Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 105 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Java to Queensland
1 tactical_bomber moved from Java to Queensland
3 fighters moved from Java to India
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
1 bomber moved from 105 Sea Zone to Gibraltar
1 fighter moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5,1,2,2,4
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from West India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from Persia to West India
1 infantry moved from Eastern Persia to West India
1 infantry moved from Belgian Congo to Tanganyika Territory
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 6 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 3 destroyers, 1 submarine and 2 transports
1 submarine owned by the Italians submerged
British roll dice for 6 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Italians roll dice for 1 cruiser, 3 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
3 destroyers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/6 hits, 3.17 expected hits
Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 3 destroyers and 2 transports
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to India
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 infantry moved from Italian Somaliland to Ethiopia
5 fighters moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
Place Units - British
1 destroyer and 2 submarines placed in 80 Sea Zone
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 31 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -2.17
Italians regular : -1.00
Japanese regular : -1.83
Germans regular : -1.00
British regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
4 infantry moved from Greece to Albania
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians retreated to 96 Sea Zone
Battle in 93 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians winAmericans win with 1 submarine remaining with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Ukraine to Bryansk
Place Units - Italians
5 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,3,6,4,4,3,5,4,1,4,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Italians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 battleship, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to Archangel
1 artillery moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
7 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
2 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Archangel
Germans attack with 3 artilleries, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries, 2 bombers and 1 infantry in Archangel, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
2 bombers moved from Archangel to Ukraine
Place Units - Germans
1 battleship and 1 destroyer placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
2 armour moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
2 armour moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries
Russians roll dice for 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/9 hits, 3.67 expected hits
Germans roll dice for 3 artilleries in Archangel, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 4 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 4/9 hits, 3.67 expected hits
Germans roll dice for 3 artilleries in Archangel, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 3 artilleries owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 3 artilleries
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Smolensk to Russia
3 infantry moved from Samara to Vologda
2 infantry moved from Samara to Tambov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Tambov
2 aaGuns and 6 infantry moved from Samara to Russia
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -1.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma
3 armour, 3 fighters and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Malaya to Burma
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 carriers, 1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@gazza Do you want to scramble in India?
@robson sorry for taking so long . no scramble
@gazza no worries, all good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma
3 armour, 3 fighters and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Malaya to Burma
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 carriers, 1 fighter and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 6 armour, 1 bomber, 5 fighters and 3 tactical_bombers
British defend with 2 aaGuns, 1 armour and 2 infantry; ANZAC defend with 2 infantry; Chinese defend with 1 fighter
British roll AA dice in Burma : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 6 armour, 1 bomber, 4 fighters and 3 tactical_bombers in Burma, round 2 : 10/14 hits, 7,67 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 fighter and 4 infantry in Burma, round 2 : 3/6 hits, 2,50 expected hits
2 infantry owned by the ANZAC, 2 aaGuns owned by the British, 3 armour owned by the Japanese, 1 fighter owned by the Chinese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 armour and 1 fighter
Casualties for British: 2 aaGuns, 1 armour and 2 infantry
Casualties for Chinese: 1 fighter
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 fighter moved from Burma to Malaya
1 bomber moved from Burma to French Indo China
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,83
British AA : 0,00
UK_Pacific regular : 0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
@gazza scramble orders for sea zone 95
@gazza no scramble please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 6/10 hits, 3.67 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 : 3/9 hits, 3.50 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/7 hits, 3.17 expected hits
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern Italy, round 3 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Southern Italy, round 4 : 4/6 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 fighters in Southern Italy, round 4 : 3/3 hits, 1.67 expected hits
2 artilleries owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 2 bombers remaining. Battle score for attacker is 25
Casualties for Americans: 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
2 bombers moved from Southern Italy to Algeria
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries and 3 infantry placed in Eastern United States
3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Italians regular : -0.50
Italians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 3 bombers, 4 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Southern Italy, round 2 : 6/10 hits, 3.67 expected hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Southern Italy, round 2 : 3/9 hits, 3.50 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/7 hits, 3.17 expected hits
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern Italy, round 3 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 1 mech_infantry in Southern Italy, round 4 : 4/6 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 fighters in Southern Italy, round 4 : 3/3 hits, 1.67 expected hits
2 artilleries owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans captures 23PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour and 2 bombers remaining. Battle score for attacker is 25
Casualties for Americans: 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 5 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
2 bombers moved from Southern Italy to Algeria
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries and 3 infantry placed in Eastern United States
3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from India to Burma
3 fighters moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
1 infantry moved from West India to India
Combat - British
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/10 hits, 3.50 expected hits
Japanese roll dice for 3 armour in Burma, round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 armour moved from Yunnan to Burma
3 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 artillery moved from Yunnan to Burma
1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
Place Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,4,6,4,5,5,6,2,6,6,2,1,5,4,1,2,2,6,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : 0.50
Italians regular : -0.83
British regular : 1.00
Italians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Combat Move - Italians
1 armour and 6 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in Southern Italy
Italians attack with 1 armour and 6 infantry
British defend with 1 armour, 1 artillery, 3 fighters and 2 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 6 infantry in Southern Italy, round 2 : 0/7 hits, 1,50 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters and 2 infantry in Southern Italy, round 2 : 5/8 hits, 4,00 expected hits
5 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 1 infantry in Southern Italy, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters and 2 infantry in Southern Italy, round 3 : 4/8 hits, 4,00 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans win with 2 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -24
Casualties for Italians: 1 armour and 6 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 1,00
Italians regular : -2,17