@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shensi to Sikang
1 bomber and 2 tactical_bombers moved from Yunnan to Sikang
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese lost in Sikang
2 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese retreated
Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to Burma
1 bomber moved from Sikang to Burma
2 tactical_bombers moved from Sikang to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Malaya to Burma
2 fighters moved from 35 Sea Zone to Burma
4 artilleries, 4 infantry and 4 transports moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 bomber moved from Japan to Burma
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Korea
1 aaGun moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
4 artilleries and 5 infantry moved from Yunnan to Burma
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Malaya
1 destroyer placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 60 PUs (3 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -1.67
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking 6 Sea Zone from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -0.33
@bolasgod OOL in SZ 92?
@bolasgod 1 carrier hit, 1dd 2fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking 6 Sea Zone from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 bomber moved from Philippines to Guam
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
2 bombers moved from 92 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.67
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking 6 Sea Zone from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 bomber moved from Philippines to Guam
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
2 bombers moved from 92 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Szechwan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 armour moved from Novosibirsk to Suiyuyan
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to Algeria
Place Units - British
1 armour and 2 fighters placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.00
Italians regular : 0.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking 6 Sea Zone from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Italians submerged
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Italians roll dice for 1 carrier and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 bomber and 2 fighters
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 bomber moved from Philippines to Guam
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
2 bombers moved from 92 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from Japanese
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Szechwan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 armour moved from Novosibirsk to Suiyuyan
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to Algeria
Place Units - British
1 armour and 2 fighters placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -1.00
Italians regular : 0.17
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
2 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Novgorod to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
1 armour, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Southern France to France
2 infantry moved from France to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Volgograd
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Tambov
2 tactical_bombers moved from Novgorod to Archangel
1 bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
2 bombers moved from Volgograd to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from Archangel to Bryansk
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
3 fighters moved from Western Germany to Southern Italy
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun and 6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Vologda to Nenetsia
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Volgograd
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun and 6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Vologda to Nenetsia
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
4 artilleries moved from 39 Sea Zone to India
2 armour, 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Burma to India
1 fighter and 1 tactical_bomber moved from Malaya to India
1 armour, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to India
1 submarine moved from 20 Sea Zone to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to Guam
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 39 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in India
Japanese attack with 3 armour, 8 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 4 aaGuns, 4 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/10 hits, 1.67 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 2 fighters, 11 infantry, 4 mech_infantrys and 5 tactical_bombers in India, round 2 : 13/35 hits, 13.67 expected hits
UK_Pacific roll dice for 4 aaGuns, 4 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in India, round 2 : 8/28 hits, 10.17 expected hits
8 infantry owned by the Japanese, 4 aaGuns owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 5 tactical_bombers in India, round 3 : 9/27 hits, 12.17 expected hits
UK_Pacific roll dice for 4 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in India, round 3 : 7/19 hits, 7.17 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers in India, round 4 : 12/20 hits, 9.83 expected hits
UK_Pacific roll dice for 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 4 : 7/10 hits, 4.17 expected hits
7 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 4 artilleries owned by the British, 3 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 7 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys
Casualties for British: 4 aaGuns, 4 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Battle in Guam
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 bomber and 3 fighters
Japanese roll dice for 5 fighters and 2 tactical_bombers in Guam, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 bomber and 3 fighters in Guam, round 2 : 1/4 hits, 2.17 expected hits
1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Guam
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber and 3 fighters
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from Guam to 20 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
3 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Burma
1 aaGun moved from Burma to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 infantry placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Japanese collect 52 PUs (8 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -3.17
British AA : -0.67
UK_Pacific regular : 0.50
British regular : -0.33
@bolasgod I assumed no scramble from India since it was like 94% in sz 39 and it would of lessened your defense of India quite significantly. But if you want to we can re-roll.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Combat Hit Differential Summary :
@majikforce thats fine, do you want to suicide attack in sz 35? I chose not to scramble for you in SZ 112, we can go back if you want to.
@bolasgod said in OOB +35 Bolasgod vs Majikforce game 2:
@majikforce thats fine, do you want to suicide attack in sz 35? I chose not to scramble for you in SZ 112, we can go back if you want to.
No scramble and use two kami’s on the dd.