@donutgold hey there, all ok?
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia 1 infantry moved from South Australia to Western Australia 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 3 battleships, 2 carriers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 4 fighters moved from Kiangsu to 20 Sea Zone Combat - ANZAC Battle in Java Battle in Western Australia ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Western Australia, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win, taking Java from Japanese, taking Western Australia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 39 Sea Zone ANZAC attack with 1 destroyer Italians defend with 1 submarine; Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Italians: 1 submarine Battle in 20 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from 20 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to French Indo China 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 aaGun moved from South Australia to Queensland 1 aaGun moved from Northern Territory to Queensland 1 fighter moved from 33 Sea Zone to 35 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 1,33
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@tanios I took out your italian sub, feel free to edit the japanese one in 39
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 6 mech_infantrys moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 2 mech_infantrys moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Bryansk Germans take Bryansk from Russians 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Baltic States to Novgorod 4 armour and 4 mech_infantrys moved from Poland to Novgorod 1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Poland to Western Ukraine 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Novgorod Germans attack with 5 armour, 1 infantry and 7 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 armour, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 5/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour and 3 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Samara Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 3 fighters Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 artillery moved from Eastern Poland to Belarus 1 aaGun moved from Ukraine to Rostov 8 armour and 19 mech_infantrys moved from Volgograd to Northwest Persia 1 fighter moved from Romania to Iraq 1 bomber moved from Western Ukraine to Syria 1 bomber moved from Western Germany to Syria 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Baltic States 2 armour and 1 mech_infantry moved from Germany to Baltic States 2 armour and 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 1 transport placed in 114 Sea Zone 3 fighters and 4 infantry placed in Western Germany 2 mech_infantrys placed in Germany Germans undo move 3. 3 infantry placed in United Kingdom 3 fighters and 1 infantry placed in Western Germany Germans undo move 3. 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : -0.67 Germans regular : -0.83
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Urals Russians take Urals from Japanese 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 6 armour and 6 mech_infantrys moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Smolensk 2 armour and 2 mech_infantrys moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Samara 2 fighters moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 artillery moved from Russia to Samara 1 fighter moved from Russia to Archangel 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 9 armour, 11 artilleries and 12 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys in Bryansk, round 2 : 12/33 hits, 12,17 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 7 armour, 1 infantry and 7 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Tambov, round 2 : 5/15 hits, 4,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Samara, round 2 : 4/10 hits, 3,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Smolensk Russians attack with 4 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 4 fighters and 1 mech_infantry in Smolensk, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 4 fighters moved from Smolensk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 1 mech_infantry EDIT: Adding units owned by Russians to Norway: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -2,50 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in 25 Sea Zone Japanese attack with 7 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters in 25 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win, taking Caroline Islands from ANZAC with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 7 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6 Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 2.17 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 carrier moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Paulau Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from Italians to Americans EDIT: Turning off Edit Mode 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone 4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from French West Africa to Nigeria 1 artillery moved from Nigeria to French Equatorial Africa 1 infantry moved from British Columbia to Western United States 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 airfield placed in Gibraltar 5 transports placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2 Americans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 carrier moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Paulau Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from Italians to Americans EDIT: Turning off Edit Mode 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone 4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from French West Africa to Nigeria 1 artillery moved from Nigeria to French Equatorial Africa 1 infantry moved from British Columbia to Western United States 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 airfield placed in Gibraltar 5 transports placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2 Americans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 artilleries and 10 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from Gibraltar to Egypt Combat - British Non Combat Move - British 1 armour and 3 mech_infantrys moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Anhwe to Jehol Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 carrier moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Paulau Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from Italians to Americans EDIT: Turning off Edit Mode 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone 4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from French West Africa to Nigeria 1 artillery moved from Nigeria to French Equatorial Africa 1 infantry moved from British Columbia to Western United States 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 airfield placed in Gibraltar 5 transports placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2 Americans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 artilleries and 10 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from Gibraltar to Egypt Combat - British Non Combat Move - British 1 armour and 3 mech_infantrys moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Anhwe to Jehol Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 fighters EDIT: Adding units owned by Americans to Egypt: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 carrier moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Paulau Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Guam from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of French Equatorial Africa from Italians to Americans EDIT: Turning off Edit Mode 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone 4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from French West Africa to Nigeria 1 artillery moved from Nigeria to French Equatorial Africa 1 infantry moved from British Columbia to Western United States 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 airfield placed in Gibraltar 5 transports placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2 Americans collect 67 PUs (2 lost to blockades); end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 artilleries and 10 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from Gibraltar to Egypt Combat - British Non Combat Move - British 1 armour and 3 mech_infantrys moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Anhwe to Jehol Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 3 fighters EDIT: Adding units owned by Americans to Egypt: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Karelia: 2 armour EDIT: Adding units owned by Americans to Norway: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67
