@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV
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Forgot to apply the IPCs for Brazil, edited that in, and moving the USSR sub.
Scramble to Shan State?
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@simon33 Right! I was going to edit that but also forgot apparently. No scramble Shan state, but re-do batttle in SZ next to Wake with three figs from the Japanese ACs please.
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@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
@simon33 Right! I was going to edit that but also forgot apparently. No scramble Shan state, but re-do batttle in SZ next to Wake with three figs from the Japanese ACs please.
You can’t do a CV scramble to the SZ because there are no surface warships in the SZ.
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That’s why I didn’t worry about it.
Will proceed.
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You didn’t mean next to Midway did you?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing PUs for British from 26 to 28 EDIT: Turning off Edit Mode 4 fighters moved from 50 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from 50 Sea Zone to 25 Sea Zone 3 fighters moved from 50 Sea Zone to Wake Island 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone 1 marine moved from Solomon Islands to 50 Sea Zone 1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur 4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians Combat - Americans Battle in Wake Island Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Amur Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Battle in 64 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters moved from 25 Sea Zone to 32 Sea Zone 3 fighters moved from Wake Island to 32 Sea Zone 3 fighters moved from Eastern United States to Iceland 1 destroyer moved from 104 Sea Zone to 126 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Eastern United States 1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Chahar 1 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Tsinghai to Kansu 4 infantry moved from Honan to Shansi 5 infantry moved from Hopei to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai 5 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone 1 fighter and 1 infantry moved from Yunnan to Shan State 1 bomber moved from Eastern India to Shan State Combat - British Battle in Shan State British attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French West Africa from Neutral_Axis to British EDIT: Turning off Edit Mode 3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Tsinghai to Hunan 1 bomber moved from Shan State to Eastern India 1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone 1 transport moved from 81 Sea Zone to 40 Sea Zone 2 infantry moved from Western India to Eastern India 2 artilleries and 6 infantry moved from Kenya to Belgian Congo 4 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 3 infantry moved from Southern Persia to Iraq 1 artillery and 5 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Shan State to Eastern India 1 armour moved from 85 Sea Zone to French West Africa 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Southern Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2 British collect 28 PUs (7 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery and 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 1 fighterCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.67 Japanese regular : 1.00 British regular : 0.83 -
@simon33 Apologies, yes SZ25. I had a des there with my trans for that purpose :)
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Let’s roll it here. Urgh, only had one hit there.
Defenders [dice 3d6]
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3d6: 6, 5, 2
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Next round
Attackers [dice 4d6]
Defenders [dice 3d6] -
4d6: 5, 3, 6, 5
3d6: 3, 1, 5 -
I’ll retreat at that point. I’ll load up and re-post.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Changing PUs for British from 26 to 28 EDIT: Turning off Edit Mode 4 fighters moved from 50 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from 50 Sea Zone to 25 Sea Zone 3 fighters moved from 50 Sea Zone to Wake Island 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone 1 marine moved from Solomon Islands to 50 Sea Zone 1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur 4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians Combat - Americans Battle in Wake Island Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Amur Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Battle in 64 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 5 fighters moved from 25 Sea Zone to 32 Sea Zone 3 fighters moved from Wake Island to 32 Sea Zone 3 fighters moved from Eastern United States to Iceland 1 destroyer moved from 104 Sea Zone to 126 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Eastern United States 1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone 1 fighter moved from Western United States to 32 Sea Zone 1 fighter moved from Western United States to Eastern United States Place Units - Americans 1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Chahar 1 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Tsinghai to Kansu 4 infantry moved from Honan to Shansi 5 infantry moved from Hopei to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Chahar to Tsinghai 5 infantry moved from Yunnan to Kwangsi Place Units - Chinese 4 artilleries and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone 1 fighter and 1 infantry moved from Yunnan to Shan State 1 bomber moved from Eastern India to Shan State Combat - British Battle in Shan State British attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French West Africa from Neutral_Axis to British EDIT: Turning off Edit Mode 3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Tsinghai to Hunan 1 bomber moved from Shan State to Eastern India 1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone 1 transport moved from 81 Sea Zone to 40 Sea Zone 2 infantry moved from Western India to Eastern India 2 artilleries and 6 infantry moved from Kenya to Belgian Congo 4 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 3 infantry moved from Southern Persia to Iraq 1 artillery and 5 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Shan State to Eastern India 1 armour moved from 85 Sea Zone to French West Africa 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Southern Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2 British collect 28 PUs (7 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery and 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 1 fighter Turning on Edit Mode EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 24 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 32 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.67 Japanese regular : 1.00 British regular : 0.83 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to 99 Sea Zone 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Algeria 1 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov Italians take Rostov from Russians 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk Combat - Italians Battle in Tobruk Italians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/5 hits, 2,33 expected hits Americans roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tobruk Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Algeria Italians attack with 1 artillery and 3 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Algeria, round 3 : 3/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 submarine moved from 98 Sea Zone to 100 Sea Zone 2 submarines moved from 99 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Tobruk to Egypt 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Ukraine to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 transport placed in 97 Sea Zone 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Italians regular : -0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Southern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Queensland to Wake Island 1 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Iraq 2 fighters moved from Trans-Jordan to Southern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Queensland to Wake Island 1 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@simon33 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Hold on, that Anzac fighter on Hawaii could sink the Japanese TT. I’ll edit that in.
Technically, I didn’t ask for an OOL in SZ25. Do you want to change that? But if so, I reckon we would have to re-roll defensive dice in the second round.
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@simon33 Let’s keep it this way I guess. Generally I thought standard was to re-roll the whole battle, but this way things were quite even anyway. I could continue from here.
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Btw, is there a 3 plane maximum scramble from carriers to other SZs or Land battles? Says so in the rule notes, but Wizmark and I play with only limit 1 per carrier (no limit). I have not played much PTV so I am unsure. He said something about they having changed to no limit.





