OOB +35 Bolasgod vs Majikforce game 2

  • '22 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Tambov
            2 mech_infantrys moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Volgograd
            2 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Tambov
            2 tactical_bombers moved from Novgorod to Archangel
            1 bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers and 2 mech_infantrys
                French defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Archangel
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Bryansk
            2 tactical_bombers moved from Tambov to Bryansk
            2 bombers moved from Volgograd to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Belarus to Bryansk
            2 tactical_bombers moved from Archangel to Bryansk
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Novgorod to Belarus
            3 infantry moved from Ukraine to Bryansk
            3 fighters moved from Western Germany to Southern Italy
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Volgograd
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                1 fighter owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 aaGun and 6 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Vologda to Nenetsia
            1 aaGun and 6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Volgograd
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                1 fighter owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 aaGun and 6 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Vologda to Nenetsia
            1 aaGun and 6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            4 artilleries moved from 39 Sea Zone to India
            2 armour, 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Malaya to India
            1 armour, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to India
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            5 fighters and 2 tactical_bombers moved from 20 Sea Zone to Guam
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 39 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 39 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in India
                Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers
                British defend with 4 aaGuns, 4 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/10 hits, 1.67 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 2 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers in India, round 2 : 13/35 hits, 13.67 expected hits
                    UK_Pacific roll dice for 4 aaGuns, 4 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in India, round 2 : 8/28 hits, 10.17 expected hits
                    8 infantry owned by the Japanese, 4 aaGuns owned by the British and 9 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 5 tactical_bombers in India, round 3 : 9/27 hits, 12.17 expected hits
                    UK_Pacific roll dice for 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in India, round 3 : 7/19 hits, 7.17 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers in India, round 4 : 12/20 hits, 9.83 expected hits
                    UK_Pacific roll dice for 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 4 : 7/10 hits, 4.17 expected hits
                    7 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 3 infantry owned by the British and 2 fighters owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Japanese: 7 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys
                Casualties for British: 4 aaGuns, 4 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
            Battle in Guam
                Japanese attack with 5 fighters and 2 tactical_bombers
                Americans defend with 1 airfield, 1 bomber and 3 fighters
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in Guam, round 2 : 4/7 hits, 3.83 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in Guam, round 2 : 1/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Guam
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 bomber and 3 fighters
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 carrier moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            4 fighters and 2 tactical_bombers moved from Guam to 20 Sea Zone
            2 fighters moved from Korea to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            3 tactical_bombers moved from India to Yunnan
            2 bombers moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 aaGun moved from Burma to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
            Japanese collect 52 PUs (8 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -3.17
    British AA : -0.67
    UK_Pacific regular : 0.50
    British regular : -0.33
    

    Savegame

  • '22 '16

    @bolasgod I assumed no scramble from India since it was like 94% in sz 39 and it would of lessened your defense of India quite significantly. But if you want to we can re-roll.


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 artillery moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Denmark
            3 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce thats fine, do you want to suicide attack in sz 35? I chose not to scramble for you in SZ 112, we can go back if you want to.

  • '22 '16

    @bolasgod said in OOB +35 Bolasgod vs Majikforce game 2:

    @majikforce thats fine, do you want to suicide attack in sz 35? I chose not to scramble for you in SZ 112, we can go back if you want to.

    No scramble and use two kami’s on the dd.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 artillery moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Denmark
            3 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in Denmark
            Battle in Norway
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese, taking Denmark from Germans, taking Norway from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 fighter moved from Eastern United States to Iceland
            1 fighter moved from Eastern United States to Iceland
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            2 bombers moved from Libya to Russia
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 artillery moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Denmark
            3 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in Denmark
            Battle in Norway
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese, taking Denmark from Germans, taking Norway from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 fighter moved from Eastern United States to Iceland
            1 fighter moved from Eastern United States to Iceland
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            2 bombers moved from Libya to Russia
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 artillery moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Denmark
            3 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in Denmark
            Battle in Norway
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese, taking Denmark from Germans, taking Norway from Germans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 fighter moved from Eastern United States to Iceland
            1 fighter moved from Eastern United States to Iceland
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            2 bombers moved from Libya to Russia
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 1 fighter and 1 mech_infantry moved from Eastern Persia to India
            1 armour and 1 mech_infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 armour and 1 mech_infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 armour moved from Suiyuyan to Jehol
                  Chinese take Chahar from Japanese
                  Chinese take Jehol from Japanese
            1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 armour and 1 mech_infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 artillery moved from Samara to Volgograd
    
        Combat - British
            Battle in Volgograd
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in India
                British attack with 4 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 4 armour, 1 fighter and 1 mech_infantry in India, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 3 armour and 1 artillery in India, round 2 : 3/4 hits, 1.83 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 2 armour owned by the British lost in India
                    British roll dice for 2 armour and 1 fighter in India, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in India, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 2 armour and 1 mech_infantry
                Casualties for Japanese: 3 armour and 1 artillery
    
        Non Combat Move - British
            1 fighter moved from India to Eastern Persia
            1 infantry moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            1 artillery moved from Persia to Eastern Persia
            2 fighters moved from Persia to Egypt
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 aaGun moved from 98 Sea Zone to Egypt
            1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Algeria to Egypt
            1 mech_infantry moved from Samara to Turkmenistan
            1 armour moved from Samara to Turkmenistan
            1 infantry moved from Samara to Russia
            1 mech_infantry moved from Algeria to Libya
            1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 armour and 1 infantry placed in Persia
            1 airfield and 1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 1.17
    Germans regular : -0.33
    British regular : 0.00
    

    Savegame


  • @bolasgod This is turning into an exciting game! Thankfully much better than the 1st!

