Scramble to sz35?
bolasgod (X) vs Odonis (A +5) BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 17 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun and 6 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 14 infantry in Manchuria, round 3 : 4/14 hits, 2.33 expected hits Japanese roll dice for 6 infantry in Manchuria, round 3 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria Russians roll dice for 10 infantry in Manchuria, round 4 : 0/10 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 9 infantry in Manchuria, round 5 : 1/9 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 8 infantry in Manchuria, round 6 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 10 infantry Casualties for Japanese: 1 aaGun and 6 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 aaGun, 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 3 artilleries and 4 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 armour and 2 mech_infantrys moved from Volgograd to Samara 1 mech_infantry moved from Russia to Rostov 4 armour and 2 mech_infantrys moved from Russia to Samara 1 aaGun moved from Amur to Manchuria 1 aaGun moved from Amur to Manchuria Place Units - Russians 3 armour and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 4.33 Germans regular : -1.33 Russians regular : -2.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to Sumatra 1 fighter moved from Kwangsi to Sumatra 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 2/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 1 armour moved from Hunan to Kwangsi 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.17 Japanese regular : 0.17 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Queensland to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in Morocco Americans attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 marine Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 marine in Morocco, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 marine in Morocco, round 3 : 2/2 hits, 0.67 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco Germans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is -16 Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry Battle in 92 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport Germans defend with 1 cruiser Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 92 Sea Zone Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Algeria Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 42 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 43 Sea Zone to Burma 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to Gibraltar Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 artillery and 1 bomber placed in Eastern United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -0.33 Germans regular : 1.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Shantung Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Anhwe 1 infantry placed in Hunan 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria 1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Queensland to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in Morocco Americans attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 marine Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 marine in Morocco, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 marine in Morocco, round 3 : 2/2 hits, 0.67 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco Germans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is -16 Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry Battle in 92 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport Germans defend with 1 cruiser Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 92 Sea Zone Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Algeria Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Algeria Americans win, taking Algeria from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 42 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 43 Sea Zone to Burma 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to Gibraltar Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 artillery and 1 bomber placed in Eastern United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Shantung Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Anhwe 1 infantry placed in Hunan 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Libya to Tunisia British take Tunisia from Germans 1 armour moved from Tunisia to Algeria 1 fighter moved from Gibraltar to Morocco 1 fighter moved from 92 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Egypt to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Crete 1 infantry moved from Shan State to Malaya 1 fighter moved from India to Malaya Combat - British Battle in Crete Battle in Norway Battle in Morocco British attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine Germans defend with 1 artillery and 1 marine British roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Morocco, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 marine in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 marine owned by the Germans lost in Morocco British win, taking Crete from Italians, taking Norway from Germans, taking Morocco from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Germans: 1 artillery and 1 marine Battle in Malaya British attack with 1 fighter and 1 infantry Japanese defend with 1 harbour and 1 infantry British roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from Burma to Shan State 2 artilleries moved from India to Burma 6 infantry moved from India to Burma 1 armour and 3 mech_infantrys moved from India to Burma 1 infantry moved from West India to India 3 infantry moved from India to Burma 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Union of South Africa 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Morocco to Gibraltar 1 fighter moved from Egypt to Persia 1 infantry moved from Iraq to Persia Place Units - British 1 airfield placed in Gibraltar 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 destroyer placed in 71 Sea Zone 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 1.50 Japanese regular : 1.00 Germans regular : 1.17 British regular : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 112 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 112 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 112 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Italians attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 2 aaGuns moved from Ukraine to Rostov 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 112 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 bomber moved from Southern Italy to Bryansk 1 bomber moved from Southern Italy to Bryansk 6 infantry moved from Belarus to Archangel 1 armour moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Belarus to Archangel Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 7 infantry and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Archangel, round 2 : 4/10 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 3 aaGuns, 3 artilleries and 2 mech_infantrys moved from Western Ukraine to Ukraine 10 armour and 11 mech_infantrys moved from Ukraine to Rostov 2 artilleries and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 5 artilleries moved from Germany to Poland 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 1 aaGun, 1 artillery and 1 infantry moved from Southern France to France 1 fighter moved from Southern Italy to Baltic States 1 tactical_bomber moved from Southern Italy to Baltic States 1 tactical_bomber moved from Southern Italy to Western Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Ukraine Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 armour, 2 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 mech_infantrys moved from Samara to Caucasus 1 artillery and 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Volgograd 2 infantry moved from Samara to Tambov 1 armour moved from Samara to Caucasus Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 1 mech_infantry moved from Samara to Nenetsia 1 infantry moved from Russia to Vologda 1 aaGun, 4 armour, 3 artilleries and 1 mech_infantry moved from Samara to Russia 2 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Manchuria to Korea Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Kwangsi to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 fighter moved from Kwangsi to Shantung 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Korea Japanese attack with 1 armour, 1 artillery and 4 infantry Russians defend with 1 aaGun and 4 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 6 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Korea, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 1 armour in Korea, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Korea, round 8 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Shantung to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 4 infantry and 1 mech_infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -1.67 Japanese regular : -1.67 ANZAC regular : -0.17 UK_Pacific regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Kwangsi to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 fighter moved from Kwangsi to Shantung 1 fighter moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 0/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Korea Japanese attack with 1 armour, 1 artillery and 4 infantry Russians defend with 1 aaGun and 4 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Korea, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Korea, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Korea, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 6 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Korea, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 1 armour in Korea, round 7 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Korea, round 8 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Korea, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Shantung to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery, 4 infantry and 1 mech_infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -1.67 Japanese regular : -1.67 ANZAC regular : -0.17 UK_Pacific regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans 1 bomber moved from 43 Sea Zone to Burma 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to Norway 1 fighter moved from Gibraltar to Norway 1 artillery and 1 infantry moved from Algeria to Morocco 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Burma to Anhwe 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 5 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 3 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 4 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 3 infantry moved from Kweichow to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Yunnan 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.50
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Burma to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 43 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 bomber and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans 1 bomber moved from 43 Sea Zone to Burma 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to Norway 1 fighter moved from Gibraltar to Norway 1 artillery and 1 infantry moved from Algeria to Morocco 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 fighter moved from Burma to Anhwe 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 5 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 8 infantry in Anhwe, round 3 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 4 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 3 infantry moved from Kweichow to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Yunnan 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Burma to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Non Combat Move - British 1 armour and 1 mech_infantry moved from Burma to Hunan 3 artilleries and 3 infantry moved from Burma to Yunnan 2 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Yunnan 6 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery and 4 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from Persia to India 1 tactical_bomber moved from Egypt to Persia 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Algeria to Morocco 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to Norway 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Norway 1 fighter placed in United Kingdom 1 artillery and 2 mech_infantrys placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 British collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6,6 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Japanese regular : -2.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Rostov to Volgograd 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone Italians take 99 Sea Zone from French 1 marine moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Crete 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Cyprus Battle in 96 Sea Zone Italians attack with 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 3 fighters and 1 submarine in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Crete Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 aaGuns moved from Rostov to Volgograd 1 bomber moved from Crete to Southern Italy 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.33 British regular : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Rostov to Volgograd 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Crete 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone Italians take 99 Sea Zone from French 1 marine moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Crete 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Cyprus Battle in 96 Sea Zone Italians attack with 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 3 fighters and 1 submarine in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win, taking Cyprus from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Crete Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 aaGuns moved from Rostov to Volgograd 1 bomber moved from Crete to Southern Italy 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.33 British regular : -0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales ANZAC undo move 1. 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :