@Ghostglider I added your proton email to the new dice server per the communication and updated to the latest version of Triple A. Can you please go to your proton email and verify per the link you received and tell me afterwards. I’ll then continue with our game.
20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Queensland to South Australia 1 cruiser and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from India to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.17 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 9 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 20 armour, 5 artilleries, 18 infantry and 7 mech_infantrys moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 4 bombers moved from Southern France to Caucasus 1 fighter moved from 99 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Caucasus 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Rostov to Caucasus 3 fighters and 3 tactical_bombers moved from Novgorod to Caucasus 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from France to 105 Sea Zone 1 fighter moved from 112 Sea Zone to 105 Sea Zone 2 tactical_bombers moved from Western Germany to 105 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 105 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caucasus Germans attack with 23 armour, 5 artilleries, 4 bombers, 4 fighters, 18 infantry, 13 mech_infantrys and 5 tactical_bombers British defend with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 1 armour and 1 bomber; Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 33 infantry and 2 mech_infantrys Russians roll AA dice in Caucasus : 3/9 hits, 1.50 expected hits 3 fighters owned by the Germans lost in Caucasus Germans roll dice for 23 armour, 5 artilleries, 4 bombers, 1 fighter, 18 infantry, 13 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 : 27/69 hits, 25.67 expected hits Russians roll dice for 3 aaGuns, 4 armour, 11 artilleries, 2 bombers, 5 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 27/65 hits, 24.00 expected hits 17 infantry owned by the Russians, 18 infantry owned by the Germans, 1 bomber owned by the British, 3 aaGuns owned by the Russians, 1 bomber owned by the Americans, 9 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Caucasus Germans roll dice for 23 armour, 5 artilleries, 4 bombers, 1 fighter, 4 mech_infantrys and 5 tactical_bombers in Caucasus, round 3 : 23/42 hits, 21.00 expected hits Russians roll dice for 4 armour, 11 artilleries, 5 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 10/41 hits, 16.33 expected hits 2 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 1 mech_infantry owned by the British, 4 artilleries owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 22 armour, 4 bombers, 1 fighter and 5 tactical_bombers in Caucasus, round 4 : 18/32 hits, 17.50 expected hits Russians roll dice for 4 armour, 7 artilleries, 5 fighters and 2 tactical_bombers in Caucasus, round 4 : 10/18 hits, 8.67 expected hits 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 3 artilleries owned by the Russians, 10 armour owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the French, 4 artilleries owned by the British, 4 fighters owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour, 4 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 83 Casualties for Germans: 11 armour, 5 artilleries, 3 fighters, 18 infantry and 13 mech_infantrys Casualties for Americans: 1 armour and 1 bomber Casualties for British: 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for Russians: 3 aaGuns, 2 armour, 7 artilleries, 33 infantry and 2 mech_infantrys Casualties for French: 1 fighter Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 fighter EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 81 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Caucasus to 97 Sea Zone 1 tactical_bomber moved from Caucasus to 99 Sea Zone 4 bombers and 3 tactical_bombers moved from Caucasus to Rostov 2 mech_infantrys moved from Russia to Rostov 2 aaGuns moved from Rostov to Caucasus 1 aaGun moved from Volgograd to Caucasus 1 mech_infantry moved from Vologda to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 destroyer and 2 submarines placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : -2.00 Germans regular : 4.17 Russians AA : 1.50 -
@wizmark The AA gunners did their job spectacularly! Sorry the rest of the army didn’t follow their example :( .
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - Russians Non Combat Move - Russians 5 fighters and 2 tactical_bombers moved from India to Iraq 1 fighter moved from Kweichow to Anhwe Turn Complete - RussiansCombat Hit Differential Summary :
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@bobbarossa it was a very long shot but you never know with dice games!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Burma to India 2 bombers moved from Shan State to India 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Burma to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Hunan 2 bombers moved from Shan State to Hunan 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Burma to India 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Burma to India Combat - Japanese Battle in Hunan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys in India, round 2 : 3/10 hits, 3.33 expected hits UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from India to Kwangsi 2 bombers moved from Hunan to Kwangsi 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from Burma to India 1 mech_infantry moved from Burma to Szechwan 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 35 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 2 fighters moved from Shan State to Philippines 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Shan State to Kwangsi 1 mech_infantry moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Burma to India 2 mech_infantrys moved from Burma to Yunnan Place Units - Japanese 1 fighter and 1 infantry placed in Japan 2 submarines placed in 36 Sea Zone 1 carrier placed in 37 Sea Zone 3 mech_infantrys placed in Kwangtung 1 marine placed in French Indo China 1 armour and 1 artillery placed in Malaya Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.83 UK_Pacific regular : 0.33 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Anhwe to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Anhwe to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in Manchuria Battle in Korea Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Midway 1 bomber moved from 6 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 2 submarines and 1 transport placed in 101 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 armour, 1 bomber and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Hunan 7 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Hunan 7 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 7 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Chahar Chinese roll dice for 7 infantry in Chahar, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Chinese 8 infantry moved from Anhwe to Jehol 1 fighter moved from Kweichow to Manchuria Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -2.00 