@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
dawgoneit (allies) v entek axis TRS
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@dawgoneit Just the income needs to be edited. I’ll take care of that.
Yeah, that was lucky. I was hoping to get one, but I’m happy with the results!
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Changing PUs for Thai from 12 to 10 EDIT: Turning off Edit Mode 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to N.S 2 EarlyFighters moved from sz61 to N.S 1 Artillery and 2 Infantrys moved from Agra to W.Tibet 1 Infantry and 1 Tank moved from N.B to Borneo Purchase Units - British British buy 4 Artillerys, 1 Bunker, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs; Combat - British Battle in N.S British attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Artillery, 4 Infantrys and 1 Mech.Inf British roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in N.S, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.S, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 2 Artillerys and 2 EarlyFighters in N.S, round 3 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in N.S, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 1 Artillery and 2 EarlyFighters in N.S, round 4 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Mech.Inf in N.S, round 4 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S British win, taking N.S from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 9 Casualties for British: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 Artillery, 4 Infantrys and 1 Mech.Inf Battle in Borneo British attack with 1 Infantry and 1 Tank Hisaichi defend with 2 Tanks British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo British roll dice for 1 Tank in Borneo, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Borneo Hisaichi win with 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Tank Battle in W.Tibet British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 5 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 6 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - British 3 Infantrys and 2 Tankettes moved from Nepal to Bengal 3 Infantrys moved from E.India to Bengal 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 1 Infantry moved from C.India to E.India 3 Infantrys moved from C.India to E.India 2 EarlyFighters moved from N.S to sz61 Place Units - British 1 Bunker and 1 Factory placed in Bengal 4 Artillerys and 4 Infantrys placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli Turn Complete - British British collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Neutral regular : -1.50 British regular : 0.67 Hisaichi regular : 0.50 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Destroyer moved from sz58 to sz70 2 T.Boats moved from sz45 to sz70 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Submarines moved from sz50 to sz70 2 Artillerys, 7 Infantrys and 1 Tank moved from Bali to Java 3 Infantrys moved from Soem to Lambok Purchase Units - Anzac Anzac buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 2 T.Boats Hisaichi defend with 1 Battleship, 2 Carriers and 2 Transports; Yamamoto defend with 3 Destroyers Anzac roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 T.Boats in sz70, round 2 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 2 Transports in sz70, round 2 : 5/8 hits, 3.50 expected hits Units damaged: 1 Battleship owned by the Anzac 2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Carrier owned by the Anzac and 2 T.Boats owned by the Anzac lost in sz70 Anzac roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz70, round 3 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers and 2 Destroyers in sz70, round 3 : 2/5 hits, 2.67 expected hits 1 EarlyFighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz70 Anzac roll dice for 1 Battleship, 2 Destroyers and 1 EarlyFighter in sz70, round 4 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz70, round 4 : 1/4 hits, 2.17 expected hits 2 Carriers owned by the Hisaichi and 1 EarlyFighter owned by the Anzac lost in sz70 Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 5 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Battleship and 1 Destroyer in sz70, round 5 : 0/2 hits, 1.17 expected hits 1 Destroyer owned by the Yamamoto lost in sz70 Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 6 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Battleship in sz70, round 6 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz70 Anzac win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 24 Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 2 T.Boats Casualties for Hisaichi: 1 Battleship, 2 Carriers and 2 Transports Casualties for Yamamoto: 3 Destroyers Non Combat Move - Anzac 1 EarlyFighter moved from Melbourne to sz50 1 Elite moved from Darwin to Derby 1 Artillery and 1 Marine moved from Darwin to Derby 1 Elite moved from Melbourne to S.W.Australia 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Artillerys moved from Soem to sz50 1 Elite moved from Soem to sz50 1 Infantry moved from Soem to sz50 3 Artillerys, 1 Elite, 4 Infantrys and 4 Transports moved from sz50 to sz56 3 Artillerys, 1 Elite and 4 Infantrys moved from sz56 to Java 1 Artillery and 1 Infantry moved from New Guinea to Sarong Place Units - Anzac 1 Carrier placed in sz50 2 Infantrys placed in W.Australia Anzac undo move 2. 