so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Java
ANZAC take Java from Dutch
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 23 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 78 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 bomber moved from Western Germany to 90 Sea Zone
1 bomber moved from Western Germany to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 107 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Combat Hit Differential Summary :
scramble?
scramble to Greece or fight in z99?
scramble to z113?
@ghostglider scramble to greece
max scramble to sz113
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 bomber moved from Western Germany to 90 Sea Zone
1 bomber moved from Western Germany to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 107 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Neutral_Allies scrambles 1 units out of 99 Sea Zone to defend against the attack in Greece
British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
Battle in 90 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 90 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 99 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
British defend with 1 carrier
Germans roll dice for 2 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
British roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier
Battle in Greece
Germans attack with 3 armour and 5 infantry
British defend with 1 fighter; Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 1 fighter and 4 infantry in Greece, round 2 : 2/5 hits, 2.00 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 0/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 fighter and 1 infantry in Greece, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 3/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 1 fighter and 1 infantry in Greece, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Neutral_Allies, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Casualties for British: 1 fighter
Battle in 107 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 107 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 fighter owned by the British lost in 113 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 1 tactical_bomber
Casualties for British: 1 destroyer and 2 fighters
Casualties for French: 1 fighter
Non Combat Move - Germans
3 submarines moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 115 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 fighter moved from 113 Sea Zone to 93 Sea Zone
1 fighter moved from 107 Sea Zone to Gibraltar
1 bomber moved from 107 Sea Zone to Gibraltar
1 bomber moved from 90 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
6 armour and 5 mech_infantrys moved from France to Germany
3 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
2 aaGuns moved from Slovakia Hungary to Romania
1 aaGun moved from Western Germany to Germany
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Yugoslavia to Northern Italy
2 artilleries and 6 infantry moved from Yugoslavia to Romania
3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone
2 infantry placed in Western Germany
4 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.00
Germans regular : -0.17
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Baltic States to Northern Belarus
6 infantry moved from Leningrad to Vyborg
1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 7 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Sakha to Buryatia
2 infantry moved from Sakha to Siberia
2 infantry moved from Archangel to Karelia
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Southern Caucasus to Northern Caucasus
1 fighter moved from Bryansk to Northern Belarus
2 aaGuns moved from Bryansk to Southern Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Urals to Samara
Place Units - Russians
3 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Siberia
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Jehol to Szechwan
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 armour and 3 infantry moved from Kwangsi to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Solomon Islands
2 carriers, 2 cruisers and 1 destroyer moved from 34 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Marshall Islands to 55 Sea Zone
1 armour and 3 infantry moved from 132 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manilla
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 infantry moved from Hokkaido to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Manilla
1 infantry moved from Iwo Jima to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 battleship and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Guam
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win, taking Guam from Americans, taking 55 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 2 bombers, 1 fighter and 3 infantry
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in Malaya, round 2 : 1/7 hits, 2.50 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Malaya, round 3 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Malaya, round 4 : 3/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Solomon Islands
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Solomon Islands from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Davao
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Davao, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Manilla
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 4 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Malaya to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 destroyers and 1 submarine moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from 132 Sea Zone to Siam
1 fighter moved from Borneo to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
2 bombers moved from Malaya to Yunnan
1 artillery and 3 infantry moved from Jehol to Shansi
2 artilleries and 2 infantry moved from Anhwe to Honan
1 mech_infantry moved from Shansi to Honan
1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Korea to Southern Manchuria
1 submarine moved from 37 Sea Zone to 132 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 5 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 2.00
Japanese regular : -4.33
UK_Pacific regular : 1.33
I rolled z55 assuming your would not scramble. If you prefer to scramble let me know and I will reroll the battle.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 battleship moved from 11 Sea Zone to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
2 cruisers and 2 marines moved from 11 Sea Zone to 27 Sea Zone
3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Central United States to Suriname
1 bomber and 2 fighters moved from Western United States to Suriname
1 fighter moved from Wake Island to Hawaiian Islands
Non Combat Move - Americans
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
3 destroyers and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Chahar
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 4 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Chahar from Japanese with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
1 battleship moved from 11 Sea Zone to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
2 cruisers and 2 marines moved from 11 Sea Zone to 27 Sea Zone
3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Central United States to Suriname
1 bomber and 2 fighters moved from Western United States to Suriname
1 fighter moved from Wake Island to Hawaiian Islands
Non Combat Move - Americans
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
3 destroyers and 1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Chahar
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 4 fighters and 4 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Chahar from Japanese with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter and 14 infantry moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Ethiopia to 78 Sea Zone
2 infantry moved from Ethiopia to 78 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 78 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
1 fighter moved from Union of South Africa to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Burma to Eastern India
1 battleship moved from 40 Sea Zone to 78 Sea Zone
1 destroyer moved from 40 Sea Zone to 78 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 4 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 bomber and 3 infantry
Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 3 artilleries, 1 bomber and 3 infantry in Alexandria, round 2 : 4/8 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 3.00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 1 bomber in Alexandria, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 fighter in Alexandria, round 3 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter
Non Combat Move - British
1 bomber moved from Alexandria to Anglo-Egyptian Sudan
1 fighter moved from Kenya to Anglo-Egyptian Sudan
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
Place Units - British
3 fighters placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3,4,3,6,3
British collect 23 PUs (8 lost to blockades); end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,2,5,4,1,5,2,5,4
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Italians regular : -0.17
Japanese regular : 2.00
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 98 Sea Zone to 100 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Malta
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 100 Sea Zone
2 transports owned by the British lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 25
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Libya to Tobruk
1 fighter moved from 100 Sea Zone to Greece
1 bomber moved from 100 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Albania
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 99 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 artillery and 2 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,5,6,2,6,5,4,1,4,5,5
ANZAC collect 14 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 artillery and 2 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,5,6,2,6,5,4,1,4,5,5
ANZAC collect 14 PUs (2 lost to blockades); end with 19 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
Combat - French
Battle in 100 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 100 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
French regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 infantry moved from Romania to Bessarabia
1 destroyer moved from 113 Sea Zone to 128 Sea Zone
1 battleship moved from 113 Sea Zone to 128 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 6/13 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 128 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship and 1 destroyer in 128 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 carrier moved from 93 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
1 aaGun and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Gibraltar
1 aaGun moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
6 infantry moved from Finland to Norway
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
5 artilleries and 11 infantry moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 armour moved from Greece to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Western Germany to Holland Belgium
1 aaGun, 4 artilleries and 6 infantry moved from Germany to Poland
1 carrier moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 carrier moved from 96 Sea Zone to 94 Sea Zone
Place Units - Germans
2 transports placed in 113 Sea Zone
1 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia to Finland
1 armour, 6 infantry and 1 mech_infantry moved from Vyborg to Finland
2 infantry moved from Leningrad to Baltic States
1 fighter moved from Northern Belarus to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 6 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour, 8 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 8 infantry and 1 mech_infantry in Finland, round 2 : 3/10 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Smolensk
2 aaGuns and 1 artillery moved from Southern Belarus to Smolensk
2 aaGuns, 1 artillery and 8 infantry moved from Northern Belarus to Smolensk
1 armour, 2 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Kursk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Northern Caucasus to Rostov
1 artillery and 2 infantry moved from Samara to Russia
6 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Kursk to Smolensk
2 artilleries and 8 infantry moved from Siberia to Amur
2 aaGuns moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Siberia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Gilbert Islands
1 marine moved from Solomon Islands to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
1 infantry moved from Manilla to 36 Sea Zone
1 artillery and 2 infantry moved from Davao to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 132 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 transport moved from 132 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 transport moved from 132 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Western Australia
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
2 infantry moved from Jehol to Anhwe
3 infantry moved from Jehol to Chahar
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers moved from Yunnan to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
Combat - Japanese
Battle in Western Australia
Battle in Celebes
Battle in New Guinea
Battle in New Britain
Battle in Dutch New Guinea
Battle in Gilbert Islands
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Celebes from Dutch, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Gilbert Islands from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 3 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 cruiser moved from 55 Sea Zone to 31 Sea Zone
1 carrier moved from 55 Sea Zone to 47 Sea Zone
1 carrier moved from 55 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
1 destroyer moved from 132 Sea Zone to 42 Sea Zone
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 132 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Honan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 aaGun moved from Jehol to Shansi
1 aaGun moved from Southern Manchuria to Jehol
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hopei to Szechwan
1 infantry moved from Honan to Hopei
1 mech_infantry moved from Honan to Szechwan
2 artilleries moved from Shansi to Honan
2 infantry moved from Shansi to Honan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands
1 carrier moved from 47 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 bombers moved from Chahar to Honan
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from Japan to Kyushu
2 aaGuns moved from Japan to Kyushu
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 fighter and 7 infantry placed in Japan
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -1.50
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 49 Sea Zone
1 submarine moved from 27 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 cruiser in 31 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 31 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 marines, 1 mech_infantry and 2 transports moved from 27 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 armour moved from Eastern United States to 104 Sea Zone
1 artillery moved from Eastern United States to 104 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 104 Sea Zone to 88 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Suriname to 88 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Suriname to Brazil
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 fighter and 2 transports placed in 104 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :