L21 PTV Avner (Axis) vs. ArtofWar1947 (Allies)


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Combat Move - British
            1 cruiser and 2 destroyers moved from 94 Sea Zone to 99 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
            3 fighters moved from Gibraltar to 99 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
            2 fighters moved from Egypt to 99 Sea Zone
            3 submarines moved from 83 Sea Zone to 99 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @artofwar1947

    Scramble fighters from S. Italy to defend SZ 99? How many German fighters; how many Italian fighters?

    OOL? Save fighters or BB to the last?

  • '22

    @artofwar1947 said in L21 PTV Avner (Axis) vs. ArtofWar1947 (Allies):

    @artofwar1947

    Scramble fighters from S. Italy to defend SZ 99? How many German fighters; how many Italian fighters?

    OOL? Save fighters or BB to the last?

    no scramble

    fighter for last

    …if by a miracle they are saved…


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malta to 96 Sea Zone
            1 armour moved from Malta to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from 101 Sea Zone to Greece
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 marine moved from Queensland to 55 Sea Zone
            1 cruiser, 1 marine and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
            2 submarines moved from 55 Sea Zone to 47 Sea Zone
            7 fighters and 3 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Marshall Islands
            2 fighters moved from Western United States to 27 Sea Zone
            2 submarines moved from 28 Sea Zone to 27 Sea Zone
            1 marine moved from 56 Sea Zone to Dutch New Guinea
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Greece
            Battle in 27 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win, taking Greece from Italians, taking 27 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 56 Sea Zone
                Americans attack with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Marshall Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 bomber and 2 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Marshall Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Marshall Islands
                    Americans roll dice for 1 artillery and 2 infantry in Marshall Islands, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Marshall Islands, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 4 : 2/3 hits, 0.83 expected hits
                    1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Marshall Islands
                    Americans roll dice for 1 artillery in Marshall Islands, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Marshall Islands, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Marshall Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Japanese: 1 bomber
            Battle in Dutch New Guinea
            Battle in 47 Sea Zone
                Americans attack with 7 fighters, 2 submarines and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win, taking Dutch New Guinea from Japanese with 7 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Midway: 1 marine
            EDIT: Changing ownership of Midway from Japanese to Americans
            EDIT: Adding units owned by Americans to Midway: 1 armour
            EDIT: Turning off Edit Mode
            7 fighters and 3 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
            1 destroyer moved from 28 Sea Zone to 27 Sea Zone
            1 armour and 1 infantry moved from Western United States to 11 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 93 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from United Kingdom to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 carrier moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 11 Sea Zone
            1 armour, 2 fighters and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,1,3,5,2,1,3,1,4,5,5,5,3,6,3,6,3,4,1,1,5,5,4,6,4,2,6,3,4,6
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
            2 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Inner Mongolia
            Chinese creates battle in territory Yunnan
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Inner Mongolia from Japanese, taking Yunnan from Japanese, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Inner Mongolia
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser and 2 destroyers moved from 94 Sea Zone to 99 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
            3 fighters moved from Gibraltar to 99 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
            2 fighters moved from Egypt to 99 Sea Zone
            3 submarines moved from 83 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 7 destroyers, 11 fighters, 4 submarines and 2 tactical_bombers
                Germans defend with 4 destroyers, 2 fighters and 4 submarines; Italians defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines
                    British roll dice for 4 submarines in 99 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Italians
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 7 destroyers, 11 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 11/25 hits, 11.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 7 submarines in 99 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers and 4 fighters in 99 Sea Zone, round 2 : 8/15 hits, 6.67 expected hits
                    1 destroyer owned by the Germans, 4 destroyers owned by the British, 4 submarines owned by the Germans, 3 submarines owned by the Italians, 4 submarines owned by the British and 2 carriers owned by the Italians lost in 99 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 11 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 5 destroyers and 4 fighters in 99 Sea Zone, round 3 : 6/12 hits, 6.00 expected hits
                    3 destroyers owned by the Germans, 2 destroyers owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 fighters owned by the Germans, 1 battleship owned by the Italians and 4 fighters owned by the British lost in 99 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 7 fighters and 2 tactical_bombers in 99 Sea Zone, round 4 : 6/15 hits, 7.83 expected hits
                    Italians roll dice for 2 fighters in 99 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 72
                Casualties for British: 7 destroyers, 5 fighters and 4 submarines
                Casualties for Germans: 4 destroyers, 2 fighters and 4 submarines
                Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines
    
