2020 Playoff tanios (X) vs Giallo (L + 13) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            3 battleships, 2 carriers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            4 fighters moved from Kiangsu to 20 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in Western Australia
                ANZAC attack with 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Western Australia, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Western Australia
                ANZAC win, taking Java from Japanese, taking Western Australia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer
                Italians defend with 1 submarine; Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in 20 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from 20 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to French Indo China
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun moved from South Australia to Queensland
            1 aaGun moved from Northern Territory to Queensland
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios I took out your italian sub, feel free to edit the japanese one in 39

  • '20

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 mech_infantrys moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 2 mech_infantrys moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Bryansk
                  Germans take Bryansk from Russians
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Baltic States to Novgorod
            4 armour and 4 mech_infantrys moved from Poland to Novgorod
            1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from France to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Poland to Western Ukraine
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 5 armour, 1 infantry and 7 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 5 armour, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 5/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 3 fighters
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 artillery moved from Eastern Poland to Belarus
            1 aaGun moved from Ukraine to Rostov
            8 armour and 19 mech_infantrys moved from Volgograd to Northwest Persia
            1 fighter moved from Romania to Iraq
            1 bomber moved from Western Ukraine to Syria
            1 bomber moved from Western Germany to Syria
            3 infantry moved from Poland to Eastern Poland
            2 infantry moved from Poland to Baltic States
            2 armour and 1 mech_infantry moved from Germany to Baltic States
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            1 transport placed in 114 Sea Zone
            3 fighters and 4 infantry placed in Western Germany
            2 mech_infantrys placed in Germany
            Germans undo move 3.
            3 infantry placed in United Kingdom
            3 fighters and 1 infantry placed in Western Germany
            Germans undo move 3.
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : -0.67
    Germans regular : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; 
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            6 armour and 6 mech_infantrys moved from Russia to Tambov
            1 armour and 1 mech_infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Smolensk
            2 armour and 2 mech_infantrys moved from Russia to Samara
            2 armour and 2 mech_infantrys moved from Russia to Samara
            2 fighters moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            9 armour, 11 artilleries and 12 mech_infantrys moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys in Bryansk, round 2 : 12/33 hits, 12,17 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 7 armour, 1 infantry and 7 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 7 armour, 1 infantry and 7 mech_infantrys in Tambov, round 2 : 5/15 hits, 4,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 7 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Samara, round 2 : 4/10 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1,17 expected hits
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 4 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 fighters and 1 mech_infantry in Smolensk, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            4 fighters moved from Smolensk to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 16 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Finland: 1 mech_infantry
            EDIT: Adding units owned by Russians to Norway: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -2,50
    Russians regular : 0,17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            4 fighters moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Japan to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 25 Sea Zone
                Japanese attack with 7 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters in 25 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 25 Sea Zone
                Japanese win, taking Caroline Islands from ANZAC with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            7 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Manchuria
            3 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
            Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.17
    ANZAC regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 carrier moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Guam from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Equatorial Africa from Italians to Americans
            EDIT: Turning off Edit Mode
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from French West Africa to Nigeria
            1 artillery moved from Nigeria to French Equatorial Africa
            1 infantry moved from British Columbia to Western United States
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Morocco to Algeria
            5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 airfield placed in Gibraltar
            5 transports placed in 101 Sea Zone
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2
            Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 carrier moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Guam from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Equatorial Africa from Italians to Americans
            EDIT: Turning off Edit Mode
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from French West Africa to Nigeria
            1 artillery moved from Nigeria to French Equatorial Africa
            1 infantry moved from British Columbia to Western United States
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Morocco to Algeria
            5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 airfield placed in Gibraltar
            5 transports placed in 101 Sea Zone
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2
            Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 artilleries and 10 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Gibraltar to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 3 mech_infantrys moved from Yunnan to Burma
            1 aaGun moved from Yunnan to Burma
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Anhwe to Jehol
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 carrier moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Guam from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Equatorial Africa from Italians to Americans
            EDIT: Turning off Edit Mode
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from French West Africa to Nigeria
            1 artillery moved from Nigeria to French Equatorial Africa
            1 infantry moved from British Columbia to Western United States
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Morocco to Algeria
            5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 airfield placed in Gibraltar
            5 transports placed in 101 Sea Zone
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2
            Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 artilleries and 10 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Gibraltar to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 3 mech_infantrys moved from Yunnan to Burma
            1 aaGun moved from Yunnan to Burma
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Anhwe to Jehol
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
            EDIT: Adding units owned by Americans to Egypt: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 airfield, 6 fighters and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 carrier moved from 54 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Guam from Japanese to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of French Equatorial Africa from Italians to Americans
            EDIT: Turning off Edit Mode
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            2 fighters moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            5 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 8 transports moved from 110 Sea Zone to 91 Sea Zone
            4 fighters and 4 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from French West Africa to Nigeria
            1 artillery moved from Nigeria to French Equatorial Africa
            1 infantry moved from British Columbia to Western United States
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Morocco to Algeria
            5 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 airfield placed in Gibraltar
            5 transports placed in 101 Sea Zone
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,5,2
            Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 artilleries and 10 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Gibraltar to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 3 mech_infantrys moved from Yunnan to Burma
            1 aaGun moved from Yunnan to Burma
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from Anhwe to Jehol
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
            EDIT: Adding units owned by Americans to Egypt: 3 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Karelia: 2 armour
            EDIT: Adding units owned by Americans to Norway: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @tanios pls use last file

  • '20

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
            2 fighters and 1 tactical_bomber moved from Syria to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            2 fighters moved from Southern Italy to Egypt
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 5 artilleries, 6 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 2 fighters; Americans defend with 9 armour, 1 factory_minor, 6 fighters and 1 harbour
                    Italians roll dice for 1 armour, 5 artilleries, 6 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/22 hits, 8.17 expected hits
                    Americans roll dice for 9 armour and 8 fighters in Egypt, round 2 : 10/17 hits, 9.83 expected hits
                    2 mech_infantrys owned by the Italians, 4 armour owned by the Americans, 3 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 4/12 hits, 5.50 expected hits
                    Americans roll dice for 5 armour and 8 fighters in Egypt, round 3 : 8/13 hits, 7.83 expected hits
                    2 mech_infantrys owned by the Italians, 4 armour owned by the Americans, 3 fighters owned by the Italians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt
                1 tactical_bomber owned by the Italians and 3 fighters owned by the Italians retreated
                Americans win with 1 armour and 8 fighters remaining. Battle score for attacker is -39
                Casualties for Italians: 1 armour, 5 artilleries, 3 fighters, 5 infantry and 4 mech_infantrys
                Casualties for Americans: 8 armour
    
        Non Combat Move - Italians
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            4 infantry moved from Northern Italy to Southern Italy
            1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
            1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
            1 armour and 2 infantry placed in Iraq
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : -5.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from French Indo China to 39 Sea Zone
            1 destroyer and 3 submarines moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Formosa
    
        Combat - ANZAC
            Battle in Formosa
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport
                Italians defend with 1 carrier, 1 destroyer and 1 submarine; Japanese defend with 1 submarine
                    ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 39 Sea Zone
                ANZAC win, taking Formosa from Japanese, taking 39 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 24
                Casualties for ANZAC: 2 submarines
                Casualties for Italians: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Ceylon
    
        Non Combat Move - ANZAC
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            2 battleships moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Burma
            3 fighters moved from Philippines to Burma
            1 carrier moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    ANZAC regular : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from French Indo China to 39 Sea Zone
            1 destroyer and 3 submarines moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Formosa
    
        Combat - ANZAC
            Battle in Formosa
            Battle in 39 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter, 3 submarines and 1 transport
                Italians defend with 1 carrier, 1 destroyer and 1 submarine; Japanese defend with 1 submarine
                    ANZAC roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Italians roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese, 1 submarine owned by the ANZAC and 1 submarine owned by the Italians lost in 39 Sea Zone
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 1 carrier and 1 destroyer in 39 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 39 Sea Zone
                ANZAC win, taking Formosa from Japanese, taking 39 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 24
                Casualties for ANZAC: 2 submarines
                Casualties for Italians: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Ceylon
    
        Non Combat Move - ANZAC
            1 battleship moved from 35 Sea Zone to 21 Sea Zone
            2 battleships moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to Burma
            3 fighters moved from Philippines to Burma
            1 carrier moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 destroyer and 2 submarines moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    ANZAC regular : 0,50
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 artilleries, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Norway
            4 fighters and 1 tactical_bomber moved from Western Germany to Norway
            3 fighters moved from United Kingdom to Norway
            2 mech_infantrys moved from Novgorod to Karelia
            2 mech_infantrys moved from Novgorod to Vyborg
            1 armour moved from Novgorod to Vyborg
            1 armour moved from Novgorod to Karelia
            1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Smolensk
            1 mech_infantry moved from Baltic States to Smolensk
            1 infantry moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Karelia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Karelia, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Norway
                Germans attack with 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 2 armour; Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 7 fighters, 1 infantry and 1 tactical_bomber in Norway, round 2 : 3/10 hits, 4.83 expected hits
                    Americans roll dice for 2 armour and 1 mech_infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 armour
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Vyborg
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 armour and 1 infantry moved from Baltic States to Novgorod
            1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
            8 armour and 25 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 fighter moved from Iraq to Southern Italy
            2 bombers moved from Syria to Southern Italy
            1 artillery moved from Normandy Bordeaux to France
            1 artillery moved from Holland Belgium to France
            4 fighters moved from Norway to United Kingdom
            3 fighters and 1 tactical_bomber moved from Norway to Western Germany
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 armour moved from Volgograd to Northwest Persia
            1 armour moved from Turkmenistan to Eastern Persia
            2 armour and 2 mech_infantrys moved from Poland to Novgorod
            3 mech_infantrys moved from Western Germany to Southern Italy
            3 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to France
            3 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 93 Sea Zone
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in United Kingdom
            1 mech_infantry placed in Western Germany
            3 artilleries placed in Novgorod
            10 artilleries placed in Germany
            1 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -1.00
    Germans regular : -1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            9 armour, 11 artilleries, 1 infantry and 12 mech_infantrys moved from Bryansk to Belarus
            1 mech_infantry moved from Tambov to Ukraine
                  Russians take Ukraine from Italians
            2 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Samara to Archangel
            1 mech_infantry moved from Samara to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 mech_infantry moved from Tambov to Western Ukraine
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            2 fighters moved from Russia to Western Ukraine
            1 mech_infantry moved from Tambov to Rostov
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            1 mech_infantry moved from Samara to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Kazakhstan
            1 mech_infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Belarus
            2 armour moved from Tambov to Belarus
            1 infantry moved from Samara to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 mech_infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys in Belarus, round 2 : 16/39 hits, 14,50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 13 armour, 11 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 fighters and 4 infantry in Smolensk, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Russia
            2 fighters moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Kazakhstan to Russia
            3 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Samara to Volgograd
            3 armour moved from Samara to Bryansk
            3 armour and 2 mech_infantrys moved from Tambov to Bryansk
            1 armour moved from Bryansk to Belarus
    
        Place Units - Russians
            1 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : -0,00
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            5 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 5 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            5 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 armour moved from Manchuria to Buryatia
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            3 infantry placed in Japan
            1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 22 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Egypt to 81 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            4 fighters moved from Egypt to 99 Sea Zone
            6 fighters and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            6 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone
            1 infantry moved from Nigeria to French Equatorial Africa
            1 armour moved from Egypt to Belgian Congo
                  Americans take Anglo Egyptian Sudan from Italians
                  Americans take Belgian Congo from Italians
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            3 fighters moved from 21 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to Caroline Islands
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 81 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 81 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 99 Sea Zone
                Americans attack with 4 fighters
                Italians defend with 1 carrier
                    Americans roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Italians roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 carrier
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 4 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/8 hits, 3,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 armour and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 3 infantry moved from Algeria to Tunisia
            5 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Western United States to Central United States
            1 aaGun and 2 infantry moved from British Columbia to Western United States
            2 infantry moved from Eastern United States to Central United States
            1 aaGun, 1 armour, 5 artilleries, 1 battleship, 8 carriers, 10 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone
            8 carriers moved from 92 Sea Zone to 94 Sea Zone
            6 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone
            1 aaGun, 1 armour, 5 artilleries, 1 battleship, 10 infantry and 9 transports moved from 92 Sea Zone to 94 Sea Zone
            1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from 94 Sea Zone to Tunisia
            1 fighter moved from 98 Sea Zone to Tobruk
            1 fighter moved from 81 Sea Zone to Tobruk
            3 fighters moved from 99 Sea Zone to Tobruk
            4 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            7 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,33
    Italians regular : 0,33
    Germans regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Chinese
            7 infantry moved from Jehol to Manchuria
            4 infantry moved from Jehol to Manchuria
            9 artilleries and 4 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 7 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Egypt to 81 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            4 fighters moved from Egypt to 99 Sea Zone
            6 fighters and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            6 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone
            1 infantry moved from Nigeria to French Equatorial Africa
            1 armour moved from Egypt to Belgian Congo
                  Americans take Anglo Egyptian Sudan from Italians
                  Americans take Belgian Congo from Italians
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            3 fighters moved from 21 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 21 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to Caroline Islands
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 81 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 81 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 98 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 99 Sea Zone
                Americans attack with 4 fighters
                Italians defend with 1 carrier
                    Americans roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Italians roll dice for 1 carrier in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 carrier
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 4 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/8 hits, 3,33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 94 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 armour and 4 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery and 3 infantry moved from Algeria to Tunisia
            5 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Western United States to Central United States
            1 aaGun and 2 infantry moved from British Columbia to Western United States
            2 infantry moved from Eastern United States to Central United States
            1 aaGun, 1 armour, 5 artilleries, 1 battleship, 8 carriers, 10 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone
            8 carriers moved from 92 Sea Zone to 94 Sea Zone
            6 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone
            1 aaGun, 1 armour, 5 artilleries, 1 battleship, 10 infantry and 9 transports moved from 92 Sea Zone to 94 Sea Zone
            1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from 94 Sea Zone to Tunisia
            1 fighter moved from 98 Sea Zone to Tobruk
            1 fighter moved from 81 Sea Zone to Tobruk
            3 fighters moved from 99 Sea Zone to Tobruk
            4 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            7 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Chinese
            7 infantry moved from Jehol to Manchuria
            4 infantry moved from Jehol to Manchuria
            9 artilleries and 4 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            2 armour and 3 mech_infantrys moved from Burma to West India
            1 mech_infantry moved from Malaya to Burma
            1 mech_infantry moved from Siam to Burma
            2 artilleries moved from Burma to India
            1 carrier and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 41 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia
            2 fighters moved from Egypt to Iraq
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 1 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Iraq
                British attack with 2 fighters
                Italians defend with 1 armour, 1 factory_minor and 2 infantry
                    British roll dice for 2 fighters in Iraq, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Italians and 1 fighter owned by the British lost in Iraq
                    British roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the British lost in Iraq
                Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -17
                Casualties for British: 2 fighters
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to India
            1 aaGun moved from Jehol to Manchuria
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,33
    Italians regular : 0,83
    Germans regular : -0,33
    British regular : -0,17
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Egypt
                  Italians take Egypt from Americans
            1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians lost in Eastern Persia
                    Italians roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Eastern Persia
                British win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 infantry moved from Iraq to Persia
            3 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery and 6 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Southern Italy
            3 infantry placed in Iraq
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3
            Italians collect 27 PUs (2 lost to blockades); end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    British regular : 1.00
    

    Savegame

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