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@tanios pls use last file
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 2 fighters and 1 tactical_bomber moved from Syria to Egypt 2 fighters moved from 98 Sea Zone to Egypt 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Belgian Congo to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 5 artilleries, 6 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 2 fighters; Americans defend with 9 armour, 1 factory_minor, 6 fighters and 1 harbour Italians roll dice for 1 armour, 5 artilleries, 6 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/22 hits, 8.17 expected hits Americans roll dice for 9 armour and 8 fighters in Egypt, round 2 : 10/17 hits, 9.83 expected hits 2 mech_infantrys owned by the Italians, 4 armour owned by the Americans, 3 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 4/12 hits, 5.50 expected hits Americans roll dice for 5 armour and 8 fighters in Egypt, round 3 : 8/13 hits, 7.83 expected hits 2 mech_infantrys owned by the Italians, 4 armour owned by the Americans, 3 fighters owned by the Italians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt 1 tactical_bomber owned by the Italians and 3 fighters owned by the Italians retreated Americans win with 1 armour and 8 fighters remaining. Battle score for attacker is -39 Casualties for Italians: 1 armour, 5 artilleries, 3 fighters, 5 infantry and 4 mech_infantrys Casualties for Americans: 8 armour Non Combat Move - Italians 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia 3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 4 infantry moved from Northern Italy to Southern Italy 1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy 1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 1 armour and 2 infantry placed in Iraq 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -5.67
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from French Indo China to 39 Sea Zone 1 destroyer and 3 submarines moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in 39 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport Italians defend with 1 carrier, 1 destroyer and 1 submarine; Japanese defend with 1 submarine ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 39 Sea Zone ANZAC win, taking Formosa from Japanese, taking 39 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for ANZAC: 2 submarines Casualties for Italians: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in Ceylon Non Combat Move - ANZAC 1 battleship moved from 35 Sea Zone to 21 Sea Zone 2 battleships moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Burma 3 fighters moved from Philippines to Burma 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 ANZAC regular : 0,50
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from French Indo China to 39 Sea Zone 1 destroyer and 3 submarines moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Battle in 39 Sea Zone ANZAC attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport Italians defend with 1 carrier, 1 destroyer and 1 submarine; Japanese defend with 1 submarine ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 39 Sea Zone ANZAC win, taking Formosa from Japanese, taking 39 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for ANZAC: 2 submarines Casualties for Italians: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 1 submarine Battle in Ceylon Non Combat Move - ANZAC 1 battleship moved from 35 Sea Zone to 21 Sea Zone 2 battleships moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Burma 3 fighters moved from Philippines to Burma 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 13 artilleries, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from Western Germany to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Norway 4 fighters and 1 tactical_bomber moved from Western Germany to Norway 3 fighters moved from United Kingdom to Norway 2 mech_infantrys moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Vyborg 1 armour moved from Novgorod to Vyborg 1 armour moved from Novgorod to Karelia 1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Smolensk 1 mech_infantry moved from Baltic States to Smolensk 1 infantry moved from Baltic States to Belarus Combat - Germans Battle in Karelia Germans attack with 1 armour and 2 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Karelia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Karelia, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Norway Germans attack with 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 armour; Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/10 hits, 4.83 expected hits Americans roll dice for 2 armour and 1 mech_infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Americans: 2 armour Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vyborg Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 armour and 1 infantry moved from Baltic States to Novgorod 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 8 armour and 25 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 fighter moved from Iraq to Southern Italy 2 bombers moved from Syria to Southern Italy 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Holland Belgium to France 4 fighters moved from Norway to United Kingdom 3 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 mech_infantry moved from Volgograd to Kazakhstan 2 armour moved from Volgograd to Northwest Persia 1 armour moved from Turkmenistan to Eastern Persia 2 armour and 2 mech_infantrys moved from Poland to Novgorod 3 mech_infantrys moved from Western Germany to Southern Italy 3 infantry moved from Western Germany to Northern Italy 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 93 Sea Zone 1 destroyer placed in 110 Sea Zone 3 infantry placed in United Kingdom 1 mech_infantry placed in Western Germany 3 artilleries placed in Novgorod 10 artilleries placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.00 Germans regular : -1.50
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Russians Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys moved from Bryansk to Belarus 1 mech_infantry moved from Tambov to Ukraine Russians take Ukraine from Italians 2 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Samara to Archangel 1 mech_infantry moved from Samara to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Tambov to Western Ukraine 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Western Ukraine 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 mech_infantry moved from Samara to Timguska Russians take Timguska from Japanese 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Belarus 2 armour moved from Tambov to Belarus 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Belarus Combat - Russians Battle in Rostov Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Western Ukraine Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Archangel Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys Germans defend with 1 infantry Russians roll dice for 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys in Belarus, round 2 : 16/39 hits, 14,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 2 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Kazakhstan to Russia 3 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 1 artillery moved from Samara to Volgograd 3 armour moved from Samara to Bryansk 3 armour and 2 mech_infantrys moved from Tambov to Bryansk 1 armour moved from Bryansk to Belarus Place Units - Russians 1 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : -0,00
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 5 fighters moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 5 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Manchuria to Buryatia 2 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Korea Place Units - Japanese 3 infantry placed in Japan 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 22 PUs; end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.83
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from Egypt to 81 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 4 fighters moved from Egypt to 99 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 armour moved from Egypt to Belgian Congo Americans take Anglo Egyptian Sudan from Italians Americans take Belgian Congo from Italians 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 3 fighters moved from 21 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 85 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 81 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 81 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 99 Sea Zone Americans attack with 4 fighters Italians defend with 1 carrier Americans roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Italians: 1 carrier Battle in 93 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 4 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/8 hits, 3,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 94 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 armour and 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 3 infantry moved from Algeria to Tunisia 5 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States 1 aaGun and 2 infantry moved from British Columbia to Western United States 2 infantry moved from Eastern United States to Central United States 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 8 carriers, 10 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone 8 carriers moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 10 infantry and 9 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from 98 Sea Zone to Tobruk 1 fighter moved from 81 Sea Zone to Tobruk 3 fighters moved from 99 Sea Zone to Tobruk 4 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,33 Italians regular : 0,33 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kwangsi to Hunan Combat - Chinese Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese 7 infantry moved from Jehol to Manchuria 4 infantry moved from Jehol to Manchuria 9 artilleries and 4 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan Place Units - Chinese 2 artilleries and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Americans Americans buy 7 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from Egypt to 81 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 4 fighters moved from Egypt to 99 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 armour moved from Egypt to Belgian Congo Americans take Anglo Egyptian Sudan from Italians Americans take Belgian Congo from Italians 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 3 fighters moved from 21 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to Caroline Islands 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 85 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 81 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 81 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 99 Sea Zone Americans attack with 4 fighters Italians defend with 1 carrier Americans roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Italians: 1 carrier Battle in 93 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 4 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/8 hits, 3,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 94 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 armour and 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 3 infantry moved from Algeria to Tunisia 5 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Western United States to Central United States 1 aaGun and 2 infantry moved from British Columbia to Western United States 2 infantry moved from Eastern United States to Central United States 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 8 carriers, 10 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone 8 carriers moved from 92 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries, 1 battleship, 10 infantry and 9 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from 98 Sea Zone to Tobruk 1 fighter moved from 81 Sea Zone to Tobruk 3 fighters moved from 99 Sea Zone to Tobruk 4 fighters moved from Caroline Islands to 33 Sea Zone Place Units - Americans 7 bombers placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kwangsi to Hunan Combat - Chinese Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese 7 infantry moved from Jehol to Manchuria 4 infantry moved from Jehol to Manchuria 9 artilleries and 4 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan Place Units - Chinese 2 artilleries and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 armour and 3 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Siam to Burma 2 artilleries moved from Burma to India 1 carrier and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 41 Sea Zone 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 2 fighters moved from Egypt to Iraq Combat - British Battle in Eastern Persia British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Iraq British attack with 2 fighters Italians defend with 1 armour, 1 factory_minor and 2 infantry British roll dice for 2 fighters in Iraq, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Iraq British roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in Iraq Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -17 Casualties for British: 2 fighters Casualties for Italians: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to India 1 aaGun moved from Jehol to Manchuria Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,33 Italians regular : 0,83 Germans regular : -0,33 British regular : -0,17
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20 Purchase Units - Italians Italians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Egypt Italians take Egypt from Americans 1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 1 armour and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Eastern Persia Italians roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Eastern Persia British win with 1 armour remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Iraq to Persia 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 6 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 3 infantry placed in Iraq 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3 Italians collect 27 PUs (2 lost to blockades); end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British regular : 1.00