Bad luck with the Germans !
just post once per turn
@dawgoneit Just the income needs to be edited. I’ll take care of that.
Yeah, that was lucky. I was hoping to get one, but I’m happy with the results!
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for Thai from 12 to 10
EDIT: Turning off Edit Mode
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz61
2 Artillerys and 2 Infantrys moved from sz61 to N.S
2 EarlyFighters moved from sz61 to N.S
1 Artillery and 2 Infantrys moved from Agra to W.Tibet
1 Infantry and 1 Tank moved from N.B to Borneo
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs;
Combat - British
Battle in N.S
British attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Artillery, 4 Infantrys and 1 Mech.Inf
British roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in N.S, round 2 : 2/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.S, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S
British roll dice for 2 Artillerys and 2 EarlyFighters in N.S, round 3 : 2/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in N.S, round 3 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S
British roll dice for 1 Artillery and 2 EarlyFighters in N.S, round 4 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 1 Mech.Inf in N.S, round 4 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S
British win, taking N.S from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 9
Casualties for British: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 1 Artillery, 4 Infantrys and 1 Mech.Inf
Battle in Borneo
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 2 Tanks
British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo
British roll dice for 1 Tank in Borneo, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Borneo
Hisaichi win with 1 Tank remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 Tank
Battle in W.Tibet
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in W.Tibet
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 5 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 6 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 6 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Non Combat Move - British
3 Infantrys and 2 Tankettes moved from Nepal to Bengal
3 Infantrys moved from E.India to Bengal
2 Tankettes moved from Dheli to Nepal
1 Mech.Inf moved from Dheli to Bengal
1 Infantry moved from C.India to E.India
3 Infantrys moved from C.India to E.India
2 EarlyFighters moved from N.S to sz61
Place Units - British
1 Bunker and 1 Factory placed in Bengal
4 Artillerys and 4 Infantrys placed in Calcutta
1 Tank and 2 Tankettes placed in Dheli
Turn Complete - British
British collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Neutral regular : -1.50
British regular : 0.67
Hisaichi regular : 0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
1 Destroyer moved from sz58 to sz70
2 T.Boats moved from sz45 to sz70
1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Submarines moved from sz50 to sz70
2 Artillerys, 7 Infantrys and 1 Tank moved from Bali to Java
3 Infantrys moved from Soem to Lambok
Purchase Units - Anzac
Anzac buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz70
Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 2 T.Boats
Hisaichi defend with 1 Battleship, 2 Carriers and 2 Transports; Yamamoto defend with 3 Destroyers
Anzac roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 T.Boats in sz70, round 2 : 3/8 hits, 2.83 expected hits
Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 2 Transports in sz70, round 2 : 5/8 hits, 3.50 expected hits
Units damaged: 1 Battleship owned by the Anzac
2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Carrier owned by the Anzac and 2 T.Boats owned by the Anzac lost in sz70
Anzac roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz70, round 3 : 1/5 hits, 2.00 expected hits
Hisaichi roll dice for 1 Battleship, 2 Carriers and 2 Destroyers in sz70, round 3 : 2/5 hits, 2.67 expected hits
1 EarlyFighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz70
Anzac roll dice for 1 Battleship, 2 Destroyers and 1 EarlyFighter in sz70, round 4 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz70, round 4 : 1/4 hits, 2.17 expected hits
2 Carriers owned by the Hisaichi and 1 EarlyFighter owned by the Anzac lost in sz70
Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 5 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Battleship and 1 Destroyer in sz70, round 5 : 0/2 hits, 1.17 expected hits
1 Destroyer owned by the Yamamoto lost in sz70
Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 6 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Battleship in sz70, round 6 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz70
Anzac win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 24
Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 2 T.Boats
Casualties for Hisaichi: 1 Battleship, 2 Carriers and 2 Transports
Casualties for Yamamoto: 3 Destroyers
Non Combat Move - Anzac
1 EarlyFighter moved from Melbourne to sz50
1 Elite moved from Darwin to Derby
1 Artillery and 1 Marine moved from Darwin to Derby
1 Elite moved from Melbourne to S.W.Australia
1 Artillery moved from W.Australia to sz50
1 Infantry moved from Derby to sz50
2 Infantrys moved from W.Australia to sz50
2 Artillerys moved from Soem to sz50
1 Elite moved from Soem to sz50
1 Infantry moved from Soem to sz50
3 Artillerys, 1 Elite, 4 Infantrys and 4 Transports moved from sz50 to sz56
3 Artillerys, 1 Elite and 4 Infantrys moved from sz56 to Java
1 Artillery and 1 Infantry moved from New Guinea to Sarong
Place Units - Anzac
1 Carrier placed in sz50
2 Infantrys placed in W.Australia
Anzac undo move 2.
