@mike64 Can we play via forum? Also i think i have an issue with version of Triple A, as i am not able to open this save file.
I have version 2.5.2 and 2.7.1.
dawgoneit (allies) v entek axis TRS
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 2 EarlyFighters moved from Ulaan Ude to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 EarlyFighters and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.00 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 2 EarlyFighters moved from Jinan to Ulaan Ude 1 Artillery, 6 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 1 EarlyFighter moved from Achinsk to Ulaan Ude 2 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 0.00 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz15 to sz1 4 Infantrys moved from sz1 to Yakutsk 4 Infantrys moved from Vostok to Angarsk 1 Infantry moved from Shansi to Sian 2 Artillerys moved from Hanan to N.Chunking 3 Infantrys moved from E.Shansi to Shansi 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Nagasaki to sz74 1 Infantry moved from sz74 to Manila Yamamoto take Manila from Americans 3 Destroyers moved from sz78 to sz71 1 Carrier and 2 Destroyers moved from sz76 to sz71 1 Submarine moved from sz76 to sz72 1 Battleship moved from sz60 to sz59 1 Carrier moved from sz60 to sz59 2 Tanks moved from Java to sz60 1 Artillery moved from Java to sz60 2 Tanks moved from Sumatra to sz60 2 Artillerys moved from Sumatra to sz60 3 Tanks moved from N.S to sz60 2 Artillerys moved from N.S to sz60 5 Artillerys and 7 Tanks moved from sz60 to Malaya 2 Tanks moved from Malaya to Burma 4 B.Transports moved from sz60 to sz74 1 Marine and 2 Tanks moved from Nagasaki to sz74 6 Infantrys moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 2 Infantrys moved from Nagasaki to sz74 2 Infantrys moved from S.Japan to sz74 1 Infantry moved from S.Japan to sz74 12 Infantrys, 1 Marine and 2 Tanks moved from sz74 to Shantung 1 Infantry moved from S.Japan to Nagasaki Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 3 Destroyers, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 2 Artillerys Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys in N.Chunking, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz59 Yamamoto attack with 1 Battleship and 1 Carrier Anzac defend with 1 Destroyer Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 2 : 0/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 3 : 0/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 4 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Yamamoto 1 Destroyer owned by the Anzac lost in sz59 Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in Angarsk Yamamoto attack with 4 Infantrys Russians defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Angarsk, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 4 Infantrys in Angarsk, round 3 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Yamamoto win, taking Angarsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 1 Factory placed in Malaya 1 Bunker and 4 Infantrys placed in Davao 4 Infantrys placed in S.Japan 2 Infantrys placed in Japan Yamamoto undo move 2. 3 Destroyers placed in sz70 1 Bunker and 1 Infantry placed in Davao 2 Infantrys placed in Japan 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : -0.17 Anzac regular : -0.50 Russians regular : -0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Szechwan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian 2 Infantrys moved from Szechwan to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Artillery, 1 Elite and 1 Infantry moved from Gansu to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in Shangsi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in N.Shangsi Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 2 Tankettes Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 1/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Tankettes Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 5 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 6 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 7 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 7 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 5 Infantrys moved from Gansu to Szechwan 4 Mech.Infs moved from Tsingnan to Szechwan 1 Marine moved from Tsingnan to Gansu 5 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 Artillery, 9 Infantrys and 13 Tanks moved from Sian to Szechwan 1 Infantry moved from Chunking to W.Chunking 1 Infantry and 1 Tank moved from E.Shansi to Shangsi 1 Tankette moved from Peking to N.Shangsi 1 Tank and 1 Tankette moved from Peking to N.Shangsi 3 Infantrys moved from Hopeh to E.Shansi 1 Infantry moved from Peking to E.Shansi 4 Infantrys moved from Seoul to sz79 1 B.Transport moved from sz1 to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 8 Infantrys moved from Quingdao to Jinan 4 Infantrys moved from Vostok to Irkutsk 4 Infantrys moved from sz1 to Yakutsk 3 Infantrys moved from Korea to sz74 3 Infantrys moved from sz74 to Hopeh 1 Infantry moved from Korea to Tientsin 4 Infantrys moved from Seoul to Korea 1 Battleship, 2 Carriers