dawgoneit (allies) v entek axis TRS

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            4 Infantrys moved from Phuket to sz73
            4 Infantrys and 2 Transports moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
            1 Infantry moved from sz60 to Java
            1 Infantry moved from sz60 to Java
            1 Infantry moved from sz60 to Sumatra
            1 EarlyFighter moved from W.Borneo to Sumatra
            1 Infantry and 1 Marine moved from Phuket to Thailand
            3 Artillerys, 1 Elite, 13 Infantrys and 1 Tank moved from Thailand to Burma
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            5 Artillerys, 12 Infantrys and 4 Tanks moved from Bengal to Burma
            2 EarlyFighters moved from sz63 to Burma
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 2 Destroyers, 3 Infantrys, 1 Mech.Inf, 2 Tankettes and 2 Transports; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 5 Artillerys, 2 EarlyFighters, 12 Infantrys and 4 Tanks
                Hisaichi defend with 3 Infantrys; Thai defend with 3 Artillerys, 1 Elite, 13 Infantrys and 1 Tank
                    British roll dice for 5 Artillerys, 2 EarlyFighters, 12 Infantrys and 4 Tanks in Burma, round 2 : 6/23 hits, 7.17 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 16 Infantrys and 1 Tank in Burma, round 2 : 5/21 hits, 7.17 expected hits
                    6 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in Burma
                    British roll dice for 5 Artillerys, 2 EarlyFighters, 7 Infantrys and 4 Tanks in Burma, round 3 : 4/18 hits, 6.33 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 10 Infantrys and 1 Tank in Burma, round 3 : 6/15 hits, 5.17 expected hits
                    1 Infantry owned by the Thai, 6 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma
                    British roll dice for 5 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in Burma, round 4 : 6/12 hits, 4.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 4 : 6/11 hits, 3.83 expected hits
                    6 Infantrys owned by the Thai, 5 Artillerys owned by the British and 1 Infantry owned by the British lost in Burma
                2 EarlyFighters owned by the British retreated
                4 Tanks owned by the British retreated to Bengal
                Hisaichi win with 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is -12
                Casualties for British: 5 Artillerys and 12 Infantrys
                Casualties for Thai: 13 Infantrys
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to sz63
            2 Artillerys, 1 Infantry and 1 Marine moved from E.India to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            3 Infantrys moved from Bhopa to Nepal
            3 Infantrys moved from C.India to E.India
            4 Infantrys moved from Calcutta to C.India
    
        Place Units - British
            2 Destroyers and 2 Transports placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 54 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British regular : -2.17
    Hisaichi regular : 0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 T.Boats moved from sz42 to sz45
            1 Destroyer moved from sz50 to sz59
            1 Destroyer moved from sz50 to sz58
            1 Infantry moved from Darwin to Derby
            1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports moved from sz56 to sz50
            2 Artillerys moved from Derby to sz50
            1 Elite moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            2 Artillerys moved from Lambok to Bali
            5 Infantrys and 1 Tank moved from Lambok to Bali
            2 Artillerys, 1 Elite and 4 Infantrys moved from sz50 to Soem
            1 EarlyFighter moved from sz50 to sz59
            1 EarlyFighter moved from sz50 to sz58
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Elites, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz58
                Anzac attack with 1 Destroyer and 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz58, round 2 : 2/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz58
                Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
            Battle in sz59
                Anzac attack with 1 Destroyer and 1 EarlyFighter
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
            Battle in sz45
                Anzac attack with 2 T.Boats
                Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 2 T.Boats in sz45, round 2 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz45
                Anzac win with 2 T.Boats remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz58 to sz50
            1 EarlyFighter moved from sz59 to sz50
            1 Destroyer moved from sz50 to sz56
    
        Place Units - Anzac
            1 Artillery and 2 Infantrys placed in W.Australia
            1 Artillery, 1 Elite and 1 Marine placed in Darwin
            1 EarlyFighter and 1 Elite placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Anzac regular : 2.33
    Hisaichi regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Artillery moved from Arawa to sz42
            1 Infantry moved from Arawa to sz42
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz42 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Punay
            4 Destroyers moved from sz20 to sz18
            4 Destroyers moved from sz25 to sz20
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz14
            8 Infantrys moved from sz14 to Seattle
            8 Elites moved from N.Canada to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            2 B.Transports moved from sz4 to sz5
            4 Artillerys moved from Anchorage to sz5
            4 Artillerys and 2 B.Transports moved from sz5 to sz4
            2 Infantrys moved from Alaska to sz4
            4 Artillerys and 2 Infantrys moved from sz4 to Palana
            1 Bomber moved from Palana to sz18
            2 Infantrys moved from Magadan to Yakutsk
            1 EarlyFighter moved from Palana to Yakutsk
            8 Infantrys moved from Palana to Magadan
            EDIT: 2 Infantrys moved from Magadan to Yakutsk
            2 Tanks moved from Anchorage to Alaska
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B.Transport, 5 Destroyers, 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz18
                Americans attack with 1 Bomber and 4 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Bomber and 4 Destroyers in sz18, round 2 : 1/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz18
                Americans win with 1 Bomber and 4 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Punay
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Punay, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Punay, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Punay
                Americans win, taking Punay from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            1 Bomber moved from sz18 to Pula
            2 Infantrys moved from Lasap to Pula
            2 Infantrys moved from Manila to Mindor
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in sz25
            2 Destroyers placed in sz25
            2 Destroyers placed in sz4
            2 Transports placed in sz5
            1 EarlyFighter, 8 Infantrys and 1 Marine placed in San Francisco
            1 EarlyFighter placed in Los Angeles
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Americans regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Artillerys, 13 Infantrys, 1 Marine and 4 Tanks moved from Vostok to Yakutsk
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from Sukhalin to sz1
            9 Infantrys moved from sz1 to Yakutsk
            3 Infantrys moved from Amursk to Belogorsk
            2 Artillerys, 1 Elite and 1 Infantry moved from Manchuria to Belogorsk
            1 Artillery, 1 Elite, 7 Infantrys and 1 Tank moved from Hsingan to Quingdao
            1 EarlyFighter and 3 Infantrys moved from Belogorsk to Quingdao
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Yakutsk
                Masaharu attack with 2 Artillerys, 22 Infantrys, 1 Marine and 4 Tanks
                British defend with 4 Infantrys; Americans defend with 1 EarlyFighter, 2 Infantrys and 2 Tanks; Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 22 Infantrys, 1 Marine and 4 Tanks in Yakutsk, round 2 : 9/29 hits, 7.00 expected hits
                    Russians roll dice for 1 EarlyFighter, 7 Infantrys and 2 Tanks in Yakutsk, round 2 : 7/10 hits, 3.83 expected hits
                    1 Infantry owned by the Russians, 7 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans, 4 Infantrys owned by the British and 2 Tanks owned by the Americans lost in Yakutsk
                    Masaharu roll dice for 2 Artillerys, 15 Infantrys, 1 Marine and 4 Tanks in Yakutsk, round 3 : 6/22 hits, 5.83 expected hits
                    Russians roll dice for 1 EarlyFighter in Yakutsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 2 Artillerys, 14 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 16
                Casualties for Masaharu: 8 Infantrys
                Casualties for Americans: 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Casualties for British: 4 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            3 Infantrys placed in Amursk
            2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.17
    Russians regular : 3.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Jinan to Ulaan Ude
            1 Artillery, 6 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Kyzyl to Kaask
            1 EarlyFighter moved from Achinsk to Ulaan Ude
            2 Mech.Infs moved from Achinsk to Tulun
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            4 Infantrys moved from Vostok to Angarsk
            1 Infantry moved from Shansi to Sian
            2 Artillerys moved from Hanan to N.Chunking
            3 Infantrys moved from E.Shansi to Shansi
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from sz74 to Manila
                  Yamamoto take Manila from Americans
            3 Destroyers moved from sz78 to sz71
            1 Carrier and 2 Destroyers moved from sz76 to sz71
            1 Submarine moved from sz76 to sz72
            1 Battleship moved from sz60 to sz59
            1 Carrier moved from sz60 to sz59
            2 Tanks moved from Java to sz60
            1 Artillery moved from Java to sz60
            2 Tanks moved from Sumatra to sz60
            2 Artillerys moved from Sumatra to sz60
            3 Tanks moved from N.S to sz60
            2 Artillerys moved from N.S to sz60
            5 Artillerys and 7 Tanks moved from sz60 to Malaya
            2 Tanks moved from Malaya to Burma
            4 B.Transports moved from sz60 to sz74
            1 Marine and 2 Tanks moved from Nagasaki to sz74
            6 Infantrys moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            2 Infantrys moved from Nagasaki to sz74
            2 Infantrys moved from S.Japan to sz74
            1 Infantry moved from S.Japan to sz74
            12 Infantrys, 1 Marine and 2 Tanks moved from sz74 to Shantung
            1 Infantry moved from S.Japan to Nagasaki
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 3 Destroyers, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Chunking
                Yamamoto attack with 2 Artillerys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys in N.Chunking, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Chunking
                Yamamoto win, taking N.Chunking from Chinese with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz59
                Yamamoto attack with 1 Battleship and 1 Carrier
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 2 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 3 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 4 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Destroyer owned by the Anzac lost in sz59
                Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Angarsk
                Yamamoto attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Angarsk, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 Infantrys in Angarsk, round 3 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Yamamoto win, taking Angarsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Factory placed in Malaya
            1 Bunker and 4 Infantrys placed in Davao
            4 Infantrys placed in S.Japan
            2 Infantrys placed in Japan
            Yamamoto undo move 2.
            3 Destroyers placed in sz70
            1 Bunker and 1 Infantry placed in Davao
            2 Infantrys placed in Japan
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Yamamoto regular : -0.17
    Anzac regular : -0.50
    Russians regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to W.Sian
            1 EarlyFighter moved from Szechwan to W.Sian
            2 Infantrys moved from Szechwan to Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Artillery, 1 Elite and 1 Infantry moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in Shangsi, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 1/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Tankettes
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 5 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 6 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 7 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 7 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Szechwan
            1 EarlyFighter moved from Shangsi to Szechwan
            5 Infantrys moved from Gansu to Szechwan
            4 Mech.Infs moved from Tsingnan to Szechwan
            1 Marine moved from Tsingnan to Gansu
            5 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Hisaichi regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Artillery, 9 Infantrys and 13 Tanks moved from Sian to Szechwan
            1 Infantry moved from Chunking to W.Chunking
            1 Infantry and 1 Tank moved from E.Shansi to Shangsi
            1 Tankette moved from Peking to N.Shangsi
            1 Tank and 1 Tankette moved from Peking to N.Shangsi
            3 Infantrys moved from Hopeh to E.Shansi
            1 Infantry moved from Peking to E.Shansi
            4 Infantrys moved from Seoul to sz79
            1 B.Transport moved from sz1 to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            8 Infantrys moved from Quingdao to Jinan
            4 Infantrys moved from Vostok to Irkutsk
            4 Infantrys moved from sz1 to Yakutsk
            3 Infantrys moved from Korea to sz74
            3 Infantrys moved from sz74 to Hopeh
            1 Infantry moved from Korea to Tientsin
            4 Infantrys moved from Seoul to Korea
            1 Battleship, 2 Carriers and 7 Transports moved from sz60 to sz70
            3 EarlyFighters and 1 Fighter moved from Sumatra to sz70
            1 Bomber moved from Phuket to sz70
            1 Artillery, 4 Infantrys and 1 Mech.Inf moved from Sumatra to N.S
            2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Java to Sumatra
            2 Bombers moved from Malaya to sz70
            6 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 10 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 1 Tank and 2 Tankettes
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 3 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Shangsi
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win with 2 Infantrys remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Jinan
                Hisaichi attack with 8 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 2/8 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 8 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in sz70
                Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports; Yamamoto loiter and taunt
                Americans defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
                    Americans roll dice for 2 Submarines in sz70, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports in sz70, round 2 : 6/10 hits, 4.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 2 : 3/7 hits, 3.33 expected hits
                    2 Submarines owned by the Americans, 3 Transports owned by the Hisaichi, 1 Transport owned by the Americans and 2 EarlyFighters owned by the Americans lost in sz70
                    Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 4 Transports in sz70, round 3 : 6/10 hits, 4.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz70, round 3 : 2/4 hits, 2.17 expected hits
                    2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 2 Transports owned by the Hisaichi and 1 Battleship owned by the Americans lost in sz70
                Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 2 Transports remaining. Battle score for attacker is 54
                Casualties for Hisaichi: 5 Transports
                Casualties for Americans: 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
            Battle in Szechwan
                Hisaichi attack with 1 Artillery, 9 Infantrys and 13 Tanks
                Chinese defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks
                    Hisaichi roll dice for 1 Artillery, 9 Infantrys and 13 Tanks in Szechwan, round 2 : 10/23 hits, 8.50 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 2 : 8/33 hits, 12.50 expected hits
                    8 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 13 Tanks in Szechwan, round 3 : 6/15 hits, 7.17 expected hits
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 3 : 10/23 hits, 9.17 expected hits
                1 Mech.Inf owned by the Chinese, 8 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 3 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 5 Tanks in Szechwan, round 4 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 EarlyFighters, 8 Mech.Infs and 7 Tanks in Szechwan, round 4 : 9/17 hits, 7.17 expected hits
                4 Mech.Infs owned by the Chinese and 5 Tanks owned by the Hisaichi lost in Szechwan
                Chinese win with 2 EarlyFighters, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -28
                Casualties for Hisaichi: 1 Artillery, 9 Infantrys and 13 Tanks
                Casualties for Chinese: 2 Artillerys, 13 Infantrys and 5 Mech.Infs
            Battle in Irkutsk
                Hisaichi attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from sz70 to Davao
            3 Bombers moved from sz70 to Sumatra
            1 Fighter moved from sz70 to Davao
            1 AAGun moved from Korea to Seoul
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            6 Tankettes placed in Hongkong
            8 Infantrys placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            2 Infantrys and 1 Marine placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : 0.17
    Russians regular : -1.00
    Hisaichi regular : 5.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Dutch
            2 Infantrys moved from Bali to Java
    
        Combat - Dutch
            Battle in Java
                Dutch attack with 2 Infantrys
                Thai defend with 2 Infantrys
                    Dutch roll dice for 2 Infantrys in Java, round 2 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai lost in Java
                Dutch win, taking Java from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Dutch regular : 1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Infantrys moved from Java to Sumatra
            2 Transports moved from sz60 to sz73
            2 Artillerys and 1 Elite moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz73 to sz60
            2 Artillerys, 1 Elite and 1 Infantry moved from sz60 to Sumatra
            2 Infantrys moved from Phuket to Thailand
            1 Infantry and 1 Marine moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    @dawgoneit Can you redo your go with the dutch turn I did?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek sure.

  • 20 19 18 17 16

    @dawgoneit Should I just make edits, or are you going to redo Thai?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @entek if my moves don’t effect your moves you can edit. if you want to battle i can redo my turn after wards.

  • 20 19 18 17 16

    @dawgoneit I did a battle, it’s above your Thai go.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Infantrys moved from Java to Sumatra
            2 Transports moved from sz60 to sz73
            2 Artillerys and 1 Elite moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz73 to sz60
            2 Artillerys, 1 Elite and 1 Infantry moved from sz60 to Sumatra
            2 Infantrys moved from Phuket to Thailand
            1 Infantry and 1 Marine moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from Bali: 2 Infantrys
            EDIT: Adding units owned by Dutch to Java: 2 Infantrys
            EDIT: Changing ownership of Java from Yamamoto to Dutch
            EDIT: Removing units owned by Thai from Sumatra: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit i think thats it. want to check. i just edited it. oh yeah. lucky frigging roll.

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