1 EarlyFighter placed in sz50
1 Infantry placed in W.Australia
1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : -2.17
Hisaichi regular : -1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
4 Destroyers moved from sz18 to sz70
1 Bomber moved from Pula to sz72
4 Destroyers moved from sz20 to sz18
1 Artillery moved from Hilo to sz25
1 Artillery moved from Kauai to sz25
1 Infantry moved from Pearl Harbor to sz25
2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20
2 Artillerys and 1 Infantry moved from sz20 to Wake
2 B.Transports moved from sz14 to sz23
1 EarlyFighter moved from Los Angeles to sz25
1 EarlyFighter moved from San Francisco to sz25
7 Infantrys moved from San Francisco to sz23
1 Marine moved from San Francisco to sz23
1 Infantry moved from San Francisco to Nor Cal
2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
8 Infantrys moved from Seattle to sz6
7 Infantrys and 1 Marine moved from sz14 to Seattle
3 Infantrys moved from British Columbia to N.Canada
2 B.Transports and 8 Infantrys moved from sz6 to sz5
2 Transports moved from sz5 to sz4
8 Elites moved from Alaska to sz4
2 Tanks moved from Alaska to sz4
2 Infantrys moved from Alaska to sz4
8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana
8 Infantrys moved from Magadan to Palana
2 Infantrys moved from Mindor to Manila
1 Artillery and 1 Infantry moved from Punay to Mindor
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz72
Americans attack with 1 Bomber
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in sz72
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Battle in Manila
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
1 Bomber moved from sz72 to Pula
8 Infantrys moved from sz5 to Alaska
Place Units - Americans
1 B.Carrier placed in sz25
1 L.Fighter placed in sz25
1 B.Transport placed in sz25
7 Infantrys and 1 Marine placed in San Francisco
1 Bunker and 1 Factory placed in Wake
2 Destroyers placed in sz4
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
4 Destroyers moved from sz18 to sz70
1 Bomber moved from Pula to sz72
4 Destroyers moved from sz20 to sz18
1 Artillery moved from Hilo to sz25
1 Artillery moved from Kauai to sz25
1 Infantry moved from Pearl Harbor to sz25
2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20
2 Artillerys and 1 Infantry moved from sz20 to Wake
2 B.Transports moved from sz14 to sz23
1 EarlyFighter moved from Los Angeles to sz25
1 EarlyFighter moved from San Francisco to sz25
7 Infantrys moved from San Francisco to sz23
1 Marine moved from San Francisco to sz23
1 Infantry moved from San Francisco to Nor Cal
2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
8 Infantrys moved from Seattle to sz6
7 Infantrys and 1 Marine moved from sz14 to Seattle
3 Infantrys moved from British Columbia to N.Canada
2 B.Transports and 8 Infantrys moved from sz6 to sz5
2 Transports moved from sz5 to sz4
8 Elites moved from Alaska to sz4
2 Tanks moved from Alaska to sz4
2 Infantrys moved from Alaska to sz4
8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana
8 Infantrys moved from Magadan to Palana
2 Infantrys moved from Mindor to Manila
1 Artillery and 1 Infantry moved from Punay to Mindor
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz72
Americans attack with 1 Bomber
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in sz72
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Battle in Manila
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
1 Bomber moved from sz72 to Pula
8 Infantrys moved from sz5 to Alaska
Place Units - Americans
1 B.Carrier placed in sz25
1 L.Fighter placed in sz25
1 B.Transport placed in sz25
7 Infantrys and 1 Marine placed in San Francisco
1 Bunker and 1 Factory placed in Wake
2 Destroyers placed in sz4
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Americans regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Masaharu
2 Artillerys, 1 Elite and 4 Infantrys moved from Belogorsk to Quingdao
2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Belogorsk
3 Infantrys moved from Amursk to Belogorsk
4 Tanks moved from Yakutsk to Quingdao
4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
8 Infantrys and 4 Transports moved from sz15 to sz1
8 Infantrys moved from sz1 to Vostok
1 Infantry moved from Yakutsk to Magadan
Masaharu take Magadan from Russians
2 Artillerys, 13 Infantrys and 1 Marine moved from Yakutsk to Vostok
Purchase Units - Masaharu
Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Non Combat Move - Masaharu
Place Units - Masaharu
8 Infantrys placed in Akina
3 Infantrys placed in Amursk
1 Elite and 3 Infantrys placed in Manchuria
Turn Complete - Masaharu
Masaharu collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Russians
2 Mech.Infs moved from Ulaan Ude to Irkutsk
2 Mech.Infs moved from Tulun to Irkutsk
3 EarlyFighters moved from Ulaan Ude to Irkutsk
2 Artillerys and 6 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 3 EarlyFighters and 4 Mech.Infs
