@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
@666 actually one sec.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
3 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Bryansk
29 infantry moved from Russia to Tambov
9 artilleries moved from Russia to Tambov
2 armour and 2 mech_infantrys moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 10 artilleries and 29 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 29 infantry in Tambov, round 2 : 9/39 hits, 9.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 10 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 armour, 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Smolensk, round 2 : 1/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Samara
16 infantry moved from Russia to Tambov
13 infantry moved from Russia to Tambov
8 infantry moved from Russia to Tambov
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Removing units owned by Russians from Persia: 1 fighter
EDIT: Adding units owned by Russians to Persia: 1 tactical_bomber
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 3 bombers, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from Burma to India
2 bombers moved from Szechwan to India
2 battleships moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from 35 Sea Zone to 6 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 6 carriers, 1 cruiser, 2 marines, 3 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Hopei to Tsinghai
2 fighters moved from Anhwe to Tsinghai
2 tactical_bombers moved from Sikang to Tsinghai
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 marines, 5 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 transport in 6 Sea Zone, round 2 : 8/10 hits, 5.17 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 6/9 hits, 4.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Tsinghai to Volgograd
1 tactical_bomber moved from Szechwan to Volgograd
1 fighter moved from Kweichow to Volgograd
1 fighter and 1 tactical_bomber moved from Yunnan to Volgograd
2 fighters moved from Germany to Ukraine
2 bombers moved from India to Szechwan
1 aaGun moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
3 infantry moved from French Indo China to Shan State
1 marine moved from Ceylon to 39 Sea Zone
1 fighter moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Kazakhstan
1 infantry moved from Yunnan to Szechwan
1 aaGun and 2 infantry moved from Manchuria to Jehol
1 artillery and 2 marines moved from 6 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Java to French Indo China
3 infantry moved from Yunnan to Burma
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
3 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 airfield and 3 bombers placed in French Indo China
2 infantry placed in Kwangtung
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Japanese collect 64 PUs (7 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 aaGun
EDIT: Removing units owned by Japanese from Sikang: 1 fighter
EDIT: Adding units owned by Japanese to Szechwan: 1 aaGun
EDIT: Adding units owned by Japanese to Kazakhstan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 4.50
UK_Pacific regular : -1.00
ANZAC regular : -0.67
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Korea : 1 artillery and 2 marines
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 1 aaGun and 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 aaGun, 2 bombers and 2 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 2 fighters
Buryatia : 1 flag, 1 aaGun, 1 artillery and 6 infantry
French Indo China : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 harbour
Sumatra : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 2 tactical_bombers and 2 transports
21 Sea Zone : 1 transport
19 Sea Zone : 1 destroyer
1 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 12 fighters, 5 submarines and 1 transport
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Germany : 1 fighter
Ukraine : 2 fighters
Volgograd : 2 fighters, 1 mech_infantry and 4 tactical_bombers
Production/PUs Summary :
Germans : 48 / 67
Russians : 12 / 16
Japanese : 71 / 74
Americans : 72 / 117
Chinese : 1 / 3
British : 39 / 58
UK_Pacific : 2 / 0
Italians : 8 / 8
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@farmboy i’m just grasping at straws
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from 95 Sea Zone to Greater Southern Germany
1 fighter moved from Normandy Bordeaux to Greater Southern Germany
1 tactical_bomber moved from Gibraltar to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 2 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
3 bombers moved from Russia to Western Germany
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Celebes
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters and 3 infantry in Greater Southern Germany, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Americans roll dice for 2 fighters and 2 infantry in Greater Southern Germany, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Americans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Finland
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 4 infantry in Finland, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 35 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from Russia to Persia
2 fighters moved from Yugoslavia to Persia
2 fighters moved from Greater Southern Germany to Yugoslavia
4 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Finland to Norway
2 carriers, 2 destroyers and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from West India to Persia
2 bombers moved from Western Germany to Northern Italy
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry and 3 tactical_bombers placed in Western United States
1 fighter and 2 mech_infantrys placed in Persia
3 artilleries placed in Northern Italy
1 fighter and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : -0.33
Germans AA : 0.50
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter and 1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Sikang from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from 95 Sea Zone to Greater Southern Germany
1 fighter moved from Normandy Bordeaux to Greater Southern Germany
1 tactical_bomber moved from Gibraltar to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 2 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
3 bombers moved from Russia to Western Germany
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
11 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Celebes
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters and 3 infantry in Greater Southern Germany, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Americans roll dice for 2 fighters and 2 infantry in Greater Southern Germany, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Americans roll dice for 2 fighters and 1 infantry in Greater Southern Germany, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Finland
Americans attack with 1 fighter and 4 infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 4 infantry in Finland, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 35 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from Russia to Persia
2 fighters moved from Yugoslavia to Persia
2 fighters moved from Greater Southern Germany to Yugoslavia
4 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Finland to Norway
2 carriers, 2 destroyers and 7 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from West India to Persia
2 bombers moved from Western Germany to Northern Italy
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry and 3 tactical_bombers placed in Western United States
1 fighter and 2 mech_infantrys placed in Persia
3 artilleries placed in Northern Italy
1 fighter and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter and 1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Sikang from Japanese, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Northern Italy to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Russia to India
1 artillery and 4 infantry moved from West India to India
1 infantry moved from West India to India
Combat - British
Battle in Romania
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
British win, taking Romania from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Slovakia Hungary
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 artillery, 1 bomber and 5 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 bomber and 5 infantry in India, round 2 : 3/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
1 bomber moved from India to West India
3 artilleries and 4 infantry moved from Iraq to Persia
1 submarine moved from 77 Sea Zone to 40 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 marines moved from Egypt to 98 Sea Zone
2 cruisers and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Morocco
1 marine moved from Sicily to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 marines moved from Greece to 97 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
2 marines moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 2 mech_infantrys moved from West India to Persia
14 fighters and 2 tactical_bombers moved from Russia to Persia
2 mech_infantrys moved from West India to Persia
1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
1 aaGun moved from Norway to Finland
2 mech_infantrys moved from West India to Persia
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Greece
2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,1,5,1,4,6,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.50
Japanese regular : -0.67
Germans AA : 0.50
Germans regular : -1.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 armour moved from Caucasus to Iraq
1 bomber moved from Western Germany to Greater Southern Germany
Combat - Italians
Battle in Greater Southern Germany
Italians attack with 1 bomber
Americans defend with 1 infantry
Italians roll dice for 1 bomber in Greater Southern Germany, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greater Southern Germany to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,2
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.33
Territory Summary for Italians :
Kazakhstan : 1 flag
Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 16 infantry
Rostov : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 bomber
Iraq : 1 flag, 2 armour
Northwest Persia : 1 flag, 1 aaGun
Production/PUs Summary :
Germans : 33 / 67
Russians : 12 / 16
Japanese : 63 / 74
Americans : 84 / 119
Chinese : 3 / 3
British : 43 / 57
UK_Pacific : 5 / 5
Italians : 10 / 11
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
3 fighters moved from Russia to Persia
1 bomber moved from New South Wales to Queensland
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Russia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
3 tactical_bombers moved from Germany to Slovakia Hungary
1 mech_infantry moved from Kazakhstan to Sikang
1 bomber moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Sikang
Combat - Germans
Battle in Sikang
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Slovakia Hungary, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Szechwan
1 bomber moved from Sikang to Yunnan
22 armour, 10 fighters, 29 mech_infantrys and 3 tactical_bombers moved from Northwest Persia to Volgograd
6 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Volgograd
3 tactical_bombers moved from Slovakia Hungary to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Caucasus
3 armour placed in Ukraine
Germans undo move 2.
Germans undo move 1.
3 armour placed in Volgograd
3 infantry placed in Caucasus
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : 1.00
Germans regular : 0.17
British regular : 0.33
Territory Summary for Germans :
Yunnan : 1 bomber
Szechwan : 1 bomber
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
Germany : 1 aaGun, 2 artilleries, 1 factory_major and 8 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 3 armour, 25 artilleries, 1 factory_minor, 28 infantry and 3 tactical_bombers
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 aaGun, 31 armour, 1 artillery, 1 factory_minor, 10 fighters, 5 infantry, 30 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 3 infantry
115 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 43 / 58
Russians : 9 / 16
Japanese : 55 / 74
Americans : 80 / 119
Chinese : 3 / 3
British : 40 / 57
UK_Pacific : 9 / 5
Italians : 10 / 11
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour and 3 mech_infantrys moved from Smolensk to Archangel
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 fighter moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
1 aaGun and 1 infantry moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
10 artilleries and 65 infantry moved from Tambov to Russia
1 aaGun and 3 infantry moved from Samara to Russia
1 tactical_bomber moved from Persia to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 6 submarines and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
3 infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Volgograd to Rostov
2 fighters and 4 tactical_bombers moved from Volgograd to Rostov
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 bombers moved from Szechwan to Rostov
3 bombers moved from French Indo China to India
2 carriers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/11 hits, 5.00 expected hits
UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Rostov
Japanese attack with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Rostov, round 2 : 4/11 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Japanese win, taking Rostov from Russians with 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Rostov to Volgograd
2 fighters moved from Kazakhstan to Volgograd
1 fighter moved from Germany to Ukraine
3 bombers moved from India to Szechwan
2 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 aaGun moved from Burma to India
3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Korea to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from India to Burma
2 marines moved from Korea to 6 Sea Zone
2 marines moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 6 submarines and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
Japanese collect 58 PUs (3 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Changing ownership of Dzavhan from Russians to Japanese
EDIT: Changing ownership of Central Mongolia from Russians to Japanese
EDIT: Removing units owned by Japanese from Buyant-Uhaa: 1 infantry
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Japanese to Dzavhan: 1 infantry
EDIT: Adding units owned by Japanese to Central Mongolia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.83
UK_Pacific regular : 0.33
ANZAC regular : -0.33
Russians regular : -0.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 2 marines
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 4 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 aaGun, 3 bombers and 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 5 infantry and 2 tactical_bombers
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 artillery and 6 infantry
French Indo China : 1 flag, 1 airfield and 1 factory_minor
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 2 tactical_bombers and 2 transports
Dzavhan : 1 flag, 1 infantry
39 Sea Zone : 1 flag
Central Mongolia : 1 flag, 1 infantry
1 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 13 fighters, 11 submarines and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Rostov : 1 flag, 1 mech_infantry
Ukraine : 1 fighter
Volgograd : 2 bombers, 6 fighters and 4 tactical_bombers
Production/PUs Summary :
Germans : 38 / 58
Russians : 14 / 28
Japanese : 61 / 64
Americans : 80 / 119
Chinese : 2 / 3
British : 40 / 57
UK_Pacific : 6 / 0
Italians : 8 / 11
ANZAC : 14 / 25
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from Persia to Northwest Persia
6 artilleries and 12 infantry moved from Northern Italy to Greater Southern Germany
2 bombers moved from Northern Italy to Germany
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Northwest Persia
Americans attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Northwest Persia
Americans win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Philippines
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 marine in Philippines, round 3 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 marine in Philippines, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Philippines
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 marine
Battle in Greater Southern Germany
Americans attack with 6 artilleries and 12 infantry
Germans defend with 1 infantry
Americans roll dice for 6 artilleries and 12 infantry in Greater Southern Germany, round 2 : 4/18 hits, 5.00 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Norway
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
2 carriers, 2 destroyers and 7 transports moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Norway
2 fighters moved from Yugoslavia to Norway
2 aaGuns moved from Northern Italy to Greater Southern Germany
8 fighters moved from Persia to Greece
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 armour and 4 mech_infantrys moved from Eastern Persia to West India
Place Units - Americans
2 tactical_bombers placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
3 tactical_bombers placed in Norway
1 armour and 2 mech_infantrys placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Northern Italy
3 infantry placed in Persia
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Japanese regular : 1.00
Germans AA : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys, 2 submarines and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from Persia to Northwest Persia
6 artilleries and 12 infantry moved from Northern Italy to Greater Southern Germany
