@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
@feckingwrecked @bretters @Caesar-Seriona
Test summary from TripleA, engine version: 2.5.22294, time: 6:09:40 PM
Savegame
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - Americans
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 7:00:37 PM
Savegame
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 1
Research Technology - Americans
Purchase Units - Americans
Americans buy 3 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Mexico
4 artilleries and 4 infantry moved from Western United States to Mexico
5 artilleries and 5 infantry moved from Eastern United States to Eastern Canada
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern Canada
Combat - Americans
Battle in Eastern Canada
Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Canada, round 2 : 6/12 hits, 4.50 expected hits
Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Eastern Canada
Americans loses 0 PUs for violating Eastern Canadas neutrality.
Americans win, taking Eastern Canada from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Mexico
Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 1 battleship in Mexico, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Mexico, round 2 : 6/12 hits, 4.50 expected hits
Neutral roll dice for 5 infantry in Mexico, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Mexico
Americans loses 0 PUs for violating Mexicos neutrality.
Americans win, taking Mexico from Neutral with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Mexico to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Canada to 10 Sea Zone
Place Units - Americans
4 transports placed in 54 Sea Zone
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 3.33
Neutral regular : -3.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 2 artilleries moved from Eastern Europe to Ukraine S.S.R.
3 armour and 2 fighters moved from Southern Europe to Ukraine S.S.R.
5 infantry moved from Southern Europe to Balkans
2 artilleries and 3 infantry moved from Switzerland to Germany
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 infantry moved from Algeria to 13 Sea Zone
1 artillery moved from Algeria to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Western Europe
1 artillery moved from 13 Sea Zone to Western Europe
1 fighter moved from Spain to Southern Europe
1 tactical_bomber moved from Spain to Germany
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 8 armour, 2 artilleries and 2 fighters
Russians defend with 3 armour
Germans roll dice for 8 armour, 2 artilleries and 2 fighters in Ukraine S.S.R., round 2 : 6/12 hits, 5.67 expected hits
Russians roll dice for 3 armour in Ukraine S.S.R., round 2 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 8 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries
Casualties for Russians: 3 armour
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Balkans
1 fighter moved from Ukraine S.S.R. to Southern Europe
Place Units - Germans
5 armour, 1 infantry and 1 tactical_bomber placed in Southern Europe
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.33
@feckingwrecked to you sir
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 1 infantry moved from French Madagascar to 28 Sea Zone
1 infantry moved from Trans-Jordan to Anglo Egypt
7 infantry moved from Anglo Egypt to Libya
2 infantry moved from French Equatorial Africa to Anglo Egypt
5 armour moved from French Equatorial Africa to Libya
4 armour moved from Italian East Africa to Libya
1 infantry moved from Italian East Africa to Anglo Egypt
2 artilleries moved from Italian East Africa to Anglo Egypt
3 infantry moved from Kenya to Italian East Africa
2 bombers moved from Kenya to Libya
3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 28 Sea Zone to 27 Sea Zone
1 artillery moved from Union of South Africa to Angola
1 infantry moved from Union of South Africa to Angola
Combat - British
Battle in Libya
British attack with 9 armour, 2 bombers and 7 infantry
Neutral defend with 5 infantry
British roll dice for 9 armour, 2 bombers and 7 infantry in Libya, round 2 : 6/18 hits, 7.00 expected hits
Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Libya
British loses 0 PUs for violating Libyas neutrality.
British win, taking Libya from Neutral with 9 armour, 2 bombers and 6 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
2 bombers moved from Libya to Anglo Egypt
3 fighters and 2 tactical_bombers moved from 27 Sea Zone to Anglo Egypt
1 infantry moved from 27 Sea Zone to Angola
3 artilleries moved from 27 Sea Zone to Angola
Place Units - British
1 cruiser, 1 fighter and 1 transport placed in 27 Sea Zone
4 infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67
British regular : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Japanese
2 armour and 2 halftracks moved from Manchuria to China
3 armour and 2 halftracks moved from Manchuria to Kwantung
1 bomber moved from Japan to China
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to Kwantung
Combat - Japanese
Battle in Kwantung
Japanese attack with 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber
Neutral defend with 5 infantry
Japanese roll dice for 3 armour, 1 fighter, 2 halftracks and 1 tactical_bomber in Kwantung, round 2 : 4/7 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Kwantung, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 1 halftrack owned by the Japanese lost in Kwantung
Japanese roll dice for 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber in Kwantung, round 3 : 2/6 hits, 3.00 expected hits
Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Kwantung
Japanese loses 0 PUs for violating Kwantungs neutrality.
