L21 Ghostglider (axis) vs dawgoneit (allied +0) - PTV


  • TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Northern Italy to 98 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble?



  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Northern Italy to 98 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
    
        Combat - Italians
            British scrambles 1 units out of 99 Sea Zone to defend against the attack in 98 Sea Zone
            British scrambles 2 units out of Malta to defend against the attack in 98 Sea Zone
            Battle in Gibraltar
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Gibraltar from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 cruiser, 2 fighters and 1 tactical_bomber
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 31
                Casualties for British: 1 cruiser, 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Yugoslavia
            1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3
            Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 4.50
    British regular : -1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from New South Wales to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from New Zealand to Queensland
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from New South Wales to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
            2 infantry moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 23 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 74 Sea Zone to 78 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 90 Sea Zone
            1 bomber moved from Western Germany to 107 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 107 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 107 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble?


  • scramble to Greece or fight in z99?
    scramble to z113?


  • @ghostglider scramble to greece
    max scramble to sz113


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 carrier, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 90 Sea Zone
            1 bomber moved from Western Germany to 107 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 107 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 107 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
    
        Combat - Germans
            Neutral_Allies scrambles 1 units out of 99 Sea Zone to defend against the attack in Greece
            British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
            Battle in 90 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 90 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 99 Sea Zone
                Germans attack with 2 fighters and 3 tactical_bombers
                British defend with 1 carrier
                    Germans roll dice for 2 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 99 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 carrier
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                British defend with 1 fighter; Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 1 fighter and 4 infantry in Greece, round 2 : 2/5 hits, 2.00 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 0/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 fighter and 1 infantry in Greece, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 2 infantry in Greece, round 4 : 3/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 1 fighter and 1 infantry in Greece, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
                Casualties for British: 1 fighter
            Battle in 107 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                British defend with 1 battleship
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 battleship owned by the British lost in 107 Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer and 2 fighters; French defend with 1 fighter
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 fighter owned by the British lost in 113 Sea Zone
                    Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 113 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 1 tactical_bomber
                Casualties for British: 1 destroyer and 2 fighters
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            3 submarines moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 115 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            1 fighter moved from 113 Sea Zone to 93 Sea Zone
            1 fighter moved from 107 Sea Zone to Gibraltar
            1 bomber moved from 107 Sea Zone to Gibraltar
            1 bomber moved from 90 Sea Zone to Gibraltar
            1 fighter moved from 93 Sea Zone to Gibraltar
            1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            6 armour and 5 mech_infantrys moved from France to Germany
            3 infantry moved from Slovakia Hungary to Poland
            1 aaGun moved from Germany to Poland
            2 aaGuns moved from Slovakia Hungary to Romania
            1 aaGun moved from Western Germany to Germany
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Yugoslavia to Northern Italy
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone
            2 infantry placed in Western Germany
            4 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : 0.00
    Germans regular : -0.17
    British regular : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Baltic States to Northern Belarus
            6 infantry moved from Leningrad to Vyborg
            1 armour and 1 mech_infantry moved from Northern Belarus to Vyborg
            1 infantry moved from Southern Belarus to Eastern Poland
            1 infantry moved from Western Ukraine to Bessarabia
            1 artillery and 7 infantry moved from Western Ukraine to Ukraine
            1 artillery and 1 infantry moved from Bryansk to Southern Belarus
            1 infantry moved from Sakha to Buryatia
            2 infantry moved from Sakha to Siberia
            2 infantry moved from Archangel to Karelia
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Southern Caucasus to Northern Caucasus
            1 fighter moved from Bryansk to Northern Belarus
            2 aaGuns moved from Bryansk to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Urals to Samara
    
        Place Units - Russians
            3 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
            Russians undo move 3.
            3 infantry placed in Siberia
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Kweichow to Szechwan
            2 fighters and 2 tactical_bombers moved from Jehol to Szechwan
            1 infantry moved from Chahar to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 armour and 3 infantry moved from Kwangsi to 37 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 battleship and 1 marine moved from 34 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Solomon Islands
            2 carriers, 2 cruisers and 1 destroyer moved from 34 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from Marshall Islands to 55 Sea Zone
            1 armour and 3 infantry moved from 132 Sea Zone to Malaya
            2 bombers moved from Kwangsi to Malaya
            1 fighter moved from 37 Sea Zone to Malaya
            1 infantry moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Manilla
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            1 infantry moved from Hokkaido to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Manilla
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 battleship and 1 cruiser moved from 37 Sea Zone to 132 Sea Zone
            1 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Kwangsi to Borneo
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Guam
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win, taking Guam from Americans, taking 55 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Malaya
                Japanese attack with 1 armour, 2 bombers, 1 fighter and 3 infantry
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in Malaya, round 2 : 1/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Malaya, round 3 : 2/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Malaya, round 4 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Solomon Islands
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Solomon Islands from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in Davao
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Davao, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Manilla
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 4 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 fighter moved from Malaya to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            3 destroyers and 1 submarine moved from 37 Sea Zone to 132 Sea Zone
            1 fighter moved from 132 Sea Zone to Siam
            1 fighter moved from Borneo to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
            2 bombers moved from Malaya to Yunnan
            1 artillery and 3 infantry moved from Jehol to Shansi
            2 artilleries and 2 infantry moved from Anhwe to Honan
            1 mech_infantry moved from Shansi to Honan
            1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
            1 aaGun moved from Korea to Southern Manchuria
            1 submarine moved from 37 Sea Zone to 132 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 5 infantry placed in Japan
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 2.00
    Japanese regular : -4.33
    UK_Pacific regular : 1.33
    

    Savegame


  • I rolled z55 assuming your would not scramble. If you prefer to scramble let me know and I will reroll the battle.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
            1 battleship moved from 11 Sea Zone to 27 Sea Zone
            2 carriers moved from 11 Sea Zone to 27 Sea Zone
            2 cruisers and 2 marines moved from 11 Sea Zone to 27 Sea Zone
            3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Central United States to Suriname
            1 bomber and 2 fighters moved from Western United States to Suriname
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Non Combat Move - Americans
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Yunnan
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 4 fighters and 4 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Chahar from Japanese with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter and 14 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
            1 battleship moved from 11 Sea Zone to 27 Sea Zone
            2 carriers moved from 11 Sea Zone to 27 Sea Zone
            2 cruisers and 2 marines moved from 11 Sea Zone to 27 Sea Zone
            3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Central United States to Suriname
            1 bomber and 2 fighters moved from Western United States to Suriname
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Non Combat Move - Americans
            1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Yunnan
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 4 fighters and 4 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Anhwe from Japanese, taking Kweichow from Japanese, taking Chahar from Japanese with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter and 14 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Ethiopia to 78 Sea Zone
            2 infantry moved from Ethiopia to 78 Sea Zone
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 78 Sea Zone to 100 Sea Zone
            2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber moved from Malta to Alexandria
            1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
            1 fighter moved from Union of South Africa to Kenya
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 transport moved from 109 Sea Zone to 104 Sea Zone
            1 infantry moved from Burma to Eastern India
            1 battleship moved from 40 Sea Zone to 78 Sea Zone
            1 destroyer moved from 40 Sea Zone to 78 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 3 artilleries, 1 bomber and 3 infantry
                Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 bomber and 3 infantry in Alexandria, round 2 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 3.00 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries and 1 bomber in Alexandria, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Alexandria, round 3 : 1/2 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 17
                Casualties for British: 2 artilleries and 3 infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Germans: 1 fighter
    
        Non Combat Move - British
            1 bomber moved from Alexandria to Anglo-Egyptian Sudan
            1 fighter moved from Kenya to Anglo-Egyptian Sudan
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Neutral_Allies
    
        Place Units - British
            3 fighters placed in Union of South Africa
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,3,4,3,6,3
            British collect 23 PUs (8 lost to blockades); end with 23 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,2,5,4,1,5,2,5,4
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Italians regular : -0.17
    Japanese regular : 2.00
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 98 Sea Zone to 100 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 100 Sea Zone
            1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Malta
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 100 Sea Zone
                    2 transports owned by the British lost in 100 Sea Zone
                Italians win, taking 100 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 25
                Casualties for Italians: 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer and 2 transports
            Battle in Malta
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun, 1 airfield and 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Libya to Tobruk
            1 fighter moved from 100 Sea Zone to Greece
            1 bomber moved from 100 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Yugoslavia to Romania
            2 infantry moved from Yugoslavia to Albania
            2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 99 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to New South Wales
            1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,5,6,2,6,5,4,1,4,5,5
            ANZAC collect 14 PUs (2 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to New South Wales
            1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,5,6,2,6,5,4,1,4,5,5
            ANZAC collect 14 PUs (2 lost to blockades); end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 78 Sea Zone to 100 Sea Zone
    
        Combat - French
            Battle in 100 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 destroyer
                    French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 100 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : -0.33
    

    Savegame

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