L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck


  • @martin bomber, tac

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Philippines to French Indo China
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in French Indo China
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits
                    1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in French Indo China
                    ANZAC roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
                Japanese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 bomber and 1 tactical_bomber
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    ANZAC regular : -1,83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Philippines to French Indo China
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in French Indo China
                ANZAC attack with 2 fighters
                Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits
                    1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in French Indo China
                    ANZAC roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
                Japanese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 bomber and 1 tactical_bomber
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
            ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,17
    ANZAC regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Rostov
            3 infantry moved from Vyborg to Novgorod
            3 infantry moved from Karelia to Novgorod
            2 mech_infantrys moved from Germany to 113 Sea Zone
            1 battleship, 1 cruiser, 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            2 mech_infantrys moved from 115 Sea Zone to Novgorod
            3 armour moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Bryansk to Tambov
            1 bomber and 1 fighter moved from Eastern Poland to Tambov
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Rostov
            1 bomber moved from Eastern Poland to Tambov
            1 bomber moved from Eastern Poland to Rostov
            1 armour moved from Eastern Poland to Bryansk
            8 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tambov
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Novgorod
                Germans attack with 3 armour, 6 infantry and 2 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 3 armour, 6 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 2 aaGuns and 8 infantry in Novgorod, round 2 : 3/1 hits, 2.67 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/1 hits, 2.33 expected hits
                    Russians roll dice for 6 infantry in Novgorod, round 3 : 2/0 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 4 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 4 : 1/1 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 5 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 5 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 6 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 8 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belarus to Bryansk
            2 bombers moved from Tambov to Eastern Poland
            2 bombers moved from Rostov to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Tambov to Bryansk
            2 tactical_bombers moved from Belarus to Bryansk
            3 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 armour moved from Libya to Tunisia
                  Russians take Tunisia from Italians
            1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            6 infantry moved from Samara to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 1 artillery and 8 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from French Indo China to Shan State
            1 fighter moved from 37 Sea Zone to Shan State
            2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 bomber moved from Paulau Island to Yunnan
            1 armour moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Chahar
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Korea to Amur
            1 artillery and 3 infantry moved from Manchuria to Amur
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 battleship, 1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Manchuria to Amur
            1 fighter moved from 6 Sea Zone to Amur
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 2 fighters
                British defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 2 fighters in Shan State, round 2 : 1/0 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 fighters in Shan State, round 3 : 1/0 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 artillery and 1 mech_infantry
                Casualties for Japanese: 1 fighter
            Battle in Yunnan
                Japanese attack with 3 armour, 1 bomber and 1 mech_infantry
                British defend with 3 infantry
                    Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 3/1 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 3 infantry
                    Russians roll AA dice in Amur : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Amur, round 2 : 3/1 hits, 2.67 expected hits
                    Russians roll dice for 2 aaGuns and 3 infantry in Amur, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 3 : 2/1 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 aaGuns and 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Manchuria
            1 tactical_bomber moved from Amur to 6 Sea Zone
            1 fighter moved from Amur to Manchuria
            1 fighter moved from Shan State to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 carrier and 1 fighter placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.17
    UK_Pacific regular : 0.00
    ANZAC regular : -0.17
    Russians regular : -0.67
    Russians AA : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in 95 Sea Zone
                Americans attack with 2 destroyers
                Italians defend with 2 submarines
                    Americans roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is -16
                Casualties for Americans: 2 destroyers
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 battleship placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,33
    Japanese regular : -0,33
    Italians regular : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    @martin I edited one forgotten American transport move from Hawaii to Queensland

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in 95 Sea Zone
                Americans attack with 2 destroyers
                Italians defend with 2 submarines
                    Americans roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 95 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 95 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is -16
                Casualties for Americans: 2 destroyers
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 battleship placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 battleship, 2 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from Persia to Russia
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 mech_infantry moved from Tobruk to Tunisia
            3 artilleries and 2 infantry moved from Tobruk to Libya
            4 infantry moved from Burma to Yunnan
            1 bomber moved from Burma to Yunnan
    