Japanese win, taking Kwantung from Neutral with 3 armour, 1 fighter, 1 halftrack and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 halftrack
Casualties for Neutral: 5 infantry
Battle in China
Japanese attack with 2 armour, 1 bomber and 2 halftracks
Chinese defend with 1 bomber and 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 halftracks in China, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 bomber and 1 infantry in China, round 2 : 0/2 hits, 0.50 expected hits
1 bomber owned by the Chinese and 1 infantry owned by the Chinese lost in China
Japanese win, taking China from Chinese with 2 armour, 1 bomber and 2 halftracks remaining. Battle score for attacker is 15
Casualties for Chinese: 1 bomber and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwantung to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
1 bomber moved from China to Manchuria
Place Units - Japanese
1 carrier, 1 fighter and 1 tactical_bomber placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : -0.67
Neutral regular : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 5 transports; Remaining resources: 7 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Mexico to 54 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports moved from 54 Sea Zone to 20 Sea Zone
5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from 20 Sea Zone to Venezuela
Combat - Americans
Battle in Venezuela
Americans attack with 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 1 battleship in Venezuela, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 2 : 1/12 hits, 4.50 expected hits
Neutral roll dice for 5 infantry in Venezuela, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Neutral lost in Venezuela
Americans roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Venezuela, round 3 : 6/12 hits, 4.50 expected hits
Neutral roll dice for 3 infantry in Venezuela, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral: 5 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Venezuela to 20 Sea Zone
1 infantry moved from Western Canada to Western United States
5 artilleries and 5 infantry moved from Eastern Canada to Eastern United States
Place Units - Americans
5 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Neutral regular : -1.67
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 35 PUs;
Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 13 Sea Zone to 7 Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to West Russia
5 infantry moved from Balkans to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
2 artilleries and 3 infantry moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 infantry moved from Western Europe to Spain
1 artillery moved from Western Europe to Spain
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Spain
1 infantry moved from Southern Europe to Western Europe
1 tactical_bomber moved from Germany to Spain
1 fighter moved from Southern Europe to Spain
1 fighter moved from Southern Europe to Spain
1 tactical_bomber moved from Southern Europe to Spain
1 fighter moved from Balkans to Southern Europe
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour
Chinese defend with 2 armour
Germans roll dice for 3 armour in Caucasus, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Caucasus
1 armour owned by the Germans retreated to Ukraine S.S.R.
Chinese win with 2 armour remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour
Battle in West Russia
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 7 armour, 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 7 armour, 2 artilleries and 8 infantry in Eastern Europe, round 2 : 5/17 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 7 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
5 artilleries and 5 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Russians regular : -0.67
Germans regular : -1.83
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Research Technology - British
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan
6 infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
8 armour moved from Libya to Trans-Jordan
2 bombers moved from Anglo Egypt to Southern Europe
3 infantry moved from Italian East Africa to Anglo Egypt
4 artilleries moved from Angola to 27 Sea Zone
4 infantry moved from Union of South Africa to 27 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone
4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro
2 infantry moved from Angola to Belgian Congo
1 fighter moved from 27 Sea Zone to Rio De Oro
3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in Southern Europe
Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits
Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory
Bombing raid in Southern Europe causes 10 damage total.
Battle in Algeria
British attack with 1 armour and 6 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rio De Oro
British attack with 4 artilleries, 1 fighter and 4 infantry
Neutral defend with 5 infantry
British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits
Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Rio De Oro
British loses 0 PUs for violating Rio De Oros neutrality.