1 EarlyFighter placed in sz50 1 Infantry placed in W.Australia 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : -2.17 Hisaichi regular : -1.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz18 to sz70 1 Bomber moved from Pula to sz72 4 Destroyers moved from sz20 to sz18 1 Artillery moved from Hilo to sz25 1 Artillery moved from Kauai to sz25 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 EarlyFighter moved from Los Angeles to sz25 1 EarlyFighter moved from San Francisco to sz25 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 1 Infantry moved from San Francisco to Nor Cal 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 7 Infantrys and 1 Marine moved from sz14 to Seattle 3 Infantrys moved from British Columbia to N.Canada 2 B.Transports and 8 Infantrys moved from sz6 to sz5 2 Transports moved from sz5 to sz4 8 Elites moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Magadan to Palana 2 Infantrys moved from Mindor to Manila 1 Artillery and 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz72 Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Manila Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from sz72 to Pula 8 Infantrys moved from sz5 to Alaska Place Units - Americans 1 B.Carrier placed in sz25 1 L.Fighter placed in sz25 1 B.Transport placed in sz25 7 Infantrys and 1 Marine placed in San Francisco 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz18 to sz70 1 Bomber moved from Pula to sz72 4 Destroyers moved from sz20 to sz18 1 Artillery moved from Hilo to sz25 1 Artillery moved from Kauai to sz25 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 EarlyFighter moved from Los Angeles to sz25 1 EarlyFighter moved from San Francisco to sz25 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 1 Infantry moved from San Francisco to Nor Cal 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 7 Infantrys and 1 Marine moved from sz14 to Seattle 3 Infantrys moved from British Columbia to N.Canada 2 B.Transports and 8 Infantrys moved from sz6 to sz5 2 Transports moved from sz5 to sz4 8 Elites moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Magadan to Palana 2 Infantrys moved from Mindor to Manila 1 Artillery and 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz72 Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Manila Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from sz72 to Pula 8 Infantrys moved from sz5 to Alaska Place Units - Americans 1 B.Carrier placed in sz25 1 L.Fighter placed in sz25 1 B.Transport placed in sz25 7 Infantrys and 1 Marine placed in San Francisco 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 1.00 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Artillerys, 1 Elite and 4 Infantrys moved from Belogorsk to Quingdao 2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Belogorsk 3 Infantrys moved from Amursk to Belogorsk 4 Tanks moved from Yakutsk to Quingdao 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Infantry moved from Yakutsk to Magadan Masaharu take Magadan from Russians 2 Artillerys, 13 Infantrys and 1 Marine moved from Yakutsk to Vostok Purchase Units - Masaharu Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 3 Infantrys placed in Amursk 1 Elite and 3 Infantrys placed in Manchuria Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 2 Mech.Infs moved from Ulaan Ude to Irkutsk 2 Mech.Infs moved from Tulun to Irkutsk 3 EarlyFighters moved from Ulaan Ude to Irkutsk 2 Artillerys and 6 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 3 EarlyFighters and 4 Mech.Infs Hisaichi defend with 4 Infantrys Russians roll dice for 3 EarlyFighters and 4 Mech.Infs in Irkutsk, round 2 : 3/7 hits, 2.33 expected hits Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Irkutsk Russians roll dice for 3 EarlyFighters and 2 Mech.Infs in Irkutsk, round 3 : 4/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk Russians win, taking Irkutsk from Hisaichi with 3 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is -7 Casualties for Russians: 3 Mech.Infs Casualties for Hisaichi: 4 Infantrys Battle in Jinan Russians attack with 2 Artillerys and 6 Infantrys Hisaichi defend with 8 Infantrys Russians roll dice for 2 Artillerys and 6 Infantrys in Jinan, round 2 : 1/8 hits, 2.00 expected hits Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 3 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 7 Infantrys in Jinan, round 3 : 3/7 hits, 2.33 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan 2 Artillerys owned by the Russians retreated to Ulaan Ude Hisaichi win with 6 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 6 Infantrys Casualties for Hisaichi: 2 Infantrys Non Combat Move - Russians 6 Infantrys moved from Tulun to Ulaan Ude 7 Infantrys moved from Kaask to Tulun 3 EarlyFighters moved from Irkutsk to Ulaan Ude 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 1 Bunker placed in Ulaan Ude 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians regular : 1.50 Hisaichi regular : 2.33 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Carrier and 5 Destroyers moved from sz71 to sz70 6 Transports moved from sz60 to sz70 1 T.Boat moved from sz68 to sz70 1 Carrier moved from sz59 to sz58 1 Battleship moved from sz59 to sz60 2 Artillerys and 1 Infantry moved from Malaya to sz60 1 Marine and 2 Tanks moved from Shantung to sz74 1 Infantry moved from Nagasaki to sz74 4 Infantrys moved from S.Japan to sz74 7 Infantrys moved from Shantung to sz74 1 Infantry moved from Shantung to sz74 4 B.Transports, 13 Infantrys and 2 Tanks moved from sz74 to sz60 13 Infantrys and 2 Tanks moved from sz60 to Java 4 Artillerys moved from Malaya to sz60 4 Artillerys moved from sz60 to Java 2 Artillerys and 1 Infantry moved from sz60 to Java 2 Artillerys moved from N.Chunking to W.Sian 1 Infantry moved from Sian to W.Sian 2 Artillerys, 12 Infantrys and 5 Tanks moved from Sian to Szechwan 4 Infantrys moved from Shansi to Shangsi 4 Infantrys moved from Shantung to Shansi 1 Marine moved from sz74 to Hopeh 1 Infantry moved from Angarsk to Ustkut Yamamoto take Ustkut from Russians 3 Infantrys moved from Angarsk to Irkutsk 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 4 Infantrys moved from sz1 to Yakutsk 1 Infantry moved from Tokyo to S.Japan 1 Infantry moved from Davao to Mindanao Yamamoto take Mindanao from Americans Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 1 Bunker, 3 Destroyers and 15 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in W.Sian Yamamoto attack with 2 Artillerys and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Yamamoto win, taking W.Sian from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shangsi Yamamoto attack with 4 Infantrys Chinese defend with 2 Infantrys Yamamoto roll dice for 4 Infantrys in Shangsi, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 4 Infantrys in Shangsi, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Yamamoto roll dice for 3 Infantrys in Shangsi, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Infantrys in Shangsi, round 5 : 0/3 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Yamamoto roll dice for 2 Infantrys in Shangsi, round 6 : 1/2 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Yamamoto roll dice for 2 Infantrys in Shangsi, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 8 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 8 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 9 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 9 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 10 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 10 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi Yamamoto win, taking Shangsi from Chinese with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Yamamoto: 3 Infantrys Casualties for Chinese: 2 Infantrys Battle in Szechwan Yamamoto attack with 2 Artillerys, 12 Infantrys and 5 Tanks Chinese defend with 1 AAGun, 2 EarlyFighters, 4 Mech.Infs and 7 Tanks Yamamoto roll dice for 2 Artillerys, 12 Infantrys and 5 Tanks in Szechwan, round 2 : 7/19 hits, 5.50 expected hits Chinese roll dice for 2 EarlyFighters, 4 Mech.Infs and 7 Tanks in Szechwan, round 2 : 11/13 hits, 5.83 expected hits 4 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 11 Infantrys owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 2 Artillerys, 1 Infantry and 5 Tanks in Szechwan, round 3 : 2/8 hits, 3.50 expected hits Chinese roll dice for 2 EarlyFighters and 4 Tanks in Szechwan, round 3 : 5/6 hits, 3.00 expected hits 2 Tanks owned by the Chinese, 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Szechwan Yamamoto roll dice for 3 Tanks in Szechwan, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 EarlyFighters and 2 Tanks in Szechwan, round 4 : 2/4 hits, 2.00 expected hits 1 Tank owned by the Chinese and 2 Tanks owned by the Yamamoto lost in Szechwan 1 Tank owned by the Yamamoto retreated to Sian Chinese win with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 2 Artillerys, 12 Infantrys and 4 Tanks Casualties for Chinese: 4 Mech.Infs and 6 Tanks Battle in sz70 Yamamoto attack with 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports Americans defend with 4 Destroyers; Anzac defend with 1 Battleship and 1 