Hisaichi defend with 4 Infantrys
Russians roll dice for 3 EarlyFighters and 4 Mech.Infs in Irkutsk, round 2 : 3/7 hits, 2.33 expected hits
Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits
2 Mech.Infs owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Irkutsk
Russians roll dice for 3 EarlyFighters and 2 Mech.Infs in Irkutsk, round 3 : 4/5 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
Russians win, taking Irkutsk from Hisaichi with 3 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is -7
Casualties for Russians: 3 Mech.Infs
Casualties for Hisaichi: 4 Infantrys
Battle in Jinan
Russians attack with 2 Artillerys and 6 Infantrys
Hisaichi defend with 8 Infantrys
Russians roll dice for 2 Artillerys and 6 Infantrys in Jinan, round 2 : 1/8 hits, 2.00 expected hits
Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 3/8 hits, 2.67 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 3 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 7 Infantrys in Jinan, round 3 : 3/7 hits, 2.33 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
2 Artillerys owned by the Russians retreated to Ulaan Ude
Hisaichi win with 6 Infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 6 Infantrys
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Russians
6 Infantrys moved from Tulun to Ulaan Ude
7 Infantrys moved from Kaask to Tulun
3 EarlyFighters moved from Irkutsk to Ulaan Ude
1 Infantry moved from Kyzyl to Kaask
4 Mech.Infs moved from Achinsk to Tulun
Place Units - Russians
1 Bunker placed in Ulaan Ude
5 Infantrys and 1 Marine placed in Kaask
3 Infantrys and 1 Mech.Inf placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Hisaichi regular : 2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
1 unit repaired.
1 Carrier and 5 Destroyers moved from sz71 to sz70
6 Transports moved from sz60 to sz70
1 T.Boat moved from sz68 to sz70
1 Carrier moved from sz59 to sz58
1 Battleship moved from sz59 to sz60
2 Artillerys and 1 Infantry moved from Malaya to sz60
1 Marine and 2 Tanks moved from Shantung to sz74
1 Infantry moved from Nagasaki to sz74
4 Infantrys moved from S.Japan to sz74
7 Infantrys moved from Shantung to sz74
1 Infantry moved from Shantung to sz74
4 B.Transports, 13 Infantrys and 2 Tanks moved from sz74 to sz60
13 Infantrys and 2 Tanks moved from sz60 to Java
4 Artillerys moved from Malaya to sz60
4 Artillerys moved from sz60 to Java
2 Artillerys and 1 Infantry moved from sz60 to Java
2 Artillerys moved from N.Chunking to W.Sian
1 Infantry moved from Sian to W.Sian
2 Artillerys, 12 Infantrys and 5 Tanks moved from Sian to Szechwan
4 Infantrys moved from Shansi to Shangsi
4 Infantrys moved from Shantung to Shansi
1 Marine moved from sz74 to Hopeh
1 Infantry moved from Angarsk to Ustkut
Yamamoto take Ustkut from Russians
3 Infantrys moved from Angarsk to Irkutsk
1 B.Transport moved from sz1 to sz15
4 Infantrys moved from Japan to sz15
1 B.Transport and 4 Infantrys moved from sz15 to sz1
4 Infantrys moved from sz1 to Yakutsk
1 Infantry moved from Tokyo to S.Japan
1 Infantry moved from Davao to Mindanao
Yamamoto take Mindanao from Americans
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Bunker, 3 Destroyers and 15 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in W.Sian
Yamamoto attack with 2 Artillerys and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Sian
Yamamoto win, taking W.Sian from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shangsi
Yamamoto attack with 4 Infantrys
Chinese defend with 2 Infantrys
Yamamoto roll dice for 4 Infantrys in Shangsi, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 4 Infantrys in Shangsi, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Shangsi
Yamamoto roll dice for 3 Infantrys in Shangsi, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 3 Infantrys in Shangsi, round 5 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Shangsi
Yamamoto roll dice for 2 Infantrys in Shangsi, round 6 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 6 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Yamamoto roll dice for 2 Infantrys in Shangsi, round 7 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 7 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Shangsi, round 8 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 8 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Shangsi, round 9 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 9 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Shangsi, round 10 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 10 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
Yamamoto win, taking Shangsi from Chinese with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Yamamoto: 3 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Szechwan
Yamamoto attack with 2 Artillerys, 12 Infantrys and 5 Tanks
Chinese defend with 1 AAGun, 2 EarlyFighters, 4 Mech.Infs and 7 Tanks
Yamamoto roll dice for 2 Artillerys, 12 Infantrys and 5 Tanks in Szechwan, round 2 : 7/19 hits, 5.50 expected hits