2 bombers moved from Northern Italy to Germany
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Northwest Persia
Americans attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Northwest Persia
Americans win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Philippines
Americans attack with 1 infantry and 1 marine
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry and 1 marine in Philippines, round 3 : 0/2 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 marine in Philippines, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Philippines
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 marine
Battle in Greater Southern Germany
Americans attack with 6 artilleries and 12 infantry
Germans defend with 1 infantry
Americans roll dice for 6 artilleries and 12 infantry in Greater Southern Germany, round 2 : 4/18 hits, 5.00 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Norway
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
2 carriers, 2 destroyers and 7 transports moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Norway
2 fighters moved from Yugoslavia to Norway
2 aaGuns moved from Northern Italy to Greater Southern Germany
8 fighters moved from Persia to Greece
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 armour and 4 mech_infantrys moved from Eastern Persia to West India
Place Units - Americans
2 tactical_bombers placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
3 tactical_bombers placed in Norway
1 armour and 2 mech_infantrys placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Northern Italy
3 infantry placed in Persia
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northern Italy to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from Americans
French take French Central Africa from Americans
French take French Madagascar from British
French take French Guiana from Americans
French take Southern France from Americans
French take Syria from British
French take French West Africa from Americans
French take Tunisia from Americans
2 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Norway to Slovakia Hungary
1 armour moved from Romania to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
15 fighters and 2 tactical_bombers moved from Persia to Iraq
1 bomber moved from West India to Iraq
2 infantry moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Iraq
British attack with 1 bomber, 15 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Italians defend with 2 armour
British roll dice for 1 bomber, 15 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 12/23 hits, 10.33 expected hits
Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Iraq
British win, taking 39 Sea Zone from Japanese, taking Iraq from Italians with 1 bomber, 15 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in Slovakia Hungary
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 armour and 2 mech_infantrys moved from Romania to Baltic States
1 armour and 2 mech_infantrys moved from Greece to Yugoslavia
2 tactical_bombers moved from United Kingdom to Greater Southern Germany
2 fighters and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany
1 bomber, 15 fighters and 2 tactical_bombers moved from Iraq to Greece
2 armour and 6 mech_infantrys moved from Persia to West India
1 aaGun, 7 artilleries and 11 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 marines moved from Northern Italy to 95 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 2 marines and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Trans-Jordan
3 marines moved from Morocco to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 marines and 2 transports moved from 92 Sea Zone to 110 Sea Zone
3 marines moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Finland to Vyborg
4 artilleries and 12 infantry moved from Northern Italy to Greater Southern Germany
1 aaGun moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Greater Southern Germany
Place Units - British
1 airfield and 3 mech_infantrys placed in Greece
3 infantry placed in Egypt
3 transports placed in 110 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -2.33
Italians regular : 0.00
Japanese regular : 1.33
Germans AA : 0.67
Germans regular : 1.33
British regular : 3.67
@farmboy good game, I’ve been grasping at straws here, was going to raise the white flag a week or so ago…I’ll record it.
@666 Yes GG!
Your German rush towards Moscow was quite efficient and dangerous. Good dice might have saved me there as I kept being able to do just enough to discourage the attack. But I thought you may have made a mistake around turn 6 or so when you moved the German air to archangel. I think you were trying to keep the Soviets from taking it back. But in doing so you gave the US and UK a lot of options in the med and atlantic. And I was able to hit the Italian fleet, grab the islands and land in Normandy. Had that German air stayed in range, I would have had to move much more carefully and may have only been able to pull off one of those moves.
@farmboy said in 2020 playoff BM3 farmboy (allies +11) v 666:
@666 Yes GG!
Your German rush towards Moscow was quite efficient and dangerous. Good dice might have saved me there as I kept being able to do just enough to discourage the attack. But I thought you may have made a mistake around turn 6 or so when you moved the German air to archangel. I think you were trying to keep the Soviets from taking it back. But in doing so you gave the US and UK a lot of options in the med and atlantic. And I was able to hit the Italian fleet, grab the islands and land in Normandy. Had that German air stayed in range, I would have had to move much more carefully and may have only been able to pull off one of those moves.
yeah, I find, rather than doing the math to figure whats optimal, where one fighter might be sufficient I put 5, i.e. I stack as much as possible in a particular area or sz, it hurts against players who put in the proper time. anyway’s if that is my only blunder, I would be surprised. I prefer and I think, I have a better record as the allies in BM. I just enjoy playing them more, should have just bid 10
@farmboy good luck the rest of the way. I think Adam took me out in the 1st round last year, and now you do the same this year…oh boy