Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
2 Transports moved from sz60 to sz73
4 Infantrys moved from Phuket to sz73
4 Infantrys and 2 Transports moved from sz73 to sz60
1 Infantry moved from sz60 to Sumatra
1 Infantry moved from sz60 to Java
1 Infantry moved from sz60 to Java
1 Infantry moved from sz60 to Sumatra
1 EarlyFighter moved from W.Borneo to Sumatra
1 Infantry and 1 Marine moved from Phuket to Thailand
3 Artillerys, 1 Elite, 13 Infantrys and 1 Tank moved from Thailand to Burma
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
5 Artillerys, 12 Infantrys and 4 Tanks moved from Bengal to Burma
2 EarlyFighters moved from sz63 to Burma
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 2 Artillerys, 2 Destroyers, 3 Infantrys, 1 Mech.Inf, 2 Tankettes and 2 Transports; Remaining resources: 2 PUs;
Combat - British
Battle in Burma
British attack with 5 Artillerys, 2 EarlyFighters, 12 Infantrys and 4 Tanks
Hisaichi defend with 3 Infantrys; Thai defend with 3 Artillerys, 1 Elite, 13 Infantrys and 1 Tank
British roll dice for 5 Artillerys, 2 EarlyFighters, 12 Infantrys and 4 Tanks in Burma, round 2 : 6/23 hits, 7.17 expected hits
Hisaichi roll dice for 3 Artillerys, 1 Elite, 16 Infantrys and 1 Tank in Burma, round 2 : 5/21 hits, 7.17 expected hits
6 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in Burma
British roll dice for 5 Artillerys, 2 EarlyFighters, 7 Infantrys and 4 Tanks in Burma, round 3 : 4/18 hits, 6.33 expected hits
Hisaichi roll dice for 3 Artillerys, 1 Elite, 10 Infantrys and 1 Tank in Burma, round 3 : 6/15 hits, 5.17 expected hits
1 Infantry owned by the Thai, 6 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma
British roll dice for 5 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in Burma, round 4 : 6/12 hits, 4.67 expected hits
Hisaichi roll dice for 3 Artillerys, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 4 : 6/11 hits, 3.83 expected hits
6 Infantrys owned by the Thai, 5 Artillerys owned by the British and 1 Infantry owned by the British lost in Burma
2 EarlyFighters owned by the British retreated
4 Tanks owned by the British retreated to Bengal
Hisaichi win with 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is -12
Casualties for British: 5 Artillerys and 12 Infantrys
Casualties for Thai: 13 Infantrys
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Burma to sz63
2 Artillerys, 1 Infantry and 1 Marine moved from E.India to Bengal
2 Tankettes moved from Dheli to Nepal
1 Mech.Inf moved from Dheli to Bengal
3 Infantrys moved from Bhopa to Nepal
3 Infantrys moved from C.India to E.India
4 Infantrys moved from Calcutta to C.India
Place Units - British
2 Destroyers and 2 Transports placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
1 Mech.Inf and 2 Tankettes placed in Dheli
1 Infantry placed in Moresby
Turn Complete - British
British collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : -2.17
Hisaichi regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
2 T.Boats moved from sz42 to sz45
1 Destroyer moved from sz50 to sz59
1 Destroyer moved from sz50 to sz58
1 Infantry moved from Darwin to Derby
1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports moved from sz56 to sz50
2 Artillerys moved from Derby to sz50
1 Elite moved from Derby to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
1 Infantry moved from Derby to sz50
2 Artillerys moved from Lambok to Bali
5 Infantrys and 1 Tank moved from Lambok to Bali
2 Artillerys, 1 Elite and 4 Infantrys moved from sz50 to Soem
1 EarlyFighter moved from sz50 to sz59
1 EarlyFighter moved from sz50 to sz58
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Elites, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz58
Anzac attack with 1 Destroyer and 1 EarlyFighter
Hisaichi defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz58, round 2 : 2/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in sz58
Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Battle in sz59
Anzac attack with 1 Destroyer and 1 EarlyFighter
Hisaichi defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in sz59
Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Battle in sz45
Anzac attack with 2 T.Boats
Yamamoto defend with 1 Destroyer
Anzac roll dice for 2 T.Boats in sz45, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz45
Anzac win with 2 T.Boats remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Anzac
1 EarlyFighter moved from sz58 to sz50
1 EarlyFighter moved from sz59 to sz50
1 Destroyer moved from sz50 to sz56
Place Units - Anzac
1 Artillery and 2 Infantrys placed in W.Australia
1 Artillery, 1 Elite and 1 Marine placed in Darwin
1 EarlyFighter and 1 Elite placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Anzac regular : 2.33
Hisaichi regular : -0.50
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Artillery moved from Arawa to sz42
1 Infantry moved from Arawa to sz42
1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz42 to sz70
1 Artillery and 1 Infantry moved from sz70 to Punay
4 Destroyers moved from sz20 to sz18
4 Destroyers moved from sz25 to sz20
8 Infantrys moved from San Francisco to sz23
2 B.Transports and 8 Infantrys moved from sz23 to sz14
8 Infantrys moved from sz14 to Seattle
8 Elites moved from N.Canada to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
2 B.Transports moved from sz4 to sz5
4 Artillerys moved from Anchorage to sz5
4 Artillerys and 2 B.Transports moved from sz5 to sz4
2 Infantrys moved from Alaska to sz4
4 Artillerys and 2 Infantrys moved from sz4 to Palana
1 Bomber moved from Palana to sz18
2 Infantrys moved from Magadan to Yakutsk
1 EarlyFighter moved from Palana to Yakutsk
8 Infantrys moved from Palana to Magadan
EDIT: 2 Infantrys moved from Magadan to Yakutsk
2 Tanks moved from Anchorage to Alaska
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B.Transport, 5 Destroyers, 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz18
Americans attack with 1 Bomber and 4 Destroyers
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Bomber and 4 Destroyers in sz18, round 2 : 1/5 hits, 2.00 expected hits
Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz18
Americans win with 1 Bomber and 4 Destroyers remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Punay
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship in Punay, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Punay, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Punay
Americans win, taking Punay from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
1 Bomber moved from sz18 to Pula
2 Infantrys moved from Lasap to Pula
2 Infantrys moved from Manila to Mindor
Place Units - Americans
1 B.Transport and 1 Destroyer placed in sz25
2 Destroyers placed in sz25
2 Destroyers placed in sz4
2 Transports placed in sz5
1 EarlyFighter, 8 Infantrys and 1 Marine placed in San Francisco
1 EarlyFighter placed in Los Angeles
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Americans regular : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
2 Artillerys, 13 Infantrys, 1 Marine and 4 Tanks moved from Vostok to Yakutsk
4 Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
8 Infantrys and 4 Transports moved from sz15 to sz1
1 Infantry moved from Sukhalin to sz1
9 Infantrys moved from sz1 to Yakutsk
3 Infantrys moved from Amursk to Belogorsk
2 Artillerys, 1 Elite and 1 Infantry moved from Manchuria to Belogorsk
1 Artillery, 1 Elite, 7 Infantrys and 1 Tank moved from Hsingan to Quingdao
1 EarlyFighter and 3 Infantrys moved from Belogorsk to Quingdao
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 2 Artillerys, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Yakutsk
Masaharu attack with 2 Artillerys, 22 Infantrys, 1 Marine and 4 Tanks
British defend with 4 Infantrys; Americans defend with 1 EarlyFighter, 2 Infantrys and 2 Tanks; Russians defend with 1 Infantry
Masaharu roll dice for 2 Artillerys, 22 Infantrys, 1 Marine and 4 Tanks in Yakutsk, round 2 : 9/29 hits, 7.00 expected hits
Russians roll dice for 1 EarlyFighter, 7 Infantrys and 2 Tanks in Yakutsk, round 2 : 7/10 hits, 3.83 expected hits
1 Infantry owned by the Russians, 7 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans, 4 Infantrys owned by the British and 2 Tanks owned by the Americans lost in Yakutsk
Masaharu roll dice for 2 Artillerys, 15 Infantrys, 1 Marine and 4 Tanks in Yakutsk, round 3 : 6/22 hits, 5.83 expected hits
Russians roll dice for 1 EarlyFighter in Yakutsk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
Masaharu win, taking Yakutsk from Russians with 2 Artillerys, 14 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 16
Casualties for Masaharu: 8 Infantrys
Casualties for Americans: 1 EarlyFighter, 2 Infantrys and 2 Tanks
Casualties for British: 4 Infantrys
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
Place Units - Masaharu
8 Infantrys placed in Akina
3 Infantrys placed in Amursk
2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
Turn Complete - Masaharu
Masaharu collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.17
Russians regular : 3.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Jinan
2 EarlyFighters moved from Ulaan Ude to Jinan
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 2 EarlyFighters and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.00 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
2 EarlyFighters moved from Jinan to Ulaan Ude
1 Artillery, 6 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
1 EarlyFighter moved from Achinsk to Ulaan Ude
2 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
6 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67
Russians regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 B.Transport moved from sz1 to sz15
4 Infantrys moved from Japan to sz15
1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz15 to sz1
4 Infantrys moved from sz1 to Yakutsk
4 Infantrys moved from Vostok to Angarsk
1 Infantry moved from Shansi to Sian
2 Artillerys moved from Hanan to N.Chunking
3 Infantrys moved from E.Shansi to Shansi
1 Infantry moved from Shantung to Shansi
1 Infantry moved from Nagasaki to sz74
1 Infantry moved from sz74 to Manila
Yamamoto take Manila from Americans
3 Destroyers moved from sz78 to sz71
1 Carrier and 2 Destroyers moved from sz76 to sz71
1 Submarine moved from sz76 to sz72
1 Battleship moved from sz60 to sz59
1 Carrier moved from sz60 to sz59
2 Tanks moved from Java to sz60
1 Artillery moved from Java to sz60
2 Tanks moved from Sumatra to sz60
2 Artillerys moved from Sumatra to sz60
3 Tanks moved from N.S to sz60
2 Artillerys moved from N.S to sz60
5 Artillerys and 7 Tanks moved from sz60 to Malaya
2 Tanks moved from Malaya to Burma
4 B.Transports moved from sz60 to sz74
1 Marine and 2 Tanks moved from Nagasaki to sz74
6 Infantrys moved from Nagasaki to sz74
1 Infantry moved from Nagasaki to sz74
2 Infantrys moved from Nagasaki to sz74
2 Infantrys moved from S.Japan to sz74
1 Infantry moved from S.Japan to sz74
12 Infantrys, 1 Marine and 2 Tanks moved from sz74 to Shantung
1 Infantry moved from S.Japan to Nagasaki
Purchase Units - Yamamoto
Yamamoto buy 1 Bunker, 3 Destroyers, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.Chunking
Yamamoto attack with 2 Artillerys
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Artillerys in N.Chunking, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Chunking
Yamamoto win, taking N.Chunking from Chinese with 2 Artillerys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz59
Yamamoto attack with 1 Battleship and 1 Carrier
Anzac defend with 1 Destroyer
Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 2 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 3 : 0/2 hits, 0.83 expected hits
Anzac roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 4 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
1 Destroyer owned by the Anzac lost in sz59
Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Destroyer
Battle in Angarsk
Yamamoto attack with 4 Infantrys
Russians defend with 1 Infantry
Yamamoto roll dice for 4 Infantrys in Angarsk, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 4 Infantrys in Angarsk, round 3 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Yamamoto win, taking Angarsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Yamamoto
Place Units - Yamamoto
1 Factory placed in Malaya
1 Bunker and 4 Infantrys placed in Davao
4 Infantrys placed in S.Japan
2 Infantrys placed in Japan
Yamamoto undo move 2.
3 Destroyers placed in sz70
1 Bunker and 1 Infantry placed in Davao
2 Infantrys placed in Japan
1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Yamamoto regular : -0.17
Anzac regular : -0.50
Russians regular : -0.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
2 Infantrys moved from Szechwan to W.Sian
1 EarlyFighter moved from Szechwan to W.Sian
2 Infantrys moved from Szechwan to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Artillery, 1 Elite and 1 Infantry moved from Gansu to N.Shangsi
Purchase Units - Chinese
Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Tankette
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in Shangsi, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Battle in N.Shangsi
Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 2 Tankettes
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 1/2 hits, 0.33 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tankette in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Tankettes
Battle in W.Sian
Chinese attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in W.Sian
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 4 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 5 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 6 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 7 : 2/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter moved from W.Sian to Szechwan
1 EarlyFighter moved from Shangsi to Szechwan
5 Infantrys moved from Gansu to Szechwan
4 Mech.Infs moved from Tsingnan to Szechwan
1 Marine moved from Tsingnan to Gansu
5 Infantrys moved from Tsingnan to Gansu
1 Marine moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
3 Mech.Infs moved from Urumal to Tsingnan
1 Infantry moved from Urumal to Quyan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Hisaichi regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
1 Artillery, 9 Infantrys and 13 Tanks moved from Sian to Szechwan
1 Infantry moved from Chunking to W.Chunking
1 Infantry and 1 Tank moved from E.Shansi to Shangsi
1 Tankette moved from Peking to N.Shangsi
1 Tank and 1 Tankette moved from Peking to N.Shangsi
3 Infantrys moved from Hopeh to E.Shansi
1 Infantry moved from Peking to E.Shansi
4 Infantrys moved from Seoul to sz79
1 B.Transport moved from sz1 to sz79
1 B.Transport and 4 Infantrys moved from sz79 to sz1
8 Infantrys moved from Quingdao to Jinan
4 Infantrys moved from Vostok to Irkutsk
4 Infantrys moved from sz1 to Yakutsk
3 Infantrys moved from Korea to sz74
3 Infantrys moved from sz74 to Hopeh
1 Infantry moved from Korea to Tientsin
4 Infantrys moved from Seoul to Korea
1 Battleship, 2 Carriers and 7 Transports moved from sz60 to sz70
3 EarlyFighters and 1 Fighter moved from Sumatra to sz70
1 Bomber moved from Phuket to sz70
1 Artillery, 4 Infantrys and 1 Mech.Inf moved from Sumatra to N.S
2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Java to Sumatra
2 Bombers moved from Malaya to sz70
6 Tankettes moved from Hongkong to Kwangsi
Purchase Units - Hisaichi
Hisaichi buy 1 B.Transport, 10 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Shangsi
Hisaichi attack with 1 Tank and 2 Tankettes
Chinese defend with 1 Artillery and 1 Elite
Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 3 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Casualties for Chinese: 1 Artillery and 1 Elite
Battle in Shangsi
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 2/2 hits, 0.67 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shangsi
Chinese win with 2 Infantrys remaining. Battle score for attacker is -7
Casualties for Hisaichi: 1 Infantry and 1 Tank
Battle in Jinan
Hisaichi attack with 8 Infantrys
Russians defend with 2 Infantrys
Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 2/8 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Jinan
Hisaichi win, taking Jinan from Russians with 8 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in sz70
Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports; Yamamoto loiter and taunt
Americans defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
Americans roll dice for 2 Submarines in sz70, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports in sz70, round 2 : 6/10 hits, 4.50 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 2 : 3/7 hits, 3.33 expected hits
2 Submarines owned by the Americans, 3 Transports owned by the Hisaichi, 1 Transport owned by the Americans and 2 EarlyFighters owned by the Americans lost in sz70
Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 4 Transports in sz70, round 3 : 6/10 hits, 4.50 expected hits
Americans roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz70, round 3 : 2/4 hits, 2.17 expected hits
2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 2 Transports owned by the Hisaichi and 1 Battleship owned by the Americans lost in sz70
Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 2 Transports remaining. Battle score for attacker is 54
Casualties for Hisaichi: 5 Transports
Casualties for Americans: 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
Battle in Szechwan
Hisaichi attack with 1 Artillery, 9 Infantrys and 13 Tanks
Chinese defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks
Hisaichi roll dice for 1 Artillery, 9 Infantrys and 13 Tanks in Szechwan, round 2 : 10/23 hits, 8.50 expected hits
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 2 : 8/33 hits, 12.50 expected hits
8 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Szechwan
Hisaichi roll dice for 1 Artillery, 1 Infantry and 13 Tanks in Szechwan, round 3 : 6/15 hits, 7.17 expected hits
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 3 : 10/23 hits, 9.17 expected hits
1 Mech.Inf owned by the Chinese, 8 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 3 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Szechwan
Hisaichi roll dice for 5 Tanks in Szechwan, round 4 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 2 EarlyFighters, 8 Mech.Infs and 7 Tanks in Szechwan, round 4 : 9/17 hits, 7.17 expected hits
4 Mech.Infs owned by the Chinese and 5 Tanks owned by the Hisaichi lost in Szechwan
Chinese win with 2 EarlyFighters, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -28
Casualties for Hisaichi: 1 Artillery, 9 Infantrys and 13 Tanks
Casualties for Chinese: 2 Artillerys, 13 Infantrys and 5 Mech.Infs
Battle in Irkutsk
Hisaichi attack with 4 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Hisaichi win, taking Irkutsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
3 EarlyFighters moved from sz70 to Davao
3 Bombers moved from sz70 to Sumatra
1 Fighter moved from sz70 to Davao
1 AAGun moved from Korea to Seoul
Place Units - Hisaichi
1 B.Transport placed in sz60
6 Tankettes placed in Hongkong
8 Infantrys placed in Seoul
1 Tank and 2 Tankettes placed in Peking
2 Infantrys and 1 Marine placed in S.Borneo
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 0.17
Russians regular : -1.00
Hisaichi regular : 5.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Dutch
2 Infantrys moved from Bali to Java
Combat - Dutch
Battle in Java
Dutch attack with 2 Infantrys
Thai defend with 2 Infantrys
Dutch roll dice for 2 Infantrys in Java, round 2 : 2/2 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai lost in Java
Dutch win, taking Java from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 2 Infantrys
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Dutch regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
2 Infantrys moved from Java to Sumatra
2 Transports moved from sz60 to sz73
2 Artillerys and 1 Elite moved from Phuket to sz73
1 Infantry moved from Phuket to sz73
2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz73 to sz60
2 Artillerys, 1 Elite and 1 Infantry moved from sz60 to Sumatra
2 Infantrys moved from Phuket to Thailand
1 Infantry and 1 Marine moved from Thailand to Burma
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
@dawgoneit Can you redo your go with the dutch turn I did?
@entek sure.
@dawgoneit Should I just make edits, or are you going to redo Thai?
@entek if my moves don’t effect your moves you can edit. if you want to battle i can redo my turn after wards.
@dawgoneit I did a battle, it’s above your Thai go.
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
2 Infantrys moved from Java to Sumatra
2 Transports moved from sz60 to sz73
2 Artillerys and 1 Elite moved from Phuket to sz73
1 Infantry moved from Phuket to sz73
2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz73 to sz60
2 Artillerys, 1 Elite and 1 Infantry moved from sz60 to Sumatra
2 Infantrys moved from Phuket to Thailand
1 Infantry and 1 Marine moved from Thailand to Burma
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from Bali: 2 Infantrys
EDIT: Adding units owned by Dutch to Java: 2 Infantrys
EDIT: Changing ownership of Java from Yamamoto to Dutch
EDIT: Removing units owned by Thai from Sumatra: 2 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@dawgoneit i think thats it. want to check. i just edited it. oh yeah. lucky frigging roll.