        Combat - British
            Battle in Southern Italy
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 1/1 hits, 1,33 expected hits
                    Italians roll dice for 2 artilleries and 2 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy
                    British roll dice for 2 artilleries in Southern Italy, round 3 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries and 1 mech_infantry in Southern Italy, round 3 : 1/0 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Southern Italy
                    British roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 artilleries in Southern Italy, round 4 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 artilleries in Southern Italy, round 5 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Southern Italy
                Italians win with 2 artilleries remaining. Battle score for attacker is -6
                Casualties for British: 2 artilleries and 2 infantry
                Casualties for Italians: 2 mech_infantrys
            Battle in Yunnan
                British attack with 1 bomber and 4 infantry
                Japanese defend with 3 armour
                    British roll dice for 1 bomber and 4 infantry in Yunnan, round 2 : 2/1 hits, 1,33 expected hits
                    Japanese roll dice for 3 armour in Yunnan, round 2 : 1/1 hits, 1,50 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 bomber and 3 infantry in Yunnan, round 3 : 2/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 15
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 armour
    
        Non Combat Move - British
            1 bomber moved from Yunnan to India
            3 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 battleship and 3 transports placed in 109 Sea Zone
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -3,33
    Japanese regular : -2,00
    Italians regular : 0,17
    British regular : 0,83
    

    Savegame

  • 2024 '23 '22 '21

    @martin Italy defended hard core against the US and UK :face_with_head_bandage:


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 4 infantry moved from Algeria to Morocco
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Greece to Yugoslavia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Volgograd
                Italians attack with 1 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Morocco
                Italians attack with 2 artilleries and 4 infantry
                Americans defend with 3 artilleries and 2 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 2/1 hits, 1.67 expected hits
                    Americans roll dice for 3 artilleries and 2 infantry in Morocco, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 3 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 3 artilleries in Morocco, round 3 : 1/0 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 4 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 2 artilleries in Morocco, round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 2 artilleries in Morocco, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 artilleries in Morocco, round 6 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for Americans: 3 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : 0.17
    Russians regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Alexandria to Egypt
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
            ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Alexandria to Egypt
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
            ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Caucasus to Volgograd
    
        Combat - French
            Battle in Volgograd
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 armour and 1 factory_minor
                    French roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Volgograd
                French win, taking Volgograd from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - French
            1 fighter moved from Volgograd to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    French regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            2 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            2 mech_infantrys moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Smolensk
            1 armour moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            10 mech_infantrys moved from Germany to Eastern Poland
            4 bombers moved from Eastern Poland to Western Germany
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 3/1 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Volgograd
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                French defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
            2 infantry moved from France to Western Germany
            3 aaGuns moved from Northern Italy to Western Germany
    
        Place Units - Germans
            1 artillery, 1 bomber and 1 infantry placed in Western Germany
            1 mech_infantry placed in Western Germany
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Tunisia to Algeria
                  Russians take Algeria from Italians
            1 armour moved from Algeria to Morocco
            2 infantry moved from Szechwan to Yunnan
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Morocco
                Russians attack with 1 armour
                Italians defend with 1 artillery
                    Russians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Russians win, taking Morocco from Italians with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour, 2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to Yunnan
            1 bomber and 1 fighter moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from Chahar to Hopei
            1 fighter moved from Manchuria to Hopei
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 battleship and 1 carrier moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
            Battle in Yunnan
                Japanese attack with 1 armour, 1 bomber and 1 fighter
                British defend with 3 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/1 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 bomber and 1 fighter in Yunnan, round 3 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                1 bomber owned by the Japanese retreated
                Chinese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour and 1 fighter
                Casualties for Russians: 2 infantry
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 2/1 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Yunnan to Kiangsu
            1 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hopei to Anhwe
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Amur: 3 infantry
            EDIT: Adding units owned by Japanese to Siberia: 1 infantry
            EDIT: Adding units owned by Japanese to Sakha: 1 infantry
            EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
            EDIT: Changing ownership of Siberia from Russians to Japanese
            EDIT: Changing ownership of Sakha from Russians to Japanese
            EDIT: Changing ownership of Buryatia from Russians to Japanese
            EDIT: Turning off Edit Mode
            2 destroyers and 1 fighter placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 1.33
    British regular : 0.67
    

    Savegame


  • @martin i was thinking non com for a combat move. thus my edit.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/1 hits, 3,67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/1 hits, 3,67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/1 hits, 4,50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/0 hits, 3,00 expected hits
                    Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
                    3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 5 : 2/1 hits, 1,83 expected hits
                    Japanese roll dice for 1 battleship in 6 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Celebes from Japanese, taking Borneo from Japanese, taking 6 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 27
                Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 2 tactical_bombers
                Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier placed in 101 Sea Zone
            1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Shensi
            1 artillery placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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