@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
need OOL for sz 42 if I get a hit.
Guess it has to be a fighter
@enigma nå, mon ik bare det er et spørgsmål om tid nu, før du har vundet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Rostov to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
4 fighters moved from Novgorod to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 5 infantry
Russians roll dice for 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/10 hits, 3,83 expected hits
Germans roll dice for 3 armour and 5 infantry in Bessarabia, round 2 : 5/8 hits, 3,17 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 4 fighters and 1 tactical_bomber in Bessarabia, round 3 : 1/5 hits, 2,67 expected hits
Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1,50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians roll dice for 3 fighters and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits, 2,17 expected hits
Germans roll dice for 2 armour in Bessarabia, round 4 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Germans: 3 armour and 5 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
4 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Belarus to Bryansk
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : -0,67
@makalakalane Sådan ser jeg det slet ikke. Der er mange uafklarede spørgsmål i dette spil endnu. Du behersker jo stadig det afrikanske fastland og kan bruge dine fabrikker til at hjælpe Rusland og Indien. Interessant taktik med US helt at lade Tyskland være. Det betyder selvfølgelig et pres på Japan - og på Rusland.
@enigma den er færdig. Mistede også lige 2 fly med Rusland. Moskva er indtaget om 3-4 ture og så er den skid slået. Jeg gik i gang med 3 spil i går og jeg er allerede ved at brække mig over alle de frustrationer det medfører.
@enigma Japan lægger jo bare et par blokader ud, mens de høster kassen fra øerne og så går der alt for lang tid førend USA kan stille noget op i østen. Inden da er Indien tabt og så mødes axen.
@enigma men lad os bare fortsætte og se hvad der sker. Jeg er før blevet overrasket. Har bare ikke været i nærheden af en sejr mod dig så jeg tvivler :p
@makalakalane OK. Der har været stille fra min side i aften fordi vi har gæster. Jeg får nok ikke spillet så meget mere i aften.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Hunan
2 fighters moved from Manchuria to Anhwe
1 bomber moved from French Indo China to Anhwe
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
2 fighters moved from 42 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from French Indo China to Hunan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Manchuria
1 fighter moved from Philippines to French Indo China
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Anhwe to French Indo China
2 fighters moved from Kwangsi to Kiangsu
2 tactical_bombers moved from Kwangsi to Kiangsu
1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
1 factory_minor placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,17
Japanese regular : -0,17
@enigma Fik lige et hul og fik spillet Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 16 Sea Zone
1 fighter moved from 22 Sea Zone to 16 Sea Zone
1 battleship, 1 destroyer and 3 submarines moved from 26 Sea Zone to 16 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Hawaiian Islands
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 16 Sea Zone
1 fighter moved from 22 Sea Zone to 16 Sea Zone
1 battleship, 1 destroyer and 3 submarines moved from 26 Sea Zone to 16 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Hawaiian Islands
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 1 factory_minor, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
1 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
3 mech_infantrys moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 bomber moved from Trans-Jordan to India
3 infantry moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 tactical_bombers
EDIT: Adding units owned by British to Persia: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,3,4,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 0,17
Japanese regular : -1,67
@enigma stærkt. Denne gang kan jeg ikke klage over terningerne. Ikke fordi jeg var ude i de store krige, men de små sager jeg fik gjort mig gik da rimelig smertefrit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Libya
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
2 fighters moved from Southern Italy to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Libya to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Romania to Bessarabia
1 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern France to Southern Italy
2 aaGuns moved from Normandy Bordeaux to Southern France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
Russians regular : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to French West Africa
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : -0,33
@enigma de to saves med Frankrig er ens, kom bare til at poste 2 gange.