Destroyer Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports in sz70, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 1 Battleship and 5 Destroyers in sz70, round 2 : 3/6 hits, 3.17 expected hits 2 Destroyers owned by the Americans and 3 Transports owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 3 Transports in sz70, round 3 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 Battleship and 3 Destroyers in sz70, round 3 : 3/4 hits, 2.17 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 Carrier, 5 Destroyers and 1 T.Boat in sz70, round 4 : 4/7 hits, 2.17 expected hits Americans roll dice for 1 Battleship in sz70, round 4 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz70 Yamamoto win with 1 Carrier and 5 Destroyers remaining. Battle score for attacker is 19 Casualties for Yamamoto: 1 T.Boat and 6 Transports Casualties for Americans: 4 Destroyers Casualties for Anzac: 1 Battleship and 1 Destroyer Battle in Irkutsk Yamamoto attack with 3 Infantrys Russians defend with 1 Mech.Inf Yamamoto roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Mech.Inf in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 Mech.Inf Battle in Java Yamamoto attack with 6 Artillerys, 14 Infantrys and 2 Tanks Anzac defend with 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank; Dutch defend with 2 Infantrys Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Artillerys, 14 Infantrys and 2 Tanks in Java, round 2 : 5/22 hits, 6.33 expected hits Dutch roll dice for 5 Artillerys, 1 Elite, 13 Infantrys and 1 Tank in Java, round 2 : 9/20 hits, 6.83 expected hits 5 Infantrys owned by the Anzac and 9 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 2 Tanks in Java, round 3 : 5/13 hits, 4.67 expected hits Dutch roll dice for 5 Artillerys, 1 Elite, 8 Infantrys and 1 Tank in Java, round 3 : 4/15 hits, 5.17 expected hits 3 Infantrys owned by the Anzac, 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java Yamamoto roll dice for 6 Artillerys, 1 Infantry and 2 Tanks in Java, round 4 : 3/9 hits, 3.33 expected hits Dutch roll dice for 5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Java, round 4 : 3/10 hits, 3.50 expected hits 3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 4 Artillerys and 2 Tanks in Java, round 5 : 4/6 hits, 2.33 expected hits Dutch roll dice for 5 Artillerys, 1 Elite and 1 Tank in Java, round 5 : 1/7 hits, 2.50 expected hits 4 Artillerys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Yamamoto roll dice for 3 Artillerys and 2 Tanks in Java, round 6 : 3/5 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 6 : 0/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Elite owned by the Anzac lost in Java Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Tanks remaining. Battle score for attacker is 15 Casualties for Yamamoto: 3 Artillerys and 14 Infantrys Casualties for Anzac: 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank Casualties for Dutch: 2 Infantrys Non Combat Move - Yamamoto 7 Tanks moved from Malaya to Burma Place Units - Yamamoto 3 Destroyers placed in sz78 1 B.Transport placed in sz74 3 Infantrys placed in S.Japan 4 Infantrys placed in Japan 1 Bunker and 6 Infantrys placed in Malaya 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 5.17 Yamamoto regular : 2.17 Americans regular : 1.00 Russians regular : -0.33 Dutch regular : -2.17 -
@dawgoneit your turn
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@dawgoneit did you want to keep playing this 1?
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 1 Infantry and 1 Marine moved from Gansu to N.Shangsi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 3 Mech.Infs moved from Tsingnan to W.Sian Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine Hisaichi defend with 1 Tank and 1 Tankette Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 7 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 7 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank and 1 Tankette Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in W.Sian Chinese attack with 3 Mech.Infs Yamamoto defend with 2 Artillerys and 1 Infantry Chinese roll dice for 3 Mech.Infs in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in W.Sian Chinese roll dice for 3 Mech.Infs in W.Sian, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys in W.Sian, round 3 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese and 2 Artillerys owned by the Yamamoto lost in W.Sian Chinese win, taking W.Sian from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Artillerys and 1 Infantry Casualties for Chinese: 2 Mech.Infs Non Combat Move - Chinese 2 Infantrys moved from Gansu to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 5 Infantrys and 1 Marine moved from Tsingnan to Sikang 1 Elite moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -2.17 Hisaichi regular : -2.33 -
@dawgoneit Don’t know why I keep missing this one.
