I assumed no scramble to sz56
Freh (x) vs Dawgoneit (L+16) - BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 6 armour and 8 mech_infantrys moved from Poland to Western Ukraine 19 infantry moved from Bessarabia to Ukraine 3 armour moved from Bessarabia to Ukraine 5 artilleries moved from Bessarabia to Ukraine 2 mech_infantrys moved from Germany to Baltic States 2 tactical_bombers moved from Romania to Ukraine 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 bomber moved from Southern Italy to Baltic States 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom
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@dawgoneit Intercept at London?
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@freh no
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 6 armour and 8 mech_infantrys moved from Poland to Western Ukraine 19 infantry moved from Bessarabia to Ukraine 3 armour moved from Bessarabia to Ukraine 5 artilleries moved from Bessarabia to Ukraine 2 mech_infantrys moved from Germany to Baltic States 2 tactical_bombers moved from Romania to Ukraine 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 bomber moved from Southern Italy to Baltic States 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in United Kingdom causes 6 damage total. Damaged units is as follows: factory_major = 5, airfield = 1 Battle in Baltic States Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 7 armour and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour and 9 mech_infantrys in Western Ukraine, round 2 : 3/16 hits, 5.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 3 armour, 5 artilleries, 19 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 3 armour, 5 artilleries, 19 infantry and 2 tactical_bombers in Ukraine, round 2 : 5/29 hits, 8.50 expected hits Russians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 5 artilleries, 18 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Cleaning up after air battles Non Combat Move - Germans 2 aaGuns moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Ukraine 10 artilleries moved from Poland to Eastern Poland 7 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 artilleries moved from Germany to Poland 1 mech_infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 infantry moved from Algeria to Tunisia Germans take Tunisia from Neutral_Axis 2 tactical_bombers moved from Ukraine to Eastern Poland 1 bomber moved from Baltic States to Eastern Poland 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 aaGun moved from Finland to Karelia 1 submarine moved from 85 Sea Zone to 83 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone Place Units - Germans 6 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.67 Germans regular : -5.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 3 fighters and 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 2 aaGuns, 3 artilleries and 14 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Russia to Bryansk 2 aaGuns, 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Bryansk 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Chahar 2 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kweichow to Chahar 2 tactical_bombers moved from Kweichow to Chahar 3 fighters moved from Japan to Chahar 2 fighters and 2 tactical_bombers moved from Yunnan to Chahar 2 bombers moved from French Indo China to Chahar 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Szechwan to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 2 fighters moved from 41 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Java 1 battleship, 1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Sumatra Battle in Java Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 7/10 hits, 4.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Sumatra from UK_Pacific, taking Java from ANZAC with 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 2 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 13 infantry Japanese roll dice for 2 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers in Chahar, round 2 : 9/16 hits, 7.33 expected hits Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Chahar, round 3 : 5/12 hits, 6.67 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter, 3 infantry and 1 mech_infantry Casualties for Chinese: 13 infantry Non Combat Move - Japanese 2 bombers moved from Chahar to Hunan 1 fighter moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe 1 fighter moved from Chahar to Anhwe 1 tactical_bomber moved from Chahar to Hunan 1 tactical_bomber moved from Chahar to Hunan 1 tactical_bomber moved from Chahar to Anhwe 1 tactical_bomber moved from Chahar to Anhwe 1 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Shensi 1 infantry moved from Kweichow to Hopei 2 infantry moved from Kiangsu to Anhwe 3 infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 74 Sea Zone to 75 Sea Zone 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 41 Sea Zone to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from French Indo China to Philippines 4 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 3 artilleries placed in Manchuria 1 marine and 1 mech_infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Japanese undo move 4. Japanese undo move 3. 2 artilleries and 1 mech_infantry placed in Manchuria Japanese undo move 1. 1 artillery and 2 infantry placed in French Indo China 1 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 0.50 ANZAC regular : -0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 bombers moved from Suriname to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 4 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Suriname to 91 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.33 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 bombers moved from Suriname to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Battle in Morocco Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/5 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 4 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Suriname to 91 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 4 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 34 PUs; British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Trans-Jordan to Bryansk 3 fighters moved from Egypt to Bryansk 1 tactical_bomber moved from Trans-Jordan to Bryansk 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from Suriname to Gibraltar 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan Place Units - British 3 fighters placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.33 Japanese regular : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Northern Italy to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 mech_infantry moved from Romania to Belarus 1 artillery moved from Eastern Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Baltic States 2 armour moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Belarus Combat - Italians Battle in Crete Battle in Cyprus Battle in Belarus Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus 1 bomber owned by the Italians retreated Russians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Baltic States Italians attack with 2 armour, 1 artillery and 2 mech_infantrys Russians defend with 3 infantry Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Baltic States 2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the Italians retreated to Eastern Poland Russians win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Eastern Poland 1 mech_infantry moved from Romania to Western Ukraine 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Karelia to Novgorod 4 infantry moved from Vyborg to Novgorod 1 bomber moved from Eastern Poland to Novgorod 2 artilleries moved from Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Baltic States 1 infantry moved from Tunisia to Libya Italians take Libya from British 2 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to United Kingdom 1 submarine moved from 83 Sea Zone to 70 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 fighter moved from 95 Sea Zone to Syria Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Novgorod Germans attack with 1 bomber and 7 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber and 7 infantry in Novgorod, round 2 : 2/8 hits, 1.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 bomber and 7 infantry in Novgorod, round 3 : 1/8 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Syria Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Syria, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria Germans win, taking Syria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Baltic States Germans attack with 2 artilleries, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 artilleries, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Baltic States to Western Germany 1 bomber moved from Novgorod to Western Germany 3 aaGuns, 3 armour, 5 artilleries and 18 infantry moved from Ukraine to Western Ukraine 7 armour and 9 artilleries moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Syria to 99 Sea Zone 1 fighter moved from Western Germany to France 2 aaGuns moved from Holland Belgium to Western Germany 1 aaGun moved from Karelia to Novgorod 1 infantry moved from Algeria to Tunisia Place Units - Germans 1 artillery and 2 infantry placed in France 1 infantry placed in Ukraine 3 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 57 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British AA : 0.83 Russians regular : -2.33 Germans regular : -1.17 British regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Ukraine Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour, 2 artilleries and 7 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 2 fighters moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Sikang 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 2 fighters moved from Philippines to 55 Sea Zone 2 tactical_bombers moved from Philippines to 55 Sea Zone 1 artillery moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 2 bombers moved from Hunan to India Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Aleutian Islands Battle in Siberia Battle in Celebes Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/8 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 3 transports moved from 42 Sea Zone to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Kiangsu to Hopei 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from India to French Indo China 1 submarine moved from 75 Sea Zone to 71 Sea Zone 2 fighters moved from Anhwe to Kiangsu 2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria 1 tactical_bomber moved from Anhwe to Kiangsu 2 tactical_bombers moved from Hunan to Shan State Place Units - Japanese 2 armour placed in Manchuria 1 infantry placed in Manchuria 3 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33 UK_Pacific AA : -0.33 ANZAC regular : -1.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 1 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 4 transports moved from 91 Sea Zone to 102 Sea Zone 4 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 3 infantry moved from 91 Sea Zone to Spain 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain 3 bombers moved from United Kingdom to Spain 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in 44 Sea Zone ANZAC loiter and taunt; Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 5 artilleries, 3 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 5 artilleries, 3 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 7/20 hits, 8.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 3 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Celebes Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone 5 fighters moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 3 bombers moved from Spain to United Kingdom Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.00 Neutral_True regular : -1.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Chinese creates battle in territory Anhwe Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Anhwe from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 1 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 4 transports moved from 91 Sea Zone to 102 Sea Zone 4 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 3 infantry moved from 91 Sea Zone to Spain 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain 3 bombers moved from United Kingdom to Spain 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in 44 Sea Zone ANZAC loiter and taunt; Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 5 artilleries, 3 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 5 artilleries, 3 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 7/20 hits, 8.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 3 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Celebes Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 26 Sea Zone 5 fighters moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 3 bombers moved from Spain to United Kingdom Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Chinese creates battle in territory Anhwe Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Anhwe from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Kenya to Italian Somaliland 1 infantry moved from Ethiopia to Italian Somaliland 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 bomber moved from Trans-Jordan to Italian Somaliland 1 tactical_bomber moved from Trans-Jordan to Syria 3 fighters moved from Egypt to Syria 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 fighter moved from Gibraltar to Spain Combat - British Battle in Syria British attack with 3 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 3 fighters and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Italian Somaliland British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Italian Somaliland, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Italian Somaliland to Trans-Jordan 3 fighters moved from Syria to Trans-Jordan 1 tactical_bomber moved from Syria to Bryansk Place Units - British 3 fighters placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3 British collect 32 PUs (4 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -1.33 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.33 Neutral_True regular : -1.00 British regular : -0.17