20 Playoffs BM3 Majik vs WindowWasher +20

  • '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Kansu to Tsinghai
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Bryansk to 127 Sea Zone
            1 fighter moved from Bryansk to 127 Sea Zone
            2 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 submarines moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
            3 artilleries and 20 infantry moved from India to West India
            2 fighters moved from India to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    scramble?


  • @windowwasher No thanks. Also you have to unload any and all units you load during the combat phase. So the transports in the channel have to unload everything or you have to wait for the NCM to load the rest. The way you have it now you would have to use 2 transports each with 1 Inf to unload into Holland and Normandy.


  • @majikforce ok will only use one transport to unload into holland with one unit, then ncm rest of units up. Will edit afterwards. I do my moves in the combat move for planning purposes, so not eveything done in the combat move is an intentional “combat move”, just the battles.

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Morocco to Tunisia
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 armour moved from Morocco to Tunisia
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from India to Malaya
            1 bomber moved from India to 44 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Tunisia
                Americans attack with 1 armour and 1 fighter
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from 44 Sea Zone to New Guinea
            1 bomber moved from Malaya to West India
            1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 6 infantry moved from Morocco to 91 Sea Zone
            1 fighter moved from Tunisia to Morocco
            1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 6 infantry moved from 110 Sea Zone to United Kingdom
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            2 fighters placed in Eastern United States
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Kansu to Tsinghai
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Bryansk to 127 Sea Zone
            1 fighter moved from Bryansk to 127 Sea Zone
            2 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 submarines moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
            3 artilleries and 20 infantry moved from India to West India
            2 fighters moved from India to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
            Battle in 127 Sea Zone
                British attack with 1 bomber and 1 fighter
                Germans defend with 1 cruiser and 1 transport
                    British roll dice for 1 bomber and 1 fighter in 127 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans and 1 fighter owned by the British lost in 127 Sea Zone
                    1 transport owned by the Germans lost in 127 Sea Zone
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 fighter
                Casualties for Germans: 1 cruiser and 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry
            EDIT: Adding units owned by British to Algeria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Normandy Bordeaux from British to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 3 transports
            EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
            EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            1 bomber moved from 127 Sea Zone to Russia
            3 aaGuns moved from India to West India
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 71 Sea Zone
            3 submarines placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
            British collect 31 PUs (7 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 marine
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 2.33
    Japanese regular : -0.33
    Italians regular : -0.33
    Japanese AA : -0.17
    Germans regular : 1.00
    British regular : -0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from France to Holland Belgium
            3 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            3 armour moved from Bryansk to Rostov
            1 bomber moved from Crete to Rostov
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Rostov
                Italians attack with 3 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 3 armour and 1 bomber in Rostov, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to Southern France
            5 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from France to Southern France
            5 infantry moved from France to Southern France
            1 aaGun, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
            2 artilleries and 3 infantry moved from Bulgaria to Yugoslavia
            1 bomber moved from Rostov to Yugoslavia
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    Russians regular : 0.33
    British regular : -1.00
    

    Savegame


  • @windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:

    @majikforce ok will only use one transport to unload into holland with one unit, then ncm rest of units up. Will edit afterwards. I do my moves in the combat move for planning purposes, so not eveything done in the combat move is an intentional “combat move”, just the battles.

    Edits look good. I assumed no scramble from Gibraltar.

  • '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 fighter moved from Queensland to New Guinea
            1 fighter moved from Queensland to South Australia
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Guam, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 artilleries placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 fighter moved from Queensland to New Guinea
            1 fighter moved from Queensland to South Australia
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Combat - ANZAC
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Guam, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 artilleries placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            4 armour and 5 mech_infantrys moved from Volgograd to Caucasus
            3 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Western Ukraine
            3 bombers moved from Eastern Poland to Western Ukraine
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 3 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/13 hits, 5.17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Yunnan
            3 aaGuns, 5 armour, 12 artilleries, 28 infantry and 21 mech_infantrys moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            3 bombers moved from Western Ukraine to Western Germany
            6 mech_infantrys moved from Eastern Poland to Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Samara to Archangel
            1 armour moved from Russia to Western Ukraine
                  Russians take Bryansk from Italians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            14 infantry moved from Samara to Tambov
            6 infantry moved from Russia to Bryansk
            8 artilleries and 22 infantry moved from Russia to Tambov
            1 armour moved from Russia to Tambov
            2 fighters moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 armour and 2 fighters
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour and 2 fighters in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                2 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns moved from Samara to Tambov
            1 aaGun moved from Russia to Tambov
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            6 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Sakha
            5 armour, 6 artilleries, 1 infantry and 7 mech_infantrys moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to India
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 5 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 8 mech_infantrys and 4 tactical_bombers
                British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 5 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 8 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/28 hits, 12.00 expected hits
                    UK_Pacific roll dice for 1 marine in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 5 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry, 8 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from India to Malaya
            1 fighter moved from India to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            2 battleships, 3 carriers and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 21 Sea Zone to Philippines
            2 infantry moved from Manchuria to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Japan to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Philippines
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            6 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Philippines
            2 tactical_bombers moved from India to Yunnan
            1 fighter moved from India to 42 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Yunnan
            2 tactical_bombers moved from India to Malaya
    