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Anhwe to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in Manchuria Battle in Korea Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Midway 1 bomber moved from 6 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 2 submarines and 1 transport placed in 101 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 armour, 1 bomber and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 infantry moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Hunan 7 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 7 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Chahar Chinese roll dice for 7 infantry in Chahar, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Chinese 8 infantry moved from Anhwe to Jehol 1 fighter moved from Kweichow to Manchuria Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs Purchase Units - British British buy 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 aaGuns, 1 artillery and 9 infantry moved from West India to Eastern Persia 1 artillery moved from Northwest Persia to Iraq 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Iraq to Northwest Persia 1 artillery and 4 infantry moved from Egypt to Trans-Jordan Place Units - British 1 fighter placed in United Kingdom 1 fighter and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry and 1 mech_infantry EDIT: Adding units owned by British to Egypt: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,3 British collect 33 PUs (4 lost to blockades); end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -2.00 Germans AA : -0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Timguska to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu Italians take Kansu from Chinese 2 artilleries moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 marines moved from Northern Italy to 95 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries, 2 infantry and 2 marines British defend with 1 artillery and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 2 infantry and 2 marines in Trans-Jordan, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the British and 3 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Western Germany 1 fighter moved from Western Germany to France 2 fighters moved from Southern Italy to France 1 submarine moved from 103 Sea Zone to 92 Sea Zone 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 6 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 27 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -1.33 -
TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Amur -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Amur Combat - ANZAC Battle in Amur ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Amur to Korea 1 fighter moved from Caroline Islands to Korea 2 fighters moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 cruiser and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 6 Sea Zone to Amur Combat - ANZAC Battle in Amur ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Amur to Korea 1 fighter moved from Caroline Islands to Korea 2 fighters moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 cruiser and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 fighters and 8 transports; Remaining resources: 0 PUs; Combat Move - Germans 12 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Rostov to Northwest Persia 4 mech_infantrys moved from Volgograd to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 12 armour and 6 mech_infantrys British defend with 1 armour, 4 infantry and 1 mech_infantry Germans roll dice for 12 armour and 6 mech_infantrys in Northwest Persia, round 2 : 5/18 hits, 7.00 expected hits British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/6 hits, 2.17 expected hits 1 mech_infantry owned by the British and 4 infantry owned by the British lost in Northwest Persia Germans roll dice for 12 armour and 6 mech_infantrys in Northwest Persia, round 3 : 7/18 hits, 7.00 expected hits British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 22 Casualties for British: 1 armour, 4 infantry and 1 mech_infantry Non Combat Move - Germans 3 aaGuns moved from Caucasus to Northwest Persia 3 tactical_bombers moved from Rostov to Northern Italy 4 bombers moved from Rostov to Western Germany 2 fighters moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Western Germany 1 destroyer moved from 105 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to France 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Volgograd 1 artillery and 6 infantry moved from Finland to Norway 2 artilleries and 6 infantry moved from France to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 carriers, 1 destroyer and 2 submarines moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 2 fighters placed in France 1 bomber placed in Western Germany 8 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans regular : -2.00 British regular : -2.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 5 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 fighter moved from Anhwe to Korea Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 infantry, 12 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Yunnan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 2 fighters and 3 tactical_bombers moved from Kwangsi to Hunan 2 mech_infantrys moved from Kwangtung to Kiangsi 1 armour moved from Kwangsi to Hunan 5 mech_infantrys moved from Kwangtung to Hunan 2 bombers moved from Kwangsi to 41 Sea Zone 2 bombers moved from Kwangsi to Kweichow 2 tactical_bombers moved from 35 Sea Zone to Kiangsi 3 fighters moved from Philippines to Kiangsi 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Hunan Japanese attack with 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 5/13 hits, 4.67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 6/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to Yunnan 1 artillery and 1 infantry moved from India to Burma 9 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Kwangsi to Szechwan 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 2 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 19 Sea Zone to Okinawa 2 fighters and 3 tactical_bombers moved from Hunan to 19 Sea Zone 3 fighters and 2 tactical_bombers moved from Kiangsi to 19 Sea Zone 2 bombers moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone 2 bombers moved from 41 Sea Zone to Kwangsi Place Units - Japanese 3 infantry, 1 mech_infantry and 2 tactical_bombers placed in Japan 3 mech_infantrys placed in India 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,6,3,6,4,6,1,2,2,6,2,5,2,3,1,5,5,3,2,2,5,4,3,6,4,4,5,6,1,4,2,4,3,6,5,2,6,1,2,5,2,3,1,2 Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 5.50 ANZAC regular : -0.17 -
@bobbarossa ok thats it im done lol…well played you got me again! GL with the rest of the play offs :+1:
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@wizmark said in 20L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@bobbarossa ok thats it im done lol…well played you got me again! GL with the rest of the play offs :+1:
Good game, Wiz! Let me know if you’d like a rematch. I’m down.





