tanios (x) vs Sovietishcat (l + 14) BM3

  • '19

    @tanios 8 hits with boats and planes

  • '20

    @sovietishcat Kill the rest of my navy, and max defense from here on out.

  • '19

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                6 submarines owned by the Americans submerged
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/16 hits, 8,17 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits
                    5 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
                Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines
                Casualties for Japanese: 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
            Battle in 7 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Iwo Jima
            3 bombers and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
    

    Combat Hit Differential Summary :

    Americans regular : 4,00
    Japanese regular : -1,00
    Germans AA : -0,17
    

    Savegame

  • '19

    @tanios Thank you for the OOL, I posted USA in NCM. will do the rest a bit later!

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 2 armour, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from Norway to Novgorod
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 9 submarines moved from 17 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
            1 submarine moved from 15 Sea Zone to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 battleship owned by the Americans
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers
                Japanese defend with 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 6/10 hits, 3,33 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 8,17 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                6 submarines owned by the Americans submerged
                    Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 5 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/16 hits, 8,17 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3,33 expected hits
                    5 fighters owned by the Japanese and 4 destroyers owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
                Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines
                Casualties for Japanese: 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 2 tactical_bombers
            Battle in 7 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 6 Sea Zone to Iwo Jima
            3 bombers and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from Novgorod to Finland
            4 armour, 8 infantry and 2 mech_infantrys moved from Finland to Karelia
            2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
            2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
            3 infantry moved from Norway to Finland
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            3 fighters placed in Finland
            Americans undo move 1.
            3 tactical_bombers placed in Finland
            3 fighters placed in Norway
            2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Norway: 1 fighter
            EDIT: Adding units owned by Americans to Karelia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries, 1 fighter and 6 infantry moved from Kwangtung to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 4 artilleries, 1 fighter and 6 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Kiangsi, round 2 : 7/11 hits, 3,50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 artillery and 2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 120 PUs; 
            British buy 1 destroyer, 7 fighters, 1 harbour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Suiyuyan to Jehol
            2 fighters and 1 tactical_bomber moved from Kwangtung to Jehol
            1 infantry moved from Eastern Persia to Turkmenistan
                  British take Turkmenistan from Germans
            1 armour and 1 mech_infantry moved from Sikang to Tsinghai
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - British
            British creates battle in territory 19 Sea Zone
            Battle in Tsinghai
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                British win, taking 19 Sea Zone from Japanese, taking Tsinghai from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Jehol
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
                British win, taking Jehol from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 92 Sea Zone to Morocco
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun moved from Finland to Karelia
            1 aaGun moved from Finland to Vyborg
            3 infantry moved from Finland to Vyborg
            4 fighters moved from Norway to Karelia
            1 fighter moved from 112 Sea Zone to Karelia
            1 fighter moved from 112 Sea Zone to Vyborg
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            3 infantry moved from Norway to Finland
            1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
            5 armour, 5 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Jehol to Kiangsi
            1 aaGun, 2 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            3 infantry moved from West India to India
            1 infantry moved from Yunnan to Szechwan
            1 carrier and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
            4 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            7 fighters placed in United Kingdom
            1 harbour placed in Iceland
            1 destroyer placed in 98 Sea Zone
            3 infantry placed in Iraq
            British undo move 1.
            1 fighter and 1 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            6 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery, 6 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 3,50
    Americans regular : 4,00
    Italians regular : -0,33
    Japanese regular : -1,00
    Germans AA : -0,17
    Germans regular : -0,33
    British regular : 1,67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            2 armour and 1 mech_infantry moved from Belarus to Novgorod
            2 fighters moved from Southern France to Greece
            1 mech_infantry moved from Southern France to Northern Italy
            1 artillery and 4 infantry moved from Germany to Western Germany
            2 aaGuns and 4 infantry moved from Western Germany to Denmark
            1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,6,6,2
            Italians collect 11 PUs (4 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: ANZAC round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 23 Sea Zone to 22 Sea Zone
            1 fighter moved from Kwangtung to 22 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Scramble sz 6 and Kamikazees choices?

  • '20

    @sovietishcat 2 kamikaze on the AC. no scramble

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Caroline Islands to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 23 Sea Zone to 22 Sea Zone
            1 fighter moved from Kwangtung to 22 Sea Zone
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 5,3
            Battle in Korea
            Battle in Paulau Island
            Battle in 22 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
                ANZAC win, taking Korea from Japanese, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            1 fighter moved from 22 Sea Zone to Caroline Islands
            1 bomber moved from Queensland to India
            1 bomber moved from 6 Sea Zone to Kiangsi
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to Karelia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,17
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 73 PUs; 
            Germans buy 1 aaGun, 6 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
            1 bomber moved from Russia to Tsinghai
            2 bombers moved from Caucasus to Tsinghai
            1 fighter and 1 tactical_bomber moved from Caucasus to Turkmenistan
            28 artilleries and 15 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Turkmenistan
            1 mech_infantry moved from Caucasus to Tsinghai
            1 mech_infantry moved from Caucasus to Tsinghai
            1 mech_infantry moved from Caucasus to Sikang
                  Germans take Sikang from Chinese
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 1 armour, 3 bombers and 3 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Tsinghai, round 2 : 3/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Turkmenistan
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from British with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Germans attack with 28 artilleries and 15 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 28 artilleries and 15 infantry in Northwest Persia, round 2 : 14/43 hits, 14.33 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 28 artilleries and 14 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            4 infantry moved from Baltic States to Novgorod
            7 armour and 15 mech_infantrys moved from Rostov to Northwest Persia
            2 aaGuns, 10 armour and 7 mech_infantrys moved from Caucasus to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Turkmenistan to Caucasus
            3 armour moved from Caucasus to Northwest Persia
            1 fighter moved from Western Germany to Novgorod
            6 infantry moved from Western Germany to Denmark
            1 mech_infantry moved from Western Germany to Denmark
            1 armour moved from Western Germany to Denmark
            3 armour moved from Rostov to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Romania to Greece
            2 fighters and 1 tactical_bomber moved from Caucasus to Greece
            1 artillery moved from France to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 tactical_bomber moved from Greece to Southern Italy
            2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
            1 bomber moved from Tsinghai to Novgorod
            2 bombers moved from Tsinghai to Novgorod
    
        Place Units - Germans
            1 aaGun and 2 armour placed in Novgorod
            3 armour placed in Volgograd
            1 armour, 2 fighters and 4 infantry placed in Western Germany
            Germans undo move 3.
            Germans undo move 1.
            1 aaGun, 1 armour and 1 fighter placed in Novgorod
            2 armour, 1 fighter and 4 infantry placed in Western Germany
            Germans undo move 1.
            3 armour placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3,3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,6,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Russians regular : 0.67
    Germans regular : -0.33
    British regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 4 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 armour, 2 artilleries and 1 infantry moved from Anhwe to Jehol
            1 armour moved from Kiangsu to Jehol
            1 armour moved from Buryatia to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Jehol
                Japanese attack with 2 armour, 2 artilleries and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Jehol, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun, 3 artilleries and 2 infantry moved from Kiangsu to Shantung
            3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            1 artillery moved from Sakha to Amur
    
        Place Units - Japanese
            1 fighter and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,2,2,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,3,1,5,1,1,5,5,4,1,5,6,3,1,4,4,3,4,6,5,6
            Japanese collect 19 PUs (16 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -0.33
    Japanese regular : 0.50
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Karelia to Novgorod
            1 bomber moved from Finland to Novgorod
            4 fighters moved from Norway to Novgorod
    
        Combat - Americans
            Air Battle in Novgorod
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @tanios Intercept bombing raid?

  • '20

    @sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:

    @tanios Intercept bombing raid?

    No intercept.