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 2 Infantrys moved from E.Shansi to Shangsi 2 Infantrys moved from E.Shansi to N.Shangsi 1 Tank moved from Peking to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 1 Tankette moved from Peking to Shangsi 1 Infantry moved from Hopeh to E.Shansi 2 Tankettes moved from Kwangsi to W.Sian 1 Tankette moved from Kwangsi to W.Sian 3 Tankettes moved from Kwangsi to Sian 6 Tankettes moved from Hongkong to Kwangsi 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 4 Infantrys moved from sz1 to Yakutsk 5 Infantrys moved from Jinan to Quingdao 1 Infantry moved from Tientsin to Peking 2 Infantrys moved from Hopeh to Shansi 1 Transport moved from sz74 to sz79 2 Infantrys moved from Seoul to sz79 2 Infantrys and 1 Transport moved from sz79 to sz74 2 Infantrys moved from sz74 to Hopeh 1 Infantry moved from Korea to sz74 1 Infantry moved from sz74 to Hopeh 3 Infantrys moved from Korea to Tientsin 2 Infantrys moved from Seoul to Korea 3 EarlyFighters and 1 Fighter moved from Davao to sz18 3 Bombers moved from Sumatra to sz18 2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Sumatra to N.S 1 Tank moved from Borneo to N.B Hisaichi take N.B from British 2 Marines moved from S.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from sz60 to N.S 1 Tank moved from N.B to Borneo Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 1 Elite, 10 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 3 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 Tankettes in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in N.Shangsi Hisaichi attack with 2 Infantrys, 1 Tank and 1 Tankette Chinese defend with 1 Marine Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Marine in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Marine owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Marine Battle in Shangsi Hisaichi attack with 2 Infantrys and 1 Tankette Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Infantrys and 1 Tankette in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in sz18 Hisaichi attack with 3 Bombers, 3 EarlyFighters and 1 Fighter Americans defend with 4 Destroyers Hisaichi roll dice for 3 Bombers, 3 EarlyFighters and 1 Fighter in sz18, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 4 Destroyers in sz18, round 2 : 1/4 hits, 2.00 expected hits 2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18 Hisaichi roll dice for 3 Bombers, 2 EarlyFighters and 1 Fighter in sz18, round 3 : 3/6 hits, 3.17 expected hits Americans roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18 Hisaichi win with 3 Bombers, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 16 Casualties for Hisaichi: 2 EarlyFighters Casualties for Americans: 4 Destroyers Battle in N.S Hisaichi attack with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank British defend with 1 Artillery Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank in N.S, round 2 : 4/12 hits, 3.83 expected hits British roll dice for 1 Artillery in N.S, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.S Hisaichi win, taking N.S from British with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Hisaichi 3 Bombers, 1 EarlyFighter and 1 Fighter moved from sz18 to Marcus Place Units - Hisaichi 1 B.Transport placed in sz60 1 Elite and 2 Infantrys placed in S.Borneo 8 Infantrys placed in Seoul 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking Turn Complete - Hisaichi Hisaichi collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.00 British regular : -0.33 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Sumatra to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz59 1 Infantry moved from sz59 to Soem Thai take Soem from Dutch 2 Artillerys, 1 Elite and 1 Infantry moved from Sumatra to sz60 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz60 to sz59 2 Artillerys, 1 Elite and 1 Infantry moved from sz59 to Lambok 1 EarlyFighter moved from Sumatra to N.S 1 Infantry moved from Sumatra to N.S 1 Destroyer moved from sz60 to sz59 2 Infantrys moved from Thailand to Burma 4 Infantrys moved from Phuket to Malaya 2 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Lambok Thai attack with 2 Artillerys, 1 Elite and 1 Infantry Anzac defend with 3 Infantrys Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 2 : 1/4 hits, 1.67 expected hits Dutch roll dice for 3 Infantrys in Lambok, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac lost in Lambok Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 3 : 0/4 hits, 1.67 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Lambok Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 4 : 0/3 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 4 : 0/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 5 : 0/3 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 5 : 0/2 hits, 0.67 expected hits Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 6 : 1/3 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Lambok, round 6 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Lambok Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 7 : 0/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Lambok, round 7 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 8 : 2/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Lambok, round 8 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lambok Thai win, taking Lambok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Anzac: 3 Infantrys Casualties for Thai: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Thai regular : -5.33 Dutch regular : -2.