Chinese roll dice for 2 EarlyFighters, 4 Mech.Infs and 7 Tanks in Szechwan, round 2 : 11/13 hits, 5.83 expected hits
4 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 11 Infantrys owned by the Yamamoto lost in Szechwan
Yamamoto roll dice for 2 Artillerys, 1 Infantry and 5 Tanks in Szechwan, round 3 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 2 EarlyFighters and 4 Tanks in Szechwan, round 3 : 5/6 hits, 3.00 expected hits
2 Tanks owned by the Chinese, 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Szechwan
Yamamoto roll dice for 3 Tanks in Szechwan, round 4 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 2 EarlyFighters and 2 Tanks in Szechwan, round 4 : 2/4 hits, 2.00 expected hits
1 Tank owned by the Chinese and 2 Tanks owned by the Yamamoto lost in Szechwan
1 Tank owned by the Yamamoto retreated to Sian
Chinese win with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is -2
Casualties for Yamamoto: 2 Artillerys, 12 Infantrys and 4 Tanks
Casualties for Chinese: 4 Mech.Infs and 6 Tanks
Battle in sz70
Yamamoto attack with 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports
Americans defend with 4 Destroyers; Anzac defend with 1 Battleship and 1 Destroyer
Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports in sz70, round 2 : 2/7 hits, 2.17 expected hits
Americans roll dice for 1 Battleship and 5 Destroyers in sz70, round 2 : 3/6 hits, 3.17 expected hits
2 Destroyers owned by the Americans and 3 Transports owned by the Yamamoto lost in sz70
Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 3 Transports in sz70, round 3 : 3/7 hits, 2.17 expected hits
Americans roll dice for 1 Battleship and 3 Destroyers in sz70, round 3 : 3/4 hits, 2.17 expected hits
2 Destroyers owned by the Americans, 1 Destroyer owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz70
Yamamoto roll dice for 1 Carrier, 5 Destroyers and 1 T.Boat in sz70, round 4 : 4/7 hits, 2.17 expected hits
Americans roll dice for 1 Battleship in sz70, round 4 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz70
Yamamoto win with 1 Carrier and 5 Destroyers remaining. Battle score for attacker is 19
Casualties for Yamamoto: 1 T.Boat and 6 Transports
Casualties for Americans: 4 Destroyers
Casualties for Anzac: 1 Battleship and 1 Destroyer
Battle in Irkutsk
Yamamoto attack with 3 Infantrys
Russians defend with 1 Mech.Inf
Yamamoto roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 Mech.Inf in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Irkutsk
Yamamoto win, taking Irkutsk from Russians with 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 Mech.Inf
Battle in Java
Yamamoto attack with 6 Artillerys, 14 Infantrys and 2 Tanks
Anzac defend with 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank; Dutch defend with 2 Infantrys
Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 6 Artillerys, 14 Infantrys and 2 Tanks in Java, round 2 : 5/22 hits, 6.33 expected hits
Dutch roll dice for 5 Artillerys, 1 Elite, 13 Infantrys and 1 Tank in Java, round 2 : 9/20 hits, 6.83 expected hits
5 Infantrys owned by the Anzac and 9 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 2 Tanks in Java, round 3 : 5/13 hits, 4.67 expected hits
Dutch roll dice for 5 Artillerys, 1 Elite, 8 Infantrys and 1 Tank in Java, round 3 : 4/15 hits, 5.17 expected hits
3 Infantrys owned by the Anzac, 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
Yamamoto roll dice for 6 Artillerys, 1 Infantry and 2 Tanks in Java, round 4 : 3/9 hits, 3.33 expected hits
Dutch roll dice for 5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Java, round 4 : 3/10 hits, 3.50 expected hits
3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 4 Artillerys and 2 Tanks in Java, round 5 : 4/6 hits, 2.33 expected hits
Dutch roll dice for 5 Artillerys, 1 Elite and 1 Tank in Java, round 5 : 1/7 hits, 2.50 expected hits
4 Artillerys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
Yamamoto roll dice for 3 Artillerys and 2 Tanks in Java, round 6 : 3/5 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 6 : 0/3 hits, 1.17 expected hits
1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Elite owned by the Anzac lost in Java
Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Tanks remaining. Battle score for attacker is 15
Casualties for Yamamoto: 3 Artillerys and 14 Infantrys
Casualties for Anzac: 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank
Casualties for Dutch: 2 Infantrys
Non Combat Move - Yamamoto
7 Tanks moved from Malaya to Burma
Place Units - Yamamoto
3 Destroyers placed in sz78
1 B.Transport placed in sz74
3 Infantrys placed in S.Japan
4 Infantrys placed in Japan
1 Bunker and 6 Infantrys placed in Malaya
2 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 5.17
Yamamoto regular : 2.17
Americans regular : 1.00
Russians regular : -0.33
Dutch regular : -2.17
@dawgoneit your turn
@dawgoneit did you want to keep playing this 1?