British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Trans-Jordan
British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits
Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Trans-Jordan
British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - British
2 bombers moved from Southern Europe to Anglo Egypt
1 fighter moved from Rio De Oro to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa
Place Units - British
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Germans AA : -0.33
Germans regular : -0.67
Neutral regular : -1.67
British regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
2 armour and 1 halftrack moved from Kwantung to French Indochina
1 armour moved from Kwantung to Himalaya
2 armour and 1 halftrack moved from China to Sinkiang
1 halftrack moved from China to Himalaya
1 armour and 1 bomber moved from Manchuria to Himalaya
Combat - Japanese
Battle in French Indochina
Japanese attack with 2 armour and 1 halftrack
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 halftrack in French Indochina, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in French Indochina
Japanese win, taking French Indochina from Chinese with 2 armour and 1 halftrack remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sinkiang
Japanese attack with 2 armour and 1 halftrack
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 halftrack in Sinkiang, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 halftrack owned by the Japanese and 1 infantry owned by the Chinese lost in Sinkiang
Japanese win, taking Sinkiang from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 halftrack
Casualties for Chinese: 1 infantry
Battle in Himalaya
Japanese attack with 2 armour, 1 bomber and 1 halftrack
Chinese defend with 1 armour
Japanese roll dice for 2 armour, 1 bomber and 1 halftrack in Himalaya, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 armour in Himalaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Chinese lost in Himalaya
Japanese win, taking Himalaya from Chinese with 2 armour, 1 bomber and 1 halftrack remaining. Battle score for attacker is 5
Casualties for Chinese: 1 armour
Non Combat Move - Japanese
1 bomber moved from Himalaya to Manchuria
1 artillery and 2 infantry moved from Manchuria to China
1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 armour, 1 artillery and 2 infantry placed in Japan
2 destroyers and 1 submarine placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 4 infantry moved from Venezuela to Brazil
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Brazil
Combat - Americans
Battle in Brazil
Americans attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral defend with 5 infantry
Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 2 : 2/11 hits, 4.17 expected hits
Neutral roll dice for 5 infantry in Brazil, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Neutral lost in Brazil
Americans roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Brazil, round 3 : 7/11 hits, 4.17 expected hits
Neutral roll dice for 3 infantry in Brazil, round 3 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Brazil
Americans loses 0 PUs for violating Brazils neutrality.
Americans win, taking Brazil from Neutral with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral: 5 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Brazil to 20 Sea Zone
4 infantry moved from Western United States to Mexico
2 transports moved from 20 Sea Zone to 54 Sea Zone
3 transports moved from 20 Sea Zone to 10 Sea Zone
Place Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Neutral regular : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 21x factory; Remaining resources: 21 PUs;
Germans buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Spain to 7 Sea Zone
1 tactical_bomber moved from Spain to 7 Sea Zone
1 fighter moved from Spain to 7 Sea Zone
1 tactical_bomber moved from Spain to 7 Sea Zone
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Southern Europe to Western Europe
1 infantry moved from Southern Europe to Western Europe
2 armour, 3 artilleries and 4 infantry moved from Spain to Western Europe
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Germany
1 artillery moved from Southern Europe to Germany
2 artilleries and 7 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Southern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Southern Europe to Balkans
1 artillery moved from Southern Europe to Balkans
Combat - Germans
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 destroyer and 1 transport
Germans roll dice for 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Russians, 1 destroyer owned by the Russians and 1 tactical_bomber owned by the Germans lost in 7 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
Germans attack with 2 artilleries, 1 fighter and 7 infantry
Russians defend with 1 aaGun, 3 bombers, 1 factory and 1 infantry
Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 3/10 hits, 2.67 expected hits
Russians roll dice for 3 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 0.83 expected hits
3 bombers owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 2/9 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 2 infantry
Casualties for Russians: 3 bombers and 1 infantry
Non Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Eastern Europe
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Western Europe
1 fighter moved from Western Europe to Southern Europe
Place Units - Germans
7 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : 0.50
Russians AA : -0.17
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Research Technology - British
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia
2 bombers moved from Anglo Egypt to India
1 armour moved from Algeria to Anglo Egypt
2 infantry moved from Belgian Congo to Anglo Egypt
4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone
4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone
4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar
British take Gibraltar from Germans
3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt
3 artilleries and 3 infantry moved from Union of South Africa to Kenya
Combat - British
Strategic bombing raid in India
Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory
Bombing raid in India causes 6 damage total.
Battle in Saudi Arabia
British attack with 8 armour, 2 artilleries and 4 infantry
Neutral defend with 5 infantry
British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits
Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia
British loses 0 PUs for violating Saudi Arabias neutrality.
British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - British
2 bombers moved from India to Anglo Egypt
Place Units - British
1 factory placed in Anglo Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone
Turn Complete - British
British collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese AA : -0.33
Neutral regular : -0.67
British regular : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from China to French Indochina
2 fighters and 2 tactical_bombers moved from 61 Sea Zone to French Indochina
1 bomber moved from Manchuria to French Indochina
Combat - Japanese
Battle in French Indochina
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in French Indochina, round 2 : 1/6 hits, 3.17 expected hits
Chinese roll dice for 1 artillery in French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in French Indochina
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indochina to China
2 armour moved from Sinkiang to China
1 armour, 1 artillery and 2 infantry moved from Manchuria to China
1 armour, 1 artillery and 2 infantry moved from Japan to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Manchuria
Place Units - Japanese
1 fighter, 1 submarine and 1 transport placed in 61 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -2.17