Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 10 infantry moved from Amur to Siberia
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Siberia
Russians attack with 1 artillery and 10 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 10 infantry in Siberia, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 1 artillery and 10 infantry in Siberia, round 3 : 4/11 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
Russians win, taking Siberia from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Amur to Siberia
1 aaGun and 6 infantry moved from Amur to Northern Manchuria
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Buryatia
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Vologda to Yaroslavl
3 artilleries and 31 infantry moved from Russia to Yaroslavl
3 infantry moved from Bryansk to Kursk
3 infantry moved from Rostov to Kursk
3 infantry moved from Stalingrad to Northern Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Yaroslavl to Bryansk
1 artillery moved from Ukraine to Kursk
1 aaGun moved from Bryansk to Kursk
3 infantry moved from Bryansk to Kursk
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Stalingrad
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Russians collect 40 PUs (1 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 64 Sea Zone to 58 Sea Zone
1 bomber moved from Caroline Islands to Wake Island
1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 artillery moved from 24 Sea Zone to Wake Island
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from 24 Sea Zone to Wake Island
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
3 artilleries and 1 infantry moved from Fukien to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
6 artilleries and 7 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kwangtung
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Shansi to Jehol
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsu to Jehol
Combat - Japanese
Battle in Midway
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Midway from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/8 hits, 3,33 expected hits
UK_Pacific roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/8 hits, 3,33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 artilleries, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 2/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 6 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 artilleries and 7 infantry in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Wake Island, round 2 : 3/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Korea, round 3 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 destroyer moved from 17 Sea Zone to 27 Sea Zone
1 bomber moved from Wake Island to Marshall Islands
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 35 Sea Zone to 24 Sea Zone
1 fighter moved from 35 Sea Zone to 24 Sea Zone
1 fighter moved from 35 Sea Zone to 24 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea Zone
1 submarine moved from 65 Sea Zone to 68 Sea Zone
1 infantry moved from Shan State to Malaya
1 armour moved from Siam to French Indo China
1 artillery moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo China
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
2 artilleries and 2 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from Jehol to Kiangsi
1 fighter moved from Jehol to Kiangsi
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hokkaido: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 1,33
Japanese regular : -1,50
UK_Pacific regular : -0,67
Russians regular : -0,67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 101 Sea Zone to Greece
1 bomber moved from United Kingdom to Normandy Bordeaux
1 marine moved from Queensland to 55 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
2 submarines moved from 55 Sea Zone to 47 Sea Zone
7 fighters and 3 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Western United States to 27 Sea Zone
2 submarines moved from 28 Sea Zone to 27 Sea Zone
1 marine moved from 56 Sea Zone to Dutch New Guinea
Combat - Americans
Combat Hit Differential Summary :
Scramble fighters from SZ 35 to defend DD in SZ 47?
OOL for Marshall Is. combat (i.e., bomber 1st or last)?
Forgot to send a US infantry & tank to Midway. Will roll on the forum, if okay with you. Otherwise, I redo and repost the US CM.
no scramble
ok dice forum for Midway
OOL for attack on Marshall Islands?
1d6: 3
1d6: 5
1d6: 3
Midway-2
US inf: [dice 1d6]
US tank: [dice 1d6]
Japanese inf: [dice 1d6]
1d6: 2
1d6: 3
1d6: 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Combat Move - British
1 cruiser and 2 destroyers moved from 94 Sea Zone to 99 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 fighters moved from Gibraltar to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
3 submarines moved from 83 Sea Zone to 99 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble fighters from S. Italy to defend SZ 99? How many German fighters; how many Italian fighters?
OOL? Save fighters or BB to the last?
@artofwar1947 said in L21 PTV Avner (Axis) vs. ArtofWar1947 (Allies):
Scramble fighters from S. Italy to defend SZ 99? How many German fighters; how many Italian fighters?
OOL? Save fighters or BB to the last?
no scramble
fighter for last
…if by a miracle they are saved…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 101 Sea Zone to Greece
1 bomber moved from United Kingdom to Normandy Bordeaux
1 marine moved from Queensland to 55 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 55 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
2 submarines moved from 55 Sea Zone to 47 Sea Zone
7 fighters and 3 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Marshall Islands
2 fighters moved from Western United States to 27 Sea Zone
2 submarines moved from 28 Sea Zone to 27 Sea Zone
1 marine moved from 56 Sea Zone to Dutch New Guinea
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Greece
Battle in 27 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 27 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win, taking Greece from Italians, taking 27 Sea Zone from Neutral with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 bomber and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Marshall Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Marshall Islands
Americans roll dice for 1 artillery and 2 infantry in Marshall Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Marshall Islands, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 4 : 2/3 hits, 0.83 expected hits
1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Marshall Islands
Americans roll dice for 1 artillery in Marshall Islands, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Marshall Islands, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Marshall Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 bomber
Battle in Dutch New Guinea
Battle in 47 Sea Zone
Americans attack with 7 fighters, 2 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 47 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win, taking Dutch New Guinea from Japanese with 7 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 marine
EDIT: Changing ownership of Midway from Japanese to Americans
EDIT: Adding units owned by Americans to Midway: 1 armour
EDIT: Turning off Edit Mode
7 fighters and 3 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from Western United States to 11 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 109 Sea Zone to 93 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,1,3,5,2,1,3,1,4,5,5,5,3,6,3,6,3,4,1,1,5,5,4,6,4,2,6,3,4,6
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Inner Mongolia: Chinese has 1 infantry placed in Inner Mongolia
2 infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Chinese creates battle in territory Inner Mongolia
Chinese creates battle in territory Yunnan
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Inner Mongolia from Japanese, taking Yunnan from Japanese, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
3 infantry placed in Inner Mongolia
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 2 destroyers moved from 94 Sea Zone to 99 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine moved from 96 Sea Zone to 99 Sea Zone
3 fighters moved from Gibraltar to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
3 submarines moved from 83 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 7 destroyers, 11 fighters, 4 submarines and 2 tactical_bombers
Germans defend with 4 destroyers, 2 fighters and 4 submarines; Italians defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines
British roll dice for 4 submarines in 99 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Italians
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 7 destroyers, 11 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 11/25 hits, 11.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 7 submarines in 99 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers and 4 fighters in 99 Sea Zone, round 2 : 8/15 hits, 6.67 expected hits
1 destroyer owned by the Germans, 4 destroyers owned by the British, 4 submarines owned by the Germans, 3 submarines owned by the Italians, 4 submarines owned by the British and 2 carriers owned by the Italians lost in 99 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 11 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 5 destroyers and 4 fighters in 99 Sea Zone, round 3 : 6/12 hits, 6.00 expected hits
3 destroyers owned by the Germans, 2 destroyers owned by the Italians, 2 destroyers owned by the British, 2 cruisers owned by the Italians, 2 fighters owned by the Germans, 1 battleship owned by the Italians and 4 fighters owned by the British lost in 99 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 7 fighters and 2 tactical_bombers in 99 Sea Zone, round 4 : 6/15 hits, 7.83 expected hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 72
Casualties for British: 7 destroyers, 5 fighters and 4 submarines
Casualties for Germans: 4 destroyers, 2 fighters and 4 submarines
Casualties for Italians: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Algeria to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from 99 Sea Zone to Greece
1 bomber moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 aaGun, 1 armour, 7 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern India to Burma
3 infantry moved from Eastern India to Burma
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Algeria to Tunisia
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 carrier and 2 submarines placed in 83 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,4
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2,5,4,5,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour
EDIT: Adding units owned by British to Tobruk: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.67
Italians regular : 1.83
Japanese regular : -0.50
Germans AA : -0.17
British regular : -2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,4,2,4,3,3,1,4,1,1,6
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 27 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 94 Sea Zone to 101 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
I don’t see how the Axis can change the tide of war
unfortunately, a first mistake was not to take the Normandy
the rest will tell me … where did I go wrong if you want
view your experience
One suggestion I saw in response to your request for feedback was be aggressive. Although all the other suggestions were useful, this suggestion was not. Obviously, he had not played you before. My impression is that you are aggressive, but it needs to be focused on a strategic plan.
For example, in our previous game, the UK attacked the German fleet and eliminated it in Round 1. This was an easy victory, but it left the remaining UK Atlantic fleet exposed to a vicious counterattack. Granted losing the German fleet hampered Axis expansionist plans. However, the lost of the entire UK Atlantic fleet left the Allies in an even more difficult situation: An inability to control SZ 93 and retake Gibraltar and Morocco. The lost of the UK Atlantic fleet, then, was a major turning point in our previous game.
Another example of unfocused aggressiveness was the the German-1 turn of our present game. My sense was that you were trying to accomplish too much with 3 sea battles and 3 land battles and stretched your resources. Yes, all the battles had 80% or better chance of victory, and sometimes the Germans can get away with winning all six. However, with so many battles, the Germans not infrequently misfire or even have epic fails. For example, I recently had a game were I did not overpower Normandy on G-1, my opponent scrambled the French fighter, and I failed to N-B. This is why with my G-1 turn in our first game, I did not attack SZ 114, but used the resources to overwhelm N-B and other targets.
You like to do a lot of little raids, and–no doubt–this is frustrating to your opponents. My suggestion, though, is do a lot of little raids all at once. This is especially important for Allies in the Pacific. This way an opponent cannot recover any/all the lost ground quickly the next turn.
I recommend reviewing Sun Tzu’s “The Art of War,” a classic text on military strategy. Although reading the entire text might be helpful, reading an overview (se, e.g., https://en.wikipedia.org/wiki/The_Art_of_War would be a good start.
One tenet of the AoW is know your enemy. This can be surprisingly useful in AA. Knowing that an opponent tends to attack on Round 1, 2, 3, or 4 as the Japanese, can aid greatly in planning a defense. I review any opponent’s last few games to get a sense of their tendencies.
Another tenet of AoW is don’t divide your force. In our last game, the Germans divided their forces into a northern advance and a southern advance and never had sufficient force in either army to overwhelm the Russians and keep a drive (to Russia or the oil fields) going. If the Germans do not accomplish one of those goals quickly, the Axis will probably lose the war in the West and quite possibility in the game.
Your J-2 attack on the Western powers meant the Japanese had to fight on a wide front and really stretch their resources. As a result, the Chinese were never squelched and UK-Pac was never seriously threatened and was allowed build up strength. Then, as if Japan did not already have enough to contend with, it attacked the Russians. My rule of thumb is to leave Russia alone until I have enough force available to destroy most of the available troops and be able to keep pushing the remainder back.
Thanks so much
also for the time you wasted writing :)
in fact with the axis I take liberties and risk something more than my allies
but I exaggerate …
I still have to learn a lot despite playing for some time
Sometimes I also watch my opponents play … but I don’t always have the time