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
1 Infantry and 1 Marine moved from Gansu to N.Shangsi
2 Infantrys moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
3 Mech.Infs moved from Tsingnan to W.Sian
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine
Hisaichi defend with 1 Tank and 1 Tankette
Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Tankette owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 7 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in N.Shangsi, round 7 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 7
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank and 1 Tankette
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Shangsi
Chinese win, taking Shangsi from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in W.Sian
Chinese attack with 3 Mech.Infs
Yamamoto defend with 2 Artillerys and 1 Infantry
Chinese roll dice for 3 Mech.Infs in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto lost in W.Sian
Chinese roll dice for 3 Mech.Infs in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Artillerys in W.Sian, round 3 : 2/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Chinese and 2 Artillerys owned by the Yamamoto lost in W.Sian
Chinese win, taking W.Sian from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Yamamoto: 2 Artillerys and 1 Infantry
Casualties for Chinese: 2 Mech.Infs
Non Combat Move - Chinese
2 Infantrys moved from Gansu to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from N.Shangsi to Szechwan
5 Infantrys and 1 Marine moved from Tsingnan to Sikang
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
6 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Chinese regular : -2.17
Hisaichi regular : -2.33
@dawgoneit Don’t know why I keep missing this one.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
2 Infantrys moved from E.Shansi to Shangsi
2 Infantrys moved from E.Shansi to N.Shangsi
1 Tank moved from Peking to N.Shangsi
1 Tankette moved from Peking to N.Shangsi
1 Tankette moved from Peking to Shangsi
1 Infantry moved from Hopeh to E.Shansi
2 Tankettes moved from Kwangsi to W.Sian
1 Tankette moved from Kwangsi to W.Sian
3 Tankettes moved from Kwangsi to Sian
6 Tankettes moved from Hongkong to Kwangsi
4 Infantrys moved from Seoul to sz79
1 B.Transport and 4 Infantrys moved from sz79 to sz1
1 B.Transport moved from sz1 to sz79
4 Infantrys moved from sz1 to Yakutsk
5 Infantrys moved from Jinan to Quingdao
1 Infantry moved from Tientsin to Peking
2 Infantrys moved from Hopeh to Shansi
1 Transport moved from sz74 to sz79
2 Infantrys moved from Seoul to sz79
2 Infantrys and 1 Transport moved from sz79 to sz74
2 Infantrys moved from sz74 to Hopeh
1 Infantry moved from Korea to sz74
1 Infantry moved from sz74 to Hopeh
3 Infantrys moved from Korea to Tientsin
2 Infantrys moved from Seoul to Korea
3 EarlyFighters and 1 Fighter moved from Davao to sz18
3 Bombers moved from Sumatra to sz18
2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Sumatra to N.S
1 Tank moved from Borneo to N.B
Hisaichi take N.B from British
2 Marines moved from S.Borneo to sz60
1 Infantry moved from S.Borneo to sz60
1 Infantry moved from S.Borneo to sz60
2 Infantrys and 2 Marines moved from sz60 to N.S
1 Tank moved from N.B to Borneo
Purchase Units - Hisaichi
Hisaichi buy 1 B.Transport, 1 Elite, 10 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in W.Sian
Hisaichi attack with 3 Tankettes
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 3 Tankettes in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in W.Sian
Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Mech.Inf
Battle in N.Shangsi
Hisaichi attack with 2 Infantrys, 1 Tank and 1 Tankette
Chinese defend with 1 Marine
Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 Marine in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Marine owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Marine
Battle in Shangsi
Hisaichi attack with 2 Infantrys and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Infantrys and 1 Tankette in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in sz18
Hisaichi attack with 3 Bombers, 3 EarlyFighters and 1 Fighter
Americans defend with 4 Destroyers
Hisaichi roll dice for 3 Bombers, 3 EarlyFighters and 1 Fighter in sz18, round 2 : 2/7 hits, 3.50 expected hits
Americans roll dice for 4 Destroyers in sz18, round 2 : 1/4 hits, 2.00 expected hits
2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18
Hisaichi roll dice for 3 Bombers, 2 EarlyFighters and 1 Fighter in sz18, round 3 : 3/6 hits, 3.17 expected hits
Americans roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 1.00 expected hits
2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18
Hisaichi win with 3 Bombers, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 16
Casualties for Hisaichi: 2 EarlyFighters
Casualties for Americans: 4 Destroyers
Battle in N.S
Hisaichi attack with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank
British defend with 1 Artillery
Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank in N.S, round 2 : 4/12 hits, 3.83 expected hits
British roll dice for 1 Artillery in N.S, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in N.S
Hisaichi win, taking N.S from British with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Non Combat Move - Hisaichi
3 Bombers, 1 EarlyFighter and 1 Fighter moved from sz18 to Marcus
Place Units - Hisaichi
1 B.Transport placed in sz60
1 Elite and 2 Infantrys placed in S.Borneo
8 Infantrys placed in Seoul
6 Tankettes placed in Hongkong
1 Tank and 2 Tankettes placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
British regular : -0.33
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Thai
1 Infantry moved from Sumatra to sz60
1 Infantry and 1 T.Boat moved from sz60 to sz59
1 Infantry moved from sz59 to Soem
Thai take Soem from Dutch
2 Artillerys, 1 Elite and 1 Infantry moved from Sumatra to sz60
2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz60 to sz59
2 Artillerys, 1 Elite and 1 Infantry moved from sz59 to Lambok
1 EarlyFighter moved from Sumatra to N.S
1 Infantry moved from Sumatra to N.S
1 Destroyer moved from sz60 to sz59
2 Infantrys moved from Thailand to Burma
4 Infantrys moved from Phuket to Malaya
2 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Lambok
Thai attack with 2 Artillerys, 1 Elite and 1 Infantry
Anzac defend with 3 Infantrys
Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 2 : 1/4 hits, 1.67 expected hits
Dutch roll dice for 3 Infantrys in Lambok, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac lost in Lambok
Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 3 : 0/4 hits, 1.67 expected hits
Dutch roll dice for 2 Infantrys in Lambok, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Lambok
Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 4 : 0/3 hits, 1.33 expected hits
Dutch roll dice for 2 Infantrys in Lambok, round 4 : 0/2 hits, 0.67 expected hits
Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 5 : 0/3 hits, 1.33 expected hits
Dutch roll dice for 2 Infantrys in Lambok, round 5 : 0/2 hits, 0.67 expected hits
Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 6 : 1/3 hits, 1.33 expected hits
Dutch roll dice for 2 Infantrys in Lambok, round 6 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Lambok
Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 7 : 0/2 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Lambok, round 7 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 8 : 2/2 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Lambok, round 8 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Lambok
Thai win, taking Lambok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Anzac: 3 Infantrys
Casualties for Thai: 1 Artillery and 1 Infantry
Non Combat Move - Thai
Place Units - Thai
5 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Thai regular : -5.33
Dutch regular : -2.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - British
2 Transports moved from sz61 to sz63
2 Artillerys and 2 Infantrys moved from Calcutta to sz63
2 Artillerys, 7 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 2 Tankettes moved from Bengal to Burma
2 Tankettes moved from Nepal to Burma
2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
2 Artillerys and 2 Infantrys moved from sz64 to Burma
1 EarlyFighter moved from sz61 to Burma
Purchase Units - British
British buy 2 Artillerys, 2 Destroyers, 6 Infantrys, 1 Mech.Inf, 2 Tankettes and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes
Yamamoto defend with 9 Tanks; Thai defend with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
British roll dice for 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes in Burma, round 2 : 12/25 hits, 8.50 expected hits
Hisaichi roll dice for 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 10 Tanks in Burma, round 2 : 10/18 hits, 7.67 expected hits
3 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Tankette owned by the British, 9 Infantrys owned by the British, 4 Tanks owned by the Yamamoto, 3 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Burma
British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs, 4 Tanks and 3 Tankettes in Burma, round 3 : 5/15 hits, 5.83 expected hits
Hisaichi roll dice for 6 Tanks in Burma, round 3 : 4/6 hits, 3.00 expected hits