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 2 Transports moved from sz61 to sz63 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 7 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 2 Tankettes moved from Bengal to Burma 2 Tankettes moved from Nepal to Burma 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64 2 Artillerys and 2 Infantrys moved from sz64 to Burma 1 EarlyFighter moved from sz61 to Burma Purchase Units - British British buy 2 Artillerys, 2 Destroyers, 6 Infantrys, 1 Mech.Inf, 2 Tankettes and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes Yamamoto defend with 9 Tanks; Thai defend with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank British roll dice for 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes in Burma, round 2 : 12/25 hits, 8.50 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 10 Tanks in Burma, round 2 : 10/18 hits, 7.67 expected hits 3 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Tankette owned by the British, 9 Infantrys owned by the British, 4 Tanks owned by the Yamamoto, 3 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Burma British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs, 4 Tanks and 3 Tankettes in Burma, round 3 : 5/15 hits, 5.83 expected hits Hisaichi roll dice for 6 Tanks in Burma, round 3 : 4/6 hits, 3.00 expected hits 1 Tank owned by the Thai, 1 Artillery owned by the British, 3 Tankettes owned by the British and 4 Tanks owned by the Yamamoto lost in Burma British roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks in Burma, round 4 : 7/11 hits, 4.50 expected hits Hisaichi roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Hisaichi with 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 37 Casualties for British: 1 Artillery, 9 Infantrys and 4 Tankettes Casualties for Thai: 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank Casualties for Yamamoto: 9 Tanks Non Combat Move - British 1 EarlyFighter moved from Burma to sz64 1 Destroyer moved from sz61 to sz66 1 Carrier, 4 Destroyers and 1 EarlyFighter moved from sz61 to sz64 4 Infantrys moved from E.India to Bengal 1 Infantry moved from W.Tibet to Nepal 1 Artillery moved from W.Tibet to Nepal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 2 Artillerys moved from Calcutta to C.India 2 Infantrys moved from Calcutta to C.India Place Units - British 2 Transports placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Mech.Inf and 2 Tankettes placed in Dheli 2 Infantrys placed in Bengal 2 Destroyers placed in sz49 British undo move 5. 2 Destroyers placed in sz63 2 Infantrys placed in Moresby Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
British regular : 5.17 Hisaichi regular : 2.83 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 4 Transports moved from sz56 to sz50 1 Infantry moved from W.Australia to sz50 1 Artillery moved from Derby to sz50 1 Elite and 1 Marine moved from Derby to sz50 2 EarlyFighters moved from sz50 to sz58 1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from sz50 to Soem Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Soem Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine Thai defend with 1 Infantry Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Soem, round 2 : 1/4 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Soem, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Soem Anzac win, taking Soem from Thai with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in sz58 Anzac attack with 2 EarlyFighters Yamamoto defend with 1 Carrier Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Carrier in sz58, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 2 EarlyFighters in sz58, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Carrier in sz58, round 3 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Yamamoto lost in sz58 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Carrier Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz50 1 Elite moved from S.W.Australia to W.Australia 1 Infantry moved from Darwin to Derby Place Units - Anzac 1 Destroyer placed in sz50 1 Artillery and 1 Marine placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Anzac regular : -0.83 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 1 Infantry moved from Hilo to sz25 1 Infantry moved from Pearl Harbor to sz25 1 B.Carrier, 1 B.Transport, 2 EarlyFighters, 2 Infantrys and 1 L.Fighter moved from sz25 to sz20 2 Infantrys moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 Infantry moved from Nor Cal to Portland 1 Marine moved from San Francisco to sz23 7 Infantrys moved from San Francisco to sz23 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 7 Infantrys and 1 Marine moved from Seattle to sz6 3 Infantrys moved from N.Canada to Anchorage 9 Infantrys and 1 Tank moved from Alaska to sz4 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks moved from Palana to Magadan 5 Destroyers, 3 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz4 