        Place Units - Japanese
            1 armour, 3 fighters and 1 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.00
    UK_Pacific regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            3 artilleries and 7 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Tunisia to Morocco
            1 fighter moved from Morocco to 112 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 46 Sea Zone to 22 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from New Guinea to Hawaiian Islands
            1 bomber moved from West India to India
            1 infantry moved from 112 Sea Zone to Denmark
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Denmark
            Battle in Norway
            Battle in Marianas
    
        Non Combat Move - Americans
            1 bomber moved from India to Trans-Jordan
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Yunnan
                Chinese attack with 1 infantry
                Germans defend with 1 bomber; Japanese defend with 1 aaGun and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 bomber and 3 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 aaGun, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            3 artilleries and 7 infantry moved from 112 Sea Zone to Norway
            1 armour moved from Tunisia to Morocco
            1 fighter moved from Morocco to 112 Sea Zone
            1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 54 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 46 Sea Zone to 22 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from New Guinea to Hawaiian Islands
            1 bomber moved from West India to India
            1 infantry moved from 112 Sea Zone to Denmark
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in India
                    Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Denmark
            Battle in Norway
            Battle in Marianas
    
        Non Combat Move - Americans
            1 bomber moved from India to Trans-Jordan
            1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    
        Place Units - Americans
            2 fighters and 2 tactical_bombers placed in Western United States
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Yunnan
                Chinese attack with 1 infantry
                Germans defend with 1 bomber; Japanese defend with 1 aaGun and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 bomber and 3 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 aaGun, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Tunisia: 1 armour
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 battleship moved from 54 Sea Zone to 22 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            1 mech_infantry moved from Eastern Persia to Iraq
            2 infantry moved from Northwest Persia to Iraq
            5 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Algeria to Tunisia
            1 fighter moved from Trans-Jordan to 39 Sea Zone
            1 bomber moved from Russia to Ukraine
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
    
        Combat - British
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    British roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 39 Sea Zone to Ceylon
            3 aaGuns, 3 artilleries and 20 infantry moved from West India to Eastern Persia
            3 infantry moved from Trans-Jordan to Iraq
            2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Ukraine to Russia
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.33
    Japanese AA : -0.17
    Germans AA : -0.17
    British regular : -0.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Western Germany to Denmark
            1 bomber moved from Yugoslavia to Denmark
            1 armour moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Denmark
                    Italians roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Denmark, round 4 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 infantry in Denmark, round 5 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Denmark to Southern Italy
            1 armour moved from Rostov to Western Ukraine
            2 artilleries and 3 infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            3 infantry moved from Western Germany to Germany
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from France to Western Germany
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            5 infantry moved from Southern France to France
            1 aaGun moved from Southern France to France
            3 fighters moved from Southern France to Southern Italy
            2 artilleries moved from Northern Italy to France
            1 artillery moved from Northern Italy to Western Germany
            6 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern Italy to Northern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 87 Sea Zone
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,5,3,6,6,4,3
            Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -1.50
    

    Savegame

  • '21 '20

    changing purchase, dont want to reload. 2 inf to a mech and 2 to bank

  • '21 '20

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
            1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 fighter moved from South Australia to Northern Territory
            1 fighter moved from New Guinea to Northern Territory
            1 fighter moved from Queensland to New South Wales
            1 artillery moved from Queensland to South Australia
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 aaGun moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 mech_infantrys placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 0 to 2
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
            1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 fighter moved from South Australia to Northern Territory
            1 fighter moved from New Guinea to Northern Territory
            1 fighter moved from Queensland to New South Wales
            1 artillery moved from Queensland to South Australia
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 aaGun moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 mech_infantrys placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for ANZAC from 0 to 2
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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