and 7 Transports moved from sz60 to sz70 3 EarlyFighters and 1 Fighter moved from Sumatra to sz70 1 Bomber moved from Phuket to sz70 1 Artillery, 4 Infantrys and 1 Mech.Inf moved from Sumatra to N.S 2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Java to Sumatra 2 Bombers moved from Malaya to sz70 6 Tankettes moved from Hongkong to Kwangsi Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 10 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Shangsi Hisaichi attack with 1 Tank and 2 Tankettes Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 3 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Artillery and 1 Elite Battle in Shangsi Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 2/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win with 2 Infantrys remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Jinan Hisaichi attack with 8 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 2/8 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in sz70 Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports; Yamamoto loiter and taunt Americans defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport Americans roll dice for 2 Submarines in sz70, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports in sz70, round 2 : 6/10 hits, 4.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 2 : 3/7 hits, 3.33 expected hits 2 Submarines owned by the Americans, 3 Transports owned by the Hisaichi, 1 Transport owned by the Americans and 2 EarlyFighters owned by the Americans lost in sz70 Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 4 Transports in sz70, round 3 : 6/10 hits, 4.50 expected hits Americans roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz70, round 3 : 2/4 hits, 2.17 expected hits 2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 2 Transports owned by the Hisaichi and 1 Battleship owned by the Americans lost in sz70 Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 2 Transports remaining. Battle score for attacker is 54 Casualties for Hisaichi: 5 Transports Casualties for Americans: 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport Battle in Szechwan Hisaichi attack with 1 Artillery, 9 Infantrys and 13 Tanks Chinese defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks Hisaichi roll dice for 1 Artillery, 9 Infantrys and 13 Tanks in Szechwan, round 2 : 10/23 hits, 8.50 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 2 : 8/33 hits, 12.50 expected hits 8 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Artillery, 1 Infantry and 13 Tanks in Szechwan, round 3 : 6/15 hits, 7.17 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 3 : 10/23 hits, 9.17 expected hits 1 Mech.Inf owned by the Chinese, 8 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 3 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Szechwan Hisaichi roll dice for 5 Tanks in Szechwan, round 4 : 4/5 hits, 2.50 expected hits Chinese roll dice for 2 EarlyFighters, 8 Mech.Infs and 7 Tanks in Szechwan, round 4 : 9/17 hits, 7.17 expected hits 4 Mech.Infs owned by the Chinese and 5 Tanks owned by the Hisaichi lost in Szechwan Chinese win with 2 EarlyFighters, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -28 Casualties for Hisaichi: 1 Artillery, 9 Infantrys and 13 Tanks Casualties for Chinese: 2 Artillerys, 13 Infantrys and 5 Mech.Infs Battle in Irkutsk Hisaichi attack with 4 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 3 EarlyFighters moved from sz70 to Davao 3 Bombers moved from sz70 to Sumatra 1 Fighter moved from sz70 to Davao 1 AAGun moved from Korea to Seoul Place Units - Hisaichi 1 B.Transport placed in sz60 6 Tankettes placed in Hongkong 8 Infantrys placed in Seoul 1 Tank and 2 Tankettes placed in Peking 2 Infantrys and 1 Marine placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.17 Russians regular : -1.00 Hisaichi regular : 5.83 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Dutch 2 Infantrys moved from Bali to Java Combat - Dutch Battle in Java Dutch attack with 2 Infantrys Thai defend with 2 Infantrys Dutch roll dice for 2 Infantrys in Java, round 2 : 2/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai lost in Java Dutch win, taking Java from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Thai: 2 Infantrys Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Yamamoto regular : -0.67 Dutch regular : 1.67 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 2 Infantrys moved from Java to Sumatra 2 Transports moved from sz60 to sz73 2 Artillerys and 1 Elite moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz73 to sz60 2 Artillerys, 1 Elite and 1 Infantry moved from sz60 to Sumatra 2 Infantrys moved from Phuket to Thailand 1 Infantry and 1 Marine moved from Thailand to Burma Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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@dawgoneit Can you redo your go with the dutch turn I did?
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@entek sure.
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@dawgoneit Should I just make edits, or are you going to redo Thai?
