germany to Poland 2 armour moved from Rostov to Southern Caucasus 1 fighter and 1 tactical_bomber moved from Kursk to Ukraine 1 armour moved from Rostov to Southern Caucasus Place Units - Germans 3 artilleries placed in Leningrad 3 artilleries placed in Ukraine 10 infantry placed in Germany 1 armour, 1 fighter and 1 tactical_bomber placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,00