1 Tank owned by the Thai, 1 Artillery owned by the British, 3 Tankettes owned by the British and 4 Tanks owned by the Yamamoto lost in Burma
British roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks in Burma, round 4 : 7/11 hits, 4.50 expected hits
Hisaichi roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Burma
British win, taking Burma from Hisaichi with 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 37
Casualties for British: 1 Artillery, 9 Infantrys and 4 Tankettes
Casualties for Thai: 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
Casualties for Yamamoto: 9 Tanks
Non Combat Move - British
1 EarlyFighter moved from Burma to sz64
1 Destroyer moved from sz61 to sz66
1 Carrier, 4 Destroyers and 1 EarlyFighter moved from sz61 to sz64
4 Infantrys moved from E.India to Bengal
1 Infantry moved from W.Tibet to Nepal
1 Artillery moved from W.Tibet to Nepal
2 Tankettes moved from Dheli to Nepal
1 Tank moved from Dheli to Nepal
2 Artillerys moved from Calcutta to C.India
2 Infantrys moved from Calcutta to C.India
Place Units - British
2 Transports placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
1 Mech.Inf and 2 Tankettes placed in Dheli
2 Infantrys placed in Bengal
2 Destroyers placed in sz49
British undo move 5.
2 Destroyers placed in sz63
2 Infantrys placed in Moresby
Turn Complete - British
British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : 5.17
Hisaichi regular : 2.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Anzac
4 Transports moved from sz56 to sz50
1 Infantry moved from W.Australia to sz50
1 Artillery moved from Derby to sz50
1 Elite and 1 Marine moved from Derby to sz50
2 EarlyFighters moved from sz50 to sz58
1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from sz50 to Soem
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Soem
Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
Thai defend with 1 Infantry
Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Soem, round 2 : 1/4 hits, 1.50 expected hits
Thai roll dice for 1 Infantry in Soem, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Soem
Anzac win, taking Soem from Thai with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in sz58
Anzac attack with 2 EarlyFighters
Yamamoto defend with 1 Carrier
Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Carrier in sz58, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 2 EarlyFighters in sz58, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Carrier in sz58, round 3 : 0/1 hits, 0.50 expected hits
1 Carrier owned by the Yamamoto lost in sz58
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Carrier
Non Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz50
1 Elite moved from S.W.Australia to W.Australia
1 Infantry moved from Darwin to Derby
Place Units - Anzac
1 Destroyer placed in sz50
1 Artillery and 1 Marine placed in W.Australia
1 Artillery and 2 Infantrys placed in Darwin
2 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Anzac regular : -0.83
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Americans
1 Infantry moved from Hilo to sz25
1 Infantry moved from Pearl Harbor to sz25
1 B.Carrier, 1 B.Transport, 2 EarlyFighters, 2 Infantrys and 1 L.Fighter moved from sz25 to sz20
2 Infantrys moved from sz20 to Wake
2 B.Transports moved from sz14 to sz23
1 Infantry moved from Nor Cal to Portland
1 Marine moved from San Francisco to sz23
7 Infantrys moved from San Francisco to sz23
2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
7 Infantrys and 1 Marine moved from Seattle to sz6
3 Infantrys moved from N.Canada to Anchorage
9 Infantrys and 1 Tank moved from Alaska to sz4
1 Infantry moved from Umnak to sz4
1 Infantry moved from Adak to sz4
4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks moved from Palana to Magadan
5 Destroyers, 3 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz4 to sz7
3 Infantrys and 1 Tank moved from sz7 to N.Japan
Americans take N.Japan from Masaharu
1 Bomber moved from Pula to sz79
1 Artillery moved from Mindor to Manila
1 Infantry moved from Mindor to Manila
Purchase Units - Americans
Americans buy 1 Battleship, 1 Bunker, 4 Destroyers, 8 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Battle in Magadan
Americans attack with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks
Masaharu defend with 1 Infantry
Americans roll dice for 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks in Magadan, round 2 : 3/26 hits, 9.00 expected hits
Masaharu roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Magadan
Americans win, taking Magadan from Masaharu with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Battle in sz79
Americans attack with 1 Bomber
Hisaichi defend with 1 B.Transport
Americans roll dice for 1 Bomber in sz79, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 B.Transport in sz79, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Hisaichi lost in sz79
Americans win with 1 Bomber remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 B.Transport
Non Combat Move - Americans
1 Bomber moved from sz79 to Manila
Place Units - Americans
1 Bunker placed in Manila
Turning on Edit Mode
EDIT: Adding units owned by Americans to Palana: 8 Infantrys
EDIT: Removing units owned by Americans from sz4: 2 B.Transports and 8 Infantrys
EDIT: Adding units owned by Americans to sz4: 2 B.Transports
EDIT: Adding units owned by Americans to N.Canada: 7 Infantrys and 1 Marine
EDIT: Removing units owned by Americans from sz6: 2 B.Transports, 7 Infantrys and 1 Marine
EDIT: Adding units owned by Americans to sz6: 2 B.Transports
EDIT: Adding units owned by Americans to Seattle: 7 Elites and 1 Marine
EDIT: Removing units owned by Americans from sz14: 2 B.Transports, 7 Infantrys and 1 Marine
EDIT: Adding units owned by Americans to sz14: 2 B.Transports
EDIT: Turning off Edit Mode
2 Destroyers placed in sz4
2 Destroyers placed in sz25
1 Battleship placed in sz20
8 Marines and 1 Tank placed in San Francisco
2 Tankettes placed in Anchorage
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -5.67
Masaharu regular : -0.33
Hisaichi regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Masaharu
8 Infantrys moved from Akina to N.Japan
1 Bomber moved from Belogorsk to N.Japan
1 EarlyFighter moved from Quingdao to N.Japan
1 Marine moved from Vostok to sz1
1 Marine moved from sz1 to N.Japan
2 Artillerys moved from Vostok to Quingdao
2 Artillerys, 4 Infantrys and 1 Marine moved from Belogorsk to Quingdao
3 Infantrys moved from Amursk to Belogorsk
1 Elite and 3 Infantrys moved from Manchuria to Belogorsk
11 Infantrys moved from Vostok to Yakutsk
3 Infantrys moved from Vostok to Yakutsk
7 Infantrys moved from Vostok to Quingdao
Purchase Units - Masaharu
Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in N.Japan
Masaharu attack with 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine
Americans defend with 3 Infantrys and 1 Tank
Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine in N.Japan, round 2 : 0/11 hits, 2.67 expected hits
Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Masaharu lost in N.Japan
Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 6 Infantrys and 1 Marine in N.Japan, round 3 : 2/9 hits, 2.33 expected hits
Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 3 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in N.Japan
Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 4 Infantrys and 1 Marine in N.Japan, round 4 : 1/7 hits, 2.00 expected hits
Americans roll dice for 1 Infantry and 1 Tank in N.Japan, round 4 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in N.Japan
Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 3 Infantrys and 1 Marine in N.Japan, round 5 : 2/6 hits, 1.83 expected hits
Americans roll dice for 1 Tank in N.Japan, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in N.Japan
Masaharu win, taking N.Japan from Americans with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is -1
Casualties for Masaharu: 6 Infantrys
Casualties for Americans: 3 Infantrys and 1 Tank
Non Combat Move - Masaharu
1 Bomber moved from N.Japan to Belogorsk
1 EarlyFighter moved from N.Japan to Akina
Place Units - Masaharu
3 Infantrys and 1 Marine placed in Manchuria
Masaharu undo move 1.
2 Infantrys and 1 Marine placed in Amursk
4 Infantrys placed in Manchuria
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Masaharu regular : -3.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Russians
2 Infantrys moved from Tulun to Ustkut
1 EarlyFighter moved from Ulaan Ude to Ustkut
2 Infantrys moved from Ulaan Ude to Jinan
2 EarlyFighters moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 EarlyFighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ustkut
Russians win, taking Ustkut from Yamamoto with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Jinan
Russians attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Russians
1 Marine moved from Kaask to Tulun
6 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Achinsk to Kyzyl
1 Mech.Inf moved from Achinsk to Tulun
1 AAGun, 4 Artillerys, 11 Infantrys, 1 Marine and 4 Tanks moved from Ulaan Ude to Tulun
1 EarlyFighter moved from Ustkut to Tulun
2 EarlyFighters moved from Jinan to Tulun
Place Units - Russians
1 Bunker placed in Ulaan Ude
6 Infantrys placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Russians regular : 1.33
Hisaichi regular : -0.33