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@entek if my moves don’t effect your moves you can edit. if you want to battle i can redo my turn after wards.
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@dawgoneit I did a battle, it’s above your Thai go.
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 2 Infantrys moved from Java to Sumatra 2 Transports moved from sz60 to sz73 2 Artillerys and 1 Elite moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz73 to sz60 2 Artillerys, 1 Elite and 1 Infantry moved from sz60 to Sumatra 2 Infantrys moved from Phuket to Thailand 1 Infantry and 1 Marine moved from Thailand to Burma Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from Bali: 2 Infantrys EDIT: Adding units owned by Dutch to Java: 2 Infantrys EDIT: Changing ownership of Java from Yamamoto to Dutch EDIT: Removing units owned by Thai from Sumatra: 2 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@dawgoneit i think thats it. want to check. i just edited it. oh yeah. lucky frigging roll.
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@dawgoneit Just the income needs to be edited. I’ll take care of that.
Yeah, that was lucky. I was hoping to get one, but I’m happy with the results!
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Changing PUs for Thai from 12 to 10 EDIT: Turning off Edit Mode 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to N.S 2 EarlyFighters moved from sz61 to N.S 1 Artillery and 2 Infantrys moved from Agra to W.Tibet 1 Infantry and 1 Tank moved from N.B to Borneo Purchase Units - British British buy 4 Artillerys, 1 Bunker, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs; Combat - British Battle in N.S British attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Artillery, 4 Infantrys and 1 Mech.Inf British roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in N.S, round 2 : 2/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.S, round 2 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 2 Artillerys and 2 EarlyFighters in N.S, round 3 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in N.S, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S British roll dice for 1 Artillery and 2 EarlyFighters in N.S, round 4 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Mech.Inf in N.S, round 4 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S British win, taking N.S from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 9 Casualties for British: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 Artillery, 4 Infantrys and 1 Mech.Inf Battle in Borneo British attack with 1 Infantry and 1 Tank Hisaichi defend with 2 Tanks British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo British roll dice for 1 Tank in Borneo, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Borneo Hisaichi win with 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry and 1 Tank Casualties for Hisaichi: 1 Tank Battle in W.Tibet British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 5 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 6 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - British 3 Infantrys and 2 Tankettes moved from Nepal to Bengal 3 Infantrys moved from E.India to Bengal 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 1 Infantry moved from C.India to E.India 3 Infantrys moved from C.India to E.India 2 EarlyFighters moved from N.S to sz61 Place Units - British 1 Bunker and 1 Factory placed in Bengal 4 Artillerys and 4 Infantrys placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli Turn Complete - British British collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Neutral regular : -1.50 British regular : 0.67 Hisaichi regular : 0.50 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Destroyer moved from sz58 to sz70 2 T.Boats moved from sz45 to sz70 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Submarines moved from sz50 to sz70 2 Artillerys, 7 Infantrys and 1 Tank moved from Bali to Java 3 Infantrys moved from Soem to Lambok Purchase Units - Anzac Anzac buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 2 T.Boats Hisaichi defend with 1 Battleship, 2 Carriers and 2 Transports; Yamamoto defend with 3 Destroyers Anzac roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 T.Boats in sz70, round 2 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 2 Transports in sz70, round 2 : 5/8 hits, 3.50 expected hits Units damaged: 1 Battleship owned by the Anzac 2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Carrier owned by the Anzac and 2 T.Boats owned by the Anzac lost in sz70 Anzac roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz70, round 3 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers and 2 Destroyers in sz70, round 3 : 2/5 hits, 2.67 expected hits 1 EarlyFighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz70 Anzac roll dice for 1 Battleship, 2 Destroyers and 1 EarlyFighter in sz70, round 4 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz70, round 4 : 1/4 hits, 2.17 expected hits 2 Carriers owned by the Hisaichi and 1 EarlyFighter owned by the Anzac lost in sz70 Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 5 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Battleship and 1 Destroyer in sz70, round 5 : 0/2 hits, 1.17 expected hits 1 Destroyer owned by the Yamamoto lost in sz70 Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 6 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Battleship in sz70, round 6 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz70 Anzac win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 24 Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 2 T.Boats Casualties for Hisaichi: 1 Battleship, 2 Carriers and 2 Transports Casualties for Yamamoto: 3 Destroyers Non Combat Move - Anzac 1 EarlyFighter moved from Melbourne to sz50 1 Elite moved from Darwin to Derby 1 Artillery and 1 Marine moved from Darwin to Derby 1 Elite moved from Melbourne to S.W.Australia 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Infantrys moved from W.Australia to sz50 2 Artillerys moved from Soem to sz50 1 Elite moved from Soem to sz50 1 Infantry moved from Soem to sz50 3 Artillerys, 1 Elite, 4 Infantrys and 4 Transports moved from sz50 to sz56 3 Artillerys, 1 Elite and 4 Infantrys moved from sz56 to Java 1 Artillery and 1 Infantry moved from New Guinea to Sarong Place Units - Anzac 1 Carrier placed in sz50 2 Infantrys placed in W.Australia Anzac undo move 2. 1 EarlyFighter placed in sz50 1 Infantry placed in W.Australia 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : -2.17 Hisaichi regular : -1.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz18 to sz70 1 Bomber moved from Pula to sz72 4 Destroyers moved from sz20 to sz18 1 Artillery moved from Hilo to sz25 1 Artillery moved from Kauai to sz25 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 EarlyFighter moved from Los Angeles to sz25 1 EarlyFighter moved from San Francisco to sz25 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 1 Infantry moved from San Francisco to Nor Cal 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 7 Infantrys and 1 Marine moved from sz14 to Seattle 3 Infantrys moved from British Columbia to N.Canada 2 B.Transports and 8 Infantrys moved from sz6 to sz5 2 Transports moved from sz5 to sz4 8 Elites moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Magadan to Palana 2 Infantrys moved from Mindor to Manila 1 Artillery and 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz72 Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Manila Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from sz72 to Pula 8 Infantrys moved from sz5 to Alaska Place Units - Americans 1 B.Carrier placed in sz25 1 L.Fighter placed in sz25 1 B.Transport placed in sz25 7 Infantrys and 1 Marine placed in San Francisco 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 4 Destroyers moved from sz18 to sz70 1 Bomber moved from Pula to sz72 4 Destroyers moved from sz20 to sz18 1 Artillery moved from Hilo to sz25 1 Artillery moved from Kauai to sz25 1 Infantry moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20 2 Artillerys and 1 Infantry moved from sz20 to Wake 2 B.Transports moved from sz14 to sz23 1 EarlyFighter moved from Los Angeles to sz25 1 EarlyFighter moved from San Francisco to sz25 7 Infantrys moved from San Francisco to sz23 1 Marine moved from San Francisco to sz23 1 Infantry moved from San Francisco to Nor Cal 2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 8 Infantrys moved from Seattle to sz6 7 Infantrys and 1 Marine moved from sz14 to Seattle 3 Infantrys moved from British Columbia to N.Canada 2 B.Transports and 8 Infantrys moved from sz6 to sz5 2 Transports moved from sz5 to sz4 8 Elites moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Infantrys moved from Alaska to sz4 8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana 8 Infantrys moved from Magadan to Palana 2 Infantrys moved from Mindor to Manila 1 Artillery and 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz72 Americans attack with 1 Bomber Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in sz72 Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Battle in Manila Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from sz72 to Pula 8 Infantrys moved from sz5 to Alaska Place Units - Americans 1 B.Carrier placed in sz25 1 L.Fighter placed in sz25 1 B.Transport placed in sz25 7 Infantrys and 1 Marine placed in San Francisco 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 1.00 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Artillerys, 1 Elite and 4 Infantrys moved from Belogorsk to Quingdao 2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Belogorsk 3 Infantrys moved from Amursk to Belogorsk 4 Tanks moved from Yakutsk to Quingdao 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Infantry moved from Yakutsk to Magadan Masaharu take Magadan from Russians 2 Artillerys, 13 Infantrys and 1 Marine moved from Yakutsk to Vostok Purchase Units - Masaharu Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 3 Infantrys placed in Amursk 1 Elite and 3 Infantrys placed in Manchuria Turn Complete - Masaharu Masaharu collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :





