@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Ukraine to Russia
1 infantry moved from Iraq to Northwest Persia
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Germany to Baltic States
2 fighters and 2 tactical_bombers moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
14 armour, 15 artilleries, 13 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
3 bombers moved from Eastern Poland to Ukraine
5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/1 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 19 armour, 15 artilleries, 13 infantry and 7 mech_infantrys in Bryansk, round 2 : 21/1 hits, 20.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/1 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 19 armour, 15 artilleries, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
3 bombers moved from Ukraine to Eastern Poland
1 bomber and 1 fighter moved from Belarus to Eastern Poland
2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Belarus to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun, 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Kansu to Shensi
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
6 infantry moved from Novosibirsk to Samara
3 artilleries and 2 mech_infantrys moved from Smolensk to Russia
3 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/1 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
1 aaGun, 1 armour and 8 infantry placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 59 PUs; 0 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery and 3 infantry moved from Korea to Manchuria
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 4 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/1 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/0 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/0 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/1 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 4 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/1 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/1 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Chahar
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from 33 Sea Zone to Paulau Island
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Chahar to Manchuria
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.50
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
Italians roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 1,50 expected hits
Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 4 : 1/1 hits, 1,17 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/1 hits, 1,67 expected hits
1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/1 hits, 1,33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - Americans
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
Italians roll dice for 2 aaGuns, 3 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 1,50 expected hits
Italians roll dice for 1 aaGun, 3 infantry and 2 mech_infantrys in Southern Italy, round 3 : 2/1 hits, 1,67 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 4 : 1/1 hits, 1,17 expected hits
Italians roll dice for 3 infantry and 2 mech_infantrys in Southern Italy, round 4 : 2/1 hits, 1,67 expected hits
1 artillery owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0,50 expected hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 5 : 1/1 hits, 1,33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns and 2 infantry
Non Combat Move - Americans
1 battleship and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
2 fighters moved from Persia to Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Rostov to Tambov
1 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Russia
1 bomber moved from Burma to Kwangtung
1 artillery and 1 mech_infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Alexandria to Tobruk
4 artilleries moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - British
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 2/1 hits, 1,33 expected hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/0 hits, 1,00 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British captures 21PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in Ukraine
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 bomber moved from Kwangtung to Burma
4 infantry moved from India to Burma
2 artilleries and 1 infantry moved from West India to India
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
2 transports placed in 81 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 artillery placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 55 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,2,4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Americans regular : -0,83
Japanese regular : -0,83
Italians regular : -0,33
Japanese AA : -0,17
Germans regular : -0,67
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 artilleries, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Southern Italy
Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 1.67 expected hits
British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/0 hits, 1.00 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/1 hits, 1.50 expected hits
British roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in 95 Sea Zone
Italians attack with 4 submarines
British defend with 1 battleship and 2 transports; Americans defend with 1 destroyer and 3 transports
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 95 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 3 submarines in 95 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 5 transports in 95 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 95 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 95 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 51
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer and 3 transports
Casualties for British: 1 battleship and 2 transports
Battle in Ukraine
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Morocco
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.67 expected hits
French roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
French regular : -1.00
Italians regular : 0.50
Russians regular : 0.67
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to French Indo China
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
ANZAC attack with 2 fighters
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -2,33
@martin which plane is your loss?
@martin and after that, if one of my fighters survives and hits again?
@martin bomber, tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to French Indo China
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
ANZAC attack with 2 fighters
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in French Indo China
ANZAC roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to French Indo China
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
ANZAC attack with 2 fighters
Japanese defend with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 2 fighters in French Indo China, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits
1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in French Indo China
ANZAC roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in French Indo China
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,17
ANZAC regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Rostov
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Germany to 113 Sea Zone
1 battleship, 1 cruiser, 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from 115 Sea Zone to Novgorod
3 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Bryansk to Tambov
1 bomber and 1 fighter moved from Eastern Poland to Tambov
1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Rostov
1 bomber moved from Eastern Poland to Tambov
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Tambov, round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 6 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 3 armour, 6 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 2 aaGuns and 8 infantry in Novgorod, round 2 : 3/1 hits, 2.67 expected hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/1 hits, 2.33 expected hits
Russians roll dice for 6 infantry in Novgorod, round 3 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 4 : 2/0 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Novgorod, round 4 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 5 : 2/1 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 5 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 8 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Bryansk
2 bombers moved from Tambov to Eastern Poland
2 bombers moved from Rostov to Eastern Poland
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Tambov to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
10 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tunisia
Russians take Tunisia from Italians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Samara to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Paulau Island to Yunnan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from 6 Sea Zone to Amur
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 2 fighters in Shan State, round 2 : 1/0 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters in Shan State, round 3 : 1/0 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 3/1 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 3 infantry
Russians roll AA dice in Amur : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Amur, round 2 : 3/1 hits, 2.67 expected hits
Russians roll dice for 2 aaGuns and 3 infantry in Amur, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Amur, round 3 : 2/1 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Korea to Manchuria
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Manchuria
1 fighter moved from Shan State to Kwangsi
1 bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 armour and 2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.17
UK_Pacific regular : 0.00
ANZAC regular : -0.17
Russians regular : -0.67
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/0 hits, 2,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 95 Sea Zone
Americans attack with 2 destroyers
Italians defend with 2 submarines
Americans roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 95 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 battleship placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -3,33
Japanese regular : -0,33
Italians regular : -0,17
@martin I edited one forgotten American transport move from Hawaii to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67