  • '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Karelia to Novgorod
            1 bomber moved from Finland to Novgorod
            4 fighters moved from Norway to Novgorod
    
        Combat - Americans
            Air Battle in Novgorod
                Americans attacks with 6 units heading to Novgorod
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
            5 fighters moved from Novgorod to Finland
            3 infantry moved from Finland to Karelia
            1 fighter moved from Finland to Karelia
            3 transports moved from 125 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 armour and 2 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from Iwo Jima to Suiyuyan
            4 fighters moved from Iwo Jima to 17 Sea Zone
            2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            4 fighters and 2 tactical_bombers moved from 17 Sea Zone to Korea
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            2 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            3 armour placed in Finland
            3 tactical_bombers placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2
            Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Kwangsi to Anhwe
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
            5 artilleries and 6 infantry moved from Kiangsi to Kiangsu
            2 artilleries moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Kiangsi to Chahar
            2 fighters and 1 tactical_bomber moved from Kiangsi to Chahar
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in Chahar
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Chahar to Suiyuyan
            1 aaGun and 2 infantry moved from Kiangsi to Kiangsu
            1 aaGun, 2 artilleries and 9 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from India to Eastern Persia
            1 artillery, 10 infantry and 2 mech_infantrys moved from India to West India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            6 fighters moved from United Kingdom to Morocco
            1 fighter moved from Morocco to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to Finland
            2 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            2 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            3 fighters placed in Iraq
            3 mech_infantrys placed in Egypt
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            6 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 6 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -0,67
    Germans AA : 0,83
    British regular : 0,00
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Persia
                  Italians take Persia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun and 5 infantry moved from Western Germany to Denmark
            1 fighter moved from Southern Italy to Western Germany
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            1 fighter placed in Greece
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
            Italians collect 15 PUs (2 lost to blockades); end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery and 1 infantry moved from Korea to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Amur
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Amur
                ANZAC win, taking Marshall Islands from Japanese, taking Amur from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Amur to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Kwangtung
            2 bombers moved from Queensland to India
            1 bomber moved from India to Iraq
            1 bomber moved from Kiangsi to India
            1 fighter moved from Caroline Islands to Kiangsu
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 factory_minor placed in Korea
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 13 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 fighters and 2 tactical_bombers moved from Southern Italy to Iraq
            23 armour, 28 artilleries, 14 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
            3 bombers moved from Novgorod to Iraq
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 mech_infantry moved from Tsinghai to Shensi
                  Germans take Shensi from Chinese
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Iraq
                Germans attack with 23 armour, 28 artilleries, 3 bombers, 5 fighters, 14 infantry, 22 mech_infantrys and 3 tactical_bombers
                British defend with 12 armour, 1 factory_minor, 4 fighters, 10 infantry and 22 mech_infantrys; ANZAC defend with 1 bomber; Russians defend with 3 aaGuns, 9 artilleries, 2 fighters and 43 infantry
                    Russians roll AA dice in Iraq : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Iraq
                    Germans roll dice for 23 armour, 28 artilleries, 3 bombers, 4 fighters, 14 infantry, 22 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 37/97 hits, 37.50 expected hits
                    British roll dice for 3 aaGuns, 12 armour, 9 artilleries, 1 bomber, 6 fighters, 53 infantry and 22 mech_infantrys in Iraq, round 2 : 42/103 hits, 38.17 expected hits
                    23 infantry owned by the Russians, 1 bomber owned by the ANZAC, 17 artilleries owned by the Germans, 14 infantry owned by the Germans, 3 aaGuns owned by the Russians, 11 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Iraq
                    Germans roll dice for 23 armour, 11 artilleries, 3 bombers, 4 fighters, 11 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 24/55 hits, 24.83 expected hits
                    British roll dice for 12 armour, 9 artilleries, 6 fighters, 20 infantry and 22 mech_infantrys in Iraq, round 3 : 32/69 hits, 27.00 expected hits
                    20 infantry owned by the Russians, 4 mech_infantrys owned by the British, 11 artilleries owned by the Germans, 10 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Iraq
                3 bombers owned by the Germans, 4 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
                13 armour owned by the Germans retreated to Northwest Persia
                British win with 12 armour, 9 artilleries, 6 fighters and 18 mech_infantrys remaining. Battle score for attacker is -108
                Casualties for Germans: 10 armour, 28 artilleries, 1 fighter, 14 infantry and 22 mech_infantrys
                Casualties for ANZAC: 1 bomber
                Casualties for British: 10 infantry and 4 mech_infantrys
                Casualties for Russians: 3 aaGuns and 43 infantry
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians AA : -0.50
    British regular : 9.50
    

    Savegame

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