@pacifiersboard said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
@oysteilo
any scramble off Hawai?
Will reply soon
@aequitas-et-veritas sub sounds fine.
@dawgoneit scramble in sz97?
@dawgoneit no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
5 infantry moved from Alexandria to Egypt
3 artilleries, 3 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
3 mech_infantrys moved from Alexandria to Egypt
3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
3 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
5 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caucasus
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 5 destroyers and 1 submarine
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 5 destroyers in 55 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 5 destroyers in 55 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 battleships in 55 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 4 destroyers in 55 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 3 destroyers in 55 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 2 destroyers in 55 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship in 55 Sea Zone, round 9 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 26
Casualties for Americans: 5 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
11 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 4 armour and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 fighters
Germans defend with 1 submarine; Italians defend with 1 cruiser, 1 destroyer and 2 submarines
British roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 fighters in 97 Sea Zone, round 2 : 8/13 hits, 6.17 expected hits
Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 5 fighters remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Germans: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from India to Burma
3 aaGuns, 5 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber moved from India to Burma
6 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from West India to Burma
5 armour and 1 mech_infantry moved from Eastern Persia to India
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
1 aaGun, 1 artillery, 3 fighters and 2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from 97 Sea Zone to Tobruk
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
1 fighter moved from Union of South Africa to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Trans-Jordan
Place Units - British
3 armour placed in Egypt
1 armour and 2 fighters placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -2.50
Italians regular : 1.67
Japanese regular : -2.33
Germans regular : -0.33
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Caucasus
1 fighter moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
Americans defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2,83 expected hits
Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Americans with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
1 bomber and 3 fighters moved from Caucasus to Volgograd
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,3,3,1,2,4,6,3,4
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Italians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns, 2 artilleries and 9 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns, 2 artilleries and 9 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
2 bombers moved from Volgograd to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 artilleries moved from Russia to Samara
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 5 bombers, 5 fighters and 2 tactical_bombers
British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Germans roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/12 hits, 7,17 expected hits
Combat Hit Differential Summary :
Germans regular : -1,17
@dawgoneit Six Hits first Round.
Ool Please, Thank you.
@aequitas-et-veritas take a battle ship 3 dest. 2 cru.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Vologda to Urals
Germans take Urals from Russians
1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
2 bombers moved from Volgograd to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 artilleries moved from Russia to Samara
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 5 bombers, 5 fighters and 2 tactical_bombers
British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Germans roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/12 hits, 7,17 expected hits
British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits
3 destroyers owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
Germans roll dice for 5 bombers and 3 fighters in 97 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits
British roll dice for 1 battleship, 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
3 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 5 bombers in 97 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
British roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 bomber, 5 fighters and 2 tactical_bombers
Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
Battle in Samara
Germans attack with 1 armour, 3 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 2 infantry moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun, 4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
27 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Smolensk to Bryansk
1 aaGun and 8 artilleries moved from Russia to Samara
2 infantry moved from Ukraine to Rostov
2 armour and 6 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Finland to Norway
2 bombers moved from 97 Sea Zone to Caucasus
2 bombers moved from 97 Sea Zone to Southern Italy
Place Units - Germans
1 carrier placed in 112 Sea Zone
5 bombers and 1 fighter placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -3,17
British regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kansu to Timguska
4 infantry moved from Ulaanbaatar to Central Mongolia
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Amur to Central Mongolia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 2 armour and 1 mech_infantry in Central Mongolia, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 2 armour in Central Mongolia, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 armour in Central Mongolia, round 5 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China
1 bomber moved from Yunnan to French Indo China
3 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Hopei
2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
3 mech_infantrys moved from Anhwe to Hunan
3 artilleries, 3 carriers, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
3 infantry moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
3 fighters placed in Malaya
2 armour and 1 bomber placed in French Indo China
Japanese undo move 1.
1 armour and 2 fighters placed in Malaya
3 infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : -0,17
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
3 artilleries and 3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
5 infantry moved from Tsinghai to Shensi
5 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
3 artilleries and 3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
5 infantry moved from Tsinghai to Shensi
5 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 4 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 82 Sea Zone
Combat - British
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Burma to India
6 armour and 10 mech_infantrys moved from Burma to India
3 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
3 fighters moved from Tobruk to Morocco
1 fighter moved from Egypt to Gibraltar
1 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 106 Sea Zone to 88 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
2 transports moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Tunisia to Libya
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
Place Units - British
1 airfield placed in Morocco
3 armour placed in Egypt
1 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.00
Japanese regular : -1.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
3 artilleries and 3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Tobruk to Egypt
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Libya to Tobruk
1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
3 infantry moved from Algeria to Tunisia
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
5 infantry moved from Tsinghai to Shensi
5 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 4 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 82 Sea Zone
Combat - British
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Burma to India
6 armour and 10 mech_infantrys moved from Burma to India
3 infantry moved from India to Burma
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
3 fighters moved from Tobruk to Morocco
1 fighter moved from Egypt to Gibraltar
1 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 106 Sea Zone to 88 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
2 transports moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Tunisia to Libya
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
Place Units - British
1 airfield placed in Morocco
3 armour placed in Egypt
1 armour and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.00
Japanese regular : -1.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Ukraine to Caucasus
3 fighters moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Southern Italy
1 fighter moved from Southern Italy to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :