Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 submarine moved from 110 Sea Zone to 88 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Greece
Combat - Germans
Battle in 88 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 88 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 97 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Greece
Germans attack with 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 4/10 hits, 3.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 bombers moved from Greece to Western Germany
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Greece to Southern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Norway to Finland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 armour moved from Normandy Bordeaux to Western Germany
5 armour and 4 mech_infantrys moved from France to Germany
2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
10 artilleries placed in Germany
1 armour and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 1.67
Germans regular : -0.17
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
2 artilleries, 1 fighter and 5 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Borneo
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits, 4.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Jehol to Chahar
4 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Kiangsi to Japan
1 fighter moved from 33 Sea Zone to Japan
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
2 infantry moved from Siam to French Indo China
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Manchuria
2 fighters moved from Kwangtung to Kwangsi
3 tactical_bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : 0.17
UK_Pacific regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to Western United States
1 bomber moved from Western United States to Eastern United States
2 fighters moved from 10 Sea Zone to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Western United States
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 12 infantry in Suiyuyan, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to Western United States
1 bomber moved from Western United States to Eastern United States
2 fighters moved from 10 Sea Zone to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Western United States
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 12 infantry in Suiyuyan, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 1 infantry moved from Tobruk to Libya
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Libya
British attack with 1 armour, 2 artilleries and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 artilleries and 1 infantry in Libya, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Libya
British roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
British roll dice for 1 armour and 1 artillery in Libya, round 4 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,1,3,6,2,2,4
UK_Pacific collect 6 PUs (11 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Italians regular : -0.17
Japanese regular : -0.33
Germans AA : -0.17
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from 96 Sea Zone to Malta
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Italians attack with 1 bomber and 2 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 bomber and 1 infantry in Malta, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from British Somaliland to Italian Somaliland
Place Units - Italians
1 marine and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British AA : -0.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 49 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 49 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
3 infantry moved from Romania to Eastern Poland
3 armour, 5 artilleries and 19 infantry moved from Romania to Bessarabia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Libya
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Libya
Combat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 5 artilleries and 19 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 5 artilleries and 19 infantry in Bessarabia, round 2 : 11/27 hits, 7.17 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Libya
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Germans roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Libya, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 armour and 1 artillery in Libya, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Libya
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 submarine moved from 91 Sea Zone to 93 Sea Zone
5 armour, 10 artilleries and 4 mech_infantrys moved from Germany to Poland
1 bomber moved from Eastern Poland to Western Germany
2 armour and 5 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
3 aaGuns moved from Romania to Bessarabia
1 tactical_bomber moved from Eastern Poland to Romania
1 bomber moved from Libya to Southern Italy
1 tactical_bomber moved from Eastern Poland to Romania
Place Units - Germans
7 armour and 3 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 3.00
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Baltic States to Eastern Poland
3 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland
3 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Ukraine to Rostov
6 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/7 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 13 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
2 bombers moved from Kwangsi to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 3 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 fighters and 2 infantry in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 4/8 hits, 3.50 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to French Indo China
1 aaGun, 2 artilleries and 5 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 tactical_bombers moved from Kwangsi to Kweichow
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from Hunan to Yunnan
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Hopei to Kweichow
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 3.00
UK_Pacific regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from Eastern United States to Suriname
2 bombers moved from Eastern United States to Suriname
1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Suriname
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 carriers and 3 transports placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
14 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Chahar, round 2 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 13 infantry in Chahar, round 3 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from Eastern United States to Suriname
2 bombers moved from Eastern United States to Suriname
1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Suriname
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 carriers and 3 transports placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
14 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Chahar, round 2 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 13 infantry in Chahar, round 3 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from India to Iraq
3 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to French Equatorial Africa
1 fighter moved from United Kingdom to Suriname
1 armour and 4 infantry moved from Brazil to British Guiana
Combat - British
Battle in Tanganyika Territory
British attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 4.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 fighters moved from Iraq to Egypt
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer placed in 98 Sea Zone
1 airfield placed in Trans-Jordan
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1
British collect 33 PUs (2 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,6,4,4,2,6
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Italians regular : -0.33
Japanese regular : 0.33
Neutral_Axis regular : 0.00
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 4/8 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
6 armour and 8 mech_infantrys moved from Poland to Western Ukraine
19 infantry moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
5 artilleries moved from Bessarabia to Ukraine
2 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Romania to Ukraine
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
1 bomber moved from Southern Italy to Baltic States
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
@dawgoneit Intercept at London?