@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):
4e56ea92-eb36-41d6-b67b-7fa74a9b322f-triplea_42265_3 scramble in sz97.tsvg
That’s too much for me. No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
2 bombers moved from Western Germany to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Eastern Poland to Russia
2 infantry moved from Archangel to Smolensk
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
2 armour moved from Belarus to Ukraine
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
3 fighters moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,4,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Ukraine
Germans attack with 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 3 fighters and 1 mech_infantry in Western Ukraine, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers and 2 fighters moved from Russia to Bryansk
1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk
3 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 4 armour, 4 artilleries and 13 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Bryansk
4 armour moved from Novgorod to Bryansk
4 armour and 1 mech_infantry moved from Baltic States to Bryansk
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Urals to Vologda
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from Finland to Norway
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.00
Russians AA : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Samara
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Samara
2 aaGuns and 17 infantry moved from Yenisey to Timguska
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kiangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters and 2 tactical_bombers moved from Yunnan to Malaya
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in 20 Sea Zone
Japanese attack with 1 battleship and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from ANZAC, taking 20 Sea Zone from UK_Pacific with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Philippines, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 0/6 hits, 3.00 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 bombers and 3 fighters moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery moved from Kweichow to Szechwan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Kiangsu to Kiangsi
1 aaGun and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Buyant-Uhaa
1 fighter moved from Philippines to Kwangsi
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 19 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.67
UK_Pacific AA : -0.33
UK_Pacific regular : -0.67
ANZAC regular : -0.67
Russians regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Central United States to 26 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 6 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 bombers, 6 fighters and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.83 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Central United States to 26 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 6 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 2 bombers, 6 fighters and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5.83 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from Tobruk to Northern Italy
1 fighter moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from 79 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Egypt to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
1 infantry moved from Siam to French Indo China
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Tobruk to Iraq
1 bomber moved from Northern Italy to Libya
3 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 artillery moved from Suriname to 88 Sea Zone
1 artillery and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 destroyer moved from 88 Sea Zone to 104 Sea Zone
1 destroyer moved from 88 Sea Zone to 87 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 mech_infantry moved from Iraq to Caucasus
British take Northwest Persia from Neutral_Allies
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 armour and 2 fighters placed in Union of South Africa
1 armour and 2 artilleries placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 artillery and 4 infantry
EDIT: Adding units owned by British to Persia: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6,2,3,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : -0.83
British regular : 1.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
1 bomber moved from Bulgaria to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
1 armour moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from West India to India
3 fighters moved from India to Eastern Persia
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from West India to India
3 fighters moved from India to Eastern Persia
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Tambov to Russia
16 armour, 4 artilleries, 3 bombers, 6 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Rostov to Russia
Combat - Germans
Battle in Russia
Germans attack with 18 armour, 4 artilleries, 6 bombers, 6 fighters, 16 infantry, 7 mech_infantrys and 6 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 18 armour, 4 artilleries, 6 bombers, 5 fighters, 16 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/61 hits, 24.67 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 8 artilleries, 3 fighters, 29 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 19/46 hits, 17.00 expected hits
25 infantry owned by the Russians, 16 infantry owned by the Germans, 4 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 4 artilleries, 6 bombers, 5 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 18/42 hits, 21.50 expected hits
Russians roll dice for 2 armour, 8 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 7/21 hits, 8.67 expected hits
2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 8 artilleries owned by the Russians, 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 1 artillery, 6 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 18/35 hits, 19.17 expected hits
Russians roll dice for 3 fighters in Russia, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 6 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 1 armour, 4 artilleries, 1 fighter, 16 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Rostov
3 bombers moved from Russia to Bryansk
2 infantry moved from Ukraine to Rostov
1 cruiser and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Archangel
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Novgorod
1 submarine placed in 113 Sea Zone
1 mech_infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.33
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Olgiy
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Urals
Combat - Russians
Non Combat Move - Russians
1 aaGun and 13 infantry moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour, 2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Yenisey
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yenisey, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in French Indo China, round 2 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 cruiser moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
2 bombers and 3 fighters moved from India to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Hunan to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in Kiangsu
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.83
UK_Pacific AA : -0.33
UK_Pacific regular : 1.00
ANZAC regular : 0.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 12 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 1 destroyer and 5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 46 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 5 fighters in 55 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 bombers moved from 46 Sea Zone to Queensland
3 transports moved from 54 Sea Zone to 62 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -2.83
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 12 PUs;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 1 destroyer and 5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 46 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 5 fighters in 55 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 battleships, 5 carriers, 3 cruisers, 2 destroyers and 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
3 fighters moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 bombers moved from 46 Sea Zone to Queensland
3 transports moved from 54 Sea Zone to 62 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from 79 Sea Zone to 38 Sea Zone
2 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour, 3 artilleries and 4 infantry moved from Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Egypt to Iraq
3 artilleries and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Libya to Iraq
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
2 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Brazil to French Guiana
2 fighters moved from Burma to India
Place Units - British
3 fighters placed in Union of South Africa
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,3,1,3,2
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -2.83
Japanese regular : 0.33
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
1 bomber moved from Southern Italy to Samara
Combat - Italians
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Russia
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Eastern Persia to India
2 fighters moved from Eastern Persia to Northwest Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Shan State
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 6 submarines
Japanese defend with 1 battleship, 3 carriers, 3 fighters, 3 tactical_bombers and 1 transport
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers and 1 transport in 42 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Shan State from Japanese with 1 battleship, 1 carrier, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 6 submarines
Casualties for Japanese: 2 carriers
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Eastern Persia to India
2 fighters moved from Eastern Persia to Northwest Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Shan State
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 6 submarines
Japanese defend with 1 battleship, 3 carriers, 3 fighters, 3 tactical_bombers and 1 transport
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers and 1 transport in 42 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers and 1 transport in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Shan State from Japanese with 1 battleship, 1 carrier, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 6 submarines
Casualties for Japanese: 2 carriers
3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.83
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 100 PUs;
Germans buy 12 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
2 bombers moved from Bryansk to Nenetsia
2 armour moved from Russia to Vologda
2 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Tambov
1 bomber moved from Bryansk to Novosibirsk
1 bomber moved from Rostov to Vologda
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 armour moved from Russia to Tambov
2 armour moved from Ukraine to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 armour moved from Russia to Volgograd
1 armour moved from Ukraine to Volgograd
1 bomber moved from Rostov to Persia
1 cruiser and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Novosibirsk
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Novosibirsk, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 5 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 1 infantry in Tambov, round 2 : 1/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 11 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 11 armour in Volgograd, round 2 : 7/11 hits, 5.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Nenetsia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Nenetsia, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Vologda, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Rostov
2 bombers moved from Nenetsia to Norway
1 bomber moved from Vologda to Finland
1 bomber moved from Rostov to Western Germany
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 bomber moved from Persia to Rostov
1 bomber moved from Novosibirsk to Rostov
1 mech_infantry moved from Germany to Romania
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 armour
EDIT: Adding units owned by Germans to Bryansk: 3 armour
EDIT: Turning off Edit Mode
3 armour placed in Novgorod
1 fighter placed in Normandy Bordeaux
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Germans undo move 7.
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians regular : -1.67
Germans regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Combat Move - Russians
7 infantry moved from Kansu to Shensi
6 infantry moved from Kansu to Suiyuyan
1 infantry moved from Olgiy to Kansu
2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Urals to Timguska
Combat - Russians
Battle in Shensi
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Timguska to Kansu
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : 0.83