        Non Combat Move - British
            1 armour, 1 artillery and 2 infantry moved from Algeria to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from 99 Sea Zone to Greece
            1 bomber moved from 99 Sea Zone to 100 Sea Zone
            1 bomber moved from 100 Sea Zone to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
            1 aaGun, 1 armour, 7 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern India to Burma
            3 infantry moved from Eastern India to Burma
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Algeria to Tunisia
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Iraq
            1 carrier and 2 submarines placed in 83 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,4
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2,5,4,5,1
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in Eastern India change ownership: 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 armour
            EDIT: Adding units owned by British to Tobruk: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.67
    Italians regular : 1.83
    Japanese regular : -0.50
    Germans AA : -0.17
    British regular : -2.50
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,4,2,4,3,3,1,4,1,1,6
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 27 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 94 Sea Zone to 101 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    I don’t see how the Axis can change the tide of war

    unfortunately, a first mistake was not to take the Normandy

    the rest will tell me … where did I go wrong if you want

    view your experience


  • @avner

    One suggestion I saw in response to your request for feedback was be aggressive. Although all the other suggestions were useful, this suggestion was not. Obviously, he had not played you before. My impression is that you are aggressive, but it needs to be focused on a strategic plan.

    For example, in our previous game, the UK attacked the German fleet and eliminated it in Round 1. This was an easy victory, but it left the remaining UK Atlantic fleet exposed to a vicious counterattack. Granted losing the German fleet hampered Axis expansionist plans. However, the lost of the entire UK Atlantic fleet left the Allies in an even more difficult situation: An inability to control SZ 93 and retake Gibraltar and Morocco. The lost of the UK Atlantic fleet, then, was a major turning point in our previous game.

    Another example of unfocused aggressiveness was the the German-1 turn of our present game. My sense was that you were trying to accomplish too much with 3 sea battles and 3 land battles and stretched your resources. Yes, all the battles had 80% or better chance of victory, and sometimes the Germans can get away with winning all six. However, with so many battles, the Germans not infrequently misfire or even have epic fails. For example, I recently had a game were I did not overpower Normandy on G-1, my opponent scrambled the French fighter, and I failed to N-B. This is why with my G-1 turn in our first game, I did not attack SZ 114, but used the resources to overwhelm N-B and other targets.

    You like to do a lot of little raids, and–no doubt–this is frustrating to your opponents. My suggestion, though, is do a lot of little raids all at once. This is especially important for Allies in the Pacific. This way an opponent cannot recover any/all the lost ground quickly the next turn.

    I recommend reviewing Sun Tzu’s “The Art of War,” a classic text on military strategy. Although reading the entire text might be helpful, reading an overview (se, e.g., https://en.wikipedia.org/wiki/The_Art_of_War would be a good start.

    One tenet of the AoW is know your enemy. This can be surprisingly useful in AA. Knowing that an opponent tends to attack on Round 1, 2, 3, or 4 as the Japanese, can aid greatly in planning a defense. I review any opponent’s last few games to get a sense of their tendencies.

    Another tenet of AoW is don’t divide your force. In our last game, the Germans divided their forces into a northern advance and a southern advance and never had sufficient force in either army to overwhelm the Russians and keep a drive (to Russia or the oil fields) going. If the Germans do not accomplish one of those goals quickly, the Axis will probably lose the war in the West and quite possibility in the game.

    Your J-2 attack on the Western powers meant the Japanese had to fight on a wide front and really stretch their resources. As a result, the Chinese were never squelched and UK-Pac was never seriously threatened and was allowed build up strength. Then, as if Japan did not already have enough to contend with, it attacked the Russians. My rule of thumb is to leave Russia alone until I have enough force available to destroy most of the available troops and be able to keep pushing the remainder back.

  • '22

    @artofwar1947

    Thanks so much

    also for the time you wasted writing :)

    in fact with the axis I take liberties and risk something more than my allies

    but I exaggerate …

    I still have to learn a lot despite playing for some time

    Sometimes I also watch my opponents play … but I don’t always have the time


  • Not a waste if it helps.

    Yes, reviewing other games, especially those of the Masters, is good way of learning too.

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