  • '22 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Rostov to Tambov
            1 bomber moved from Southern Italy to Tambov
            8 infantry moved from Western Germany to Denmark
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 8 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 8 infantry in Denmark, round 2 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Denmark
                    Italians roll dice for 8 infantry in Denmark, round 3 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 7 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Tambov
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 4 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Bryansk
            2 armour moved from Rostov to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            4 infantry moved from Northern Italy to Yugoslavia
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            3 infantry moved from Southern France to Northern Italy
            1 aaGun, 2 artilleries and 4 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 airfield placed in Bryansk
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -1.33
    Russians regular : 0.00
    

    Savegame

  • '22 '16

    @bolasgod said in OOB +35 Bolasgod vs Majikforce game 2:

    @bolasgod This is turning into an exciting game! Thankfully much better than the 1st!

    Yes it is. You are doing much better this time around. I will give you some more thoughts after Germany goes.


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Libya to Tobruk
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Finland to Norway
            1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            3 fighters moved from Southern Italy to 112 Sea Zone
            3 bombers moved from Bryansk to 112 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
            1 fighter moved from Western Germany to Norway
            1 fighter moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Caucasus to Volgograd
            4 tactical_bombers moved from Bryansk to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Norway
                Germans attack with 2 artilleries, 1 fighter and 9 infantry
                Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 9 infantry in Norway, round 2 : 3/12 hits, 3.00 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 4/6 hits, 2.17 expected hits
                    4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway
                    Germans roll dice for 2 artilleries, 1 fighter and 5 infantry in Norway, round 3 : 1/8 hits, 2.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Americans lost in Norway
                    Germans roll dice for 2 artilleries, 1 fighter and 5 infantry in Norway, round 4 : 0/8 hits, 2.33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Norway, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Norway
                    Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Norway, round 5 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Norway, round 5 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 5 infantry
                Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            Battle in 112 Sea Zone
                Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                Americans defend with 1 carrier, 1 cruiser, 5 destroyers and 4 transports
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 5 destroyers and 4 transports in 112 Sea Zone, round 2 : 2/7 hits, 2.50 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 5 destroyers owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                    4 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 3 bombers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 82
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers and 4 transports
            Battle in Volgograd
                Germans attack with 4 mech_infantrys and 4 tactical_bombers
                British defend with 1 artillery and 2 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 4 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Volgograd to Bryansk
            3 armour moved from Ukraine to Bryansk
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Belarus
            3 bombers moved from 112 Sea Zone to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter moved from Norway to Novgorod
            1 fighter moved from 112 Sea Zone to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            Germans undo move 1.
            2 armour and 1 fighter placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer and 1 submarine placed in 113 Sea Zone
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : 0.00
    Germans regular : 0.33
    

    Savegame

  • '22 '16

    @bolasgod So your Norway landing looked good at first but you have to look ahead to the counter attack to your landing. You don’t have sustained landings set up yet to trade the territory so when you land it has to stick! You have to be aware of the Italy coordination with Germany and the Luftwaffe. Try to keep the US and UK navies together if you can. They can support each other on defense and the UK can reinforce any landings with fighters and ground.

    Russia is strong for a bit, but cannot stand against Germany alone. I like the idea of getting allied forces into Moscow. You were a little early and denied the Russian NO before you had to. That’s 5 IPC a turn. Every extra Inf for Russia is gold! I think it was too early to go sending your UK fast movers into China. They are all gonna be killed in a turn or two. They are much better served in Russia or defending the middle east. The India take back was probably ill advised. I get to take it back and reap the 5 IPC you earned. Plus I can probably hold it if I want to. The capital trade is a different story in BM3. I also could of taken your Middle east factory if I had opened up Persia with Italy. But it was a better position for me to stay at Bryansk.

    Pacific is doing okay. You let me kill a bunch of your air at Guam. Try not to let that happen. Keep 1-2 transports coming to that navy. Transports are the only thing that make big navies worrisome. No transport no problem to defend against. If the US builds navy and air then ANZAC can support with transports.

    All in all a much better game by you. I hope you are learning and having fun. And we will see where this game goes.


  • @majikforce I was under the impression that German boats could not pass the straights of Denmark because the Americans controlled Norway… I would not have invaded if I had known that…

Suggested Topics

  • 36
  • 192
  • 24
  • 55
  • 56
  • 91
  • 59
  • 117
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.7k

Users

40.3k

Topics

1.7m

Posts