L20 BM3 dawgoneit (L+30) vs AetV (X no IJ NO)


  • @dawgoneit Any scramble in sz97?


  • @dawgoneit Good Evening. I have to let you know that i messed up your defence in 55 on Japans Turn (I double checked my file and the history log).
    It was by accident that I kept your CV for another round.
    This was not on purpose. I simply misread that a CV wasn’t burned and thought it received allready a hit.

    How do you want to handle this?

    Best regards
    AetV


  • @aequitas-et-veritas i am not sure. do you have any suggestions?
    Also, your a cool cat for being honest.
    love playing games with an honest person.


  • @dawgoneit I suggest that you would keep a sub or your DD as a remaing unit after the 2nd battle.


  • @aequitas-et-veritas sub sounds fine.


  • @dawgoneit scramble in sz97?


  • @dawgoneit no scramble.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            5 infantry moved from Alexandria to Egypt
            3 artilleries, 3 infantry and 3 mech_infantrys moved from Tobruk to Alexandria
            3 mech_infantrys moved from Alexandria to Egypt
            3 infantry moved from Libya to Tobruk
            3 infantry moved from Tunisia to Libya
            3 mech_infantrys moved from Tunisia to Tobruk
            3 infantry moved from Algeria to Tunisia
            3 infantry moved from Morocco to Algeria
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            5 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 5 destroyers and 1 submarine
                Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 5 destroyers in 55 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
                    Americans roll dice for 5 destroyers in 55 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 battleships in 55 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 4 destroyers in 55 Sea Zone, round 4 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
                    Americans roll dice for 3 destroyers in 55 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship in 55 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 2 destroyers in 55 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 55 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 55 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 55 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship in 55 Sea Zone, round 9 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 55 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 26
                Casualties for Americans: 5 destroyers and 1 submarine
                Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Northern Territory to Queensland
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Shensi to Tsinghai
            11 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Tsinghai, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 4 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Germans
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
            2 fighters moved from Egypt to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 fighters
                Germans defend with 1 submarine; Italians defend with 1 cruiser, 1 destroyer and 2 submarines
                    British roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 fighters in 97 Sea Zone, round 2 : 8/13 hits, 6.17 expected hits
                    Italians roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Italians and 2 submarines owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 5 fighters remaining. Battle score for attacker is 30
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from India to Burma
            3 aaGuns, 5 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber moved from India to Burma
            6 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from West India to Burma
            5 armour and 1 mech_infantry moved from Eastern Persia to India
            2 artilleries moved from Northwest Persia to Iraq
            1 infantry moved from Iraq to Northwest Persia
            1 aaGun, 1 artillery, 3 fighters and 2 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from 97 Sea Zone to Tobruk
            1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
            3 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Algeria to Tunisia
            1 fighter moved from Union of South Africa to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Trans-Jordan
    
        Place Units - British
            3 armour placed in Egypt
            1 armour and 2 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -2.50
    Italians regular : 1.67
    Japanese regular : -2.33
    Germans regular : -0.33
    British regular : 1.83
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                Americans defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2,83 expected hits
                    Americans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Americans with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Americans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Caucasus to Volgograd
            1 armour moved from Romania to Ukraine
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,3,3,1,2,4,6,3,4
            Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Italians regular : 0,17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 aaGuns, 2 artilleries and 9 infantry moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 aaGuns, 2 artilleries and 9 infantry moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
            2 bombers moved from Volgograd to 97 Sea Zone
            3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            2 artilleries moved from Russia to Samara
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 5 bombers, 5 fighters and 2 tactical_bombers
                British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                    Germans roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/12 hits, 7,17 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -1,17
    

    Savegame


  • @dawgoneit Six Hits first Round.
    Ool Please, Thank you.


  • @aequitas-et-veritas take a battle ship 3 dest. 2 cru.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 bombers, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
            2 bombers moved from Volgograd to 97 Sea Zone
            3 fighters and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            3 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            2 artilleries moved from Russia to Samara
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 5 bombers, 5 fighters and 2 tactical_bombers
                British defend with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                    Germans roll dice for 5 bombers, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/12 hits, 7,17 expected hits
                    British roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits
                    3 destroyers owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
                    Germans roll dice for 5 bombers and 3 fighters in 97 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship, 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
                    3 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans roll dice for 5 bombers in 97 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
                    British roll dice for 1 battleship in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 40
                Casualties for Germans: 1 bomber, 5 fighters and 2 tactical_bombers
                Casualties for British: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
            Battle in Samara
                Germans attack with 1 armour, 3 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 2 infantry moved from Volgograd to Caucasus
            4 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 aaGun, 4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
            27 armour and 2 mech_infantrys moved from Russia to Volgograd
            1 artillery moved from Smolensk to Bryansk
            1 aaGun and 8 artilleries moved from Russia to Samara
            2 infantry moved from Ukraine to Rostov
            2 armour and 6 mech_infantrys moved from Romania to Ukraine
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Finland to Norway
            2 bombers moved from 97 Sea Zone to Caucasus
            2 bombers moved from 97 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            5 bombers and 1 fighter placed in Western Germany
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -3,17
    British regular : -0,00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Kansu to Timguska
            4 infantry moved from Ulaanbaatar to Central Mongolia
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            2 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Amur to Central Mongolia
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            4 fighters moved from Java to 42 Sea Zone
            2 tactical_bombers moved from Java to 42 Sea Zone
    
        Combat - Japanese
            Battle in Central Mongolia
                Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 4 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Central Mongolia, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
                    Japanese roll dice for 2 armour and 1 mech_infantry in Central Mongolia, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
                    Japanese roll dice for 2 armour in Central Mongolia, round 4 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 armour in Central Mongolia, round 5 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 armour remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Russians: 4 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China
            1 bomber moved from Yunnan to French Indo China
            3 infantry moved from Shan State to French Indo China
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Anhwe to Hopei
            2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            2 artilleries moved from Anhwe to Hunan
            3 mech_infantrys moved from Anhwe to Hunan
            3 artilleries, 3 carriers, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Japan to French Indo China
            3 infantry moved from Amur to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to Caroline Islands
    
        Place Units - Japanese
            3 fighters placed in Malaya
            2 armour and 1 bomber placed in French Indo China
            Japanese undo move 1.
            1 armour and 2 fighters placed in Malaya
            3 infantry placed in Manchuria
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,17
    Russians regular : 1,00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            5 infantry moved from Egypt to Trans-Jordan
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 carrier and 2 destroyers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            5 infantry moved from Tsinghai to Shensi
            5 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            5 infantry moved from Egypt to Trans-Jordan
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Tobruk to Egypt
            3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            3 infantry moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 carriers, 4 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 carrier and 2 destroyers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            3 infantry and 3 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            5 infantry moved from Tsinghai to Shensi
            5 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 4 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 82 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Burma to India
            1 bomber moved from Burma to India
            6 armour and 10 mech_infantrys moved from Burma to India
            3 infantry moved from India to Burma
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            2 infantry moved from Tobruk to Alexandria
            3 fighters moved from Tobruk to Morocco
            1 fighter moved from Egypt to Gibraltar
            1 infantry and 2 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 fighter moved from Trans-Jordan to Iraq
            1 armour moved from Union of South Africa to Belgian Congo
            2 fighters moved from Union of South Africa to Egypt
            2 transports moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from Tunisia to Libya
            1 aaGun moved from Scotland to United Kingdom
            2 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 airfield placed in Morocco
            3 armour placed in Egypt
            1 armour and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 0.00
    Japanese regular : -1.67
    British regular : 0.67
    

    Savegame

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