@donutgold hey there, all ok?
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Russians Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys moved from Bryansk to Belarus 1 mech_infantry moved from Tambov to Ukraine Russians take Ukraine from Italians 2 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Samara to Archangel 1 mech_infantry moved from Samara to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Tambov to Western Ukraine 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Western Ukraine 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 mech_infantry moved from Samara to Timguska Russians take Timguska from Japanese 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Belarus 2 armour moved from Tambov to Belarus 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Belarus Combat - Russians Battle in Rostov Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Western Ukraine Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Archangel Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys Germans defend with 1 infantry Russians roll dice for 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys in Belarus, round 2 : 16/39 hits, 14,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 2 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Kazakhstan to Russia 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 artillery moved from Samara to Volgograd 3 armour moved from Samara to Bryansk 3 armour and 2 mech_infantrys moved from Tambov to Bryansk 1 armour moved from Bryansk to Belarus Place Units - Russians 1 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : -0,00
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 5 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 5 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Manchuria to Buryatia 2 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in Japan 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.83
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from Egypt to 81 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 4 fighters moved from Egypt to 99 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 armour moved from Egypt to Belgian Congo Americans take Anglo Egyptian Sudan from Italians Americans take Belgian Congo from Italians 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 3 fighters moved from 21 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 85 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 81 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 81 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 99 Sea Zone Americans attack with 4 fighters Italians defend with 1 carrier Americans roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Italians: 1 carrier Battle in 93 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 4 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/8 hits, 3,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 94 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 armour and 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 3 infantry moved from Algeria to Tunisia 5 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States 1 aaGun and 2 infantry moved from British Columbia to Western United States 2 infantry moved from Eastern United States to Central United States 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 8 carriers, 10 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone 8 carriers moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 10 infantry and 9 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from 98 Sea Zone to Tobruk 1 fighter moved from 81 Sea Zone to Tobruk 3 fighters moved from 99 Sea Zone to Tobruk 4 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,33 Italians regular : 0,33 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kwangsi to Hunan Combat - Chinese Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese 7 infantry moved from Jehol to Manchuria 4 infantry moved from Jehol to Manchuria 9 artilleries and 4 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan Place Units - Chinese 2 artilleries and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from Egypt to 81 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 4 fighters moved from Egypt to 99 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 armour moved from Egypt to Belgian Congo Americans take Anglo Egyptian Sudan from Italians Americans take Belgian Congo from Italians 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 3 fighters moved from 21 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 85 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 81 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 81 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 99 Sea Zone Americans attack with 4 fighters Italians defend with 1 carrier Americans roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Italians: 1 carrier Battle in 93 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 4 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/8 hits, 3,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 94 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 armour and 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 3 infantry moved from Algeria to Tunisia 5 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States 1 aaGun and 2 infantry moved from British Columbia to Western United States 2 infantry moved from Eastern United States to Central United States 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 8 carriers, 10 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone 8 carriers moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 10 infantry and 9 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from 98 Sea Zone to Tobruk 1 fighter moved from 81 Sea Zone to Tobruk 3 fighters moved from 99 Sea Zone to Tobruk 4 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kwangsi to Hunan Combat - Chinese Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese 7 infantry moved from Jehol to Manchuria 4 infantry moved from Jehol to Manchuria 9 artilleries and 4 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan Place Units - Chinese 2 artilleries and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 armour and 3 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Siam to Burma 2 artilleries moved from Burma to India 1 carrier and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 41 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 2 fighters moved from Egypt to Iraq Combat - British Battle in Eastern Persia British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Iraq British attack with 2 fighters Italians defend with 1 armour, 1 factory_minor and 2 infantry British roll dice for 2 fighters in Iraq, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Iraq British roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in Iraq Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -17 Casualties for British: 2 fighters Casualties for Italians: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to India 1 aaGun moved from Jehol to Manchuria Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,33 Italians regular : 0,83 Germans regular : -0,33 British regular : -0,17
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Italians Italians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Egypt Italians take Egypt from Americans 1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 1 armour and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Eastern Persia Italians roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Persia British win with 1 armour remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Iraq to Persia 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 6 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 3 infantry placed in Iraq 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3 Italians collect 27 PUs (2 lost to blockades); end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British regular : 1.00
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone ANZAC take 80 Sea Zone from Italians 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from India to Persia 2 submarines moved from 62 Sea Zone to 33 Sea Zone 3 submarines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Western Australia to Northern Territory 3 battleships, 1 carrier, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Persia ANZAC attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Persia ANZAC win, taking Persia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Persia to Eastern Persia 4 fighters moved from Burma to Eastern Persia 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 ANZAC regular : 0,83
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 13 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to 80 Sea Zone 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Northwest Persia to Persia 1 mech_infantry moved from Trans-Jordan to Alexandria Germans take Alexandria from Americans 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Belgian Congo 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 armour moved from Norway to Karelia Germans take Finland from Russians 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 mech_infantry moved from Vyborg to Archangel Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Belgian Congo Germans attack with 1 bomber Americans defend with 1 armour Germans roll dice for 1 bomber in Belgian Congo, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Belgian Congo Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Persia Germans attack with 1 armour and 1 mech_infantry ANZAC defend with 1 artillery Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Persia Germans win, taking Persia from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Anglo Egyptian Sudan Germans attack with 1 armour and 3 mech_infantrys Americans defend with 1 artillery Germans roll dice for 1 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 artillery Battle in Archangel Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 armour and 2 mech_infantrys moved from Karelia to Novgorod 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 9 artilleries moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 7 armour and 20 mech_infantrys moved from Trans-Jordan to Egypt 7 armour and 6 mech_infantrys moved from Novgorod to Vyborg 2 artilleries moved from Novgorod to Vyborg 1 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 fighter moved from Southern Italy to Egypt 3 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Western Germany to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 bomber moved from 80 Sea Zone to Iraq 8 infantry moved from France to Northern Italy 2 aaGuns moved from Western Germany to Northern Italy 4 fighters moved from United Kingdom to Southern Italy 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Belgian Congo to Rhodesia 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 4 artilleries and 2 infantry moved from France to Northern Italy Place Units - Germans 3 artilleries and 7 infantry placed in Germany 1 armour and 9 mech_infantrys placed in Western Germany 1 infantry placed in Novgorod 3 infantry placed in France 2 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 ANZAC regular : -0.33 Russians regular : -0.50 Germans regular : -0.33
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Russians Russians buy 3 artilleries and 5 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 4 fighters moved from Russia to Archangel 1 mech_infantry moved from Timguska to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yenisey to Buryatia 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 mech_infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Germans 14 armour, 11 artilleries and 13 mech_infantrys moved from Belarus to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Smolensk to Archangel Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia Russians attack with 1 armour Japanese defend with 1 armour Russians roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Buryatia Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 fighters and 3 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 0/7 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 4 fighters and 2 infantry in Archangel, round 3 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 14 armour, 11 artilleries and 13 mech_infantrys Germans defend with 1 infantry Russians roll dice for 14 armour, 11 artilleries and 13 mech_infantrys in Eastern Poland, round 2 : 11/38 hits, 14,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 14 armour, 11 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Tambov to Rostov 1 artillery moved from Volgograd to Rostov 1 armour and 4 mech_infantrys moved from Russia to Ukraine 5 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland 1 infantry moved from Smolensk to Belarus 4 fighters moved from Archangel to Russia 2 fighters moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 3 artilleries placed in Volgograd 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 Germans regular : 0,67 Russians regular : -4,33
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yakut S.S.R. Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 mech_infantry Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 2 infantry moved from Korea to Amur Place Units - Japanese 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 19 PUs; end with 20 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : -0.33
