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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Korea to 4 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
4 fighters moved from Korea to Chahar
4 fighters moved from Korea to Suiyuyan
1 marine moved from Algeria to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Gibraltar to Scotland
1 fighter moved from United Kingdom to Scotland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in 4 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 3 infantry in Manchuria, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Suiyuyan, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Suiyuyan
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Chahar, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 19 Sea Zone to Korea
3 fighters moved from Suiyuyan to Kansu
4 fighters moved from Chahar to Kansu
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Korea
2 fighters moved from Manchuria to Korea
1 fighter moved from 4 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from Hawaiian Islands to Korea
1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 battleship, 6 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in Korea
1 fighter placed in Eastern United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,6,4,4,6,1,4,6,5,4,3,1,5,5,4,4,6,5,2,2,5,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,1,6,2,6,3,4,1,1
Americans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
1 artillery and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 submarine moved from 79 Sea Zone to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Greece
1 tactical_bomber moved from Caucasus to Greece
1 fighter moved from Kansu to Russia
5 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 infantry moved from West India to India
1 aaGun moved from India to Burma
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 fighter moved from Persia to Russia
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
2 destroyers and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 carrier and 2 cruisers moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1,4,5,5,5,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 64 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : -1.67
Germans regular : 0.33
British regular : 1.50
@ghostglider use latest plz
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - Italians
Battle in 92 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
British defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -0.33
scramble to protect DD in z92? I already rolled assuming no scramble, but just want to check…
@ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (+18):
scramble to protect DD in z92? I already rolled assuming no scramble, but just want to check…
yah I’d scramble the American fig actually, to eliminate the bombard
@axis-dominion said in L21 BM3 Ghostglider (axis) vs axis-dominion (+18):
@ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (+18):
scramble to protect DD in z92? I already rolled assuming no scramble, but just want to check…
yah I’d scramble the American fig actually, to eliminate the bombard
no hold on
@ghostglider just realized you don’t get a bombard cuz you already hit my dd, so no scramble
@ghostglider sorry to confuse you. you can proceed, no scramble from me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - Italians
Battle in 92 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
British defend with 1 destroyer
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Caucasus
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Morocco from French, taking Caucasus from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
French defend with 3 infantry; Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 0/4 hits, 1.67 expected hits
French roll dice for 4 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Algeria, round 3 : 2/3 hits, 1.33 expected hits
French roll dice for 4 infantry in Algeria, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
Italians roll dice for 1 armour and 1 fighter in Algeria, round 4 : 1/2 hits, 1.00 expected hits
French roll dice for 2 infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 armour and 1 fighter in Algeria, round 5 : 1/2 hits, 1.00 expected hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery moved from Bryansk to Rostov
1 bomber moved from Caucasus to Bryansk
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 6 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -1.67
Italians regular : -0.67
Russians regular : -0.33
British regular : -0.33
no problem. Didn’t expect scramble anyways so I had already rolled the sea battle, but just wanted to make sure.
Interesting how the program want to take US INF as first casualty instead of French INFs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 bomber and 3 fighters moved from Bryansk to Russia
2 bombers and 1 fighter moved from Novgorod to Russia
1 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Russia?
@ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (+18):
Intercept in Russia?
yes full intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 bomber and 3 fighters moved from Bryansk to Russia
2 bombers and 1 fighter moved from Novgorod to Russia
1 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 6 interceptors out of Russia
Attackers Fire, : 3/7 hits, 1.83 expected hits
Defenders Fire, : 2/6 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Russia
1 fighter owned by the ANZAC and 2 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Volgograd
Germans attack with 4 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians lost in Volgograd
Germans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 mech_infantrys
Cleaning up after air battles
3 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Northern Italy
9 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 bombers and 2 fighters moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
3 artilleries moved from Novgorod to Belarus
1 fighter moved from Southern Italy to Bryansk
1 mech_infantry moved from Poland to Belarus
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.00
Attackers Fire, : 1.17
Russians regular : -1.33
Germans regular : -0.67
Russians AA : -0.50
3 of your air got killed defending Russia.
I kept your Russia FTRs, so in case you want other survivors, please feel free to adjust during Russia’s turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Vologda to Russia
1 aaGun moved from Korea to Manchuria
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 fighter, 4 infantry, 2 marines, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 6 Sea Zone
4 carriers moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Yunnan to Burma
1 infantry moved from Hopei to Chahar
2 bombers moved from Kweichow to Chahar
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
3 carriers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Manchuria
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67
2 hits in Burma. OOL?
Also you have the option to scramble in z6 if you want…
@ghostglider said in L21 BM3 Ghostglider (axis) vs axis-dominion (+18):
2 hits in Burma. OOL?
Also you have the option to scramble in z6 if you want…
take out the gun and then max default