to sz7 3 Infantrys and 1 Tank moved from sz7 to N.Japan Americans take N.Japan from Masaharu 1 Bomber moved from Pula to sz79 1 Artillery moved from Mindor to Manila 1 Infantry moved from Mindor to Manila Purchase Units - Americans Americans buy 1 Battleship, 1 Bunker, 4 Destroyers, 8 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in Magadan Americans attack with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks Masaharu defend with 1 Infantry Americans roll dice for 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks in Magadan, round 2 : 3/26 hits, 9.00 expected hits Masaharu roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Magadan Americans win, taking Magadan from Masaharu with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in sz79 Americans attack with 1 Bomber Hisaichi defend with 1 B.Transport Americans roll dice for 1 Bomber in sz79, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 B.Transport in sz79, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Hisaichi lost in sz79 Americans win with 1 Bomber remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 B.Transport Non Combat Move - Americans 1 Bomber moved from sz79 to Manila Place Units - Americans 1 Bunker placed in Manila Turning on Edit Mode EDIT: Adding units owned by Americans to Palana: 8 Infantrys EDIT: Removing units owned by Americans from sz4: 2 B.Transports and 8 Infantrys EDIT: Adding units owned by Americans to sz4: 2 B.Transports EDIT: Adding units owned by Americans to N.Canada: 7 Infantrys and 1 Marine EDIT: Removing units owned by Americans from sz6: 2 B.Transports, 7 Infantrys and 1 Marine EDIT: Adding units owned by Americans to sz6: 2 B.Transports EDIT: Adding units owned by Americans to Seattle: 7 Elites and 1 Marine EDIT: Removing units owned by Americans from sz14: 2 B.Transports, 7 Infantrys and 1 Marine EDIT: Adding units owned by Americans to sz14: 2 B.Transports EDIT: Turning off Edit Mode 2 Destroyers placed in sz4 2 Destroyers placed in sz25 1 Battleship placed in sz20 8 Marines and 1 Tank placed in San Francisco 2 Tankettes placed in Anchorage Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : -5.67 Masaharu regular : -0.33 Hisaichi regular : -0.17 -
TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 8 Infantrys moved from Akina to N.Japan 1 Bomber moved from Belogorsk to N.Japan 1 EarlyFighter moved from Quingdao to N.Japan 1 Marine moved from Vostok to sz1 1 Marine moved from sz1 to N.Japan 2 Artillerys moved from Vostok to Quingdao 2 Artillerys, 4 Infantrys and 1 Marine moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 1 Elite and 3 Infantrys moved from Manchuria to Belogorsk 11 Infantrys moved from Vostok to Yakutsk 3 Infantrys moved from Vostok to Yakutsk 7 Infantrys moved from Vostok to Quingdao Purchase Units - Masaharu Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in N.Japan Masaharu attack with 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine Americans defend with 3 Infantrys and 1 Tank Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine in N.Japan, round 2 : 0/11 hits, 2.67 expected hits Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Masaharu lost in N.Japan Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 6 Infantrys and 1 Marine in N.Japan, round 3 : 2/9 hits, 2.33 expected hits Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 3 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in N.Japan Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 4 Infantrys and 1 Marine in N.Japan, round 4 : 1/7 hits, 2.00 expected hits Americans roll dice for 1 Infantry and 1 Tank in N.Japan, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in N.Japan Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 3 Infantrys and 1 Marine in N.Japan, round 5 : 2/6 hits, 1.83 expected hits Americans roll dice for 1 Tank in N.Japan, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in N.Japan Masaharu win, taking N.Japan from Americans with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is -1 Casualties for Masaharu: 6 Infantrys Casualties for Americans: 3 Infantrys and 1 Tank Non Combat Move - Masaharu 1 Bomber moved from N.Japan to Belogorsk 1 EarlyFighter moved from N.Japan to Akina Place Units - Masaharu 3 Infantrys and 1 Marine placed in Manchuria Masaharu undo move 1. 2 Infantrys and 1 Marine placed in Amursk 4 Infantrys placed in Manchuria 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Masaharu regular : -3.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 2 Infantrys moved from Ulaan Ude to Jinan 2 EarlyFighters moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Yamamoto defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ustkut Russians win, taking Ustkut from Yamamoto with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Jinan Russians attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Achinsk to Kyzyl 1 Mech.Inf moved from Achinsk to Tulun 1 AAGun, 4 Artillerys, 11 Infantrys, 1 Marine and 4 Tanks moved from Ulaan Ude to Tulun 1 EarlyFighter moved from Ustkut to Tulun 2 EarlyFighters moved from Jinan to Tulun Place Units - Russians 1 Bunker placed in Ulaan Ude 6 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Russians regular : 1.33 Hisaichi regular : -0.33