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 5 bombers, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Tobruk to Egypt 1 armour and 6 artilleries moved from Tunisia to 94 Sea Zone 11 infantry moved from Tunisia to 94 Sea Zone 1 armour, 6 artilleries, 1 battleship, 11 infantry and 9 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 6 artilleries and 11 infantry moved from 98 Sea Zone to Egypt 2 bombers moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 12 fighters and 4 tactical_bombers moved from 94 Sea Zone to Egypt 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Egypt Americans attack with 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers Germans defend with 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers in Egypt, round 2 : 17/39 hits, 16,50 expected hits Italians roll dice for 8 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 10/32 hits, 13,50 expected hits 10 infantry owned by the Americans and 17 mech_infantrys owned by the Germans lost in Egypt Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 10/29 hits, 14,00 expected hits Italians roll dice for 8 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 7/15 hits, 7,83 expected hits 7 armour owned by the Germans, 2 fighters owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Egypt Americans roll dice for 1 armour, 2 artilleries, 15 fighters and 4 tactical_bombers in Egypt, round 4 : 11/22 hits, 11,33 expected hits Italians roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 4 : 2/5 hits, 3,17 expected hits 4 fighters owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Egypt Americans win, taking Marshall Islands from Japanese, taking Egypt from Italians with 1 armour, 2 artilleries, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 4 artilleries, 4 fighters and 11 infantry Casualties for Germans: 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 armour Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 2 cruisers moved from 91 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk 5 carriers moved from 94 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 carrier moved from 94 Sea Zone to 98 Sea Zone 2 carriers moved from 94 Sea Zone to 96 Sea Zone 4 tactical_bombers moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to Tobruk 12 fighters moved from Egypt to 98 Sea Zone 2 carriers moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 2 bombers moved from 104 Sea Zone to Gibraltar 3 fighters moved from Gibraltar to French Equatorial Africa 5 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 1 transport placed in 10 Sea Zone 5 bombers placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans regular : -4,83 Japanese regular : -0,33 Italians regular : -5,50 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 8 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 infantry placed in Anhwe 2 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans buy 5 bombers, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from Tobruk to Egypt 1 armour and 6 artilleries moved from Tunisia to 94 Sea Zone 11 infantry moved from Tunisia to 94 Sea Zone 1 armour, 6 artilleries, 1 battleship, 11 infantry and 9 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 6 artilleries and 11 infantry moved from 98 Sea Zone to Egypt 2 bombers moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 12 fighters and 4 tactical_bombers moved from 94 Sea Zone to Egypt 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in Egypt Americans attack with 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers Germans defend with 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 11 infantry and 4 tactical_bombers in Egypt, round 2 : 17/39 hits, 16,50 expected hits Italians roll dice for 8 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 10/32 hits, 13,50 expected hits 10 infantry owned by the Americans and 17 mech_infantrys owned by the Germans lost in Egypt Americans roll dice for 1 armour, 6 artilleries, 17 fighters, 1 infantry and 4 tactical_bombers in Egypt, round 3 : 10/29 hits, 14,00 expected hits Italians roll dice for 8 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 7/15 hits, 7,83 expected hits 7 armour owned by the Germans, 2 fighters owned by the Americans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Egypt Americans roll dice for 1 armour, 2 artilleries, 15 fighters and 4 tactical_bombers in Egypt, round 4 : 11/22 hits, 11,33 expected hits Italians roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 4 : 2/5 hits, 3,17 expected hits 4 fighters owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Egypt Americans win, taking Marshall Islands from Japanese, taking Egypt from Italians with 1 armour, 2 artilleries, 13 fighters and 4 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 4 artilleries, 4 fighters and 11 infantry Casualties for Germans: 7 armour, 4 fighters, 19 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 armour Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 2 cruisers moved from 91 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk 5 carriers moved from 94 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk 1 carrier moved from 94 Sea Zone to 98 Sea Zone 2 carriers moved from 94 Sea Zone to 96 Sea Zone 4 tactical_bombers moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to Tobruk 12 fighters moved from Egypt to 98 Sea Zone 2 carriers moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 2 bombers moved from 104 Sea Zone to Gibraltar 3 fighters moved from Gibraltar to French Equatorial Africa 5 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 1 transport placed in 10 Sea Zone 5 bombers placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 8 infantry moved from Hunan to Kwangsi Place Units - Chinese 3 infantry placed in Anhwe 2 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 armour and 3 mech_infantrys moved from West India to Persia 1 armour moved from Eastern Persia to Persia 2 armour and 2 mech_infantrys moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Egypt 2 mech_infantrys moved from Burma to West India 2 artilleries moved from India to West India 1 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Tobruk Combat - British Battle in Persia British attack with 3 armour and 3 mech_infantrys Germans defend with 1 armour and 1 mech_infantry British roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 aaGun moved from India to West India Place Units - UK_Pacific 2 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -4,83 Japanese regular : -0,33 Italians regular : -5,50 Germans regular : -0,17 British regular : 2,00
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Italians Italians buy 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 6 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 6 fighters and 1 tactical_bomber Americans defend with 2 cruisers, 2 destroyers and 5 transports Italians roll dice for 6 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits Americans roll dice for 2 cruisers, 2 destroyers and 5 transports in 96 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone 3 transports owned by the Americans lost in 96 Sea Zone Italians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for Italians: 1 fighter Casualties for Americans: 2 cruisers, 2 destroyers and 5 transports Non Combat Move - Italians 5 fighters and 1 tactical_bomber moved from 96 Sea Zone to Iraq Place Units - Italians 1 armour and 2 infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Italians undo move 2. 1 armour and 1 mech_infantry placed in Union of South Africa 1 infantry and 1 tactical_bomber placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 7 infantry EDIT: Adding units owned by Italians to Southern Italy: 7 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,2,3,6,2,5,2,2,3,5,3,5,6,4,2,5,3,5,2,2,4,1,4,6,4,1,2,3,3,3,4,1 Italians collect 20 PUs (5 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 2.33
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 5 fighters moved from Eastern Persia to Egypt 2 infantry moved from Northern Territory to Queensland 1 carrier moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3 ANZAC collect 21 PUs (1 lost to blockades); end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Germans Germans buy 6 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Caucasus 1 artillery moved from Vyborg to Novgorod 3 mech_infantrys moved from Vyborg to Novgorod 1 artillery moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Poland to Belarus 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Germans take Belgian Congo from Americans 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 bomber moved from Iraq to Caucasus Combat - Germans Battle in Belarus Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 artilleries and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 artilleries and 3 mech_infantrys in Novgorod, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 1 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Southern Italy 1 bomber moved from Rhodesia to Iraq 1 infantry moved from Poland to Baltic States 8 armour and 4 mech_infantrys moved from Vyborg to Novgorod 1 armour moved from Karelia to Novgorod 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery moved from Slovakia Hungary to Yugoslavia 1 artillery moved from Romania to Yugoslavia 3 mech_infantrys moved from Southern Italy to Yugoslavia 4 artilleries moved from Northern Italy to Yugoslavia 10 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 armour and 9 mech_infantrys moved from Western Germany to Greater Southern Germany 9 artilleries moved from Poland to Germany 3 infantry moved from France to Northern Italy Place Units - Germans 5 artilleries and 5 infantry placed in Germany 6 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.00
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Russians Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Ukraine to Romania Russians take Bessarabia from Germans 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Turkmenistan to Persia 3 artilleries moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Bryansk 1 mech_infantry moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Baltic States 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Russia to Archangel 1 mech_infantry moved from Russia to Belarus 2 fighters moved from Russia to Belarus 1 mech_infantry moved from Russia to Urals 1 mech_infantry moved from Russia to Novosibirsk 1 artillery moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Slovakia Hungary 4 fighters moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 19 armour, 9 artilleries and 12 mech_infantrys moved from Eastern Poland to Baltic States Combat - Russians Battle in Romania Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Poland, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 19 armour, 9 artilleries and 13 mech_infantrys Germans defend with 1 infantry Russians roll dice for 19 armour, 9 artilleries and 13 mech_infantrys in Baltic States, round 2 : 12/41 hits, 16,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 19 armour, 9 artilleries and 12 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/10 hits, 4,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 mech_infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 3 artilleries and 3 infantry Germans defend with 1 armour Russians roll dice for 3 artilleries and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 mech_infantry moved from Rostov to Bryansk 1 mech_infantry moved from Russia to Bryansk 4 mech_infantrys moved from Ukraine to Western Ukraine 2 infantry moved from Western Ukraine to Bryansk 7 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine Place Units - Russians 6 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -1,17 Russians regular : -2,67
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Americans Americans buy 1 airfield, 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 armour moved from Egypt to Trans-Jordan Americans take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Egypt 2 bombers moved from Gibraltar to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Belgian Congo Americans take Belgian Congo from Germans 5 bombers moved from French Equatorial Africa to Alexandria 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Alexandria 3 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - Americans Battle in Anglo Egyptian Sudan Americans attack with 1 artillery, 2 bombers and 3 fighters Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 bombers and 3 fighters in Anglo Egyptian Sudan, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alexandria Americans attack with 1 artillery, 5 bombers, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 5 bombers, 1 fighter and 1 infantry in Alexandria, round 2 : 3/8 hits, 4,50 expected hits Germans roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Alexandria Americans win, taking Alexandria from Germans with 1 artillery, 5 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 5 bombers and 1 fighter moved from Alexandria to Egypt 2 bombers and 3 fighters moved from Anglo Egyptian Sudan to Egypt 4 transports moved from 98 Sea Zone to 96 Sea Zone 4 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone 4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt 5 bombers moved from Eastern United States to French Central Africa 3 fighters moved from Western United States to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 3 fighters placed in Western United States 2 bombers placed in Eastern United States 1 airfield and 3 infantry placed in Egypt Turn Complete - Americans Americans collect 70 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Kansu 3 infantry placed in Anhwe 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :