@newenr85 @FranceNeedsMorePower
scrambling
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dawgoneit (allies) v entek axis TRS
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Bomber and 1 EarlyFighter moved from Belogorsk to Quingdao 3 Infantrys moved from Amursk to Belogorsk 1 Elite and 7 Infantrys moved from Manchuria to Hsingan 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from N.Japan to sz1 9 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Quingdao Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Quingdao, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Quingdao to Belogorsk 1 EarlyFighter moved from Quingdao to Belogorsk Place Units - Masaharu 2 Artillerys, 1 Elite and 1 Infantry placed in Manchuria 3 Infantrys placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : -1.67 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao 1 Infantry moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 1 EarlyFighter, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 3 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 2 : 1/4 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 1 Infantry Battle in Jinan Russians attack with 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Jinan, round 3 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Jinan, round 7 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 5 Infantrys moved from Tulun to Ulaan Ude 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Artillery moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 6 Infantrys and 1 Marine moved from Kaask to Tulun 1 EarlyFighter moved from Achinsk to Ulaan Ude 1 Infantry moved from Achinsk to Kyzyl 1 Mech.Inf moved from Achinsk to Tulun 1 Mech.Inf moved from Achinsk to Tulun 1 Infantry moved from Yakutsk to Angarsk 1 Infantry moved from Irkutsk to Quingdao 1 Infantry moved from Angarsk to Irkutsk 1 Infantry moved from Magadan to Yakutsk Place Units - Russians 6 Infantrys placed in Kaask 1 EarlyFighter, 1 Infantry and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu regular : 0.00 Russians regular : -0.83 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 4 Infantrys moved from S.Japan to sz15 1 B.Transport and 4 Infantrys moved from sz15 to sz1 4 Infantrys moved from sz1 to Vostok 1 Destroyer moved from sz72 to sz45 1 Destroyer moved from sz76 to sz18 1 Carrier and 1 Destroyer moved from sz70 to sz76 1 Submarine moved from sz72 to sz76 1 Destroyer moved from sz78 to sz76 1 Infantry moved from Malaya to sz60 4 Artillerys and 4 Tanks moved from Malaya to sz60 2 Tanks moved from Malaya to sz60 2 Artillerys moved from Malaya to sz60 1 Tank moved from Malaya to sz60 1 Artillery moved from Malaya to sz60 1 Artillery moved from Malaya to sz60 1 Artillery moved from Malaya to sz60 1 Artillery moved from Malaya to sz60 1 Artillery moved from Malaya to sz60 3 Artillerys and 1 Tank moved from sz60 to Java 2 Artillerys and 1 Tank moved from sz60 to Sumatra 1 Infantry moved from sz60 to N.S 1 Tank moved from sz60 to Java 1 Artillery moved from sz60 to N.S 1 Artillery moved from sz60 to N.S 1 Artillery moved from sz60 to N.S 1 Artillery moved from sz60 to N.S 1 Artillery moved from sz60 to N.S 1 Artillery moved from sz60 to Java 1 Tank moved from sz60 to N.S 1 Tank moved from sz60 to N.S 1 Tank moved from sz60 to N.S 1 Tank moved from sz60 to Sumatra 1 Infantry moved from N.French I. to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to Punay Yamamoto take Punay from Americans 6 Infantrys and 2 Tanks moved from Nanking to Sian 1 Tank moved from N.Chunking to W.Chunking Yamamoto take W.Chunking from Chinese 1 Tank moved from W.Chunking to Chunking 2 Artillerys moved from Hankou to Hanan 2 Artillerys, 6 Infantrys and 3 Tanks moved from Shansi to Sian 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Nagasaki to sz74 1 Infantry moved from sz74 to Shantung 2 Tanks moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 1 B.Transport, 1 Infantry and 2 Tanks moved from sz74 to sz60 1 Infantry and 2 Tanks moved from sz60 to Malaya 1 Marine moved from S.Japan to Nagasaki 1 Infantry moved from Tokyo to S.Japan Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 4 Destroyers, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Chunking Yamamoto attack with 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Tank in Chunking, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Chunking, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Chunking, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Chunking, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Chunking, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Chunking Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for British: 1 Infantry Battle in Sumatra Yamamoto attack with 2 Artillerys and 2 Tanks Anzac defend with 1 Artillery and 1 Tank Yamamoto roll dice for 2 Artillerys and 2 Tanks in Sumatra, round 2 : 3/4 hits, 1.67 expected hits Anzac roll dice for 1 Artillery and 1 Tank in Sumatra, round 2 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Anzac and 1 Tank owned by the Anzac lost in Sumatra Yamamoto win, taking Sumatra from Anzac with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 9 Casualties for Anzac: 1 Artillery and 1 Tank Battle in N.S Yamamoto attack with 5 Artillerys, 1 Infantry and 3 Tanks British defend with 1 Artillery and 2 Infantrys; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 5 Artillerys, 1 Infantry and 3 Tanks in N.S, round 2 : 6/9 hits, 3.50 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker, 1 EarlyFighter, 4 Infantrys and 1 Tank in N.S, round 2 : 2/9 hits, 3.50 expected hits 1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Infantrys owned by the Dutch lost in N.S Yamamoto roll dice for 4 Artillerys and 3 Tanks in N.S, round 3 : 3/7 hits, 2.83 expected hits Dutch roll dice for 1 Bunker, 1 EarlyFighter and 1 Tank in N.S, round 3 : 2/3 hits, 1.50 expected hits 1 EarlyFighter owned by the Anzac, 2 Artillerys owned by the Yamamoto, 1 Bunker owned by the Dutch and 1 Tank owned by the Dutch lost in N.S Yamamoto win, taking N.S from Dutch with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 21 Casualties for Yamamoto: 3 Artillerys and 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Casualties for Anzac: 1 EarlyFighter Battle in Java Yamamoto attack with 4 Artillerys and 2 Tanks Anzac defend with 3 Infantrys and 1 Tank Yamamoto roll dice for 4 Artillerys and 2 Tanks in Java, round 2 : 2/6 hits, 2.33 expected hits Anzac roll dice for 3 Infantrys and 1 Tank in Java, round 2 : 3/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac and 3 Artillerys owned by the Yamamoto lost in Java Yamamoto roll dice for 1 Artillery and 2 Tanks in Java, round 3 : 1/3 hits, 1.33 expected hits Anzac roll dice for 1 Infantry and 1 Tank in Java, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac lost in Java Yamamoto roll dice for 1 Artillery and 2 Tanks in Java, round 4 : 2/3 hits, 1.33 expected hits Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Java Yamamoto win, taking Java from Anzac with 1 Artillery and 2 Tanks remaining. Battle score for attacker is -1 Casualties for Yamamoto: 3 Artillerys Casualties for Anzac: 3 Infantrys and 1 Tank Non Combat Move - Yamamoto Place Units - Yamamoto 4 Destroyers placed in sz78 Yamamoto undo move 1. 1 Destroyer placed in sz15 4 Infantrys placed in Japan 3 Infantrys placed in S.Japan 3 Infantrys and 1 Tank placed in Davao 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Yamamoto regular : 3.83 Anzac regular : -0.67 Dutch regular : -1.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking Chinese take N.Chunking from Yamamoto 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 Artillery and 2 Infantrys moved from Szechwan to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Hisaichi defend with 1 Infantry and 1 Tankette Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.Shangsi, round 2 : 3/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Tankette Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shangsi, round 4 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shangsi Chinese win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 2 Infantrys moved from Gansu to Szechwan 4 Mech.Infs moved from Tsingnan to Szechwan 1 Artillery, 1 Elite and 6 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Szechwan to W.Sian 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsingnan: 1 Mech.Inf EDIT: Removing units owned by Chinese from Urumal: 1 Mech.Inf EDIT: Turning off Edit Mode 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 2.17 Hisaichi regular : 0.83 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Hanan to Chunking Hisaichi take Chunking from Chinese 1 Artillery and 2 Infantrys moved from Sian to W.Sian 1 Infantry moved from E.Shansi to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 1 Tankette moved from Peking to N.Shangsi 1 Tankette moved from Shansi to Shangsi 2 Tanks moved from Shansi to Sian 1 Infantry moved from Peking to E.Shansi 1 Tank moved from Peking to E.Shansi 1 Infantry moved from Tientsin to Peking 4 Infantrys moved from Seoul to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 1 B.Transport moved from sz1 to sz79 8 Infantrys moved from Belogorsk to Quingdao 4 Infantrys moved from sz1 to Vostok 1 Transport moved from sz67 to sz74 1 T.Boat moved from sz67 to sz74 3 Infantrys moved from Korea to sz74 3 Infantrys moved from sz74 to Hopeh 4 Infantrys moved from Seoul to Korea 2 Infantrys moved from N.French I. to Burma 1 Bomber moved from S.Borneo to Burma 1 Infantry moved from N.French I. to Burma 2 Transports moved from sz67 to sz68 2 Artillerys, 1 Infantry, 1 Marine and 2 Mech.Infs moved from Hongkong to sz67 4 Infantrys moved from N.French I. to sz67 1 Artillery, 4 Infantrys, 1 Mech.Inf and 3 Transports moved from sz67 to sz60 1 Artillery, 3 EarlyFighters, 1 Fighter, 4 Infantrys and 1 Mech.Inf moved from sz60 to Sumatra 1 Artillery, 1 Infantry, 1 Marine, 1 Mech.Inf and 2 Transports moved from sz67 to sz60 1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf moved from sz60 to Java 1 Transport moved from sz68 to sz60 1 Artillery moved from E.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 1 Tank moved from Borneo to sz68 1 Tank and 1 Transport moved from sz68 to sz60 1 Infantry moved from S.Borneo to sz60 1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to Java Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 11 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 1 Artillery Hisaichi roll dice for 1 Infantry and 2 Tankettes in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 2 Tankettes in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery Battle in Burma Hisaichi attack with 1 Bomber and 3 Infantrys British defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 3 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Hisaichi win, taking Burma from British with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Quingdao Hisaichi attack with 8 Infantrys Russians defend with 3 Infantrys Hisaichi roll dice for 8 Infantrys in Quingdao, round 2 : 2/8 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Quingdao, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Quingdao Hisaichi roll dice for 8 Infantrys in Quingdao, round 3 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 8 Infantrys in Quingdao, round 4 : 1/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Hisaichi win, taking Quingdao from Russians with 8 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Burma to Phuket Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 6 Tankettes placed in Hongkong 3 Infantrys and 1 Marine placed in S.Borneo 8 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Russians regular : -1.67 British regular : -0.33 Hisaichi regular : -1.67 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 2 Transports moved from sz60 to sz73 4 Infantrys moved from Phuket to sz73 4 Infantrys and 2 Transports moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra 1 Infantry moved from sz60 to Java 1 Infantry moved from sz60 to Java 1 Infantry moved from sz60 to Sumatra 1 EarlyFighter moved from W.Borneo to Sumatra 1 Infantry and 1 Marine moved from Phuket to Thailand 3 Artillerys, 1 Elite, 13 Infantrys and 1 Tank moved from Thailand to Burma Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 5 Artillerys, 12 Infantrys and 4 Tanks moved from Bengal to Burma 2 EarlyFighters moved from sz63 to Burma Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 2 Destroyers, 3 Infantrys, 1 Mech.Inf, 2 Tankettes and 2 Transports; Remaining resources: 2 PUs; Combat - British Battle in Burma British attack with 5 Artillerys, 2 EarlyFighters, 12 Infantrys and 4 Tanks Hisaichi defend with 3 Infantrys; Thai defend with 3 Artillerys, 1 Elite, 13 Infantrys and 1 Tank British roll dice for 5 Artillerys, 2 EarlyFighters, 12 Infantrys and 4 Tanks in Burma, round 2 : 6/23 hits, 7.17 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 16 Infantrys and 1 Tank in Burma, round 2 : 5/21 hits, 7.17 expected hits 6 Infantrys owned by the Thai and 5 Infantrys owned by the British lost in Burma British roll dice for 5 Artillerys, 2 EarlyFighters, 7 Infantrys and 4 Tanks in Burma, round 3 : 4/18 hits, 6.33 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 10 Infantrys and 1 Tank in Burma, round 3 : 6/15 hits, 5.17 expected hits 1 Infantry owned by the Thai, 6 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma British roll dice for 5 Artillerys, 2 EarlyFighters, 1 Infantry and 4 Tanks in Burma, round 4 : 6/12 hits, 4.67 expected hits Hisaichi roll dice for 3 Artillerys, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 4 : 6/11 hits, 3.83 expected hits 6 Infantrys owned by the Thai, 5 Artillerys owned by the British and 1 Infantry owned by the British lost in Burma 2 EarlyFighters owned by the British retreated 4 Tanks owned by the British retreated to Bengal Hisaichi win with 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is -12 Casualties for British: 5 Artillerys and 12 Infantrys Casualties for Thai: 13 Infantrys Casualties for Hisaichi: 3 Infantrys Non Combat Move - British 2 EarlyFighters moved from Burma to sz63 2 Artillerys, 1 Infantry and 1 Marine moved from E.India to Bengal 2 Tankettes moved from Dheli to Nepal 1 Mech.Inf moved from Dheli to Bengal 3 Infantrys moved from Bhopa to Nepal 3 Infantrys moved from C.India to E.India 4 Infantrys moved from Calcutta to C.India Place Units - British 2 Destroyers and 2 Transports placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Mech.Inf and 2 Tankettes placed in Dheli 1 Infantry placed in Moresby Turn Complete - British British collect 54 PUs; end with 56 PUsCombat Hit Differential Summary :
British regular : -2.17 Hisaichi regular : 0.83 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 2 T.Boats moved from sz42 to sz45 1 Destroyer moved from sz50 to sz59 1 Destroyer moved from sz50 to sz58 1 Infantry moved from Darwin to Derby 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 4 Transports moved from sz56 to sz50 2 Artillerys moved from Derby to sz50 1 Elite moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Artillerys moved from Lambok to Bali 5 Infantrys and 1 Tank moved from Lambok to Bali 2 Artillerys, 1 Elite and 4 Infantrys moved from sz50 to Soem 1 EarlyFighter moved from sz50 to sz59 1 EarlyFighter moved from sz50 to sz58 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Artillerys, 1 EarlyFighter, 2 Elites, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz58 Anzac attack with 1 Destroyer and 1 EarlyFighter Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz58, round 2 : 2/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz58 Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz59 Anzac attack with 1 Destroyer and 1 EarlyFighter Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz59, round 3 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Anzac win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz45 Anzac attack with 2 T.Boats Yamamoto defend with 1 Destroyer Anzac roll dice for 2 T.Boats in sz45, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz45 Anzac win with 2 T.Boats remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 1 EarlyFighter moved from sz58 to sz50 1 EarlyFighter moved from sz59 to sz50 1 Destroyer moved from sz50 to sz56 Place Units - Anzac 1 Artillery and 2 Infantrys placed in W.Australia 1 Artillery, 1 Elite and 1 Marine placed in Darwin 1 EarlyFighter and 1 Elite placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : 2.33 Hisaichi regular : -0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 Artillery moved from Arawa to sz42 1 Infantry moved from Arawa to sz42 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz42 to sz70 1 Artillery and 1 Infantry moved from sz70 to Punay 4 Destroyers moved from sz20 to sz18 4 Destroyers moved from sz25 to sz20 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 8 Infantrys moved from sz14 to Seattle 8 Elites moved from N.Canada to sz6 2 B.Transports and 8 Elites moved from sz6 to sz5 8 Elites moved from sz5 to Alaska 2 B.Transports moved from sz4 to sz5 4 Artillerys moved from Anchorage to sz5 4 Artillerys and 2 B.Transports moved from sz5 to sz4 2 Infantrys moved from Alaska to sz4 4 Artillerys and 2 Infantrys moved from sz4 to Palana 1 Bomber moved from Palana to sz18 2 Infantrys moved from Magadan to Yakutsk 1 EarlyFighter moved from Palana to Yakutsk 8 Infantrys moved from Palana to Magadan EDIT: 2 Infantrys moved from Magadan to Yakutsk 2 Tanks moved from Anchorage to Alaska Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Transport, 5 Destroyers, 2 EarlyFighters, 8 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in sz18 Americans attack with 1 Bomber and 4 Destroyers Yamamoto defend with 1 Destroyer Americans roll dice for 1 Bomber and 4 Destroyers in sz18, round 2 : 1/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz18 Americans win with 1 Bomber and 4 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Punay Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Punay, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Punay, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Punay Americans win, taking Punay from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from sz18 to Pula 2 Infantrys moved from Lasap to Pula 2 Infantrys moved from Manila to Mindor Place Units - Americans 1 B.Transport and 1 Destroyer placed in sz25 2 Destroyers placed in sz25 2 Destroyers placed in sz4 2 Transports placed in sz5 1 EarlyFighter, 8 Infantrys and 1 Marine placed in San Francisco 1 EarlyFighter placed in Los Angeles Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -1.33 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Artillerys, 13 Infantrys, 1 Marine and 4 Tanks moved from Vostok to Yakutsk 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 1 Infantry moved from Sukhalin to sz1 9 Infantrys moved from sz1 to Yakutsk 3 Infantrys moved from Amursk to Belogorsk 2 Artillerys, 1 Elite and 1 Infantry moved from Manchuria to Belogorsk 1 Artillery, 1 Elite, 7 Infantrys and 1 Tank moved from Hsingan to Quingdao 1 EarlyFighter and 3 Infantrys moved from Belogorsk to Quingdao Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 2 Artillerys, 22 Infantrys, 1 Marine and 4 Tanks British defend with 4 Infantrys; Americans defend with 1 EarlyFighter, 2 Infantrys and 2 Tanks; Russians defend with 1 Infantry Masaharu roll dice for 2 Artillerys, 22 Infantrys, 1 Marine and 4 Tanks in Yakutsk, round 2 : 9/29 hits, 7.00 expected hits Russians roll dice for 1 EarlyFighter, 7 Infantrys and 2 Tanks in Yakutsk, round 2 : 7/10 hits, 3.83 expected hits 1 Infantry owned by the Russians, 7 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans, 4 Infantrys owned by the British and 2 Tanks owned by the Americans lost in Yakutsk Masaharu roll dice for 2 Artillerys, 15 Infantrys, 1 Marine and 4 Tanks in Yakutsk, round 3 : 6/22 hits, 5.83 expected hits Russians roll dice for 1 EarlyFighter in Yakutsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 2 Artillerys, 14 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 16 Casualties for Masaharu: 8 Infantrys Casualties for Americans: 1 EarlyFighter, 2 Infantrys and 2 Tanks Casualties for British: 4 Infantrys Casualties for Russians: 1 Infantry Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 3 Infantrys placed in Amursk 2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria Turn Complete - Masaharu Masaharu collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu regular : 2.17 Russians regular : 3.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 2 EarlyFighters moved from Ulaan Ude to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 2 EarlyFighters and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 0/4 hits, 1.00 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.00 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 2 EarlyFighters moved from Jinan to Ulaan Ude 1 Artillery, 6 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 1 EarlyFighter moved from Achinsk to Ulaan Ude 2 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 6 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 0.00 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 B.Transport moved from sz1 to sz15 4 Infantrys moved from Japan to sz15 1 B.Transport, 1 Destroyer and 4 Infantrys moved from sz15 to sz1 4 Infantrys moved from sz1 to Yakutsk 4 Infantrys moved from Vostok to Angarsk 1 Infantry moved from Shansi to Sian 2 Artillerys moved from Hanan to N.Chunking 3 Infantrys moved from E.Shansi to Shansi 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Nagasaki to sz74 1 Infantry moved from sz74 to Manila Yamamoto take Manila from Americans 3 Destroyers moved from sz78 to sz71 1 Carrier and 2 Destroyers moved from sz76 to sz71 1 Submarine moved from sz76 to sz72 1 Battleship moved from sz60 to sz59 1 Carrier moved from sz60 to sz59 2 Tanks moved from Java to sz60 1 Artillery moved from Java to sz60 2 Tanks moved from Sumatra to sz60 2 Artillerys moved from Sumatra to sz60 3 Tanks moved from N.S to sz60 2 Artillerys moved from N.S to sz60 5 Artillerys and 7 Tanks moved from sz60 to Malaya 2 Tanks moved from Malaya to Burma 4 B.Transports moved from sz60 to sz74 1 Marine and 2 Tanks moved from Nagasaki to sz74 6 Infantrys moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 2 Infantrys moved from Nagasaki to sz74 2 Infantrys moved from S.Japan to sz74 1 Infantry moved from S.Japan to sz74 12 Infantrys, 1 Marine and 2 Tanks moved from sz74 to Shantung 1 Infantry moved from S.Japan to Nagasaki Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 3 Destroyers, 1 Factory and 10 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Chunking Yamamoto attack with 2 Artillerys Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Artillerys in N.Chunking, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Yamamoto win, taking N.Chunking from Chinese with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz59 Yamamoto attack with 1 Battleship and 1 Carrier Anzac defend with 1 Destroyer Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 2 : 0/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 3 : 0/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship and 1 Carrier in sz59, round 4 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Yamamoto 1 Destroyer owned by the Anzac lost in sz59 Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in Angarsk Yamamoto attack with 4 Infantrys Russians defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Angarsk, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 4 Infantrys in Angarsk, round 3 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Yamamoto win, taking Angarsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 1 Factory placed in Malaya 1 Bunker and 4 Infantrys placed in Davao 4 Infantrys placed in S.Japan 2 Infantrys placed in Japan Yamamoto undo move 2. 3 Destroyers placed in sz70 1 Bunker and 1 Infantry placed in Davao 2 Infantrys placed in Japan 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : -0.17 Anzac regular : -0.50 Russians regular : -0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Szechwan to W.Sian 1 EarlyFighter moved from Szechwan to W.Sian 2 Infantrys moved from Szechwan to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Artillery, 1 Elite and 1 Infantry moved from Gansu to N.Shangsi Purchase Units - Chinese Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tankette Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in Shangsi, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in N.Shangsi Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 2 Tankettes Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 1/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Tankettes Battle in W.Sian Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in W.Sian Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 5 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 6 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 7 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 7 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 5 Infantrys moved from Gansu to Szechwan 4 Mech.Infs moved from Tsingnan to Szechwan 1 Marine moved from Tsingnan to Gansu 5 Infantrys moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 Artillery, 9 Infantrys and 13 Tanks moved from Sian to Szechwan 1 Infantry moved from Chunking to W.Chunking 1 Infantry and 1 Tank moved from E.Shansi to Shangsi 1 Tankette moved from Peking to N.Shangsi 1 Tank and 1 Tankette moved from Peking to N.Shangsi 3 Infantrys moved from Hopeh to E.Shansi 1 Infantry moved from Peking to E.Shansi 4 Infantrys moved from Seoul to sz79 1 B.Transport moved from sz1 to sz79 1 B.Transport and 4 Infantrys moved from sz79 to sz1 8 Infantrys moved from Quingdao to Jinan 4 Infantrys moved from Vostok to Irkutsk 4 Infantrys moved from sz1 to Yakutsk 3 Infantrys moved from Korea to sz74 3 Infantrys moved from sz74 to Hopeh 1 Infantry moved from Korea to Tientsin 4 Infantrys moved from Seoul to Korea 1 Battleship, 2 Carriers and 7 Transports moved from sz60 to sz70 3 EarlyFighters and 1 Fighter moved from Sumatra to sz70 1 Bomber moved from Phuket to sz70 1 Artillery, 4 Infantrys and 1 Mech.Inf moved from Sumatra to N.S 2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Java to Sumatra 2 Bombers moved from Malaya to sz70 6 Tankettes moved from Hongkong to Kwangsi Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 10 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Shangsi Hisaichi attack with 1 Tank and 2 Tankettes Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 3 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Elite in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Artillery and 1 Elite Battle in Shangsi Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 2/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win with 2 Infantrys remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Infantry and 1 Tank Battle in Jinan Hisaichi attack with 8 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 2/8 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Jinan Hisaichi win, taking Jinan from Russians with 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in sz70 Hisaichi attack with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports; Yamamoto loiter and taunt Americans defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport Americans roll dice for 2 Submarines in sz70, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 7 Transports in sz70, round 2 : 6/10 hits, 4.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 2 : 3/7 hits, 3.33 expected hits 2 Submarines owned by the Americans, 3 Transports owned by the Hisaichi, 1 Transport owned by the Americans and 2 EarlyFighters owned by the Americans lost in sz70 Hisaichi roll dice for 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 4 Transports in sz70, round 3 : 6/10 hits, 4.50 expected hits Americans roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in sz70, round 3 : 2/4 hits, 2.17 expected hits 2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 2 Transports owned by the Hisaichi and 1 Battleship owned by the Americans lost in sz70 Hisaichi win with 1 Battleship, 3 Bombers, 2 Carriers, 3 EarlyFighters, 1 Fighter and 2 Transports remaining. Battle score for attacker is 54 Casualties for Hisaichi: 5 Transports Casualties for Americans: 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport Battle in Szechwan Hisaichi attack with 1 Artillery, 9 Infantrys and 13 Tanks Chinese defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks Hisaichi roll dice for 1 Artillery, 9 Infantrys and 13 Tanks in Szechwan, round 2 : 10/23 hits, 8.50 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 13 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 2 : 8/33 hits, 12.50 expected hits 8 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Artillery, 1 Infantry and 13 Tanks in Szechwan, round 3 : 6/15 hits, 7.17 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 9 Mech.Infs and 7 Tanks in Szechwan, round 3 : 10/23 hits, 9.17 expected hits 1 Mech.Inf owned by the Chinese, 8 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 3 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Szechwan Hisaichi roll dice for 5 Tanks in Szechwan, round 4 : 4/5 hits, 2.50 expected hits Chinese roll dice for 2 EarlyFighters, 8 Mech.Infs and 7 Tanks in Szechwan, round 4 : 9/17 hits, 7.17 expected hits 4 Mech.Infs owned by the Chinese and 5 Tanks owned by the Hisaichi lost in Szechwan Chinese win with 2 EarlyFighters, 4 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -28 Casualties for Hisaichi: 1 Artillery, 9 Infantrys and 13 Tanks Casualties for Chinese: 2 Artillerys, 13 Infantrys and 5 Mech.Infs Battle in Irkutsk Hisaichi attack with 4 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win, taking Irkutsk from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 3 EarlyFighters moved from sz70 to Davao 3 Bombers moved from sz70 to Sumatra 1 Fighter moved from sz70 to Davao 1 AAGun moved from Korea to Seoul Place Units - Hisaichi 1 B.Transport placed in sz60 6 Tankettes placed in Hongkong 8 Infantrys placed in Seoul 1 Tank and 2 Tankettes placed in Peking 2 Infantrys and 1 Marine placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.17 Russians regular : -1.00 Hisaichi regular : 5.83 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Dutch 2 Infantrys moved from Bali to Java Combat - Dutch Battle in Java Dutch attack with 2 Infantrys Thai defend with 2 Infantrys Dutch roll dice for 2 Infantrys in Java, round 2 : 2/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai lost in Java Dutch win, taking Java from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Thai: 2 Infantrys Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Yamamoto regular : -0.67 Dutch regular : 1.67 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 2 Infantrys moved from Java to Sumatra 2 Transports moved from sz60 to sz73 2 Artillerys and 1 Elite moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz73 to sz60 2 Artillerys, 1 Elite and 1 Infantry moved from sz60 to Sumatra 2 Infantrys moved from Phuket to Thailand 1 Infantry and 1 Marine moved from Thailand to Burma Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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@dawgoneit Can you redo your go with the dutch turn I did?
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@entek sure.





