Also, I noticed you used edit to move five infantry to Benghazi. Did you forget to move them with the truck or did it not work and you had to use edit?
Cyph3r (Axis) vs. bolasgod (Allies +18) - G40 BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Manchuria to Korea 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Rostov 1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Korea Russians attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians 1 infantry moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Volgograd to Tambov 1 fighter moved from Rostov to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Samara 1 aaGun and 6 infantry moved from Yenisey to Timguska 1 aaGun moved from Manchuria to Korea Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,1,1,2,3,3,6,3,6,6,6,3,2,6,5,1,6,3,6,6,1,1 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : 1.67 Germans regular : -1.83 Russians regular : 1.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 armour, 3 infantry and 1 marine moved from 6 Sea Zone to Korea 1 fighter moved from Kwangtung to 21 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from French Indo China to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 2 infantry moved from Shan State to Malaya 2 transports moved from 37 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter moved from Kweichow to Malaya 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Shensi 1 artillery moved from Yunnan to Szechwan 1 armour moved from Sikang to Kweichow 3 artilleries and 4 infantry moved from Yunnan to Shan State 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in 20 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 1 armour, 3 infantry and 1 marine Russians defend with 1 aaGun and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 infantry and 1 marine in Korea, round 2 : 4/5 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 3 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 6 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Malaya, round 2 : 4/10 hits, 3.83 expected hits UK_Pacific roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 4 : 3/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 4 infantry Casualties for British: 6 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Shan State 1 fighter moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 2 bombers moved from Malaya to Hunan 1 carrier moved from 37 Sea Zone to 58 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kweichow to Anhwe 2 tactical_bombers moved from Shantung to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 1 armour moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 2 tactical_bombers moved from Kwangsi to Anhwe Place Units - Japanese 2 carriers and 2 submarines placed in 6 Sea Zone 1 armour and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,3 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 1.00 UK_Pacific regular : 0.33 Russians regular : -0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to Dutch New Guinea 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 armour moved from Normandy Bordeaux to 105 Sea Zone 1 artillery moved from Normandy Bordeaux to 105 Sea Zone 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 105 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to 113 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in Dutch New Guinea Americans attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser Battle in 21 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 bomber moved from Dutch New Guinea to Northern Territory 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.17 Germans regular : 0.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 5 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to Dutch New Guinea 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 armour moved from Normandy Bordeaux to 105 Sea Zone 1 artillery moved from Normandy Bordeaux to 105 Sea Zone 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 105 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to 113 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in Dutch New Guinea Americans attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser Battle in 21 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 bomber moved from Dutch New Guinea to Northern Territory 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 5 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 cruiser Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 113 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 19 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 1 fighter moved from 113 Sea Zone to Norway 1 fighter moved from 113 Sea Zone to Norway 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from West India to India 1 artillery moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 3 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 2 mech_infantrys moved from Eastern Persia to India 2 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Northwest Persia 3 armour moved from Turkmenistan to West India 1 armour moved from Caucasus to Samara 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Philippines to Caroline Islands Place Units - British 1 factory_minor placed in Egypt 2 armour placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 31 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.83 Japanese regular : -0.17 Germans regular : 1.17 British regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to Dutch New Guinea 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 armour moved from Normandy Bordeaux to 105 Sea Zone 1 artillery moved from Normandy Bordeaux to 105 Sea Zone 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 105 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 armour moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 112 Sea Zone to 113 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in Dutch New Guinea Americans attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea Americans win, taking Norway from Germans, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in 113 Sea Zone Americans attack with 2 fighters Germans defend with 1 battleship, 1 cruiser and 1 transport Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 2 fighters Casualties for Germans: 1 cruiser Battle in 21 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 bomber moved from Dutch New Guinea to Northern Territory 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 5 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 cruiser Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 113 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 19 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 1 fighter moved from 113 Sea Zone to Norway 1 fighter moved from 113 Sea Zone to Norway 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter and 1 tactical_bomber moved from West India to India 1 artillery moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 3 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 2 mech_infantrys moved from Eastern Persia to India 2 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Northwest Persia 3 armour moved from Turkmenistan to West India 1 armour moved from Caucasus to Samara 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Philippines to Caroline Islands Place Units - British 1 factory_minor placed in Egypt 2 armour placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 31 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.83 Japanese regular : -0.17 Germans regular : 1.17 British regular : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Ukraine to Rostov 2 armour moved from Bryansk to Rostov 1 bomber moved from Romania to Rostov 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans 2 artilleries and 4 infantry moved from Libya to Tobruk Italians take Tobruk from ANZAC 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Combat - Italians Battle in Rostov Italians attack with 2 armour, 2 artilleries, 1 bomber and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 2 artilleries, 1 bomber and 2 infantry in Rostov, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Romania 1 aaGun moved from Bessarabia to Ukraine 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from France to Southern Italy 1 mech_infantry moved from France to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 42 Sea Zone to 58 Sea Zone Combat - ANZAC Battle in 58 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 58 Sea Zone ANZAC roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 58 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 58 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Caroline Islands 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 42 Sea Zone to 58 Sea Zone Combat - ANZAC Battle in 58 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 58 Sea Zone ANZAC roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 58 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 58 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Caroline Islands 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from Belarus to Archangel 2 fighters and 2 tactical_bombers moved from Bryansk to Archangel 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 1 artillery and 1 infantry moved from Karelia to Finland 3 infantry moved from Western Germany to Denmark 2 bombers moved from Western Germany to Denmark Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Denmark Germans attack with 2 bombers and 3 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 3 infantry in Denmark, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Archangel to Bryansk 1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Eastern Poland to Belarus 2 armour moved from Novgorod to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Denmark to Western Germany 2 infantry moved from France to Western Germany 1 infantry moved from Western Germany to Germany 1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Western Germany 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.33 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Italians defend with 2 armour, 2 artilleries and 1 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Rostov, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2.00 expected hits Italians roll dice for 2 armour and 1 artillery in Rostov, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 4 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 4 infantry Casualties for Italians: 2 armour, 2 artilleries and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 4 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Vologda 1 aaGun and 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 5 artilleries and 4 infantry placed in Russia Russians undo move 1. 2 infantry placed in Volgograd 5 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -1.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 carrier, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Korea to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 5 fighters moved from 6 Sea Zone to 21 Sea Zone 5 fighters moved from 6 Sea Zone to 20 Sea Zone 2 armour and 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 bombers moved from Hunan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in Suiyuyan Japanese attack with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/7 hits, 2.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 20 Sea Zone Japanese attack with 5 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Malaya to Shan State 5 fighters moved from 20 Sea Zone to 19 Sea Zone 5 fighters moved from 21 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to Kweichow 2 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Kweichow 3 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to Korea 2 battleships, 5 carriers, 2 cruisers, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 4 tactical_bombers moved from Anhwe to Kweichow 2 tactical_bombers moved from Anhwe to Japan 1 tactical_bomber moved from Anhwe to Japan 2 bombers moved from Suiyuyan to Hunan Place Units - Japanese 1 carrier and 1 submarine placed in 19 Sea Zone 1 airfield placed in Jehol Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 2 bombers EDIT: Adding units owned by Japanese to Jehol: 2 bombers EDIT: Turning off Edit Mode 1 factory_minor placed in Manchuria 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 infantry placed in Kiangsu Japanese undo move 4. 1 armour and 1 mech_infantry placed in Shantung Japanese undo move 1. 1 carrier placed in 19 Sea Zone 1 submarine placed in 19 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -0.33 ANZAC regular : -0.33 British regular : -0.50 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 30 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 destroyer moved from 17 Sea Zone to 21 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 armour moved from Norway to Finland 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 bomber moved from Northern Territory to 21 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@bolasgod Suicide attack in SZ 22 or 20?
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 30 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 destroyer moved from 17 Sea Zone to 21 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 armour moved from Norway to Finland 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 bomber moved from Northern Territory to 21 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Battle in Marshall Islands Battle in Marianas Battle in MalayaCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Johnston Island to 30 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 marine moved from 22 Sea Zone to Marianas 1 destroyer moved from 17 Sea Zone to 21 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour moved from 34 Sea Zone to Paulau Island 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Caroline Islands to 20 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 armour moved from Norway to Finland 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 bomber moved from Northern Territory to 21 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Battle in Marshall Islands Battle in Marianas Battle in Malaya Battle in Paulau Island Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Malaya from Japanese, taking Paulau Island from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Finland Americans attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Finland, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 armour and 1 bomber in Finland, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Finland, round 3 : 2/3 hits, 1.17 expected hits 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Finland Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -21 Casualties for Americans: 1 armour, 1 bomber and 1 infantry Battle in 21 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from 21 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Philippines 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 transports moved from 112 Sea Zone to 109 Sea Zone Place Units - Americans 1 artillery, 1 infantry and 1 marine placed in Western United States 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 1 factory_minor EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.67 Germans regular : 0.67 -
@cyph3r I had some horrible rolls in Norway, I didn’t want to place my minor factory there as a result. I don’t know if I chose not to place it, will it disappear? Or can I wait to place it next turn? I’m assuming it will disappear so I decided to place the factory in Norway anyway in edit mode.
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No you don’t have to place it. It will stay in your placement queue.
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@cyph3r really? ok well mabye i will want to edit that, i didnt think that was the case
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Yep and it’s still your turn





